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author | md_5 <git@md-5.net> | 2018-11-23 14:32:28 +1100 |
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committer | md_5 <git@md-5.net> | 2018-11-23 14:32:28 +1100 |
commit | 9a793cce8c9257ce85069c531486f369ad6328f1 (patch) | |
tree | f060a70990e573e92dcfb76ff93c9574d3b4679e | |
parent | 7137829e0d029c4076dee343a66180633b2f67e2 (diff) | |
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Remove no longer applicable caveats to setPlayerListName
-rw-r--r-- | src/main/java/org/bukkit/entity/Player.java | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java index 769b997b..9399a420 100644 --- a/src/main/java/org/bukkit/entity/Player.java +++ b/src/main/java/org/bukkit/entity/Player.java @@ -63,23 +63,9 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM /** * Sets the name that is shown on the in-game player list. * <p> - * The name cannot be longer than 16 characters, but {@link ChatColor} is - * supported. - * <p> * If the value is null, the name will be identical to {@link #getName()}. - * <p> - * This name is case sensitive and unique, two names with different casing - * will appear as two different people. If a player joins afterwards with - * a name that conflicts with a player's custom list name, the joining - * player's player list name will have a random number appended to it (1-2 - * characters long in the default implementation). If the joining player's - * name is 15 or 16 characters long, part of the name will be truncated at - * the end to allow the addition of the two digits. * * @param name new player list name - * @throws IllegalArgumentException if the name is already used by someone - * else - * @throws IllegalArgumentException if the length of the name is too long */ public void setPlayerListName(String name); |