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author | Erik Broes <erikbroes@grum.nl> | 2012-01-15 14:37:30 +0100 |
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committer | Erik Broes <erikbroes@grum.nl> | 2012-01-15 14:37:43 +0100 |
commit | 88c17a7f86eacd1bc49c8f97577bf3c8bc60662f (patch) | |
tree | 81a39731db8a8d5ee839148d2fefd254ee78be37 /src/main/java/org/bukkit/entity | |
parent | bc95edd4dc77aec8698d3b3c9a43838f71e04be0 (diff) | |
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Generic cleaning
Diffstat (limited to 'src/main/java/org/bukkit/entity')
-rw-r--r-- | src/main/java/org/bukkit/entity/Animals.java | 1 | ||||
-rw-r--r-- | src/main/java/org/bukkit/entity/Minecart.java | 2 | ||||
-rw-r--r-- | src/main/java/org/bukkit/entity/Player.java | 22 | ||||
-rw-r--r-- | src/main/java/org/bukkit/entity/Projectile.java | 2 | ||||
-rw-r--r-- | src/main/java/org/bukkit/entity/Tameable.java | 4 |
5 files changed, 14 insertions, 17 deletions
diff --git a/src/main/java/org/bukkit/entity/Animals.java b/src/main/java/org/bukkit/entity/Animals.java index 960c441f..9ce52193 100644 --- a/src/main/java/org/bukkit/entity/Animals.java +++ b/src/main/java/org/bukkit/entity/Animals.java @@ -2,7 +2,6 @@ package org.bukkit.entity; /** * Represents an Animal. - * */ public interface Animals extends Creature { /** diff --git a/src/main/java/org/bukkit/entity/Minecart.java b/src/main/java/org/bukkit/entity/Minecart.java index 554c3fdb..35807bf8 100644 --- a/src/main/java/org/bukkit/entity/Minecart.java +++ b/src/main/java/org/bukkit/entity/Minecart.java @@ -67,7 +67,7 @@ public interface Minecart extends Vehicle { /** * Gets the derailed velocity modifier. Used for minecarts that are on the ground, but not on rails. - * + * <p /> * A derailed minecart's velocity is multiplied by this factor each tick. * * @return derailed visible speed diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java index 8132cf66..6b35240e 100644 --- a/src/main/java/org/bukkit/entity/Player.java +++ b/src/main/java/org/bukkit/entity/Player.java @@ -16,12 +16,11 @@ import org.bukkit.plugin.messaging.PluginMessageRecipient; /** * Represents a player, connected or not - * */ public interface Player extends HumanEntity, CommandSender, OfflinePlayer, PluginMessageRecipient { /** * Gets the "friendly" name to display of this player. This may include color. - * + * <p /> * Note that this name will not be displayed in game, only in chat and places * defined by plugins * @@ -31,7 +30,7 @@ public interface Player extends HumanEntity, CommandSender, OfflinePlayer, Plugi /** * Sets the "friendly" name to display of this player. This may include color. - * + * <p /> * Note that this name will not be displayed in game, only in chat and places * defined by plugins * @@ -153,7 +152,7 @@ public interface Player extends HumanEntity, CommandSender, OfflinePlayer, Plugi /** * Loads the players current location, health, inventory, motion, and other information from the username.dat file, in the world/player folder - * + * <p /> * Note: This will overwrite the players current inventory, health, motion, etc, with the state from the saved dat file. */ public void loadData(); @@ -220,7 +219,7 @@ public interface Player extends HumanEntity, CommandSender, OfflinePlayer, Plugi * Send a chunk change. This fakes a chunk change packet for a user at * a certain location. The updated cuboid must be entirely within a single * chunk. This will not actually change the world in any way. - * + * <p /> * At least one of the dimensions of the cuboid must be even. The size of the * data buffer must be 2.5*sx*sy*sz and formatted in accordance with the Packet51 * format. @@ -230,7 +229,6 @@ public interface Player extends HumanEntity, CommandSender, OfflinePlayer, Plugi * @param sy The y size of the cuboid * @param sz The z size of the cuboid * @param data The data to be sent - * * @return true if the chunk change packet was sent */ public boolean sendChunkChange(Location loc, int sx, int sy, int sz, byte[] data); @@ -303,7 +301,7 @@ public interface Player extends HumanEntity, CommandSender, OfflinePlayer, Plugi /** * Sets the current time on the player's client. When relative is true the player's time * will be kept synchronized to its world time with the specified offset. - * + * <p /> * When using non relative time the player's time will stay fixed at the specified time parameter. It's up to * the caller to continue updating the player's time. To restore player time to normal use resetPlayerTime(). * @@ -471,19 +469,19 @@ public interface Player extends HumanEntity, CommandSender, OfflinePlayer, Plugi * @return Bed Spawn Location if bed exists, otherwise null. */ public Location getBedSpawnLocation(); - + /** * Determines if the Player is allowed to fly via jump key double-tap like in creative mode. - * + * * @return True if the player is allowed to fly. */ public boolean getAllowFlight(); - + /** * Sets if the Player is allowed to fly via jump key double-tap like in creative mode. - * + * * @param flight If flight should be allowed. */ public void setAllowFlight(boolean flight); - + } diff --git a/src/main/java/org/bukkit/entity/Projectile.java b/src/main/java/org/bukkit/entity/Projectile.java index c8212540..0f440035 100644 --- a/src/main/java/org/bukkit/entity/Projectile.java +++ b/src/main/java/org/bukkit/entity/Projectile.java @@ -24,7 +24,7 @@ public interface Projectile extends Entity { /** * Determine if this projectile should bounce or not when it hits. - * + * <p /> * If a small fireball does not bounce it will set the target on fire. * * @return true if it should bounce. diff --git a/src/main/java/org/bukkit/entity/Tameable.java b/src/main/java/org/bukkit/entity/Tameable.java index a9dd8664..539bda1b 100644 --- a/src/main/java/org/bukkit/entity/Tameable.java +++ b/src/main/java/org/bukkit/entity/Tameable.java @@ -4,7 +4,7 @@ public interface Tameable { /** * Check if this is tamed - * + * <p /> * If something is tamed then a player can not tame it through normal methods, even if it does not belong to anyone in particular. * * @return true if this has been tamed @@ -13,7 +13,7 @@ public interface Tameable { /** * Sets if this has been tamed. Not necessary if the method setOwner has been used, as it tames automatically. - * + * <p /> * If something is tamed then a player can not tame it through normal methods, even if it does not belong to anyone in particular. * * @param tame true if tame |