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authorUgleh <troti@ymail.com>2018-10-02 11:42:30 -0400
committermd_5 <git@md-5.net>2018-10-03 20:46:36 +1000
commit867794b29b1093f48e53e73cebebb9a871500331 (patch)
treeb0ebf2ac8f2ffb57b2b49a027c3d6f8b3bf2b8c3 /src/main/java
parentc71bb9ca986e836fffbd6f118145156e84426e10 (diff)
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Make setPersistent also control player saving
Diffstat (limited to 'src/main/java')
-rw-r--r--src/main/java/org/bukkit/entity/Entity.java7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
index 2cc60fe9..c798998c 100644
--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
@@ -197,9 +197,10 @@ public interface Entity extends Metadatable, CommandSender, Nameable {
* By default all entities are persistent. An entity will also not get
* persisted, if it is riding an entity that is not persistent.
* <p>
- * The persistent flag has no effect on players. If a player is directly or
- * indirectly riding a non-persistent entity, the vehicle at the root and
- * all its passengers won't get persisted.
+ * The persistent flag on players controls whether or not to save their
+ * playerdata file when they quit. If a player is directly or indirectly
+ * riding a non-persistent entity, the vehicle at the root and all its
+ * passengers won't get persisted.
* <p>
* <b>This should not be confused with
* {@link LivingEntity#setRemoveWhenFarAway(boolean)} which controls