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authorEvilSeph <evilseph@gmail.com>2011-09-22 01:34:31 -0400
committerEvilSeph <evilseph@gmail.com>2011-09-22 01:34:31 -0400
commitf700e32e38033fee54f75d7f76914fa31e9d2953 (patch)
tree26879c6bc5918147fa959a0fe98a418c2fc7b3c6 /src/main/java
parentabd8cf7bef1158749bcc4f33c19bf05a8ffed850 (diff)
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Added RegainReason.SATIATED.
This reason is used when a player regains health from generating due to their hunger being satisfied.
Diffstat (limited to 'src/main/java')
-rw-r--r--src/main/java/org/bukkit/event/entity/EntityRegainHealthEvent.java4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/main/java/org/bukkit/event/entity/EntityRegainHealthEvent.java b/src/main/java/org/bukkit/event/entity/EntityRegainHealthEvent.java
index 30dfec0a..16352403 100644
--- a/src/main/java/org/bukkit/event/entity/EntityRegainHealthEvent.java
+++ b/src/main/java/org/bukkit/event/entity/EntityRegainHealthEvent.java
@@ -64,6 +64,10 @@ public class EntityRegainHealthEvent extends EntityEvent implements Cancellable
*/
REGEN,
/**
+ * When a player regains health from regenerating due to their hunger being satisfied
+ */
+ SATIATED,
+ /**
* When a player regains health from eating consumables
*/
EATING,