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authorblablubbabc <lukas@wirsindwir.de>2018-10-12 01:03:01 +0200
committermd_5 <git@md-5.net>2018-10-13 09:49:20 +1100
commit0e17dc03f99c653e54c15d9176825bc75443b134 (patch)
tree4a790e925cc3de78e5aaa9325252618ccbcab73e /src
parentee12ca7b712793de5356eec6a9162073faae88f8 (diff)
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Add Block#isPassable
Diffstat (limited to 'src')
-rw-r--r--src/main/java/org/bukkit/block/Block.java13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/main/java/org/bukkit/block/Block.java b/src/main/java/org/bukkit/block/Block.java
index 679c29cf..f3fe0b47 100644
--- a/src/main/java/org/bukkit/block/Block.java
+++ b/src/main/java/org/bukkit/block/Block.java
@@ -356,4 +356,17 @@ public interface Block extends Metadatable {
*/
Collection<ItemStack> getDrops(ItemStack tool);
+ /**
+ * Checks if this block is passable.
+ * <p>
+ * A block is passable if it has no colliding parts that would prevent
+ * players from moving through it.
+ * <p>
+ * Examples: Tall grass, flowers, signs, etc. are passable, but open doors,
+ * fence gates, trap doors, etc. are not because they still have parts that
+ * can be collided with.
+ *
+ * @return <code>true</code> if passable
+ */
+ boolean isPassable();
}