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authorDinnerbone <dinnerbone@dinnerbone.com>2011-02-19 22:47:23 +0000
committerDinnerbone <dinnerbone@dinnerbone.com>2011-02-19 22:49:55 +0000
commit3f971e42eb384fc3a67d7abf10d7b5f9e86bd51a (patch)
tree21b2ecdbca72a27d17e20fa86e192696c0faaed0 /src
parenteb7d3710e1ddf3e092b1a1d29b74859a82cca52a (diff)
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(Relatively) minor javadoc cleanup
Diffstat (limited to 'src')
-rw-r--r--src/main/java/org/bukkit/ChatColor.java59
-rw-r--r--src/main/java/org/bukkit/DyeColor.java59
-rw-r--r--src/main/java/org/bukkit/Location.java23
-rw-r--r--src/main/java/org/bukkit/World.java245
4 files changed, 275 insertions, 111 deletions
diff --git a/src/main/java/org/bukkit/ChatColor.java b/src/main/java/org/bukkit/ChatColor.java
index e0dbcc47..2ce5e82f 100644
--- a/src/main/java/org/bukkit/ChatColor.java
+++ b/src/main/java/org/bukkit/ChatColor.java
@@ -7,21 +7,69 @@ import java.util.Map;
* All supported color values for chat
*/
public enum ChatColor {
+ /**
+ * Represents black
+ */
BLACK(0x0),
+ /**
+ * Represents dark blue
+ */
DARK_BLUE(0x1),
+ /**
+ * Represents dark green
+ */
DARK_GREEN(0x2),
+ /**
+ * Represents dark blue (aqua)
+ */
DARK_AQUA(0x3),
+ /**
+ * Represents dark red
+ */
DARK_RED(0x4),
+ /**
+ * Represents dark purple
+ */
DARK_PURPLE(0x5),
+ /**
+ * Represents gold
+ */
GOLD(0x6),
+ /**
+ * Represents gray
+ */
GRAY(0x7),
+ /**
+ * Represents dark gray
+ */
DARK_GRAY(0x8),
+ /**
+ * Represents blue
+ */
BLUE(0x9),
+ /**
+ * Represents green
+ */
GREEN(0xA),
+ /**
+ * Represents aqua
+ */
AQUA(0xB),
+ /**
+ * Represents red
+ */
RED(0xC),
+ /**
+ * Represents light purple
+ */
LIGHT_PURPLE(0xD),
+ /**
+ * Represents yellow
+ */
YELLOW(0xE),
+ /**
+ * Represents white
+ */
WHITE(0xF);
private final int code;
@@ -31,6 +79,11 @@ public enum ChatColor {
this.code = code;
}
+ /**
+ * Gets the data value associated with this color
+ *
+ * @return An integer value of this color code
+ */
public int getCode() {
return code;
}
@@ -40,6 +93,12 @@ public enum ChatColor {
return String.format("\u00A7%x", code);
}
+ /**
+ * Gets the color represented by the specified color code
+ *
+ * @param code Code to check
+ * @return Associative {@link Color} with the given code, or null if it doesn't exist
+ */
public static ChatColor getByCode(final int code) {
return colors.get(code);
}
diff --git a/src/main/java/org/bukkit/DyeColor.java b/src/main/java/org/bukkit/DyeColor.java
index 1bf19fb8..594d23dc 100644
--- a/src/main/java/org/bukkit/DyeColor.java
+++ b/src/main/java/org/bukkit/DyeColor.java
@@ -8,21 +8,69 @@ import java.util.Map;
* All supported color values for dyes and cloth
*/
public enum DyeColor {
+ /**
+ * Represents white dye
+ */
WHITE((byte) 0x0),
+ /**
+ * Represents orange dye
+ */
ORANGE((byte) 0x1),
+ /**
+ * Represents magenta dye
+ */
MAGENTA((byte) 0x2),
+ /**
+ * Represents light blue dye
+ */
LIGHT_BLUE((byte) 0x3),
+ /**
+ * Represents yellow dye
+ */
YELLOW((byte) 0x4),
+ /**
+ * Represents lime dye
+ */
LIME((byte) 0x5),
+ /**
+ * Represents pink dye
+ */
PINK((byte) 0x6),
+ /**
+ * Represents gray dye
+ */
GRAY((byte) 0x7),
+ /**
+ * Represents silver dye
+ */
SILVER((byte) 0x8),
+ /**
+ * Represents cyan dye
+ */
CYAN((byte) 0x9),
+ /**
+ * Represents purple dye
+ */
PURPLE((byte) 0xA),
+ /**
+ * Represents blue dye
+ */
BLUE((byte) 0xB),
+ /**
+ * Represents brown dye
+ */
BROWN((byte) 0xC),
+ /**
+ * Represents green dye
+ */
GREEN((byte) 0xD),
+ /**
+ * Represents red dye
+ */
RED((byte) 0xE),
+ /**
+ * Represents black dye
+ */
BLACK((byte) 0xF);
private final byte data;
@@ -32,10 +80,21 @@ public enum DyeColor {
this.data = data;
}
+ /**
+ * Gets the associated data value representing this color
+ *
+ * @return A byte containing the data value of this color
+ */
public byte getData() {
return data;
}
+ /**
+ * Gets the DyeColor with the given data value
+ *
+ * @param data Data value to fetch
+ * @return The {@link DyeColor} representing the given value, or null if it doesn't exist
+ */
public static DyeColor getByData(final byte data) {
return colors.get(data);
}
diff --git a/src/main/java/org/bukkit/Location.java b/src/main/java/org/bukkit/Location.java
index afe6d71b..2d24bded 100644
--- a/src/main/java/org/bukkit/Location.java
+++ b/src/main/java/org/bukkit/Location.java
@@ -15,10 +15,28 @@ public class Location implements Cloneable {
private float pitch;
private float yaw;
+ /**
+ * Constructs a new Location with the given coordinates
+ *
+ * @param world The world in which this location resides
+ * @param x The x-coordinate of this new location
+ * @param y The y-coordinate of this new location
+ * @param z The z-coordinate of this new location
+ */
public Location(final World world, final double x, final double y, final double z) {
this(world, x, y, z, 0, 0);
}
+ /**
+ * Constructs a new Location with the given coordinates and direction
+ *
+ * @param world The world in which this location resides
+ * @param x The x-coordinate of this new location
+ * @param y The y-coordinate of this new location
+ * @param z The z-coordinate of this new location
+ * @param yaw The absolute rotation on the x-plane, in degrees
+ * @param pitch The absolute rotation on the y-plane, in degrees
+ */
public Location(final World world, final double x, final double y, final double z, final float yaw, final float pitch) {
this.world = world;
this.x = x;
@@ -242,6 +260,11 @@ public class Location implements Cloneable {
return "Location{" + "world=" + world + "x=" + x + "y=" + y + "z=" + z + "pitch=" + pitch + "yaw=" + yaw + '}';
}
+ /**
+ * Constructs a new {@link Vector} based on this Location
+ *
+ * @return New Vector containing the coordinates represented by this Location
+ */
public Vector toVector() {
return new Vector(x, y, z);
}
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index 77ef9099..37950a62 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -17,54 +17,52 @@ import org.bukkit.entity.Arrow;
import org.bukkit.entity.Boat;
/**
- * Represents a world.
- *
- * Currently there is only one world in the default Minecraft spec, but this
- * may change with the addition of a functional Nether world
+ * Represents a world, which may contain entities, chunks and blocks
*/
public interface World {
/**
- * Gets the block at the given location
- *
- * This block will always represent the latest state
+ * Gets the {@link Block} at the given coordinates
*
* @param x X-coordinate of the block
* @param y Y-coordinate of the block
* @param z Z-coordinate of the block
- * @return Block at the given location
+ * @return Block at the given coordinates
+ * @see #getBlockTypeIdAt(int, int, int) Returns the current type ID of the block
*/
public Block getBlockAt(int x, int y, int z);
/**
- * Gets the block at the given location
- *
- * This block will always represent the latest state
+ * Gets the {@link Block} at the given {@link Location}
*
* @param location Location of the block
* @return Block at the given location
+ * @see #getBlockTypeIdAt(org.bukkit.Location) Returns the current type ID of the block
*/
public Block getBlockAt(Location location);
/**
- * Gets the block type-id at the given location
+ * Gets the block type ID at the given coordinates
*
* @param x X-coordinate of the block
* @param y Y-coordinate of the block
* @param z Z-coordinate of the block
- * @return TypeId of the block at the given location
+ * @return Type ID of the block at the given coordinates
+ * @see #getBlockAt(int, int, int) Returns a live Block object at the given location
*/
public int getBlockTypeIdAt(int x, int y, int z);
/**
- * Gets the block type-id at the given location
+ * Gets the block type ID at the given {@link Location}
*
* @param location Location of the block
- * @return TypeId of the block at the given location
+ * @return Type ID of the block at the given location
+ * @see #getBlockAt(org.bukkit.Location) Returns a live Block object at the given location
*/
public int getBlockTypeIdAt(Location location);
/**
- * Gets the highest non-air coordinate at the given (x,z) location
+ * Gets the highest non-air coordinate at the given coordinates
+ *
* @param x X-coordinate of the blocks
* @param z Z-coordinate of the blocks
* @return Y-coordinate of the highest non-air block
@@ -72,23 +70,24 @@ public interface World {
public int getHighestBlockYAt(int x, int z);
/**
- * Gets the highest non-air coordinate at the given location
+ * Gets the highest non-air coordinate at the given {@link Location}
+ *
* @param location Location of the blocks
* @return Y-coordinate of the highest non-air block
*/
public int getHighestBlockYAt(Location location);
/**
- * Gets the chunk at the given location
+ * Gets the {@link Chunk} at the given coordinates
*
* @param x X-coordinate of the chunk
* @param z Z-coordinate of the chunk
- * @return Chunk at the given location
+ * @return Chunk at the given coordinates
*/
public Chunk getChunkAt(int x, int z);
/**
- * Gets the chunk at the given location
+ * Gets the {@link Chunk} at the given {@link Location}
*
* @param location Location of the chunk
* @return Chunk at the given location
@@ -96,35 +95,37 @@ public interface World {
public Chunk getChunkAt(Location location);
/**
- * Gets the chunk which contains the given block
+ * Gets the {@link Chunk} that contains the given {@link Block}
*
- * @param block Block to get the parent chunk from
- * @return Chunk that contains the given block
+ * @param block Block to get the containing chunk from
+ * @return The chunk that contains the given block
*/
public Chunk getChunkAt(Block block);
/**
- * Checks if the specified chunk is loaded
+ * Checks if the specified {@link Chunk} is loaded
*
+ * @param chunk The chunk to check
* @return true if the chunk is loaded, otherwise false
*/
public boolean isChunkLoaded(Chunk chunk);
/**
- * Gets an array of all loaded chunks
+ * Gets an array of all loaded {@link Chunk}s
*
- * @return Chunk array of all loaded chunks
+ * @return Chunk[] containing all loaded chunks
*/
public Chunk[] getLoadedChunks();
/**
- * Loads the specified chunk
+ * Loads the specified {@link Chunk}
*
+ * @param chunk The chunk to load
*/
public void loadChunk(Chunk chunk);
/**
- * Checks if the chunk at the specified coordinates is loaded
+ * Checks if the {@link Chunk} at the specified coordinates is loaded
*
* @param x X-coordinate of the chunk
* @param z Z-coordinate of the chunk
@@ -133,58 +134,74 @@ public interface World {
public boolean isChunkLoaded(int x, int z);
/**
- * Loads the chunk at the specified coordinates and generates the chunk when it is non-existing
+ * Loads the {@link Chunk} at the specified coordinates
+ *
+ * If the chunk does not exist, it will be generated.
+ * This method is analogous to {@link #loadChunk(int, int, boolean)} where generate is true.
+ *
* @param x X-coordinate of the chunk
* @param z Z-coordinate of the chunk
*/
public void loadChunk(int x, int z);
/**
- * Loads the chunk at the specified coordinates and generates the chunk when it is non-existing if generate is enabled
+ * Loads the {@link Chunk} at the specified coordinates
+ *
* @param x X-coordinate of the chunk
* @param z Z-coordinate of the chunk
- * @param generate Controls whether non-generated chunks are generated
- * @return Whether the chunk has loaded
+ * @param generate Whether or not to generate a chunk if it doesn't already exist
+ * @return true if the chunk has loaded successfully, otherwise false
*/
public boolean loadChunk(int x, int z, boolean generate);
/**
- * Safely unloads and saves the chunk at the specified coordinates
+ * Safely unloads and saves the {@link Chunk} at the specified coordinates
+ *
+ * This method is analogous to {@link #unloadChunk(int, int, boolean, boolean)} where safe and saveis true
+ *
* @param x X-coordinate of the chunk
* @param z Z-coordinate of the chunk
- * @return Whether the chunk was actually unloaded
+ * @return true if the chunk has unloaded successfully, otherwise false
*/
public boolean unloadChunk(int x, int z);
/**
- * Safely unloads and optionally saves the chunk at the specified coordinates
+ * Safely unloads and optionally saves the {@link Chunk} at the specified coordinates
+ *
+ * This method is analogous to {@link #unloadChunk(int, int, boolean, boolean)} where save is true
+ *
* @param x X-coordinate of the chunk
* @param z Z-coordinate of the chunk
- * @param save Controls whether the chunk is saved
- * @return Whether the chunk was actually unloaded
+ * @param save Whether or not to save the chunk
+ * @return true if the chunk has unloaded successfully, otherwise false
*/
public boolean unloadChunk(int x, int z, boolean save);
/**
- * Unloads and optionally saves the chunk at the specified coordinates
+ * Unloads and optionally saves the {@link Chunk} at the specified coordinates
+ *
* @param x X-coordinate of the chunk
* @param z Z-coordinate of the chunk
* @param save Controls whether the chunk is saved
* @param safe Controls whether to unload the chunk when players are nearby
- * @return Whether the chunk was actually unloaded
+ * @return true if the chunk has unloaded successfully, otherwise false
*/
public boolean unloadChunk(int x, int z, boolean save, boolean safe);
/**
- * Safely queues the chunk at the specified coordinates for unloading
+ * Safely queues the {@link Chunk} at the specified coordinates for unloading
+ *
+ * This method is analogous to {@link #unloadChunkRequest(int, int, boolean)} where safe is true
+ *
* @param x X-coordinate of the chunk
* @param z Z-coordinate of the chunk
- * @return Whether the chunk was actually queued
+ * @return true is the queue attempt was successful, otherwise false
*/
public boolean unloadChunkRequest(int x, int z);
/**
- * Queues the chunk at the specified coordinates for unloading
+ * Queues the {@link Chunk} at the specified coordinates for unloading
+ *
* @param x X-coordinate of the chunk
* @param z Z-coordinate of the chunk
* @param safe Controls whether to queue the chunk when players are nearby
@@ -193,171 +210,177 @@ public interface World {
public boolean unloadChunkRequest(int x, int z, boolean safe);
/**
- * Drop an item exactly at the specified location.
+ * Drops an item at the specified {@link Location}
*
- * @param loc
- * @param item
- * @return dropped item entity
+ * @param location Location to drop the item
+ * @param item ItemStack to drop
+ * @return ItemDrop entity created as a result of this method
*/
- public ItemDrop dropItem(Location loc, ItemStack item);
+ public ItemDrop dropItem(Location location, ItemStack item);
/**
- * Drop an item as if it was mined (randomly placed).
+ * Drops an item at the specified {@link Location} with a random offset
*
- * @param loc
- * @param item
- * @return dropped item entity
+ * @param location Location to drop the item
+ * @param item ItemStack to drop
+ * @return ItemDrop entity created as a result of this method
*/
- public ItemDrop dropItemNaturally(Location loc, ItemStack item);
+ public ItemDrop dropItemNaturally(Location location, ItemStack item);
/**
- * Spawns an arrow.
+ * Creates an {@link Arrow} entity at the given {@link Location}
*
- * @param loc
- * @param velocity velocity vector
- * @param speed a reasonable speed is 0.6
- * @param spread a reasonable spread is 12
- * @return the arrow entity
+ * @param location Location to spawn the arrow
+ * @param velocity Velocity to shoot the arrow in
+ * @param speed Speed of the arrow. A recommend speed is 0.6
+ * @param spread Spread of the arrow. A recommend spread is 12
+ * @return Arrow entity spawned as a result of this method
*/
- public Arrow spawnArrow(Location loc, Vector velocity, float speed, float spread);
+ public Arrow spawnArrow(Location location, Vector velocity, float speed, float spread);
/**
- * Spawns a tree at a location.
+ * Creates a tree at the given {@link Location}
*
- * @param loc
- * @param type
- * @return whether the tree was created
+ * @param location Location to spawn the tree
+ * @param type Type of the tree to create
+ * @return true if the tree was created successfully, otherwise false
*/
- public boolean generateTree(Location loc, TreeType type);
+ public boolean generateTree(Location location, TreeType type);
/**
- * Spawns a tree at a location.
+ * Creates a tree at the given {@link Location}
*
- * @param loc
- * @param type
- * @param delegate
- * @return whether the tree was created
+ * @param location Location to spawn the tree
+ * @param type Type of the tree to create
+ * @param delegate A class to call for each block changed as a result of this method
+ * @return true if the tree was created successfully, otherwise false
*/
public boolean generateTree(Location loc, TreeType type, BlockChangeDelegate delegate);
/**
- * Spawns a regular passenger minecart.
+ * Creates a regular passenger minecart at the given {@link Location}
*
- * @param loc
- * @return
+ * @param location Location to spawn the minecart
+ * @return Minecart created as a result of this method
*/
- public Minecart spawnMinecart(Location loc);
+ public Minecart spawnMinecart(Location location);
/**
- * Spawns a storage minecart.
+ * Creates a storage minecart at the given {@link Location}
*
- * @param loc
- * @return
+ * @param location Location to spawn the minecart
+ * @return StorageMinecart created as a result of this method
*/
public StorageMinecart spawnStorageMinecart(Location loc);
/**
- * Spawns a powered minecart.
+ * Creates a powered minecart at the given {@link Location}
*
- * @param loc
- * @return
+ * @param location Location to spawn the minecart
+ * @return PoweredMinecart created as a result of this method
*/
public PoweredMinecart spawnPoweredMinecart(Location loc);
/**
- * Spawn a boat.
+ * Creates a boat at the given {@link Location}
*
- * @param loc
- * @return
+ * @param location Location to spawn the boat
+ * @return Boat created as a result of this method
*/
public Boat spawnBoat(Location loc);
/**
- * Spawn a creature at the given location.
- *
- * @param loc The location to spawn at.
- * @param creatureType The creature to spawn.
+ * Creates a creature at the given {@link Location}
*
- * @return The Creature if it was spawned, null otherwise.
+ * @param loc The location to spawn the creature
+ * @param type The creature to spawn
+ * @return Resulting Creature of this method, or null if it was unsuccessful
*/
- public Creature spawnCreature(Location loc, CreatureType creatureType);
+ public Creature spawnCreature(Location loc, CreatureType type);
/**
- * Get a list of all entities.
+ * Get a list of all entities in this World
*
- * @return
+ * @return A List of all Entities currently residing in this world
*/
public List<Entity> getEntities();
/**
- * Get a list of all living entities.
+ * Get a list of all living entities in this World
*
- * @return
+ * @return A List of all LivingEntities currently residing in this world
*/
public List<LivingEntity> getLivingEntities();
/**
- * Gets the name of this world. This is not guaranteed to be unique.
+ * Gets the unique name of this world
*
* @return Name of this world
*/
public String getName();
/**
- * Gets a semi-unique identifier for this world. While it is highly unlikely
- * that this may be shared with another World, it is not guaranteed to be
- * unique.
+ * Gets a semi-unique identifier for this world.
+ *
+ * While it is highly unlikely that this may be shared with another World,
+ * it is not guaranteed to be unique
*
* @return Id of this world
*/
public long getId();
/**
- * Gets the default spawn location.
+ * Gets the default spawn {@link Location} of this world
+ *
+ * @return The spawn location of this world
*/
public Location getSpawnLocation();
/**
- * Gets the relative in-game time on this world (in hours*1000)
+ * Gets the relative in-game time of this world.
+ *
+ * The relative time is analogous to hours * 1000
*
- * @return The current relative time in hours*1000
- * @see getFullTime
+ * @return The current relative time
+ * @see #getFullTime() Returns an absolute time of this world
*/
public long getTime();
/**
- * Sets the relative in-game time on the server (in hours*1000)<br />
- * <br />
+ * Sets the relative in-game time on the server.
+ *
+ * The relative time is analogous to hours * 1000
+ * <br /><br />
* Note that setting the relative time below the current relative time will
* actually move the clock forward a day. If you require to rewind time, please
* see setFullTime
*
* @param time The new relative time to set the in-game time to (in hours*1000)
- * @see setFullTime
+ * @see #setFullTime(long) Sets the absolute time of this world
*/
public void setTime(long time);
/**
- * Gets the full in-game time on this world (in hours*1000)
+ * Gets the full in-game time on this world
*
- * @return The current time in hours*1000
- * @see setTime
+ * @return The current absolute time
+ * @see #getTime() Returns a relative time of this world
*/
public long getFullTime();
/**
- * Sets the in-game time on the server (in hours*1000)<br />
- * <br />
+ * Sets the in-game time on the server
+ * <br /><br />
* Note that this sets the full time of the world, which may cause adverse
* effects such as breaking redstone clocks and any scheduled events
*
- * @param time The new time to set the in-game time to (in hours*1000)
- * @see setTime
+ * @param time The new absolute time to set this world to
+ * @see #setTime(long) Sets the relative time of this world
*/
public void setFullTime(long time);
/**
- * Gets the environment type of this world
+ * Gets the {@link Environment} type of this world
*
* @return This worlds Environment type
*/