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author | md_5 <git@md-5.net> | 2017-04-19 17:41:34 +1000 |
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committer | md_5 <git@md-5.net> | 2017-04-19 18:03:16 +1000 |
commit | 817fefd8466bf993e6629e686a72c94c51fedf90 (patch) | |
tree | d282974729fa741c3cb1b468d09961fcddcad98c /src | |
parent | 6751fefdda0b171e0830d31e701d4be66af73c9d (diff) | |
download | bukkit-817fefd8466bf993e6629e686a72c94c51fedf90.tar bukkit-817fefd8466bf993e6629e686a72c94c51fedf90.tar.gz bukkit-817fefd8466bf993e6629e686a72c94c51fedf90.tar.lz bukkit-817fefd8466bf993e6629e686a72c94c51fedf90.tar.xz bukkit-817fefd8466bf993e6629e686a72c94c51fedf90.zip |
Add API for manipulating item cooldowns.
Diffstat (limited to 'src')
-rw-r--r-- | src/main/java/org/bukkit/entity/HumanEntity.java | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java index ede84ef9..4b540fe8 100644 --- a/src/main/java/org/bukkit/entity/HumanEntity.java +++ b/src/main/java/org/bukkit/entity/HumanEntity.java @@ -2,6 +2,7 @@ package org.bukkit.entity; import org.bukkit.GameMode; import org.bukkit.Location; +import org.bukkit.Material; import org.bukkit.inventory.MainHand; import org.bukkit.inventory.Merchant; import org.bukkit.inventory.Inventory; @@ -175,6 +176,37 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, Permissible, Inv public void setItemOnCursor(ItemStack item); /** + * Check whether a cooldown is active on the specified material. + * + * @param material the material to check + * @return if a cooldown is active on the material + */ + public boolean hasCooldown(Material material); + + /** + * Get the cooldown time in ticks remaining for the specified material. + * + * @param material the material to check + * @return the remaining cooldown time in ticks + */ + public int getCooldown(Material material); + + /** + * Set a cooldown on the specified material for a certain amount of ticks. + * ticks. 0 ticks will result in the removal of the cooldown. + * <p> + * Cooldowns are used by the server for items such as ender pearls and + * shields to prevent them from being used repeatedly. + * <p> + * Note that cooldowns will not by themselves stop an item from being used + * for attacking. + * + * @param material the material to set the cooldown for + * @param ticks the amount of ticks to set or 0 to remove + */ + public void setCooldown(Material material, int ticks); + + /** * Returns whether this player is slumbering. * * @return slumber state |