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authormd_5 <git@md-5.net>2018-08-26 18:25:47 +1000
committermd_5 <git@md-5.net>2018-08-26 18:25:47 +1000
commite0fc657261b5dd0530826e7900caf1b8c4a9586e (patch)
treef90d8d741137c424e8ee4398ead7e7c7556ccf88
parentefeeab2fbab5d1877ff93e57fe3bf6bbe616bc7b (diff)
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SPIGOT-4309: Add "forced" display of particles
-rw-r--r--src/main/java/org/bukkit/World.java46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index 2237039b..9ce8ecbc 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -1476,6 +1476,52 @@ public interface World extends PluginMessageRecipient, Metadatable {
*/
public <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data);
+ /**
+ * Spawns the particle (the number of times specified by count)
+ * at the target location. The position of each particle will be
+ * randomized positively and negatively by the offset parameters
+ * on each axis.
+ *
+ * @param particle the particle to spawn
+ * @param location the location to spawn at
+ * @param count the number of particles
+ * @param offsetX the maximum random offset on the X axis
+ * @param offsetY the maximum random offset on the Y axis
+ * @param offsetZ the maximum random offset on the Z axis
+ * @param extra the extra data for this particle, depends on the
+ * particle used (normally speed)
+ * @param data the data to use for the particle or null,
+ * the type of this depends on {@link Particle#getDataType()}
+ * @param force whether to send the particle to players within an extended
+ * range and encourage their client to render it regardless of
+ * settings
+ */
+ public <T> void spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force);
+
+ /**
+ * Spawns the particle (the number of times specified by count)
+ * at the target location. The position of each particle will be
+ * randomized positively and negatively by the offset parameters
+ * on each axis.
+ *
+ * @param particle the particle to spawn
+ * @param x the position on the x axis to spawn at
+ * @param y the position on the y axis to spawn at
+ * @param z the position on the z axis to spawn at
+ * @param count the number of particles
+ * @param offsetX the maximum random offset on the X axis
+ * @param offsetY the maximum random offset on the Y axis
+ * @param offsetZ the maximum random offset on the Z axis
+ * @param extra the extra data for this particle, depends on the
+ * particle used (normally speed)
+ * @param data the data to use for the particle or null,
+ * the type of this depends on {@link Particle#getDataType()}
+ * @param force whether to send the particle to players within an extended
+ * range and encourage their client to render it regardless of
+ * settings
+ */
+ public <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force);
+
/**
* Represents various map environment types that a world may be