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# (c) 2018 SpigotMC Pty. Ltd.
Advancement f ()Ljava/util/Map; getCriteria
Advancement h ()LMinecraftKey; getName
AdvancementDataPlayer a (LAdvancement;Ljava/lang/String;)Z grantCriteria
AdvancementDataPlayer b (LAdvancement;)LAdvancementProgress; getProgress
AdvancementDataPlayer b (LAdvancement;Ljava/lang/String;)Z revokeCritera
AdvancementDataPlayer f data
AdvancementDataPlayer j player
AdvancementDataWorld d DESERIALIZER
AdvancementDataWorld e REGISTRY
AdvancementFrameType a TASK
AdvancementFrameType b CHALLENGE
AdvancementFrameType c GOAL
AdvancementProgress a ()Z isDone
AdvancementProgress c (Ljava/lang/String;)LCriterionProgress; getCriterionProgress
AdvancementProgress e ()Ljava/lang/Iterable; getRemainingCriteria
AdvancementProgress f ()Ljava/lang/Iterable; getAwardedCriteria
Advancements b advancements
ArgumentAnchor$Anchor a FEET
ArgumentAnchor$Anchor b EYES
AttributeInstance a ()LIAttribute; getAttribute
AttributeInstance a (D)V setValue
AttributeInstance e ()D getValue
AttributeMapServer b ()Ljava/util/Set; getAttributes
AttributeRanged b maximum
AxisAlignedBB c (DDD)LAxisAlignedBB; grow
AxisAlignedBB h (D)LAxisAlignedBB; shrink
BaseBlockPosition e ZERO
BaseBlockPosition f (DDD)D distanceSquared
BaseBlockPosition o ()I getX
BaseBlockPosition p ()I getY
BaseBlockPosition q ()I getZ
BiomeBase a (ILBiomeBase;)LBiomeBase; getBiome
BiomeBase a (LEnumCreatureType;)Ljava/util/List; getMobs
BiomeBase i ()F getHumidity
BiomeBase m ()F getTemperature
BiomeBase$EnumTemperature a OCEAN
BiomeBase$EnumTemperature b COLD
BiomeBase$EnumTemperature c MEDIUM
BiomeBase$EnumTemperature d WARM
BiomeBase$Geography a NONE
BiomeBase$Geography b TAIGA
BiomeBase$Geography c EXTREME_HILLS
BiomeBase$Geography d JUNGLE
BiomeBase$Geography e MESA
BiomeBase$Geography f PLAINS
BiomeBase$Geography g SAVANNA
BiomeBase$Geography h ICY
BiomeBase$Geography i THEEND
BiomeBase$Geography j BEACH
BiomeBase$Geography k FOREST
BiomeBase$Geography l OCEAN
BiomeBase$Geography m DESERT
BiomeBase$Geography n RIVER
BiomeBase$Geography o SWAMP
BiomeBase$Geography p MUSHROOM
BiomeBase$Geography q NETHER
BiomeBase$Precipitation a NONE
BiomeBase$Precipitation b RAIN
BiomeBase$Precipitation c SNOW
Block a (I)LIBlockData; getByCombinedId
Block a (LBlockActionContext;)LIBlockData; getPlacedState
Block a (LIBlockData;ILWorld;LBlockPosition;Ljava/util/Random;)I getDropCount
Block a (LIBlockData;LEntityHuman;LIBlockAccess;LBlockPosition;)F getDamage
Block a (LIBlockData;LEnumDirection;LIBlockData;LGeneratorAccess;LBlockPosition;LBlockPosition;)LIBlockData; updateState
Block a (LIBlockData;LIWorldReader;LBlockPosition;)Z canPlace
Block a (LIBlockData;LWorld;LBlockPosition;FI)V dropNaturally
Block a (LIBlockData;LWorld;LBlockPosition;I)LIMaterial; getDropType
Block a (LIBlockData;LWorld;LBlockPosition;LBlock;LBlockPosition;)V doPhysics
Block a (LIBlockData;LWorld;LBlockPosition;LEntityHuman;)V attack
Block a (LIBlockData;LWorld;LBlockPosition;LEntityHuman;LEnumHand;LEnumDirection;FFF)Z interact
Block a (LIBlockData;LWorld;LBlockPosition;LIBlockData;)V onPlace
Block a (LIBlockData;LWorld;LBlockPosition;LIBlockData;Z)V remove
Block a (LItem;)LBlock; asBlock
Block a (LWorld;LBlockPosition;I)V dropExperience
Block a (LWorld;LBlockPosition;LEntity;)V stepOn
Block a (LWorld;LBlockPosition;LEntity;F)V fallOn
Block a (LWorld;LBlockPosition;LExplosion;)V wasExploded
Block a (LWorld;LBlockPosition;LIBlockData;LEntityLiving;LItemStack;)V postPlace
Block b (LGeneratorAccess;LBlockPosition;LIBlockData;)V postBreak
Block b frictionFactor
Block c blockData
Block e REGISTRY_ID
Block g strength
Block h durability
Block i ()Z isTileEntity
Block i (LIBlockData;)Z isPowerSource
Block j (LIBlockData;)LEnumPistonReaction; getPushReaction
Block j stepSound
Block k ()F getDurability
Block k material
Block l (LIBlockData;)I getCombinedId
Block m blockStateList
Block o ()LBlockStateList; getStates
Block p ()LIBlockData; getBlockData
Block p (LIBlockData;)Z isOccluding
Block p name
Block r ()LSoundEffectType; getStepSound
Block s (LIBlockData;)Z isTicking
Block u (LIBlockData;)Z isComplexRedstone
Block$EnumRandomOffset a NONE
Block$EnumRandomOffset b XZ
Block$EnumRandomOffset c XYZ
BlockAnvil a FACING
BlockAttachable C FACE
BlockBanner a ROTATION
BlockBed a PART
BlockBed b OCCUPIED
BlockBed o color
BlockBrewingStand a HAS_BOTTLE
BlockButtonAbstract a POWERED
BlockCactus a AGE
BlockCake a BITES
BlockCarpet b color
BlockCauldron a LEVEL
BlockChest a (LIBlockData;LWorld;LBlockPosition;Z)LITileInventory; getInventory
BlockChest a FACING
BlockChorusFlower a AGE
BlockCobbleWall t UP
BlockCocoa a AGE
BlockCrops b (I)LIBlockData; setAge
BlockCrops b AGE
BlockDaylightDetector a POWER
BlockDiodeAbstract x (LIBlockData;)Z isDiode
BlockDirectional a FACING
BlockDispenser a (LWorld;LBlockPosition;)V dispense
BlockDispenser a FACING
BlockDispenser b TRIGGERED
BlockDispenser c REGISTRY
BlockDoor a (LWorld;LBlockPosition;Z)V setDoor
BlockDoor a FACING
BlockDoor b OPEN
BlockDoor c HINGE
BlockDoor o POWERED
BlockDoor p HALF
BlockEnderChest a FACING
BlockEnderPortalFrame a FACING
BlockEnderPortalFrame b EYE
BlockFacingHorizontal D FACING
BlockFalling b instaFall
BlockFenceGate a OPEN
BlockFenceGate b POWERED
BlockFenceGate c IN_WALL
BlockFire a AGE
BlockFire b NORTH
BlockFire c EAST
BlockFire o SOUTH
BlockFire p WEST
BlockFire q UPPER
BlockFire s flameChances
BlockFloorSign c ROTATION
BlockFluids a (LGeneratorAccess;LBlockPosition;)V fizz
BlockFluids a LEVEL
BlockFurnace a FACING
BlockFurnace b LIT
BlockHopper a FACING
BlockHopper b ENABLED
BlockJukeBox a (LWorld;LBlockPosition;)V dropRecord
BlockJukeBox a HAS_RECORD
BlockLadder a FACING
BlockLeaves a DISTANCE
BlockLeaves b PERSISTENT
BlockLever a POWERED
BlockMinecartDetector c SHAPE
BlockMinecartDetector o POWERED
BlockMinecartTrack c SHAPE
BlockNetherWart a AGE
BlockNote a (LWorld;LBlockPosition;)V play
BlockNote a INSTRUMENT
BlockNote b POWERED
BlockNote c NOTE
BlockPiston b EXTENDED
BlockPiston t sticky
BlockPistonExtension b TYPE
BlockPistonExtension c SHORT
BlockPortal a AXIS
BlockPortal$Shape e ()V createPortal
BlockPortal$Shape f position
BlockPortal$Shape g height
BlockPortal$Shape h width
BlockPosition a ()LBlockPosition; up
BlockPosition a (J)LBlockPosition; fromLong
BlockPosition a (LEnumDirection;)LBlockPosition; shift
BlockPosition a (LEnumDirection;I)LBlockPosition; shift
BlockPosition a ZERO
BlockPosition b ()LBlockPosition; down
BlockPosition b (I)LBlockPosition; up
BlockPosition c ()LBlockPosition; north
BlockPosition c (I)LBlockPosition; down
BlockPosition d ()LBlockPosition; south
BlockPosition d (I)LBlockPosition; north
BlockPosition e ()LBlockPosition; west
BlockPosition e (I)LBlockPosition; south
BlockPosition f ()LBlockPosition; east
BlockPosition f (I)LBlockPosition; west
BlockPosition g ()J asLong
BlockPosition g (I)LBlockPosition; east
BlockPoweredRail c SHAPE
BlockPoweredRail o POWERED
BlockPressurePlateAbstract k (LIBlockData;)I getPower
BlockPressurePlateBinary o POWERED
BlockPressurePlateBinary$EnumMobType a EVERYTHING
BlockPressurePlateBinary$EnumMobType b MOBS
BlockPressurePlateWeighted o POWER
BlockPressurePlateWeighted p weight
BlockPropertyAttachPosition a FLOOR
BlockPropertyAttachPosition b WALL
BlockPropertyAttachPosition c CEILING
BlockPropertyBedPart a HEAD
BlockPropertyBedPart b FOOT
BlockPropertyChestType a SINGLE
BlockPropertyChestType b LEFT
BlockPropertyChestType c RIGHT
BlockPropertyComparatorMode a COMPARE
BlockPropertyComparatorMode b SUBTRACT
BlockPropertyDoorHinge a LEFT
BlockPropertyDoorHinge b RIGHT
BlockPropertyDoubleBlockHalf a UPPER
BlockPropertyDoubleBlockHalf b LOWER
BlockPropertyHalf a TOP
BlockPropertyHalf b BOTTOM
BlockPropertyInstrument a HARP
BlockPropertyInstrument b BASEDRUM
BlockPropertyInstrument c SNARE
BlockPropertyInstrument d HAT
BlockPropertyInstrument e BASS
BlockPropertyInstrument f FLUTE
BlockPropertyInstrument g BELL
BlockPropertyInstrument h GUITAR
BlockPropertyInstrument i CHIME
BlockPropertyInstrument j XYLOPHONE
BlockPropertyPistonType a DEFAULT
BlockPropertyPistonType b STICKY
BlockPropertyRedstoneSide a UP
BlockPropertyRedstoneSide b SIDE
BlockPropertyRedstoneSide c NONE
BlockPropertySlabType a TOP
BlockPropertySlabType b BOTTOM
BlockPropertySlabType c DOUBLE
BlockPropertyStairsShape a STRAIGHT
BlockPropertyStairsShape b INNER_LEFT
BlockPropertyStairsShape c INNER_RIGHT
BlockPropertyStairsShape d OUTER_LEFT
BlockPropertyStairsShape e OUTER_RIGHT
BlockPropertyStructureMode a SAVE
BlockPropertyStructureMode b LOAD
BlockPropertyStructureMode c CORNER
BlockPropertyStructureMode d DATA
BlockPropertyTrackPosition a NORTH_SOUTH
BlockPropertyTrackPosition b EAST_WEST
BlockPropertyTrackPosition c ASCENDING_EAST
BlockPropertyTrackPosition d ASCENDING_WEST
BlockPropertyTrackPosition e ASCENDING_NORTH
BlockPropertyTrackPosition f ASCENDING_SOUTH
BlockPropertyTrackPosition g SOUTH_EAST
BlockPropertyTrackPosition h SOUTH_WEST
BlockPropertyTrackPosition i NORTH_WEST
BlockPropertyTrackPosition j NORTH_EAST
BlockRedstoneComparator a MODE
BlockRedstoneOre a (LWorld;LBlockPosition;)V playEffect
BlockRedstoneOre b (LIBlockData;LWorld;LBlockPosition;)V interact
BlockRedstoneTorch a LIT
BlockRedstoneWire a (ILIBlockData;)I getPower
BlockRedstoneWire a NORTH
BlockRedstoneWire b EAST
BlockRedstoneWire c SOUTH
BlockRedstoneWire o WEST
BlockRedstoneWire p POWER
BlockReed a AGE
BlockRepeater a LOCKED
BlockRepeater o DELAY
BlockRotatable a AXIS
BlockSapling a (LGeneratorAccess;LBlockPosition;LIBlockData;Ljava/util/Random;)V grow
BlockSapling a STAGE
BlockShulkerBox b color
BlockSkull$Type a SKELETON
BlockSkull$Type b WITHER_SKELETON
BlockSkull$Type c PLAYER
BlockSkull$Type d ZOMBIE
BlockSkull$Type e CREEPER
BlockSkull$Type f DRAGON
BlockSnow a LAYERS
BlockSoil a MOISTURE
BlockStainedGlass a color
BlockStainedGlassPane t color
BlockStairs a FACING
BlockStairs b HALF
BlockStairs c SHAPE
BlockStateBoolean a (Ljava/lang/String;)LBlockStateBoolean; of
BlockStateDirection a (Ljava/lang/String;)LBlockStateDirection; of
BlockStateEnum a (Ljava/lang/String;Ljava/lang/Class;)LBlockStateEnum; of
BlockStateEnum a (Ljava/lang/String;Ljava/lang/Class;[Ljava/lang/Enum;)LBlockStateEnum; of
BlockStateInteger a (Ljava/lang/String;II)LBlockStateInteger; of
BlockStateList b ()LIBlockDataHolder; getBlockData
BlockStateList c ()Ljava/lang/Object; getBlock
BlockStem a AGE
BlockStem c blockFruit
BlockTall a NORTH
BlockTall b EAST
BlockTall c SOUTH
BlockTall o WEST
BlockTallPlant a HALF
BlockTrapdoor a OPEN
BlockTrapdoor b HALF
BlockTripwire a POWERED
BlockTripwire b ATTACHED
BlockTripwire c DISARMED
BlockTripwire o NORTH
BlockTripwire p EAST
BlockTripwire q SOUTH
BlockTripwire r WEST
BlockTripwireHook a FACING
BlockTripwireHook b POWERED
BlockTripwireHook c ATTACHED
BlockVine a (LEnumDirection;)LBlockStateBoolean; getDirection
BlockVine a UP
BlockVine b NORTH
BlockVine c EAST
BlockVine o SOUTH
BlockVine p WEST
BlockWallSign c FACING
Blocks A WATER
Blocks B BUBBLE_COLUMN
Blocks C LAVA
Blocks D SAND
Blocks E RED_SAND
Blocks F GRAVEL
Blocks G GOLD_ORE
Blocks H IRON_ORE
Blocks I COAL_ORE
Blocks J OAK_LOG
Blocks K SPRUCE_LOG
Blocks L BIRCH_LOG
Blocks M JUNGLE_LOG
Blocks N ACACIA_LOG
Blocks O DARK_OAK_LOG
Blocks P STRIPPED_OAK_LOG
Blocks Q STRIPPED_SPRUCE_LOG
Blocks R STRIPPED_BIRCH_LOG
Blocks S STRIPPED_JUNGLE_LOG
Blocks T STRIPPED_ACACIA_LOG
Blocks U STRIPPED_DARK_OAK_LOG
Blocks V OAK_WOOD
Blocks W SPRUCE_WOOD
Blocks X BIRCH_WOOD
Blocks Y JUNGLE_WOOD
Blocks Z ACACIA_WOOD
Blocks a (Ljava/lang/String;)LBlock; get
Blocks a AIR
Blocks aA LIGHT_BLUE_BED
Blocks aB YELLOW_BED
Blocks aC LIME_BED
Blocks aD PINK_BED
Blocks aE GRAY_BED
Blocks aF LIGHT_GRAY_BED
Blocks aG CYAN_BED
Blocks aH PURPLE_BED
Blocks aI BLUE_BED
Blocks aJ BROWN_BED
Blocks aK GREEN_BED
Blocks aL RED_BED
Blocks aM BLACK_BED
Blocks aN POWERED_RAIL
Blocks aO DETECTOR_RAIL
Blocks aP STICKY_PISTON
Blocks aQ COBWEB
Blocks aR GRASS
Blocks aS FERN
Blocks aT DEAD_BUSH
Blocks aU SEAGRASS
Blocks aV TALL_SEAGRASS
Blocks aW PISTON
Blocks aX PISTON_HEAD
Blocks aY WHITE_WOOL
Blocks aZ ORANGE_WOOL
Blocks aa DARK_OAK_WOOD
Blocks ab STRIPPED_OAK_WOOD
Blocks ac STRIPPED_SPRUCE_WOOD
Blocks ad STRIPPED_BIRCH_WOOD
Blocks ae STRIPPED_JUNGLE_WOOD
Blocks af STRIPPED_ACACIA_WOOD
Blocks ag STRIPPED_DARK_OAK_WOOD
Blocks ah OAK_LEAVES
Blocks ai SPRUCE_LEAVES
Blocks aj BIRCH_LEAVES
Blocks ak JUNGLE_LEAVES
Blocks al ACACIA_LEAVES
Blocks am DARK_OAK_LEAVES
Blocks an SPONGE
Blocks ao WET_SPONGE
Blocks ap GLASS
Blocks aq LAPIS_ORE
Blocks ar LAPIS_BLOCK
Blocks as DISPENSER
Blocks at SANDSTONE
Blocks au CHISELED_SANDSTONE
Blocks av CUT_SANDSTONE
Blocks aw NOTE_BLOCK
Blocks ax WHITE_BED
Blocks ay ORANGE_BED
Blocks az MAGENTA_BED
Blocks b STONE
Blocks bA RED_MUSHROOM
Blocks bB GOLD_BLOCK
Blocks bC IRON_BLOCK
Blocks bD OAK_SLAB
Blocks bE SPRUCE_SLAB
Blocks bF BIRCH_SLAB
Blocks bG JUNGLE_SLAB
Blocks bH ACACIA_SLAB
Blocks bI DARK_OAK_SLAB
Blocks bJ STONE_SLAB
Blocks bK SANDSTONE_SLAB
Blocks bL PETRIFIED_OAK_SLAB
Blocks bM COBBLESTONE_SLAB
Blocks bN BRICK_SLAB
Blocks bO STONE_BRICK_SLAB
Blocks bP NETHER_BRICK_SLAB
Blocks bQ QUARTZ_SLAB
Blocks bR RED_SANDSTONE_SLAB
Blocks bS PURPUR_SLAB
Blocks bT PRISMARINE_SLAB
Blocks bU PRISMARINE_BRICK_SLAB
Blocks bV DARK_PRISMARINE_SLAB
Blocks bW SMOOTH_STONE
Blocks bX SMOOTH_SANDSTONE
Blocks bY SMOOTH_QUARTZ
Blocks bZ SMOOTH_RED_SANDSTONE
Blocks ba MAGENTA_WOOL
Blocks bb LIGHT_BLUE_WOOL
Blocks bc YELLOW_WOOL
Blocks bd LIME_WOOL
Blocks be PINK_WOOL
Blocks bf GRAY_WOOL
Blocks bg LIGHT_GRAY_WOOL
Blocks bh CYAN_WOOL
Blocks bi PURPLE_WOOL
Blocks bj BLUE_WOOL
Blocks bk BROWN_WOOL
Blocks bl GREEN_WOOL
Blocks bm RED_WOOL
Blocks bn BLACK_WOOL
Blocks bo MOVING_PISTON
Blocks bp DANDELION
Blocks bq POPPY
Blocks br BLUE_ORCHID
Blocks bs ALLIUM
Blocks bt AZURE_BLUET
Blocks bu RED_TULIP
Blocks bv ORANGE_TULIP
Blocks bw WHITE_TULIP
Blocks bx PINK_TULIP
Blocks by OXEYE_DAISY
Blocks bz BROWN_MUSHROOM
Blocks c GRANITE
Blocks cA RAIL
Blocks cB COBBLESTONE_STAIRS
Blocks cC WALL_SIGN
Blocks cD LEVER
Blocks cE STONE_PRESSURE_PLATE
Blocks cF IRON_DOOR
Blocks cG OAK_PRESSURE_PLATE
Blocks cH SPRUCE_PRESSURE_PLATE
Blocks cI BIRCH_PRESSURE_PLATE
Blocks cJ JUNGLE_PRESSURE_PLATE
Blocks cK ACACIA_PRESSURE_PLATE
Blocks cL DARK_OAK_PRESSURE_PLATE
Blocks cM REDSTONE_ORE
Blocks cN REDSTONE_TORCH
Blocks cO REDSTONE_WALL_TORCH
Blocks cP STONE_BUTTON
Blocks cQ SNOW
Blocks cR ICE
Blocks cS SNOW_BLOCK
Blocks cT CACTUS
Blocks cU CLAY
Blocks cV SUGAR_CANE
Blocks cW JUKEBOX
Blocks cX OAK_FENCE
Blocks cY SPRUCE_FENCE
Blocks cZ BIRCH_FENCE
Blocks ca BRICKS
Blocks cb TNT
Blocks cc BOOKSHELF
Blocks cd MOSSY_COBBLESTONE
Blocks ce OBSIDIAN
Blocks cf TORCH
Blocks cg WALL_TORCH
Blocks ch FIRE
Blocks ci SPAWNER
Blocks cj OAK_STAIRS
Blocks ck CHEST
Blocks cl REDSTONE_WIRE
Blocks cm DIAMOND_ORE
Blocks cn DIAMOND_BLOCK
Blocks co CRAFTING_TABLE
Blocks cp WHEAT
Blocks cq FARMLAND
Blocks cr FURNACE
Blocks cs SIGN
Blocks ct OAK_DOOR
Blocks cu SPRUCE_DOOR
Blocks cv BIRCH_DOOR
Blocks cw JUNGLE_DOOR
Blocks cx ACACIA_DOOR
Blocks cy DARK_OAK_DOOR
Blocks cz LADDER
Blocks d POLISHED_GRANITE
Blocks dA CRACKED_STONE_BRICKS
Blocks dB CHISELED_STONE_BRICKS
Blocks dC BROWN_MUSHROOM_BLOCK
Blocks dD RED_MUSHROOM_BLOCK
Blocks dE MUSHROOM_STEM
Blocks dF IRON_BARS
Blocks dG GLASS_PANE
Blocks dH MELON
Blocks dI ATTACHED_PUMPKIN_STEM
Blocks dJ ATTACHED_MELON_STEM
Blocks dK PUMPKIN_STEM
Blocks dL MELON_STEM
Blocks dM VINE
Blocks dN OAK_FENCE_GATE
Blocks dO SPRUCE_FENCE_GATE
Blocks dP BIRCH_FENCE_GATE
Blocks dQ JUNGLE_FENCE_GATE
Blocks dR DARK_OAK_FENCE_GATE
Blocks dS ACACIA_FENCE_GATE
Blocks dT BRICK_STAIRS
Blocks dU STONE_BRICK_STAIRS
Blocks dV MYCELIUM
Blocks dW LILY_PAD
Blocks dX NETHER_BRICKS
Blocks dY NETHER_BRICK_FENCE
Blocks dZ NETHER_BRICK_STAIRS
Blocks da JUNGLE_FENCE
Blocks db DARK_OAK_FENCE
Blocks dc ACACIA_FENCE
Blocks dd PUMPKIN
Blocks de NETHERRACK
Blocks df SOUL_SAND
Blocks dg GLOWSTONE
Blocks dh NETHER_PORTAL
Blocks di CARVED_PUMPKIN
Blocks dj JACK_O_LANTERN
Blocks dk CAKE
Blocks dl REPEATER
Blocks dm OAK_TRAPDOOR
Blocks dn SPRUCE_TRAPDOOR
Blocks do BIRCH_TRAPDOOR
Blocks dp JUNGLE_TRAPDOOR
Blocks dq ACACIA_TRAPDOOR
Blocks dr DARK_OAK_TRAPDOOR
Blocks ds INFESTED_STONE
Blocks dt INFESTED_COBBLESTONE
Blocks du INFESTED_STONE_BRICKS
Blocks dv INFESTED_MOSSY_STONE_BRICKS
Blocks dw INFESTED_CRACKED_STONE_BRICKS
Blocks dx INFESTED_CHISELED_STONE_BRICKS
Blocks dy STONE_BRICKS
Blocks dz MOSSY_STONE_BRICKS
Blocks e DIORITE
Blocks eA POTTED_ALLIUM
Blocks eB POTTED_AZURE_BLUET
Blocks eC POTTED_RED_TULIP
Blocks eD POTTED_ORANGE_TULIP
Blocks eE POTTED_WHITE_TULIP
Blocks eF POTTED_PINK_TULIP
Blocks eG POTTED_OXEYE_DAISY
Blocks eH POTTED_DANDELION
Blocks eI POTTED_OAK_SAPLING
Blocks eJ POTTED_SPRUCE_SAPLING
Blocks eK POTTED_BIRCH_SAPLING
Blocks eL POTTED_JUNGLE_SAPLING
Blocks eM POTTED_ACACIA_SAPLING
Blocks eN POTTED_DARK_OAK_SAPLING
Blocks eO POTTED_RED_MUSHROOM
Blocks eP POTTED_BROWN_MUSHROOM
Blocks eQ POTTED_DEAD_BUSH
Blocks eR POTTED_FERN
Blocks eS POTTED_CACTUS
Blocks eT CARROTS
Blocks eU POTATOES
Blocks eV OAK_BUTTON
Blocks eW SPRUCE_BUTTON
Blocks eX BIRCH_BUTTON
Blocks eY JUNGLE_BUTTON
Blocks eZ ACACIA_BUTTON
Blocks ea NETHER_WART
Blocks eb ENCHANTING_TABLE
Blocks ec BREWING_STAND
Blocks ed CAULDRON
Blocks ee END_PORTAL
Blocks ef END_PORTAL_FRAME
Blocks eg END_STONE
Blocks eh DRAGON_EGG
Blocks ei REDSTONE_LAMP
Blocks ej COCOA
Blocks ek SANDSTONE_STAIRS
Blocks el EMERALD_ORE
Blocks em ENDER_CHEST
Blocks en TRIPWIRE_HOOK
Blocks eo TRIPWIRE
Blocks ep EMERALD_BLOCK
Blocks eq SPRUCE_STAIRS
Blocks er BIRCH_STAIRS
Blocks es JUNGLE_STAIRS
Blocks et COMMAND_BLOCK
Blocks eu BEACON
Blocks ev COBBLESTONE_WALL
Blocks ew MOSSY_COBBLESTONE_WALL
Blocks ex FLOWER_POT
Blocks ey POTTED_POPPY
Blocks ez POTTED_BLUE_ORCHID
Blocks f POLISHED_DIORITE
Blocks fA CHISELED_QUARTZ_BLOCK
Blocks fB QUARTZ_STAIRS
Blocks fC ACTIVATOR_RAIL
Blocks fD DROPPER
Blocks fE WHITE_TERRACOTTA
Blocks fF ORANGE_TERRACOTTA
Blocks fG MAGENTA_TERRACOTTA
Blocks fH LIGHT_BLUE_TERRACOTTA
Blocks fI YELLOW_TERRACOTTA
Blocks fJ LIME_TERRACOTTA
Blocks fK PINK_TERRACOTTA
Blocks fL GRAY_TERRACOTTA
Blocks fM LIGHT_GRAY_TERRACOTTA
Blocks fN CYAN_TERRACOTTA
Blocks fO PURPLE_TERRACOTTA
Blocks fP BLUE_TERRACOTTA
Blocks fQ BROWN_TERRACOTTA
Blocks fR GREEN_TERRACOTTA
Blocks fS RED_TERRACOTTA
Blocks fT BLACK_TERRACOTTA
Blocks fU BARRIER
Blocks fV IRON_TRAPDOOR
Blocks fW HAY_BLOCK
Blocks fX WHITE_CARPET
Blocks fY ORANGE_CARPET
Blocks fZ MAGENTA_CARPET
Blocks fa DARK_OAK_BUTTON
Blocks fb SKELETON_WALL_SKULL
Blocks fc SKELETON_SKULL
Blocks fd WITHER_SKELETON_WALL_SKULL
Blocks fe WITHER_SKELETON_SKULL
Blocks ff ZOMBIE_WALL_HEAD
Blocks fg ZOMBIE_HEAD
Blocks fh PLAYER_WALL_HEAD
Blocks fi PLAYER_HEAD
Blocks fj CREEPER_WALL_HEAD
Blocks fk CREEPER_HEAD
Blocks fl DRAGON_WALL_HEAD
Blocks fm DRAGON_HEAD
Blocks fn ANVIL
Blocks fo CHIPPED_ANVIL
Blocks fp DAMAGED_ANVIL
Blocks fq TRAPPED_CHEST
Blocks fr LIGHT_WEIGHTED_PRESSURE_PLATE
Blocks fs HEAVY_WEIGHTED_PRESSURE_PLATE
Blocks ft COMPARATOR
Blocks fu DAYLIGHT_DETECTOR
Blocks fv REDSTONE_BLOCK
Blocks fw NETHER_QUARTZ_ORE
Blocks fx HOPPER
Blocks fy QUARTZ_BLOCK
Blocks fz QUARTZ_PILLAR
Blocks g ANDESITE
Blocks gA WHITE_STAINED_GLASS
Blocks gB ORANGE_STAINED_GLASS
Blocks gC MAGENTA_STAINED_GLASS
Blocks gD LIGHT_BLUE_STAINED_GLASS
Blocks gE YELLOW_STAINED_GLASS
Blocks gF LIME_STAINED_GLASS
Blocks gG PINK_STAINED_GLASS
Blocks gH GRAY_STAINED_GLASS
Blocks gI LIGHT_GRAY_STAINED_GLASS
Blocks gJ CYAN_STAINED_GLASS
Blocks gK PURPLE_STAINED_GLASS
Blocks gL BLUE_STAINED_GLASS
Blocks gM BROWN_STAINED_GLASS
Blocks gN GREEN_STAINED_GLASS
Blocks gO RED_STAINED_GLASS
Blocks gP BLACK_STAINED_GLASS
Blocks gQ WHITE_STAINED_GLASS_PANE
Blocks gR ORANGE_STAINED_GLASS_PANE
Blocks gS MAGENTA_STAINED_GLASS_PANE
Blocks gT LIGHT_BLUE_STAINED_GLASS_PANE
Blocks gU YELLOW_STAINED_GLASS_PANE
Blocks gV LIME_STAINED_GLASS_PANE
Blocks gW PINK_STAINED_GLASS_PANE
Blocks gX GRAY_STAINED_GLASS_PANE
Blocks gY LIGHT_GRAY_STAINED_GLASS_PANE
Blocks gZ CYAN_STAINED_GLASS_PANE
Blocks ga LIGHT_BLUE_CARPET
Blocks gb YELLOW_CARPET
Blocks gc LIME_CARPET
Blocks gd PINK_CARPET
Blocks ge GRAY_CARPET
Blocks gf LIGHT_GRAY_CARPET
Blocks gg CYAN_CARPET
Blocks gh PURPLE_CARPET
Blocks gi BLUE_CARPET
Blocks gj BROWN_CARPET
Blocks gk GREEN_CARPET
Blocks gl RED_CARPET
Blocks gm BLACK_CARPET
Blocks gn TERRACOTTA
Blocks go COAL_BLOCK
Blocks gp PACKED_ICE
Blocks gq BLUE_ICE
Blocks gr ACACIA_STAIRS
Blocks gs DARK_OAK_STAIRS
Blocks gt SLIME_BLOCK
Blocks gu SUNFLOWER
Blocks gv LILAC
Blocks gw ROSE_BUSH
Blocks gx PEONY
Blocks gy TALL_GRASS
Blocks gz LARGE_FERN
Blocks h POLISHED_ANDESITE
Blocks hA GREEN_BANNER
Blocks hB RED_BANNER
Blocks hC BLACK_BANNER
Blocks hD WHITE_WALL_BANNER
Blocks hE ORANGE_WALL_BANNER
Blocks hF MAGENTA_WALL_BANNER
Blocks hG LIGHT_BLUE_WALL_BANNER
Blocks hH YELLOW_WALL_BANNER
Blocks hI LIME_WALL_BANNER
Blocks hJ PINK_WALL_BANNER
Blocks hK GRAY_WALL_BANNER
Blocks hL LIGHT_GRAY_WALL_BANNER
Blocks hM CYAN_WALL_BANNER
Blocks hN PURPLE_WALL_BANNER
Blocks hO BLUE_WALL_BANNER
Blocks hP BROWN_WALL_BANNER
Blocks hQ GREEN_WALL_BANNER
Blocks hR RED_WALL_BANNER
Blocks hS BLACK_WALL_BANNER
Blocks hT RED_SANDSTONE
Blocks hU CHISELED_RED_SANDSTONE
Blocks hV CUT_RED_SANDSTONE
Blocks hW RED_SANDSTONE_STAIRS
Blocks hX END_ROD
Blocks hY CHORUS_PLANT
Blocks hZ CHORUS_FLOWER
Blocks ha PURPLE_STAINED_GLASS_PANE
Blocks hb BLUE_STAINED_GLASS_PANE
Blocks hc BROWN_STAINED_GLASS_PANE
Blocks hd GREEN_STAINED_GLASS_PANE
Blocks he RED_STAINED_GLASS_PANE
Blocks hf BLACK_STAINED_GLASS_PANE
Blocks hg PRISMARINE
Blocks hh PRISMARINE_BRICKS
Blocks hi DARK_PRISMARINE
Blocks hj PRISMARINE_STAIRS
Blocks hk PRISMARINE_BRICK_STAIRS
Blocks hl DARK_PRISMARINE_STAIRS
Blocks hm SEA_LANTERN
Blocks hn WHITE_BANNER
Blocks ho ORANGE_BANNER
Blocks hp MAGENTA_BANNER
Blocks hq LIGHT_BLUE_BANNER
Blocks hr YELLOW_BANNER
Blocks hs LIME_BANNER
Blocks ht PINK_BANNER
Blocks hu GRAY_BANNER
Blocks hv LIGHT_GRAY_BANNER
Blocks hw CYAN_BANNER
Blocks hx PURPLE_BANNER
Blocks hy BLUE_BANNER
Blocks hz BROWN_BANNER
Blocks i GRASS_BLOCK
Blocks iA CYAN_SHULKER_BOX
Blocks iB PURPLE_SHULKER_BOX
Blocks iC BLUE_SHULKER_BOX
Blocks iD BROWN_SHULKER_BOX
Blocks iE GREEN_SHULKER_BOX
Blocks iF RED_SHULKER_BOX
Blocks iG BLACK_SHULKER_BOX
Blocks iH WHITE_GLAZED_TERRACOTTA
Blocks iI ORANGE_GLAZED_TERRACOTTA
Blocks iJ MAGENTA_GLAZED_TERRACOTTA
Blocks iK LIGHT_BLUE_GLAZED_TERRACOTTA
Blocks iL YELLOW_GLAZED_TERRACOTTA
Blocks iM LIME_GLAZED_TERRACOTTA
Blocks iN PINK_GLAZED_TERRACOTTA
Blocks iO GRAY_GLAZED_TERRACOTTA
Blocks iP LIGHT_GRAY_GLAZED_TERRACOTTA
Blocks iQ CYAN_GLAZED_TERRACOTTA
Blocks iR PURPLE_GLAZED_TERRACOTTA
Blocks iS BLUE_GLAZED_TERRACOTTA
Blocks iT BROWN_GLAZED_TERRACOTTA
Blocks iU GREEN_GLAZED_TERRACOTTA
Blocks iV RED_GLAZED_TERRACOTTA
Blocks iW BLACK_GLAZED_TERRACOTTA
Blocks iX WHITE_CONCRETE
Blocks iY ORANGE_CONCRETE
Blocks iZ MAGENTA_CONCRETE
Blocks ia PURPUR_BLOCK
Blocks ib PURPUR_PILLAR
Blocks ic PURPUR_STAIRS
Blocks id END_STONE_BRICKS
Blocks ie BEETROOTS
Blocks if GRASS_PATH
Blocks ig END_GATEWAY
Blocks ih REPEATING_COMMAND_BLOCK
Blocks ii CHAIN_COMMAND_BLOCK
Blocks ij FROSTED_ICE
Blocks ik MAGMA_BLOCK
Blocks il NETHER_WART_BLOCK
Blocks im RED_NETHER_BRICKS
Blocks in BONE_BLOCK
Blocks io STRUCTURE_VOID
Blocks ip OBSERVER
Blocks iq SHULKER_BOX
Blocks ir WHITE_SHULKER_BOX
Blocks is ORANGE_SHULKER_BOX
Blocks it MAGENTA_SHULKER_BOX
Blocks iu LIGHT_BLUE_SHULKER_BOX
Blocks iv YELLOW_SHULKER_BOX
Blocks iw LIME_SHULKER_BOX
Blocks ix PINK_SHULKER_BOX
Blocks iy GRAY_SHULKER_BOX
Blocks iz LIGHT_GRAY_SHULKER_BOX
Blocks j DIRT
Blocks jA GREEN_CONCRETE_POWDER
Blocks jB RED_CONCRETE_POWDER
Blocks jC BLACK_CONCRETE_POWDER
Blocks jD KELP_PLANT
Blocks jE KELP
Blocks jF DRIED_KELP_BLOCK
Blocks jG TURTLE_EGG
Blocks jH VOID_AIR
Blocks jI CAVE_AIR
Blocks jJ DEAD_TUBE_CORAL_BLOCK
Blocks jK DEAD_BRAIN_CORAL_BLOCK
Blocks jL DEAD_BUBBLE_CORAL_BLOCK
Blocks jM DEAD_FIRE_CORAL_BLOCK
Blocks jN DEAD_HORN_CORAL_BLOCK
Blocks jO TUBE_CORAL_BLOCK
Blocks jP BRAIN_CORAL_BLOCK
Blocks jQ BUBBLE_CORAL_BLOCK
Blocks jR FIRE_CORAL_BLOCK
Blocks jS HORN_CORAL_BLOCK
Blocks jT TUBE_CORAL
Blocks jU BRAIN_CORAL
Blocks jV BUBBLE_CORAL
Blocks jW FIRE_CORAL
Blocks jX HORN_CORAL
Blocks jY DEAD_TUBE_CORAL
Blocks jZ DEAD_BRAIN_CORAL
Blocks ja LIGHT_BLUE_CONCRETE
Blocks jb YELLOW_CONCRETE
Blocks jc LIME_CONCRETE
Blocks jd PINK_CONCRETE
Blocks je GRAY_CONCRETE
Blocks jf LIGHT_GRAY_CONCRETE
Blocks jg CYAN_CONCRETE
Blocks jh PURPLE_CONCRETE
Blocks ji BLUE_CONCRETE
Blocks jj BROWN_CONCRETE
Blocks jk GREEN_CONCRETE
Blocks jl RED_CONCRETE
Blocks jm BLACK_CONCRETE
Blocks jn WHITE_CONCRETE_POWDER
Blocks jo ORANGE_CONCRETE_POWDER
Blocks jp MAGENTA_CONCRETE_POWDER
Blocks jq LIGHT_BLUE_CONCRETE_POWDER
Blocks jr YELLOW_CONCRETE_POWDER
Blocks js LIME_CONCRETE_POWDER
Blocks jt PINK_CONCRETE_POWDER
Blocks ju GRAY_CONCRETE_POWDER
Blocks jv LIGHT_GRAY_CONCRETE_POWDER
Blocks jw CYAN_CONCRETE_POWDER
Blocks jx PURPLE_CONCRETE_POWDER
Blocks jy BLUE_CONCRETE_POWDER
Blocks jz BROWN_CONCRETE_POWDER
Blocks k COARSE_DIRT
Blocks ka DEAD_BUBBLE_CORAL
Blocks kb DEAD_FIRE_CORAL
Blocks kc DEAD_HORN_CORAL
Blocks kd TUBE_CORAL_WALL_FAN
Blocks ke BRAIN_CORAL_WALL_FAN
Blocks kf BUBBLE_CORAL_WALL_FAN
Blocks kg FIRE_CORAL_WALL_FAN
Blocks kh HORN_CORAL_WALL_FAN
Blocks ki TUBE_CORAL_FAN
Blocks kj BRAIN_CORAL_FAN
Blocks kk BUBBLE_CORAL_FAN
Blocks kl FIRE_CORAL_FAN
Blocks km HORN_CORAL_FAN
Blocks kn SEA_PICKLE
Blocks ko CONDUIT
Blocks kp DEAD_TUBE_CORAL_WALL_FAN
Blocks kq DEAD_BRAIN_CORAL_WALL_FAN
Blocks kr DEAD_BUBBLE_CORAL_WALL_FAN
Blocks ks DEAD_FIRE_CORAL_WALL_FAN
Blocks kt DEAD_HORN_CORAL_WALL_FAN
Blocks ku DEAD_TUBE_CORAL_FAN
Blocks kv DEAD_BRAIN_CORAL_FAN
Blocks kw DEAD_BUBBLE_CORAL_FAN
Blocks kx DEAD_FIRE_CORAL_FAN
Blocks ky DEAD_HORN_CORAL_FAN
Blocks kz STRUCTURE_BLOCK
Blocks l PODZOL
Blocks m COBBLESTONE
Blocks n OAK_PLANKS
Blocks o SPRUCE_PLANKS
Blocks p BIRCH_PLANKS
Blocks q JUNGLE_PLANKS
Blocks r ACACIA_PLANKS
Blocks s DARK_OAK_PLANKS
Blocks t OAK_SAPLING
Blocks u SPRUCE_SAPLING
Blocks v BIRCH_SAPLING
Blocks w JUNGLE_SAPLING
Blocks x ACACIA_SAPLING
Blocks y DARK_OAK_SAPLING
Blocks z BEDROCK
BossBattle a title
BossBattle c color
BossBattle d style
BossBattle k ()F getProgress
BossBattle$BarColor a PINK
BossBattle$BarColor b BLUE
BossBattle$BarColor c RED
BossBattle$BarColor d GREEN
BossBattle$BarColor e YELLOW
BossBattle$BarColor f PURPLE
BossBattle$BarColor g WHITE
BossBattle$BarStyle a PROGRESS
BossBattle$BarStyle b NOTCHED_6
BossBattle$BarStyle c NOTCHED_10
BossBattle$BarStyle d NOTCHED_12
BossBattle$BarStyle e NOTCHED_20
BossBattleServer a (F)V setProgress
BossBattleServer a (LEntityPlayer;)V addPlayer
BossBattleServer a (LPacketPlayOutBoss$Action;)V sendUpdate
BossBattleServer a (Z)LBossBattle; setDarkenSky
BossBattleServer b (LEntityPlayer;)V removePlayer
BossBattleServer b (Z)LBossBattle; setPlayMusic
BossBattleServer c (Z)LBossBattle; setCreateFog
BossBattleServer d (Z)V setVisible
BossBattleServer h ()Ljava/util/Collection; getPlayers
BossBattleServer j visible
CancelledPacketHandleException a INSTANCE
ChatClickable$EnumClickAction a OPEN_URL
ChatClickable$EnumClickAction b OPEN_FILE
ChatClickable$EnumClickAction c RUN_COMMAND
ChatClickable$EnumClickAction d SUGGEST_COMMAND
ChatClickable$EnumClickAction e CHANGE_PAGE
ChatComponentUtils a (LCommandListenerWrapper;LIChatBaseComponent;LEntity;)LIChatBaseComponent; filterForDisplay
ChatHoverable$EnumHoverAction a SHOW_TEXT
ChatHoverable$EnumHoverAction b SHOW_ITEM
ChatHoverable$EnumHoverAction c SHOW_ENTITY
ChatMessageType a CHAT
ChatMessageType b SYSTEM
ChatMessageType c GAME_INFO
ChatModifier a ()LEnumChatFormat; getColor
ChatModifier a (LChatClickable;)LChatModifier; setChatClickable
ChatModifier a (LChatHoverable;)LChatModifier; setChatHoverable
ChatModifier a (LChatModifier;)LChatModifier; setChatModifier
ChatModifier a (LEnumChatFormat;)LChatModifier; setColor
ChatModifier a (Ljava/lang/Boolean;)LChatModifier; setBold
ChatModifier a (Ljava/lang/String;)LChatModifier; setInsertion
ChatModifier b ()Z isBold
ChatModifier b (Ljava/lang/Boolean;)LChatModifier; setItalic
ChatModifier c ()Z isItalic
ChatModifier c (Ljava/lang/Boolean;)LChatModifier; setStrikethrough
ChatModifier d ()Z isStrikethrough
ChatModifier d (Ljava/lang/Boolean;)LChatModifier; setUnderline
ChatModifier e ()Z isUnderlined
ChatModifier e (Ljava/lang/Boolean;)LChatModifier; setRandom
ChatModifier f ()Z isRandom
ChatModifier m ()LChatModifier; clone
ChestLock b ()Ljava/lang/String; getKey
Chunk B ()Ljava/util/Map; getTileEntities
Chunk C ()[LEntitySlice; getEntitySlices
Chunk a (III)LIBlockData; getBlockData
Chunk a (LEnumSkyBlock;LBlockPosition;)I getBrightness
Chunk b locX
Chunk c locZ
Chunk e sections
Chunk i (LBlockPosition;)LBiomeBase; getBiome
Chunk j world
Chunk k heightMap
Chunk n tileEntities
Chunk o ()V initLighting
Chunk o entitySlices
Chunk p ()V addEntities
Chunk q ()V removeEntities
Chunk r ()V markDirty
Chunk s ()Z isEmpty
Chunk u ()Z isReady
Chunk w lastSaved
Chunk z ()LWorld; getWorld
Chunk$EnumTileEntityState a IMMEDIATE
Chunk$EnumTileEntityState b QUEUED
Chunk$EnumTileEntityState c CHECK
ChunkConverter$Type a BLACKLIST
ChunkConverter$Type b DEFAULT
ChunkConverter$Type c CHEST
ChunkConverter$Type d LEAVES
ChunkConverter$Type e STEM_BLOCK
ChunkConverterPalette$Direction a DOWN
ChunkConverterPalette$Direction b UP
ChunkConverterPalette$Direction c NORTH
ChunkConverterPalette$Direction d SOUTH
ChunkConverterPalette$Direction e WEST
ChunkConverterPalette$Direction f EAST
ChunkConverterPalette$Direction$Axis a X
ChunkConverterPalette$Direction$Axis b Y
ChunkConverterPalette$Direction$Axis c Z
ChunkConverterPalette$Direction$AxisDirection a POSITIVE
ChunkConverterPalette$Direction$AxisDirection b NEGATIVE
ChunkCoordIntPair a x
ChunkCoordIntPair b z
ChunkGenerator a ()LGeneratorSettings; getSettings
ChunkGenerator a (LBiomeBase;LStructureGenerator;)Z canSpawnStructure
ChunkGenerator a (LEnumCreatureType;LBlockPosition;)Ljava/util/List; getMobsFor
ChunkGenerator a (LIChunkAccess;)V createChunk
ChunkGenerator a (LRegionLimitedWorldAccess;)V addDecorations
ChunkGenerator a (LRegionLimitedWorldAccess;LWorldGenStage$Features;)V addFeatures
ChunkGenerator a (LStructureGenerator;)Lit/unimi/dsi/fastutil/longs/Long2ObjectMap; getStructureStartCache
ChunkGenerator a (LWorld;Ljava/lang/String;LBlockPosition;IZ)LBlockPosition; findNearestMapFeature
ChunkGenerator b ()LWorldChunkManager; getWorldChunkManager
ChunkGenerator b (LBiomeBase;LStructureGenerator;)LWorldGenFeatureConfiguration; getFeatureConfiguration
ChunkGenerator b (LRegionLimitedWorldAccess;)V addMobs
ChunkGenerator b (LStructureGenerator;)Lit/unimi/dsi/fastutil/longs/Long2ObjectMap; getStructureCache
ChunkGenerator c ()J getSeed
ChunkGenerator d ()I getSpawnHeight
ChunkProviderServer a (LChunk;)V unload
ChunkProviderServer b (II)Z isLoaded
ChunkProviderServer b (LIChunkAccess;)V saveChunk
ChunkProviderServer b unloadQueue
ChunkProviderServer c chunkGenerator
ChunkProviderServer d chunkLoader
ChunkProviderServer e chunks
ChunkProviderServer f lastChunk
ChunkProviderServer g chunkScheduler
ChunkProviderServer h batchScheduler
ChunkProviderServer i world
ChunkProviderServer j asyncTaskHandler
ChunkRegionLoader a (LChunk;LWorld;LNBTTagCompound;)V saveBody
ChunkRegionLoader a (LNBTTagCompound;LChunk;)V loadEntities
ChunkSection a (III)LIBlockData; getType
ChunkSection a (IIILIBlockData;)V setType
ChunkSection a GLOBAL_PALETTE
ChunkSection b yPos
ChunkSection c ()Z shouldTick
ChunkSection c nonEmptyBlockCount
ChunkSection d tickingBlockCount
ChunkSection e ()I getYPosition
ChunkSection f ()V recalcBlockCounts
ChunkSection f blockIds
ChunkSection g ()LDataPaletteBlock; getBlocks
ChunkSection g emittedLight
ChunkSection h ()LNibbleArray; getEmittedLightArray
ChunkSection h skyLight
ChunkSection i ()LNibbleArray; getSkyLightArray
ChunkStatus a EMPTY
ChunkStatus b BASE
ChunkStatus c CARVED
ChunkStatus d LIQUID_CARVED
ChunkStatus e DECORATED
ChunkStatus f LIGHTED
ChunkStatus g MOBS_SPAWNED
ChunkStatus h FINALIZED
ChunkStatus i FULLCHUNK
ChunkStatus j POSTPROCESSED
ChunkStatus$Type a PROTOCHUNK
ChunkStatus$Type b LEVELCHUNK
ChunkTaskScheduler g progressCache
CombatTracker a (LDamageSource;FF)V trackDamage
CombatTracker b ()LIChatBaseComponent; getDeathMessage
CommandAdvancement$Action a GRANT
CommandAdvancement$Action b REVOKE
CommandAdvancement$Filter a ONLY
CommandAdvancement$Filter b THROUGH
CommandAdvancement$Filter c FROM
CommandAdvancement$Filter d UNTIL
CommandAdvancement$Filter e EVERYTHING
CommandBlockListenerAbstract a (Ljava/lang/String;)V setCommand
CommandBlockListenerAbstract b (LIChatBaseComponent;)V setName
CommandBlockListenerAbstract h ()LCommandListenerWrapper; getWrapper
CommandBlockListenerAbstract k ()Ljava/lang/String; getCommand
CommandBlockListenerAbstract l ()LIChatBaseComponent; getName
CommandClone$Mode a FORCE
CommandClone$Mode b MOVE
CommandClone$Mode c NORMAL
CommandFill$Mode a REPLACE
CommandFill$Mode b OUTLINE
CommandFill$Mode c HOLLOW
CommandFill$Mode d DESTROY
CommandListenerWrapper a (LIChatBaseComponent;)V sendFailureMessage
CommandListenerWrapper a (LIChatBaseComponent;Z)V sendMessage
CommandListenerWrapper b ()LIChatBaseComponent; getScoreboardDisplayName
CommandListenerWrapper b (LIChatBaseComponent;)V sendAdminMessage
CommandListenerWrapper c ()Ljava/lang/String; getName
CommandListenerWrapper c base
CommandListenerWrapper d ()LVec3D; getPosition
CommandListenerWrapper e ()LWorldServer; getWorld
CommandListenerWrapper j ()Lnet/minecraft/server/MinecraftServer; getServer
CommandSetBlock$Mode a REPLACE
CommandSetBlock$Mode b OUTLINE
CommandSetBlock$Mode c HOLLOW
CommandSetBlock$Mode d DESTROY
CommandXp$Unit a POINTS
CommandXp$Unit b LEVELS
Container a (I)LSlot; getSlot
Container a (ILItemStack;)V setItem
Container a (LEntityHuman;)Z canUse
Container a (LICrafting;)V addSlotListener
Container a (LIInventory;I)LSlot; getSlot
Container b (LEntityHuman;I)LItemStack; shiftClick
Container b items
Container c slots
Container d windowId
Container e listeners
Container f dragType
ContainerAnvil a levelCost
ContainerAnvil l renameText
ContainerBeacon a beacon
ContainerBrewingStand a brewingStand
ContainerChest a container
ContainerDispenser a items
ContainerEnchantTable a enchantSlots
ContainerEnchantTable g costs
ContainerEnchantTable j world
ContainerEnchantTable k position
ContainerFurnace a furnace
ContainerHopper a hopper
ContainerMerchant a merchant
ContainerPlayer a craftInventory
ContainerPlayer f resultInventory
ContainerPlayer j owner
ContainerWorkbench a craftInventory
ContainerWorkbench f resultInventory
ControllerMove$Operation a WAIT
ControllerMove$Operation b MOVE_TO
ControllerMove$Operation c STRAFE
ControllerMove$Operation d JUMPING
Convertable a (Ljava/lang/String;LIProgressUpdate;)Z convert
Convertable b (Ljava/lang/String;)Z isConvertable
CraftingManager a (LIInventory;LWorld;)LItemStack; craft
CraftingManager d recipes
CriterionProgress d ()Ljava/util/Date; getDate
DamageSource a (LEntityArrow;LEntity;)LDamageSource; arrow
DamageSource a (LEntityFireball;LEntity;)LDamageSource; fireball
DamageSource a (LEntityHuman;)LDamageSource; playerAttack
DamageSource a (LEntityLiving;)LDamageSource; mobAttack
DamageSource a (LExplosion;)LDamageSource; explosion
DamageSource a FIRE
DamageSource b (LEntity;LEntity;)LDamageSource; projectile
DamageSource b LIGHTNING
DamageSource c (LEntityLiving;)LIChatBaseComponent; getLocalizedDeathMessage
DamageSource c BURN
DamageSource d ()Z isExplosion
DamageSource d LAVA
DamageSource e HOT_FLOOR
DamageSource f ()Z ignoresArmor
DamageSource f STUCK
DamageSource g ()F getExhaustionCost
DamageSource g CRAMMING
DamageSource h ()Z ignoresInvulnerability
DamageSource h DROWN
DamageSource i ()Z isStarvation
DamageSource i STARVE
DamageSource j CACTUS
DamageSource k ()LEntity; getEntity
DamageSource k FALL
DamageSource l ()LDamageSource; setIgnoreArmor
DamageSource l FLY_INTO_WALL
DamageSource m OUT_OF_WORLD
DamageSource n GENERIC
DamageSource o ()LDamageSource; setExplosion
DamageSource o MAGIC
DamageSource p WITHER
DamageSource q ANVIL
DamageSource r FALLING_BLOCK
DamageSource s DRAGON_BREATH
DamageSource t ()Z isMagic
DamageSource t FIREWORKS
DamageSource u ()LDamageSource; setMagic
DamageSource u DRYOUT
DamageSource v translationIndex
DataConverterMaterialId a ID_MAPPING
DataConverterSpawnEgg a ID_MAPPING
DataConverterTypes k ITEM_STACK
DataConverterTypes o ENTITY
DataPaletteBlock a (IIILjava/lang/Object;)V setBlock
DataPaletteBlock a (ILjava/lang/Object;)V setBlockIndex
DataWatcher a (LDataWatcherObject;)Ljava/lang/Object; get
DataWatcher a (LDataWatcherObject;Ljava/lang/Object;)V register
DataWatcher b (LDataWatcherObject;Ljava/lang/Object;)V set
DataWatcher c (LDataWatcherObject;Ljava/lang/Object;)V registerObject
DedicatedPlayerList b ()LDedicatedServer; getServer
DedicatedServer a (Ljava/lang/String;LCommandListenerWrapper;)V issueCommand
DedicatedServer g LOGGER
DedicatedServer i serverCommandQueue
DedicatedServer k remoteControlCommandListener
DedicatedServer m propertyManager
DedicatedServer o generateStructures
DimensionManager a OVERWORLD
DimensionManager b NETHER
DimensionManager c ()I getDimensionID
DimensionManager c THE_END
DispenseBehaviorProjectile b ()F getPower
DragonControllerManager a (LDragonControllerPhase;)V setControllerPhase
DragonControllerManager b enderDragon
DragonControllerManager c dragonControllers
DragonControllerManager d currentDragonController
DragonControllerPhase a (I)LDragonControllerPhase; getById
Enchantment a ()I getMaxLevel
Enchantment a (LItemStack;)Z canEnchant
Enchantment b ()Z isTreasure
Enchantment b itemTarget
Enchantment e ()I getStartLevel
Enchantment$Rarity a COMMON
Enchantment$Rarity b UNCOMMON
Enchantment$Rarity c RARE
Enchantment$Rarity d VERY_RARE
EnchantmentManager a (LEnchantment;LItemStack;)I getEnchantmentLevel
EnchantmentManager c (LEntityLiving;)I getFireAspectEnchantmentLevel
EnchantmentManager d (LEntityLiving;)I getOxygenEnchantmentLevel
EnchantmentManager e (LItemStack;)Z shouldNotDrop
EnchantmentManager f (LEntityLiving;)I getDigSpeedEnchantmentLevel
EnchantmentProtection$DamageType a ALL
EnchantmentProtection$DamageType b FIRE
EnchantmentProtection$DamageType c FALL
EnchantmentProtection$DamageType d EXPLOSION
EnchantmentProtection$DamageType e PROJECTILE
EnchantmentSlotType a (LItem;)Z canEnchant
EnchantmentSlotType a ALL
EnchantmentSlotType b ARMOR
EnchantmentSlotType c ARMOR_FEET
EnchantmentSlotType d ARMOR_LEGS
EnchantmentSlotType e ARMOR_CHEST
EnchantmentSlotType f ARMOR_HEAD
EnchantmentSlotType g WEAPON
EnchantmentSlotType h DIGGER
EnchantmentSlotType i FISHING_ROD
EnchantmentSlotType j TRIDENT
EnchantmentSlotType k BREAKABLE
EnchantmentSlotType l BOW
EnchantmentSlotType m WEARABLE
Enchantments A LUCK
Enchantments B LURE
Enchantments a PROTECTION_ENVIRONMENTAL
Enchantments b PROTECTION_FIRE
Enchantments c PROTECTION_FALL
Enchantments d PROTECTION_EXPLOSIONS
Enchantments e PROTECTION_PROJECTILE
Enchantments f OXYGEN
Enchantments g WATER_WORKER
Enchantments h THORNS
Enchantments i DEPTH_STRIDER
Enchantments l DAMAGE_ALL
Enchantments m DAMAGE_UNDEAD
Enchantments n DAMAGE_ARTHROPODS
Enchantments o KNOCKBACK
Enchantments p FIRE_ASPECT
Enchantments q LOOT_BONUS_MOBS
Enchantments s DIG_SPEED
Enchantments t SILK_TOUCH
Enchantments u DURABILITY
Enchantments v LOOT_BONUS_BLOCKS
Enchantments w ARROW_DAMAGE
Enchantments x ARROW_KNOCKBACK
Enchantments y ARROW_FIRE
Enchantments z ARROW_INFINITE
EnderDragonBattle$LoadState a UNKNOWN
EnderDragonBattle$LoadState b NOT_LOADED
EnderDragonBattle$LoadState c LOADED
Entity A onGround
Entity A_ ()LEnumPistonReaction; getPushReaction
Entity B positionChanged
Entity E velocityChanged
Entity G dead
Entity H width
Entity I length
Entity M fallDistance
Entity O ()LIChatBaseComponent; getScoreboardDisplayName
Entity O_ ()Z hasCustomName
Entity Q ()I getId
Entity R ()Ljava/util/Set; getScoreboardTags
Entity R noclip
Entity R_ ()V tick
Entity S ()V killEntity
Entity S_ ()V stopRiding
Entity T ()LDataWatcher; getDataWatcher
Entity T random
Entity U ticksLived
Entity V ()V die
Entity V inWater
Entity Y ()V burnFromLava
Entity Y noDamageTicks
Entity Z ()V extinguish
Entity Z justCreated
Entity a (DDD)V enderTeleportTo
Entity a (DDDFF)V setLocation
Entity a (FF)V setSize
Entity a (LBlockPosition;FF)V setPositionRotation
Entity a (LCrashReportSystemDetails;)V appendEntityCrashDetails
Entity a (LDamageSource;F)Z damageEntity
Entity a (LEntityLightning;)V onLightningStrike
Entity a (LEnumItemSlot;LItemStack;)V setEquipment
Entity a (LEnumMoveType;DDD)V move
Entity a (LWorld;)V spawnIn
Entity a (Ljava/lang/String;)Z addScoreboardTag
Entity aB ()Z isInteractable
Entity aC ()Z isCollidable
Entity aC fireTicks
Entity aE ()Ljava/lang/String; getSaveID
Entity aF ()Z isAlive
Entity aG ()Z inBlock
Entity aI invulnerable
Entity aL ()V ejectPassengers
Entity aT ()Ljava/lang/Iterable; getArmorItems
Entity aV ()Z isBurning
Entity aW ()Z isPassenger
Entity aX ()Z isVehicle
Entity aZ ()Z isSneaking
Entity aa fireProof
Entity ab datawatcher
Entity ac ()V recalcPosition
Entity ad inChunk
Entity ag ()V checkBlockCollisions
Entity ai ()Z isSilent
Entity aj ()Z isNoGravity
Entity ak ()Z playStepSound
Entity al impulse
Entity am ()Z isFireProof
Entity am portalCooldown
Entity an ()Z isInWater
Entity ap dimension
Entity at uniqueID
Entity av glowing
Entity aw passengers
Entity ax vehicle
Entity ay boundingBox
Entity b (DDD)V setPosition
Entity b (DDDFF)V setPositionRotation
Entity b (FF)V setYawPitch
Entity b (IZ)V setFlag
Entity b (LDamageSource;)Z isInvulnerable
Entity b (LIChatBaseComponent;)V setCustomName
Entity b (Ljava/lang/String;)Z removeScoreboardTag
Entity bA ()LEnumDirection; getDirection
Entity bB ()LEnumDirection; getAdjustedDirection
Entity bD ()LAxisAlignedBB; getBoundingBox
Entity bF ()F getHeadHeight
Entity bH ()LBlockPosition; getChunkCoordinates
Entity bJ ()LWorld; getWorld
Entity bS ()LEntity; getRootVehicle
Entity bU ()LEntity; getVehicle
Entity bW ()I getMaxFireTicks
Entity bX ()LCommandListenerWrapper; getCommandListener
Entity ba ()Z isSprinting
Entity bb ()Z isSwimming
Entity bd ()Z isInvisible
Entity bg ()I getAirTicks
Entity bj ()F getHeadRotation
Entity bp ()LVec3D; getPortalOffset
Entity bq ()LEnumDirection; getPortalDirection
Entity br ()Z isIgnoreBlockTrigger
Entity bt ()Ljava/util/UUID; getUniqueID
Entity bv ()Ljava/lang/String; getName
Entity by ()Z getCustomNameVisible
Entity c (Z)V setSilent
Entity d (Z)V setNoGravity
Entity e (LNBTTagCompound;)LNBTTagCompound; save
Entity e (Z)V setSneaking
Entity f (I)V setOnFire
Entity f (Z)V setSprinting
Entity f entityCount
Entity g (I)V burn
Entity g (Z)V setSwimming
Entity h (I)Z getFlag
Entity h id
Entity i (I)V setAirTicks
Entity i (LEntity;)V collide
Entity i (Z)V setInvisible
Entity j (F)V setHeadRotation
Entity l (Z)V setInvulnerable
Entity l attachedToPlayer
Entity m (LEntity;)Z startRiding
Entity m (Z)V setCustomNameVisible
Entity m world
Entity n lastX
Entity o lastY
Entity p (LEntity;)V removePassenger
Entity p lastZ
Entity q locX
Entity r locY
Entity s locZ
Entity t motX
Entity u motY
Entity v motZ
Entity w yaw
Entity x pitch
Entity y lastYaw
Entity z lastPitch
EntityAgeable a (I)V setAge
EntityAgeable a (IZ)V setAge
EntityAgeable a (LEntityAgeable;)LEntityAgeable; createChild
EntityAgeable b_ (I)V setAgeRaw
EntityAgeable i ()I getAge
EntityAnimal H ()Z isTypeNotPersistent
EntityAnimal a (LDamageSource;F)Z damageEntity
EntityAnimal a (LEntityAnimal;)Z mate
EntityAnimal b (LEntityHuman;)I getExpValue
EntityAnimal dE ()LEntityPlayer; getBreedCause
EntityAnimal dF ()Z isInLove
EntityAnimal dG ()V resetLove
EntityAreaEffectCloud a (F)V setRadius
EntityAreaEffectCloud a (I)V setColor
EntityAreaEffectCloud a (LEntityLiving;)V setSource
EntityAreaEffectCloud a (LParticleParam;)V setParticle
EntityAreaEffectCloud aA durationOnUse
EntityAreaEffectCloud aB radiusOnUse
EntityAreaEffectCloud aC radiusPerTick
EntityAreaEffectCloud ax waitTime
EntityAreaEffectCloud ay reapplicationDelay
EntityAreaEffectCloud az hasColor
EntityAreaEffectCloud b (F)V setRadiusOnUse
EntityAreaEffectCloud b (I)V setDuration
EntityAreaEffectCloud c (F)V setRadiusPerTick
EntityAreaEffectCloud d (I)V setWaitTime
EntityAreaEffectCloud f ()F getRadius
EntityAreaEffectCloud f potionRegistry
EntityAreaEffectCloud g effects
EntityAreaEffectCloud i ()I getColor
EntityAreaEffectCloud k ()LParticleParam; getParticle
EntityAreaEffectCloud m ()I getDuration
EntityAreaEffectCloud t ()LEntityLiving; getSource
EntityArmorStand a (LVector3f;)V setHeadPose
EntityArmorStand b (LVector3f;)V setBodyPose
EntityArmorStand bJ headPose
EntityArmorStand bK bodyPose
EntityArmorStand bL leftArmPose
EntityArmorStand bM rightArmPose
EntityArmorStand bN leftLegPose
EntityArmorStand bO rightLegPose
EntityArmorStand c (LVector3f;)V setLeftArmPose
EntityArmorStand d (LVector3f;)V setRightArmPose
EntityArmorStand e (LVector3f;)V setLeftLegPose
EntityArmorStand f (LVector3f;)V setRightLegPose
EntityArmorStand l ()Z isSmall
EntityArmorStand n ()Z hasArms
EntityArmorStand o ()Z hasBasePlate
EntityArmorStand p ()Z isMarker
EntityArmorStand p (Z)V setSmall
EntityArmorStand q (Z)V setArms
EntityArmorStand r (Z)V setBasePlate
EntityArmorStand s (Z)V setMarker
EntityArrow a (I)V setKnockbackStrength
EntityArrow a (LEntity;)V setShooter
EntityArrow a (Z)V setCritical
EntityArrow aA despawnCounter
EntityArrow aC damage
EntityArrow aD knockbackStrength
EntityArrow aw tileX
EntityArrow ax tileY
EntityArrow ay tileZ
EntityArrow b inGround
EntityArrow c (D)V setDamage
EntityArrow d fromPlayer
EntityArrow e shake
EntityArrow f shooter
EntityArrow k ()LEntity; getShooter
EntityArrow l ()LItemStack; getItemStack
EntityArrow m ()D getDamage
EntityArrow o ()Z isCritical
EntityArrow$PickupStatus a DISALLOWED
EntityArrow$PickupStatus b ALLOWED
EntityArrow$PickupStatus c CREATIVE_ONLY
EntityBat a (Z)V setAsleep
EntityBat l ()Z isAsleep
EntityBoat a (F)V setDamage
EntityBoat a (LEntityBoat$EnumBoatType;)V setType
EntityBoat p ()LEntityBoat$EnumBoatType; getType
EntityBoat$EnumBoatType a OAK
EntityBoat$EnumBoatType b SPRUCE
EntityBoat$EnumBoatType c BIRCH
EntityBoat$EnumBoatType d JUNGLE
EntityBoat$EnumBoatType e ACACIA
EntityBoat$EnumBoatType f DARK_OAK
EntityBoat$EnumStatus a IN_WATER
EntityBoat$EnumStatus b UNDER_WATER
EntityBoat$EnumStatus c UNDER_FLOWING_WATER
EntityBoat$EnumStatus d ON_LAND
EntityBoat$EnumStatus e IN_AIR
EntityChicken dy ()Z isChickenJockey
EntityComplexPart a owner
EntityCow a (LEntityAgeable;)LEntityAgeable; createChild
EntityCreeper bD fuseTicks
EntityCreeper bE maxFuseTicks
EntityCreeper bF explosionRadius
EntityCreeper dA ()Z isIgnited
EntityCreeper dC ()Z canCauseHeadDrop
EntityCreeper dD ()V setCausedHeadDrop
EntityCreeper l ()Z isPowered
EntityDamageSource c (LEntityLiving;)LIChatBaseComponent; getLocalizedDeathMessage
EntityDamageSource k ()LEntity; getEntity
EntityDamageSourceIndirect x owner
EntityEnderCrystal a (LBlockPosition;)V setBeamTarget
EntityEnderCrystal a (Z)V setShowingBottom
EntityEnderCrystal f ()LBlockPosition; getBeamTarget
EntityEnderCrystal i ()Z isShowingBottom
EntityEnderDragon a PHASE
EntityEnderDragon bC children
EntityEnderDragon bP currentEnderCrystal
EntityEnderDragon dr ()LDragonControllerManager; getDragonControllerManager
EntityEnderDragon e (LDamageSource;F)Z dealDamage
EntityEnderSignal a targetX
EntityEnderSignal b targetY
EntityEnderSignal c targetZ
EntityEnderSignal d despawnTimer
EntityEnderSignal e shouldDropItem
EntityEnderman b (LIBlockData;)V setCarried
EntityEnderman dA ()LIBlockData; getCarried
EntityEnderman$PathfinderGoalEndermanPickupBlock a enderman
EntityEvokerFangs f ()LEntityLiving; getOwner
EntityExperienceOrb a (I)I getOrbValue
EntityExperienceOrb e value
EntityExperienceOrb f targetPlayer
EntityExperienceOrb g targetTime
EntityFallingBlock a ticksLived
EntityFallingBlock aw fallHurtAmount
EntityFallingBlock b dropItem
EntityFallingBlock c tileEntityData
EntityFallingBlock e block
EntityFallingBlock g hurtEntities
EntityFallingBlock h fallHurtMax
EntityFallingBlock k ()LIBlockData; getBlock
EntityFireball a shooter
EntityFireball b dirX
EntityFireball c dirY
EntityFireball d dirZ
EntityFireworks a FIREWORK_ITEM
EntityFireworks c ticksFlown
EntityFireworks d expectedLifespan
EntityFish dD ()Z isFromBucket
EntityFish s (Z)V setFromBucket
EntityFishingHook a hooked
EntityFishingHook c isInGround
EntityFishingHook e owner
EntityFishingHook$HookState a FLYING
EntityFishingHook$HookState b HOOKED_IN_ENTITY
EntityFishingHook$HookState c BOBBING
EntityGhast dr ()I getPower
EntityGhast$PathfinderGoalGhastAttackTarget b ghast
EntityGuardian bE goalRandomStroll
EntityHanging a (LDamageSource;F)Z damageEntity
EntityHanging a (LEnumDirection;)V setDirection
EntityHanging b blockPosition
EntityHanging c direction
EntityHanging f ()V updateBoundingBox
EntityHanging i ()Z survives
EntityHanging k ()I getWidth
EntityHanging l ()I getHeight
EntityHanging n ()LBlockPosition; getBlockPosition
EntityHorse dy ()I getVariant
EntityHorse s (I)V setVariant
EntityHorseAbstract b (Ljava/util/UUID;)V setOwnerUUID
EntityHorseAbstract bC attributeJumpStrength
EntityHorseAbstract bH inventoryChest
EntityHorseAbstract bJ jumpPower
EntityHorseAbstract bS canSlide
EntityHorseAbstract dJ ()Z isTamed
EntityHorseAbstract dK ()Ljava/util/UUID; getOwnerUUID
EntityHorseAbstract dP ()Z hasReproduced
EntityHorseAbstract dQ ()I getTemper
EntityHorseAbstract dR ()V loadChest
EntityHorseAbstract dT ()D getJumpStrength
EntityHorseAbstract dW ()I getMaxDomestication
EntityHorseAbstract q (I)V setTemper
EntityHorseAbstract u (Z)V setTamed
EntityHorseAbstract z (Z)V setStanding
EntityHorseChestedAbstract dz ()Z isCarryingChest
EntityHorseChestedAbstract t (Z)V setCarryingChest
EntityHuman a (F)V applyExhaustion
EntityHuman a (LEntityHorseAbstract;LIInventory;)V openHorseInventory
EntityHuman a (LIBlockAccess;LBlockPosition;Z)LBlockPosition; getBed
EntityHuman a (LIInventory;)V openContainer
EntityHuman a (LIMerchant;)V openTrade
EntityHuman a (LITileEntityContainer;)V openTileEntity
EntityHuman a (LItemStack;I)V enchantDone
EntityHuman a (LItemStack;Z)LEntityItem; drop
EntityHuman a (LTileEntitySign;)V openSign
EntityHuman b (LBlockPosition;Z)V setRespawnPosition
EntityHuman bB inventory
EntityHuman bC enderChest
EntityHuman bD defaultContainer
EntityHuman bE activeContainer
EntityHuman bF foodData
EntityHuman bQ sleeping
EntityHuman bR bedPosition
EntityHuman bV abilities
EntityHuman bW expLevel
EntityHuman bX expTotal
EntityHuman bY exp
EntityHuman c (I)V levelDown
EntityHuman c (LIBlockData;)Z hasBlock
EntityHuman c (Ljava/lang/String;)Ljava/util/UUID; getOfflineUUID
EntityHuman c sleepTicks
EntityHuman cb hookedFish
EntityHuman d (I)V giveExp
EntityHuman dA ()V releaseShoulderEntities
EntityHuman dB ()LScoreboard; getScoreboard
EntityHuman dE ()LNBTTagCompound; getShoulderEntityLeft
EntityHuman dF ()LNBTTagCompound; getShoulderEntityRight
EntityHuman dI ()LItemCooldown; getCooldownTracker
EntityHuman dK ()Z isCreativeAndOp
EntityHuman di ()I getScore
EntityHuman do ()Lcom/mojang/authlib/GameProfile; getProfile
EntityHuman dq ()Z isDeeplySleeping
EntityHuman ds ()LBlockPosition; getBed
EntityHuman dt ()Z isRespawnForced
EntityHuman dv ()I getExpToLevel
EntityHuman dw ()LFoodMetaData; getFoodData
EntityHuman dz ()LInventoryEnderChest; getEnderChest
EntityHuman f (LEntity;)V attack
EntityHuman h (LNBTTagCompound;)V setShoulderEntityLeft
EntityHuman i (LNBTTagCompound;)V setShoulderEntityRight
EntityHuman k (DDD)V checkMovement
EntityHuman k (LNBTTagCompound;)V spawnEntityFromShoulder
EntityHuman p (I)V setScore
EntityHuman q (I)V addScore
EntityHuman r ()V updateAbilities
EntityHuman t ()Z isSpectator
EntityHuman w_ ()V closeInventory
EntityHuman$EnumBedResult a OK
EntityHuman$EnumBedResult b NOT_POSSIBLE_HERE
EntityHuman$EnumBedResult c NOT_POSSIBLE_NOW
EntityHuman$EnumBedResult d TOO_FAR_AWAY
EntityHuman$EnumBedResult e OTHER_PROBLEM
EntityHuman$EnumBedResult f NOT_SAFE
EntityHuman$EnumChatVisibility a FULL
EntityHuman$EnumChatVisibility b SYSTEM
EntityHuman$EnumChatVisibility c HIDDEN
EntityIllagerWizard a (LEntityIllagerWizard$Spell;)V setSpell
EntityIllagerWizard dB ()LEntityIllagerWizard$Spell; getSpell
EntityIllagerWizard$Spell a NONE
EntityIllagerWizard$Spell b SUMMON_VEX
EntityIllagerWizard$Spell c FANGS
EntityIllagerWizard$Spell d WOLOLO
EntityIllagerWizard$Spell e DISAPPEAR
EntityIllagerWizard$Spell f BLINDNESS
EntityInsentient B ()V doSpawnEffect
EntityInsentient F ()LItem; getLoot
EntityInsentient G ()LMinecraftKey; getDefaultLootTable
EntityInsentient H ()Z isTypeNotPersistent
EntityInsentient J ()V mobTick
EntityInsentient M ()Z canSpawn
EntityInsentient a (LDifficultyDamageScaler;LGroupDataEntity;LNBTTagCompound;)LGroupDataEntity; prepare
EntityInsentient a (ZZ)V unleash
EntityInsentient b (LEntity;Z)V setLeashHolder
EntityInsentient b (LEntityHuman;)I getExpValue
EntityInsentient b (ZI)V dropDeathLoot
EntityInsentient bA dropChanceHand
EntityInsentient bB dropChanceArmor
EntityInsentient bF canPickUpLoot
EntityInsentient bG persistent
EntityInsentient bI lootTableKey
EntityInsentient bJ lootTableSeed
EntityInsentient bL leashHolder
EntityInsentient bx navigation
EntityInsentient by goalSelector
EntityInsentient bz targetSelector
EntityInsentient c goalTarget
EntityInsentient dk ()Z isPersistent
EntityInsentient dm ()Z isLeashed
EntityInsentient dn ()LEntity; getLeashHolder
EntityInsentient do ()Z isNoAI
EntityInsentient dp ()Z isLeftHanded
EntityInsentient e (LEntityLiving;)V setGoalTarget
EntityInsentient f lookController
EntityInsentient g moveController
EntityInsentient p ()LControllerLook; getControllerLook
EntityInsentient q (Z)V setNoAI
EntityInsentient r ()LControllerMove; getControllerMove
EntityInsentient s ()LControllerJump; getControllerJump
EntityInsentient t ()LNavigationAbstract; getNavigation
EntityInsentient u ()LEntitySenses; getEntitySenses
EntityInsentient v ()LEntityLiving; getGoalTarget
EntityIronGolem dA ()Z isPlayerCreated
EntityIronGolem s (Z)V setPlayerCreated
EntityItem b (LItemStack;)V setItemStack
EntityItem c age
EntityItem d pickupDelay
EntityItem i ()LItemStack; getItemStack
EntityItemFrame a (I)V setRotation
EntityItemFrame a (IZ)V setRotation
EntityItemFrame a (LItemStack;Z)V setItem
EntityItemFrame b (LItemStack;)V setItem
EntityItemFrame o ()LItemStack; getItem
EntityItemFrame p ()I getRotation
EntityLargeFireball e yield
EntityLightning b lifeTicks
EntityLiving D (LEntity;)Z hasLineOfSight
EntityLiving a (LDamageSource;)V die
EntityLiving a (LDamageSource;F)Z damageEntity
EntityLiving a (LEntity;I)V receive
EntityLiving a (LEnumItemSlot;LItemStack;)V setSlot
EntityLiving a (LIAttribute;)LAttributeInstance; getAttributeInstance
EntityLiving a (LMobEffectList;)Z hasEffect
EntityLiving a (ZI)V dropEquipment
EntityLiving aB hurtTicks
EntityLiving aE deathTicks
EntityLiving aL maxNoDamageTicks
EntityLiving aV killer
EntityLiving aW lastDamageByPlayerTime
EntityLiving aY ticksFarFromPlayer
EntityLiving b (LDamageSource;F)F applyArmorModifier
EntityLiving b (LEntityHuman;)I getExpValue
EntityLiving b (LEnumItemSlot;)LItemStack; getEquipment
EntityLiving b (LMobEffectList;)LMobEffect; getEffect
EntityLiving b (ZI)V dropDeathLoot
EntityLiving bA effects
EntityLiving bD updateEffects
EntityLiving bE lastDamager
EntityLiving bF hurtTimestamp
EntityLiving bZ ()V initAttributes
EntityLiving bf lastDamage
EntityLiving bt activeItem
EntityLiving by attributeMap
EntityLiving bz combatTracker
EntityLiving c (F)V heal
EntityLiving c (LDamageSource;F)F applyMagicModifier
EntityLiving c (LMobEffect;)Z addEffect
EntityLiving cA ()LEnumMonsterType; getMonsterType
EntityLiving cB ()LItemStack; getItemInMainHand
EntityLiving cC ()LItemStack; getItemInOffHand
EntityLiving cF ()Z isFrozen
EntityLiving cL ()Z isSleeping
EntityLiving cM ()V doTick
EntityLiving cO ()Z isRiptiding
EntityLiving cQ ()F getAbsorptionHearts
EntityLiving cS ()LEnumMainHand; getMainHand
EntityLiving cT ()Z isHandRaised
EntityLiving cZ ()V clearActiveItem
EntityLiving cc ()Z isDropExperience
EntityLiving cd ()Z alwaysGivesExp
EntityLiving ce ()Ljava/util/Random; getRandom
EntityLiving cf ()LEntityLiving; getLastDamager
EntityLiving ck ()V tickPotionEffects
EntityLiving cm ()Z removeAllEffects
EntityLiving cn ()Ljava/util/Collection; getEffects
EntityLiving cq ()F getHealth
EntityLiving ct ()I getArmorStrength
EntityLiving cu ()LCombatTracker; getCombatTracker
EntityLiving cw ()F getMaxHealth
EntityLiving cx ()I getArrowCount
EntityLiving cz ()LAttributeMapBase; getAttributeMap
EntityLiving d (LDamageSource;F)V damageEntity0
EntityLiving d (LMobEffectList;)Z removeEffect
EntityLiving db ()Z isBlocking
EntityLiving f ()V exitCombat
EntityLiving f (LDamageSource;)Z applyBlockingModifier
EntityLiving f HEALTH
EntityLiving l (F)V setHealth
EntityLiving m (F)V damageArmor
EntityLiving n (F)V damageShield
EntityLiving n (I)V setArrowCount
EntityLiving q (F)V setAbsorptionHearts
EntityLiving v_ ()V enterCombat
EntityLiving y_ ()Z isBaby
EntityLlama eg ()I getStrength
EntityLlama eh ()I getVariant
EntityLlama s (I)V setVariant
EntityLlama t (I)V setStrength
EntityLlamaSpit a shooter
EntityMinecartAbstract A ()I getDisplayBlockOffset
EntityMinecartAbstract a (F)V setDamage
EntityMinecartAbstract b (LIBlockData;)V setDisplayBlock
EntityMinecartAbstract l (I)V setDisplayBlockOffset
EntityMinecartAbstract s ()F getDamage
EntityMinecartAbstract t ()I getType
EntityMinecartAbstract x ()LIBlockData; getDisplayBlock
EntityMinecartAbstract$EnumMinecartType a RIDEABLE
EntityMinecartAbstract$EnumMinecartType b CHEST
EntityMinecartAbstract$EnumMinecartType c FURNACE
EntityMinecartAbstract$EnumMinecartType d TNT
EntityMinecartAbstract$EnumMinecartType e SPAWNER
EntityMinecartAbstract$EnumMinecartType f HOPPER
EntityMinecartAbstract$EnumMinecartType g COMMAND_BLOCK
EntityMinecartCommandBlock a COMMAND
EntityMinecartCommandBlock f ()LCommandBlockListenerAbstract; getCommandBlock
EntityMinecartContainer a items
EntityMinecartContainer d lootTableSeed
EntityMinecartHopper D ()Z isEnabled
EntityMinecartHopper m (I)V setCooldown
EntityMinecartHopper o (Z)V setEnabled
EntityMonster a (LDamageSource;F)Z damageEntity
EntityOcelot dH ()I getCatType
EntityOcelot p (I)V setCatType
EntityOwnable C_ ()Ljava/util/UUID; getOwnerUUID
EntityOwnable D_ ()LEntity; getOwner
EntityPainting d art
EntityParrot dI ()I getVariant
EntityParrot p (I)V setVariant
EntityPhantom a (I)V setSize
EntityPhantom dr ()I getSize
EntityPhantom$AttackPhase a CIRCLE
EntityPhantom$AttackPhase b SWOOP
EntityPig dy ()Z hasSaddle
EntityPig s (Z)V setSaddle
EntityPigZombie bC angerLevel
EntityPigZombie bD soundDelay
EntityPigZombie bE hurtBy
EntityPlayer A ()LServerStatisticManager; getStatisticManager
EntityPlayer D ()LEntity; getSpecatorTarget
EntityPlayer G ()LIChatBaseComponent; getPlayerListName
EntityPlayer L ()LAdvancementDataPlayer; getAdvancementData
EntityPlayer a (LContainer;)V updateInventory
EntityPlayer a (LEntityPlayer;Z)V copyFrom
EntityPlayer a (Ljava/lang/String;Ljava/lang/String;)V setResourcePack
EntityPlayer a playerConnection
EntityPlayer b server
EntityPlayer c playerInteractManager
EntityPlayer cD containerCounter
EntityPlayer cd locale
EntityPlayer ce removeQueue
EntityPlayer cn lastHealthSent
EntityPlayer cq lastSentExp
EntityPlayer cr invulnerableTicks
EntityPlayer cw worldChangeInvuln
EntityPlayer dL ()Z canPvP
EntityPlayer dM ()V nextContainerCounter
EntityPlayer e (LEntity;)V setSpectatorTarget
EntityPlayer g ping
EntityPlayer h viewingCredits
EntityPlayer i ()V playerTick
EntityPlayer l ()V broadcastCarriedItem
EntityPlayer p ()V triggerHealthUpdate
EntityPlayer s ()LWorldServer; getWorldServer
EntityPlayer u_ ()V syncInventory
EntityPlayer x ()LEntityHuman$EnumChatVisibility; getChatFlags
EntityPlayer z ()V resetIdleTimer
EntityPositionTypes$Surface a ON_GROUND
EntityPositionTypes$Surface b IN_WATER
EntityPotion b (LItemStack;)V setItem
EntityPotion k ()LItemStack; getItem
EntityPotion m ()Z isLingering
EntityProjectile a inGround
EntityProjectile b shake
EntityProjectile c shooter
EntityProjectile e blockX
EntityProjectile f blockY
EntityProjectile g blockZ
EntityProjectile h shooterId
EntityProjectile i ()LEntityLiving; getShooter
EntityPufferFish b (I)V setPuffState
EntityPufferFish dD ()I getPuffState
EntityRabbit dA ()I getRabbitType
EntityRabbit p (I)V setRabbitType
EntitySheep b (LEnumColor;)V setColor
EntitySheep bD container
EntitySheep dy ()LEnumColor; getColor
EntitySheep dz ()Z isSheared
EntitySheep s (Z)V setSheared
EntityShulker bC COLOR
EntityShulkerBullet a shooter
EntityShulkerBullet b target
EntitySilverfish$PathfinderGoalSilverfishWakeOthers a silverfish
EntitySlime F ()LItem; getLoot
EntitySlime a (IZ)V setSize
EntitySlime dx ()I getSize
EntitySnowman a (Z)V setHasPumpkin
EntitySnowman l ()Z hasPumpkin
EntitySpectralArrow g duration
EntitySpider bF ()F getHeadHeight
EntityTNTPrimed a (I)V setFuseTicks
EntityTNTPrimed a FUSE_TICKS
EntityTNTPrimed b source
EntityTNTPrimed f ()LEntityLiving; getSource
EntityTNTPrimed k ()I getFuseTicks
EntityTNTPrimed l ()V explode
EntityTameableAnimal b (Ljava/util/UUID;)V setOwnerUUID
EntityTameableAnimal bE goalSit
EntityTameableAnimal dA ()Z isSitting
EntityTameableAnimal dB ()LEntityLiving; getOwner
EntityTameableAnimal dC ()LPathfinderGoalSit; getGoalSit
EntityTameableAnimal dy ()Z isTamed
EntityTameableAnimal t (Z)V setTamed
EntityTameableAnimal u (Z)V setSitting
EntityTippedArrow aw effects
EntityTippedArrow ax hasColor
EntityTippedArrow c (I)V setColor
EntityTippedArrow h potionRegistry
EntityTippedArrow r ()I getColor
EntityTracker a ()V updatePlayers
EntityTracker a (LEntity;)V track
EntityTracker a (LEntity;II)V addEntity
EntityTracker a (LEntity;IIZ)V addEntity
EntityTracker b (LEntity;)V untrackEntity
EntityTracker b (LEntity;LPacket;)V sendPacketToEntity
EntityTracker b (LEntityPlayer;)V untrackPlayer
EntityTracker b world
EntityTracker d trackedEntities
EntityTrackerEntry a (LPacket;)V broadcast
EntityTrackerEntry a (Ljava/util/List;)V track
EntityTrackerEntry b (LEntityPlayer;)V updatePlayer
EntityTrackerEntry b (LPacket;)V broadcastIncludingSelf
EntityTrackerEntry b (Ljava/util/List;)V scanPlayers
EntityTrackerEntry d (LEntityPlayer;)V clear
EntityTrackerEntry d tracker
EntityTrackerEntry h xLoc
EntityTrackerEntry i yLoc
EntityTrackerEntry j zLoc
EntityTrackerEntry k yRot
EntityTrackerEntry l xRot
EntityTrackerEntry m headYaw
EntityTrackerEntry t isMoving
EntityTrackerEntry z trackedPlayers
EntityTropicalFish dD ()I getVariant
EntityTropicalFish r (I)V setVariant
EntityTropicalFish$Variant a KOB
EntityTropicalFish$Variant b SUNSTREAK
EntityTropicalFish$Variant c SNOOPER
EntityTropicalFish$Variant d DASHER
EntityTropicalFish$Variant e BRINELY
EntityTropicalFish$Variant f SPOTTY
EntityTropicalFish$Variant g FLOPPER
EntityTropicalFish$Variant h STRIPEY
EntityTropicalFish$Variant i GLITTER
EntityTropicalFish$Variant j BLOCKFISH
EntityTropicalFish$Variant k BETTY
EntityTropicalFish$Variant l CLAYFISH
EntityTypes A GHAST
EntityTypes B GIANT
EntityTypes C GUARDIAN
EntityTypes D HORSE
EntityTypes E HUSK
EntityTypes F ILLUSIONER
EntityTypes G ITEM
EntityTypes H ITEM_FRAME
EntityTypes I FIREBALL
EntityTypes J LEASH_KNOT
EntityTypes K LLAMA
EntityTypes L LLAMA_SPIT
EntityTypes M MAGMA_CUBE
EntityTypes N MINECART
EntityTypes O CHEST_MINECART
EntityTypes P COMMAND_BLOCK_MINECART
EntityTypes Q FURNACE_MINECART
EntityTypes R HOPPER_MINECART
EntityTypes S SPAWNER_MINECART
EntityTypes T TNT_MINECART
EntityTypes U MULE
EntityTypes V MOOSHROOM
EntityTypes W OCELOT
EntityTypes X PAINTING
EntityTypes Y PARROT
EntityTypes Z PIG
EntityTypes a (LEntityTypes;)LMinecraftKey; getName
EntityTypes a AREA_EFFECT_CLOUD
EntityTypes aA VEX
EntityTypes aB VILLAGER
EntityTypes aC IRON_GOLEM
EntityTypes aD VINDICATOR
EntityTypes aE WITCH
EntityTypes aF WITHER
EntityTypes aG WITHER_SKELETON
EntityTypes aH WITHER_SKULL
EntityTypes aI WOLF
EntityTypes aJ ZOMBIE
EntityTypes aK ZOMBIE_HORSE
EntityTypes aL ZOMBIE_VILLAGER
EntityTypes aM PHANTOM
EntityTypes aN LIGHTNING_BOLT
EntityTypes aO PLAYER
EntityTypes aP FISHING_BOBBER
EntityTypes aQ TRIDENT
EntityTypes aa PUFFERFISH
EntityTypes ab ZOMBIE_PIGMAN
EntityTypes ac POLAR_BEAR
EntityTypes ad TNT
EntityTypes ae RABBIT
EntityTypes af SALMON
EntityTypes ag SHEEP
EntityTypes ah SHULKER
EntityTypes ai SHULKER_BULLET
EntityTypes aj SILVERFISH
EntityTypes ak SKELETON
EntityTypes al SKELETON_HORSE
EntityTypes am SLIME
EntityTypes an SMALL_FIREBALL
EntityTypes ao SNOW_GOLEM
EntityTypes ap SNOWBALL
EntityTypes aq SPECTRAL_ARROW
EntityTypes ar SPIDER
EntityTypes as SQUID
EntityTypes at STRAY
EntityTypes au TROPICAL_FISH
EntityTypes av TURTLE
EntityTypes aw EGG
EntityTypes ax ENDER_PEARL
EntityTypes ay EXPERIENCE_BOTTLE
EntityTypes az POTION
EntityTypes b ARMOR_STAND
EntityTypes c ARROW
EntityTypes d BAT
EntityTypes e BLAZE
EntityTypes f BOAT
EntityTypes g CAVE_SPIDER
EntityTypes h CHICKEN
EntityTypes i COD
EntityTypes j COW
EntityTypes k CREEPER
EntityTypes l DONKEY
EntityTypes m DOLPHIN
EntityTypes n DRAGON_FIREBALL
EntityTypes o DROWNED
EntityTypes p ELDER_GUARDIAN
EntityTypes q END_CRYSTAL
EntityTypes r ENDER_DRAGON
EntityTypes s ENDERMAN
EntityTypes t ENDERMITE
EntityTypes u EVOKER_FANGS
EntityTypes v EVOKER
EntityTypes w EXPERIENCE_ORB
EntityTypes x EYE_OF_ENDER
EntityTypes y FALLING_BLOCK
EntityTypes z FIREWORK_ROCKET
EntityVillager bE profession
EntityVillager bH village
EntityVillager bI tradingPlayer
EntityVillager bJ trades
EntityVillager bN riches
EntityVillager bP careerId
EntityVillager bT inventory
EntityVillager d (I)V setProfession
EntityVillager dK ()V populateTrades
EntityVillager dy ()I getProfession
EntityVillager dz ()Z isInLove
EntityWitherSkull a (Z)V setCharged
EntityWitherSkull l ()Z isCharged
EntityWolf a (LEnumColor;)V setCollarColor
EntityWolf bG DATA_HEALTH
EntityWolf dJ ()Z isAngry
EntityWolf dK ()LEnumColor; getCollarColor
EntityWolf v (Z)V setAngry
EntityZombie a (LDamageSource;F)Z damageEntity
EntityZombie u (Z)V setBaby
EntityZombieVillager a (I)V setProfession
EntityZombieVillager bC conversionTime
EntityZombieVillager dF ()I getProfession
EntityZombieVillager dI ()Z isConverting
EnumAnimation a NONE
EnumAnimation b EAT
EnumAnimation c DRINK
EnumAnimation d BLOCK
EnumAnimation e BOW
EnumAnimation f SPEAR
EnumArmorMaterial a LEATHER
EnumArmorMaterial b CHAIN
EnumArmorMaterial c IRON
EnumArmorMaterial d GOLD
EnumArmorMaterial e DIAMOND
EnumArmorMaterial f TURTLE
EnumAxisCycle a NONE
EnumAxisCycle b FORWARD
EnumAxisCycle c BACKWARD
EnumBannerPatternType A HALF_VERTICAL
EnumBannerPatternType B HALF_HORIZONTAL
EnumBannerPatternType C HALF_VERTICAL_MIRROR
EnumBannerPatternType D HALF_HORIZONTAL_MIRROR
EnumBannerPatternType E BORDER
EnumBannerPatternType F CURLY_BORDER
EnumBannerPatternType G CREEPER
EnumBannerPatternType H GRADIENT
EnumBannerPatternType I GRADIENT_UP
EnumBannerPatternType J BRICKS
EnumBannerPatternType K SKULL
EnumBannerPatternType L FLOWER
EnumBannerPatternType M MOJANG
EnumBannerPatternType a BASE
EnumBannerPatternType b SQUARE_BOTTOM_LEFT
EnumBannerPatternType c SQUARE_BOTTOM_RIGHT
EnumBannerPatternType d SQUARE_TOP_LEFT
EnumBannerPatternType e SQUARE_TOP_RIGHT
EnumBannerPatternType f STRIPE_BOTTOM
EnumBannerPatternType g STRIPE_TOP
EnumBannerPatternType h STRIPE_LEFT
EnumBannerPatternType i STRIPE_RIGHT
EnumBannerPatternType j STRIPE_CENTER
EnumBannerPatternType k STRIPE_MIDDLE
EnumBannerPatternType l STRIPE_DOWNRIGHT
EnumBannerPatternType m STRIPE_DOWNLEFT
EnumBannerPatternType n STRIPE_SMALL
EnumBannerPatternType o CROSS
EnumBannerPatternType p STRAIGHT_CROSS
EnumBannerPatternType q TRIANGLE_BOTTOM
EnumBannerPatternType r TRIANGLE_TOP
EnumBannerPatternType s TRIANGLES_BOTTOM
EnumBannerPatternType t TRIANGLES_TOP
EnumBannerPatternType u DIAGONAL_LEFT
EnumBannerPatternType v DIAGONAL_RIGHT
EnumBannerPatternType w DIAGONAL_LEFT_MIRROR
EnumBannerPatternType x DIAGONAL_RIGHT_MIRROR
EnumBannerPatternType y CIRCLE_MIDDLE
EnumBannerPatternType z RHOMBUS_MIDDLE
EnumBlockFaceShape a SOLID
EnumBlockFaceShape b BOWL
EnumBlockFaceShape c CENTER_SMALL
EnumBlockFaceShape d MIDDLE_POLE_THIN
EnumBlockFaceShape e CENTER
EnumBlockFaceShape f MIDDLE_POLE
EnumBlockFaceShape g CENTER_BIG
EnumBlockFaceShape h MIDDLE_POLE_THICK
EnumBlockFaceShape i UNDEFINED
EnumBlockMirror a NONE
EnumBlockMirror b LEFT_RIGHT
EnumBlockMirror c FRONT_BACK
EnumBlockRotation a NONE
EnumBlockRotation b CLOCKWISE_90
EnumBlockRotation c CLOCKWISE_180
EnumBlockRotation d COUNTERCLOCKWISE_90
EnumChatFormat a BLACK
EnumChatFormat b DARK_BLUE
EnumChatFormat c ()Z isFormat
EnumChatFormat c DARK_GREEN
EnumChatFormat d DARK_AQUA
EnumChatFormat e DARK_RED
EnumChatFormat f DARK_PURPLE
EnumChatFormat g GOLD
EnumChatFormat h GRAY
EnumChatFormat i DARK_GRAY
EnumChatFormat j BLUE
EnumChatFormat k GREEN
EnumChatFormat l AQUA
EnumChatFormat m RED
EnumChatFormat n LIGHT_PURPLE
EnumChatFormat o YELLOW
EnumChatFormat p WHITE
EnumChatFormat q OBFUSCATED
EnumChatFormat r BOLD
EnumChatFormat s STRIKETHROUGH
EnumChatFormat t UNDERLINE
EnumChatFormat u ITALIC
EnumChatFormat v RESET
EnumChatFormat z character
EnumColor a ()I getColorIndex
EnumColor a (I)LEnumColor; fromColorIndex
EnumColor a WHITE
EnumColor b ORANGE
EnumColor c MAGENTA
EnumColor d LIGHT_BLUE
EnumColor e YELLOW
EnumColor f LIME
EnumColor g PINK
EnumColor h GRAY
EnumColor i LIGHT_GRAY
EnumColor j CYAN
EnumColor k PURPLE
EnumColor l BLUE
EnumColor m BROWN
EnumColor n GREEN
EnumColor o RED
EnumColor p BLACK
EnumCreatureType a MONSTER
EnumCreatureType b CREATURE
EnumCreatureType c AMBIENT
EnumCreatureType d WATER_CREATURE
EnumDifficulty a (I)LEnumDifficulty; getById
EnumDifficulty a PEACEFUL
EnumDifficulty b EASY
EnumDifficulty c NORMAL
EnumDifficulty d HARD
EnumDirection a (D)LEnumDirection; fromAngle
EnumDirection a (I)LEnumDirection; fromType1
EnumDirection a DOWN
EnumDirection b ()I get2DRotationValue
EnumDirection b (I)LEnumDirection; fromType2
EnumDirection b UP
EnumDirection c NORTH
EnumDirection d ()LEnumDirection; opposite
EnumDirection d SOUTH
EnumDirection e WEST
EnumDirection f EAST
EnumDirection g ()I getAdjacentX
EnumDirection h ()I getAdjacentY
EnumDirection i ()I getAdjacentZ
EnumDirection$EnumAxis a X
EnumDirection$EnumAxis b Y
EnumDirection$EnumAxis c Z
EnumDirection$EnumAxisDirection a POSITIVE
EnumDirection$EnumAxisDirection b NEGATIVE
EnumDirection$EnumDirectionLimit a HORIZONTAL
EnumDirection$EnumDirectionLimit b VERTICAL
EnumDirection8 a NORTH
EnumDirection8 b NORTH_EAST
EnumDirection8 c EAST
EnumDirection8 d SOUTH_EAST
EnumDirection8 e SOUTH
EnumDirection8 f SOUTH_WEST
EnumDirection8 g WEST
EnumDirection8 h NORTH_WEST
EnumDragonRespawn a START
EnumDragonRespawn b PREPARING_TO_SUMMON_PILLARS
EnumDragonRespawn c SUMMONING_PILLARS
EnumDragonRespawn d SUMMONING_DRAGON
EnumDragonRespawn e END
EnumGamemode a ()I getId
EnumGamemode a (I)LEnumGamemode; getById
EnumGamemode a NOT_SET
EnumGamemode b SURVIVAL
EnumGamemode c CREATIVE
EnumGamemode d ADVENTURE
EnumGamemode e ()Z isCreative
EnumGamemode e SPECTATOR
EnumHand a MAIN_HAND
EnumHand b OFF_HAND
EnumHorseArmor a NONE
EnumHorseArmor b IRON
EnumHorseArmor c GOLD
EnumHorseArmor d DIAMOND
EnumInteractionResult a SUCCESS
EnumInteractionResult b PASS
EnumInteractionResult c FAIL
EnumItemRarity a COMMON
EnumItemRarity b UNCOMMON
EnumItemRarity c RARE
EnumItemRarity d EPIC
EnumItemSlot a MAINHAND
EnumItemSlot b OFFHAND
EnumItemSlot c FEET
EnumItemSlot d LEGS
EnumItemSlot e CHEST
EnumItemSlot f HEAD
EnumItemSlot$Function a HAND
EnumItemSlot$Function b ARMOR
EnumMainHand a LEFT
EnumMainHand b RIGHT
EnumMonsterType a UNDEFINED
EnumMonsterType b UNDEAD
EnumMonsterType c ARTHROPOD
EnumMonsterType d ILLAGER
EnumMoveType a SELF
EnumMoveType b PLAYER
EnumMoveType c PISTON
EnumMoveType d SHULKER_BOX
EnumMoveType e SHULKER
EnumPistonReaction a NORMAL
EnumPistonReaction b DESTROY
EnumPistonReaction c BLOCK
EnumPistonReaction d IGNORE
EnumPistonReaction e PUSH_ONLY
EnumProtocol a HANDSHAKING
EnumProtocol b PLAY
EnumProtocol c STATUS
EnumProtocol d LOGIN
EnumProtocolDirection a SERVERBOUND
EnumProtocolDirection b CLIENTBOUND
EnumRenderType a INVISIBLE
EnumRenderType b ENTITYBLOCK_ANIMATED
EnumRenderType c MODEL
EnumResourcePackType a CLIENT_RESOURCES
EnumResourcePackType b SERVER_DATA
EnumResourcePackVersion a TOO_OLD
EnumResourcePackVersion b TOO_NEW
EnumResourcePackVersion c COMPATIBLE
EnumSkyBlock a SKY
EnumSkyBlock b BLOCK
EnumToolMaterial a WOOD
EnumToolMaterial b STONE
EnumToolMaterial c IRON
EnumToolMaterial d DIAMOND
EnumToolMaterial e GOLD
ExpirableListEntry c ()Ljava/util/Date; getExpires
ExpirableListEntry d ()Ljava/lang/String; getReason
Explosion d ()LEntityLiving; getSource
Explosion d world
Explosion e ()V clearBlocks
Explosion e posX
Explosion f ()Ljava/util/List; getBlocks
Explosion f posY
Explosion g posZ
Explosion h source
Explosion i size
Explosion k blocks
FluidCollisionOption a NEVER
FluidCollisionOption b SOURCE_ONLY
FluidCollisionOption c ALWAYS
FluidTypeFlowing a FALLING
FluidTypeFlowing b LEVEL
FoodMetaData a ()I getFoodLevel
FoodMetaData a (IF)V eat
FoodMetaData a foodLevel
FoodMetaData b saturationLevel
FoodMetaData c exhaustionLevel
FoodMetaData d foodTickTimer
FoodMetaData e ()F getSaturationLevel
FurnaceRecipe a key
FurnaceRecipe b group
FurnaceRecipe c ingredient
FurnaceRecipe d result
FurnaceRecipe e experience
FurnaceRecipe f cookingTime
GameProfileBanList a (Lcom/mojang/authlib/GameProfile;)Z isBanned
GameProfileSerializer a (LNBTTagCompound;)Lcom/mojang/authlib/GameProfile; deserialize
GameProfileSerializer a (LNBTTagCompound;Lcom/mojang/authlib/GameProfile;)LNBTTagCompound; serialize
GameRules a (Ljava/lang/String;)Ljava/lang/String; get
GameRules a (Ljava/lang/String;Ljava/lang/String;Lnet/minecraft/server/MinecraftServer;)V set
GameRules b ()Ljava/util/TreeMap; getGameRules
GameRules b (Ljava/lang/String;)Z getBoolean
GameRules f (Ljava/lang/String;)LGameRules$GameRuleValue; get
GameRules$EnumGameRuleType a ANY_VALUE
GameRules$EnumGameRuleType b BOOLEAN_VALUE
GameRules$EnumGameRuleType c NUMERICAL_VALUE
GameRules$GameRuleValue e ()LGameRules$EnumGameRuleType; getType
GenLayerCleaner a INSTANCE
GenLayerDeepOcean a INSTANCE
GenLayerDesert a INSTANCE
GenLayerIcePlains a INSTANCE
GenLayerIsland a INSTANCE
GenLayerMushroomIsland a INSTANCE
GenLayerMushroomShore a INSTANCE
GenLayerOcean a INSTANCE
GenLayerOceanEdge a INSTANCE
GenLayerPlains a INSTANCE
GenLayerRegionHills a INSTANCE
GenLayerRiver a INSTANCE
GenLayerRiverMix a INSTANCE
GenLayerSmooth a INSTANCE
GenLayerSpecial$Special1 a INSTANCE
GenLayerSpecial$Special2 a INSTANCE
GenLayerSpecial$Special3 a INSTANCE
GenLayerTopSoil a INSTANCE
GenLayerZoom a NORMAL
GenLayerZoom b FUZZY
GenLayerZoomVoronoi a INSTANCE
GeneratorAccess H ()LIChunkProvider; getChunkProvider
GeneratorAccess a (LBlockPosition;LBlock;)V update
GeneratorAccess a (LParticleParam;DDDDDD)V addParticle
GeneratorAccess aj ()LEnumDifficulty; getDifficulty
GeneratorAccess f ()LWorld; getMinecraftWorld
GeneratorAccess g ()LWorldData; getWorldData
GeneratorAccess h (LBlockPosition;)LDifficultyDamageScaler; getDamageScaler
GeneratorAccess n ()LBlockPosition; getSpawn
GeneratorAccess r_ ()J getSeed
GeneratorAccess s_ ()LIDataManager; getDataManager
GenericAttributes a maxHealth
GenericAttributes b FOLLOW_RANGE
GenericAttributes d MOVEMENT_SPEED
GenericAttributes f ATTACK_DAMAGE
HeightMap$Type a WORLD_SURFACE_WG
HeightMap$Type b OCEAN_FLOOR_WG
HeightMap$Type c LIGHT_BLOCKING
HeightMap$Type d MOTION_BLOCKING
HeightMap$Type e MOTION_BLOCKING_NO_LEAVES
HeightMap$Type f OCEAN_FLOOR
HeightMap$Type g WORLD_SURFACE
HeightMap$Use a WORLDGEN
HeightMap$Use b LIVE_WORLD
IAsyncTaskHandler a (Ljava/lang/Runnable;)Lcom/google/common/util/concurrent/ListenableFuture; postToMainThread
IAsyncTaskHandler av ()Z isMainThread
IAttribute a ()Ljava/lang/String; getName
IAttribute b ()D getDefault
IBlockAccess a_ (LBlockPosition;)LIBlockData; getType
IBlockAccess f (LBlockPosition;)LTileEntity; getTileEntity
IBlockData a (LEntityHuman;LIBlockAccess;LBlockPosition;)F getDamage
IBlockData a (LEnumDirection;LIBlockData;LGeneratorAccess;LBlockPosition;LBlockPosition;)LIBlockData; updateState
IBlockData a (LIWorldReader;LBlockPosition;)Z canPlace
IBlockData a (LWorld;LBlockPosition;FI)V dropNaturally
IBlockData a (LWorld;LBlockPosition;LBlock;LBlockPosition;)V doPhysics
IBlockData a (LWorld;LBlockPosition;LEntityHuman;)V attack
IBlockData a (LWorld;LBlockPosition;LEntityHuman;LEnumHand;LEnumDirection;FFF)Z interact
IBlockData a (LWorld;LBlockPosition;LIBlockData;)V onPlace
IBlockData a (LWorld;LBlockPosition;LIBlockData;Z)V remove
IBlockData c ()LBlock; getBlock
IBlockData d ()LMaterial; getMaterial
IBlockData f ()Z isAir
IBlockData l ()Z isOccluding
IBlockData m ()Z isPowerSource
IBlockData n ()Z isComplexRedstone
IBlockData o ()LEnumPistonReaction; getPushReaction
IBlockDataHolder a (LIBlockState;Ljava/lang/Comparable;)Ljava/lang/Object; set
IBlockDataHolder c (LIBlockState;)Ljava/lang/Comparable; get
IChatBaseComponent a (LChatModifier;)LIChatBaseComponent; setChatModifier
IChatBaseComponent a (LIChatBaseComponent;)LIChatBaseComponent; addSibling
IChatBaseComponent b ()LChatModifier; getChatModifier
IChatBaseComponent d ()Ljava/lang/String; getText
IChunkAccess a (J)V setLastSaved
IChunkAccess c ()[LChunkSection; getSections
IChunkAccess d ()LChunkCoordIntPair; getPos
IChunkAccess g ()[LBiomeBase; getBiomeIndex
IChunkLoader a (LWorld;LIChunkAccess;)V saveChunk
IChunkProvider a (IIZZ)LChunk; getChunkAt
IChunkProvider a (Ljava/util/function/BooleanSupplier;)Z unloadChunks
IChunkProvider e ()Ljava/lang/String; getName
IChunkProvider f ()LChunkGenerator; getChunkGenerator
ICommandListener a (LIChatBaseComponent;)V sendMessage
ICompletionProvider c (I)Z hasPermission
ICrafting a (LContainer;II)V setContainerData
ICrafting a (LContainer;LIInventory;)V setContainerData
IDataManager a (LDimensionManager;Ljava/lang/String;)Ljava/io/File; getDataFile
IDataManager a (LWorldData;)V saveWorldData
IDataManager a (LWorldData;LNBTTagCompound;)V saveWorldData
IDataManager a (LWorldProvider;)LIChunkLoader; createChunkLoader
IDataManager b ()Ljava/io/File; getDirectory
IDataManager c ()V checkSession
IDataManager d ()LWorldData; getWorldData
IDataManager e ()LIPlayerFileData; getPlayerFileData
IDispenseBehavior NOOP NONE
IDragonController i ()LDragonControllerPhase; getControllerPhase
IEntityAccess a (LEntity;LAxisAlignedBB;)Ljava/util/List; getEntities
IEntityAccess a (LEntity;LAxisAlignedBB;Ljava/util/function/Predicate;)Ljava/util/List; getEntities
IFluidContainer a (LGeneratorAccess;LBlockPosition;LIBlockData;LFluid;)Z place
IFluidContainer a (LIBlockAccess;LBlockPosition;LIBlockData;LFluidType;)Z canPlace
IHopper F ()LWorld; getWorld
IInventory T_ ()I getSize
IInventory a (I)LItemStack; getItem
IInventory a (II)LItemStack; splitStack
IInventory a (ILItemStack;)V setItem
IInventory b (I)LItemStack; splitWithoutUpdate
IInventory b (II)V setProperty
IInventory b (LEntityHuman;)V startOpen
IInventory c (I)I getProperty
IInventory c (LEntityHuman;)V closeContainer
IInventory f ()I getMaxStackSize
IInventory g ()V update
IInventory m ()V clear
ILootable Q_ ()LMinecraftKey; getLootTable
IMaterial h ()LItem; getItem
IMerchant M_ ()LEntityHuman; getTrader
IMerchant O ()LIChatBaseComponent; getScoreboardDisplayName
IMerchant a_ (LEntityHuman;)V setTradingPlayer
IMerchant b_ (LEntityHuman;)LMerchantRecipeList; getOffers
IMerchant c ()LWorld; getWorld
IMerchant d ()LBlockPosition; getPosition
IMinecraftServer A ()[Ljava/lang/String; getPlayers
IMinecraftServer C ()Z isDebugging
IMinecraftServer I ()Ljava/lang/String; getWorld
IMinecraftServer a_ (Ljava/lang/String;)Ljava/lang/String; executeRemoteCommand
IMinecraftServer d (Ljava/lang/String;)V info
IMinecraftServer e (Ljava/lang/String;)V warning
IMinecraftServer f_ ()Ljava/lang/String; getPlugins
IMinecraftServer x ()Ljava/lang/String; getVersion
IMojangStatistics P ()Z getSnooperEnabled
INamable m ()Ljava/lang/String; getName
INamableTileEntity N_ ()LIChatBaseComponent; getDisplayName
INamableTileEntity O ()LIChatBaseComponent; getScoreboardDisplayName
INamableTileEntity O_ ()Z hasCustomName
INamableTileEntity e ()LIChatBaseComponent; getCustomName
IPlayerFileData a (LEntityHuman;)V save
IPlayerFileData b (LEntityHuman;)LNBTTagCompound; load
IPlayerFileData f ()[Ljava/lang/String; getSeenPlayers
IPosition a ()D getX
IPosition b ()D getY
IPosition c ()D getZ
IProjectile c (DDDFF)V shoot
IRecipe a (LIInventory;)LItemStack; craftItem
IRecipe b ()LMinecraftKey; getKey
IRegistry a (I)Ljava/lang/Object; fromId
IRegistry a (LMinecraftKey;)Ljava/lang/Object; getOrDefault
IRegistry b (LMinecraftKey;)Ljava/lang/Object; get
IRegistry b (Ljava/lang/Object;)LMinecraftKey; getKey
IRegistry c ()Ljava/util/Set; keySet
IRegistry g BLOCK
IRegistry h FLUID
IRegistry i MOTIVE
IRegistry j POTION
IRegistry k DIMENSION_TYPE
IRegistry l CUSTOM_STAT
IRegistry m BIOME
IRegistry n BIOME_SOURCE_TYPE
IRegistry o BLOCK_ENTITY_TYPE
IRegistry p CHUNK_GENERATOR_TYPE
IRegistry q ENCHANTMENT
IRegistry r ENTITY_TYPE
IRegistry s ITEM
IRegistry t MOB_EFFECT
IRegistry u PARTICLE_TYPE
IRegistry v SOUND_EVENT
IRegistry w STATS
IScoreboardCriteria a criteria
IScoreboardCriteria c ()Ljava/lang/String; getName
IScoreboardCriteria d ()Z isReadOnly
IScoreboardCriteria$EnumScoreboardHealthDisplay a INTEGER
IScoreboardCriteria$EnumScoreboardHealthDisplay b HEARTS
ISource h ()LWorld; getWorld
ISourceBlock d ()LBlockPosition; getBlockPosition
ISourceBlock g ()LTileEntity; getTileEntity
ITileEntityContainer a (LPlayerInventory;LEntityHuman;)LContainer; createContainer
ITileEntityContainer l ()Ljava/lang/String; getContainerName
ITileInventory V_ ()Z isLocked
ITileInventory a (LChestLock;)V setLock
ITileInventory j ()LChestLock; getLock
IWorldInventory a (ILItemStack;LEnumDirection;)Z canPlaceItemThroughFace
IWorldInventory a (LEnumDirection;)[I getSlotsForFace
IWorldInventory b (ILItemStack;LEnumDirection;)Z canTakeItemThroughFace
IWorldReader C (LBlockPosition;)I getLightLevel
IWorldReader D (LBlockPosition;)Z isLoaded
IWorldReader a (IIIIIIZ)Z isAreaLoaded
IWorldReader a (IIZ)Z isChunkLoaded
IWorldReader a (LBlockPosition;I)I getLightLevel
IWorldReader a (LBlockPosition;IZ)Z areChunksLoaded
IWorldReader a (LBlockPosition;LBlockPosition;Z)Z areChunksLoadedBetween
IWorldReader a (LEntity;D)LEntityHuman; findNearbyPlayer
IWorldReader a (LEnumSkyBlock;LBlockPosition;)I getBrightness
IWorldReader a (LHeightMap$Type;LBlockPosition;)LBlockPosition; getHighestBlockYAt
IWorldReader b (LBlockPosition;LBlockPosition;)Z areChunksLoadedBetween
IWorldReader c (LAxisAlignedBB;)Z containsLiquid
IWorldReader c (LBlockPosition;)Z isEmpty
IWorldReader c (LEntity;LAxisAlignedBB;)Z getCubes
IWorldReader d ()LWorldBorder; getWorldBorder
IWorldReader d (LBlockPosition;)LBiomeBase; getBiome
IWorldReader e (LBlockPosition;I)Z areChunksLoaded
IWorldReader k ()I getSeaLevel
IWorldWriter a (LBlockPosition;LIBlockData;I)Z setTypeAndData
IWorldWriter a (LBlockPosition;Z)Z setAir
IWorldWriter a (LEntity;)Z addEntity
IWorldWriter g (LBlockPosition;)Z setAir
IntHashMap a (I)Ljava/lang/Object; get
InventoryClickType a PICKUP
InventoryClickType b QUICK_MOVE
InventoryClickType c SWAP
InventoryClickType d CLONE
InventoryClickType e THROW
InventoryClickType f QUICK_CRAFT
InventoryClickType g PICKUP_ALL
InventoryCraftResult a items
InventoryCrafting a items
InventoryCrafting d container
InventoryLargeChest b left
InventoryLargeChest c right
InventoryMerchant a merchant
InventoryMerchant b itemsInSlots
InventoryMerchant c player
InventoryMerchant d recipe
InventoryMerchant e selectedIndex
InventoryMerchant j ()LMerchantRecipe; getRecipe
InventorySubcontainer c items
InventorySubcontainer f ()I getMaxStackSize
InventorySubcontainer g ()V update
InventoryUtils a (LWorld;DDDLIInventory;)V dropInventory
InventoryUtils a (LWorld;DDDLItemStack;)V dropItem
InventoryUtils a (LWorld;LBlockPosition;LIInventory;)V dropInventory
InventoryUtils a (LWorld;LEntity;LIInventory;)V dropEntity
IpBanList a (Ljava/net/SocketAddress;)Z isBanned
IpBanList b (Ljava/net/SocketAddress;)LIpBanEntry; get
Item a ()Ljava/lang/String; getName
Item a (LBlock;)LItem; getItemOf
Item a (LIBlockData;)Z canDestroySpecialBlock
Item a (LItem;)I getId
Item a (LItemStack;LIBlockData;)F getDestroySpeed
Item b (I)LItem; getById
Item i ()I getMaxStackSize
Item j ()I getMaxDurability
Item k ()Z usesDurability
Item l maxStackSize
Item m durability
Item n craftingResult
Item o name
ItemActionContext a ()LBlockPosition; getClickPosition
ItemActionContext g ()Z isSneaking
ItemActionContext i ()LItemStack; getItemStack
ItemActionContext j ()LEntityHuman; getEntity
ItemActionContext k ()LWorld; getWorld
ItemActionContext l ()LEnumDirection; getClickedFace
ItemBlock d ()LBlock; getBlock
ItemBlockWallable a wallBlock
ItemBucket a fluidType
ItemCooldown a cooldowns
ItemCooldown b currentTick
ItemCooldown$Info c endTick
ItemFireworks$EffectType a SMALL_BALL
ItemFireworks$EffectType b LARGE_BALL
ItemFireworks$EffectType c STAR
ItemFireworks$EffectType d CREEPER
ItemFireworks$EffectType e BURST
ItemFish$EnumFish a COD
ItemFish$EnumFish b SALMON
ItemFish$EnumFish c TROPICAL_FISH
ItemFish$EnumFish d PUFFERFISH
ItemFood e (LItemStack;)I getNutrition
ItemFood f (LItemStack;)F getSaturationModifier
ItemStack C ()I getCount
ItemStack a ()Z isEmpty
ItemStack a (I)LItemStack; cloneAndSubtract
ItemStack a (ILEntityLiving;)V damage
ItemStack a (ILjava/util/Random;LEntityPlayer;)Z isDamaged
ItemStack a (LEnchantment;I)V addEnchantment
ItemStack a (LItemActionContext;)LEnumInteractionResult; placeItem
ItemStack a (LItemStack;)Z doMaterialsMatch
ItemStack a (LItemStack;LItemStack;)Z equals
ItemStack b ()LItem; getItem
ItemStack b (I)V setDamage
ItemStack b (LItemStack;LItemStack;)Z matches
ItemStack b (LNBTTagCompound;)LNBTTagCompound; save
ItemStack c ()I getMaxStackSize
ItemStack c (I)V setRepairCost
ItemStack c (LNBTTagCompound;)V setTag
ItemStack d ()Z isStackable
ItemStack d count
ItemStack e (I)V setCount
ItemStack f (I)V add
ItemStack f item
ItemStack g ()I getDamage
ItemStack g (I)V subtract
ItemStack g tag
ItemStack i ()LItemStack; cloneItemStack
ItemStack m ()Z hasTag
ItemStack n ()LNBTTagCompound; getTag
ItemStack o ()LNBTTagCompound; getOrCreateTag
ItemStack p ()LNBTTagList; getEnchantments
ItemStack q ()LIChatBaseComponent; getName
ItemStack s ()Z hasName
ItemStack v ()Z canEnchant
ItemStack w ()Z hasEnchantments
ItemStack z ()I getRepairCost
ItemWorldMap a (LItemStack;LWorld;)LWorldMap; getSavedMap
Items A DIAMOND_PICKAXE
Items B DIAMOND_AXE
Items C STICK
Items D BOWL
Items E MUSHROOM_STEW
Items F GOLDEN_SWORD
Items G GOLDEN_SHOVEL
Items H GOLDEN_PICKAXE
Items I GOLDEN_AXE
Items J STRING
Items K FEATHER
Items L GUNPOWDER
Items M WOODEN_HOE
Items N STONE_HOE
Items O IRON_HOE
Items P DIAMOND_HOE
Items Q GOLDEN_HOE
Items R WHEAT_SEEDS
Items S WHEAT
Items T BREAD
Items U LEATHER_HELMET
Items V LEATHER_CHESTPLATE
Items W LEATHER_LEGGINGS
Items X LEATHER_BOOTS
Items Y CHAINMAIL_HELMET
Items Z CHAINMAIL_CHESTPLATE
Items a (Ljava/lang/String;)LItem; get
Items a AIR
Items aA SADDLE
Items aB REDSTONE
Items aC SNOWBALL
Items aD OAK_BOAT
Items aE SPRUCE_BOAT
Items aF BIRCH_BOAT
Items aG JUNGLE_BOAT
Items aH ACACIA_BOAT
Items aI DARK_OAK_BOAT
Items aJ LEATHER
Items aK MILK_BUCKET
Items aL PUFFERFISH_BUCKET
Items aM SALMON_BUCKET
Items aN COD_BUCKET
Items aO TROPICAL_FISH_BUCKET
Items aP BRICK
Items aQ CLAY_BALL
Items aR PAPER
Items aS BOOK
Items aT SLIME_BALL
Items aU CHEST_MINECART
Items aV FURNACE_MINECART
Items aW EGG
Items aX COMPASS
Items aY FISHING_ROD
Items aZ CLOCK
Items aa CHAINMAIL_LEGGINGS
Items ab CHAINMAIL_BOOTS
Items ac IRON_HELMET
Items ad IRON_CHESTPLATE
Items ae IRON_LEGGINGS
Items af IRON_BOOTS
Items ag DIAMOND_HELMET
Items ah DIAMOND_CHESTPLATE
Items ai DIAMOND_LEGGINGS
Items aj DIAMOND_BOOTS
Items ak GOLDEN_HELMET
Items al GOLDEN_CHESTPLATE
Items am GOLDEN_LEGGINGS
Items an GOLDEN_BOOTS
Items ao TURTLE_HELMET
Items ap FLINT
Items aq PORKCHOP
Items ar COOKED_PORKCHOP
Items as PAINTING
Items at GOLDEN_APPLE
Items au ENCHANTED_GOLDEN_APPLE
Items av SIGN
Items aw BUCKET
Items ax WATER_BUCKET
Items ay LAVA_BUCKET
Items az MINECART
Items b IRON_SHOVEL
Items bA ORANGE_BED
Items bB MAGENTA_BED
Items bC LIGHT_BLUE_BED
Items bD YELLOW_BED
Items bE LIME_BED
Items bF PINK_BED
Items bG GRAY_BED
Items bH LIGHT_GRAY_BED
Items bI CYAN_BED
Items bJ PURPLE_BED
Items bK BLUE_BED
Items bL BROWN_BED
Items bM GREEN_BED
Items bN RED_BED
Items bO BLACK_BED
Items bP COOKIE
Items bQ FILLED_MAP
Items bR SHEARS
Items bS MELON_SLICE
Items bT DRIED_KELP
Items bU PUMPKIN_SEEDS
Items bV MELON_SEEDS
Items bW BEEF
Items bX COOKED_BEEF
Items bY CHICKEN
Items bZ COOKED_CHICKEN
Items ba GLOWSTONE_DUST
Items bb COD
Items bc SALMON
Items bd TROPICAL_FISH
Items be PUFFERFISH
Items bf COOKED_COD
Items bg COOKED_SALMON
Items bh BONE_MEAL
Items bi ORANGE_DYE
Items bj MAGENTA_DYE
Items bk LIGHT_BLUE_DYE
Items bl DANDELION_YELLOW
Items bm LIME_DYE
Items bn PINK_DYE
Items bo GRAY_DYE
Items bp LIGHT_GRAY_DYE
Items bq CYAN_DYE
Items br PURPLE_DYE
Items bs LAPIS_LAZULI
Items bt COCOA_BEANS
Items bu CACTUS_GREEN
Items bv ROSE_RED
Items bw INK_SAC
Items bx BONE
Items by SUGAR
Items bz WHITE_BED
Items c IRON_PICKAXE
Items cA CAVE_SPIDER_SPAWN_EGG
Items cB CHICKEN_SPAWN_EGG
Items cC COD_SPAWN_EGG
Items cD COW_SPAWN_EGG
Items cE CREEPER_SPAWN_EGG
Items cF DOLPHIN_SPAWN_EGG
Items cG DONKEY_SPAWN_EGG
Items cH ELDER_GUARDIAN_SPAWN_EGG
Items cI ENDERMAN_SPAWN_EGG
Items cJ ENDERMITE_SPAWN_EGG
Items cK EVOKER_SPAWN_EGG
Items cL GHAST_SPAWN_EGG
Items cM GUARDIAN_SPAWN_EGG
Items cN HORSE_SPAWN_EGG
Items cO HUSK_SPAWN_EGG
Items cP LLAMA_SPAWN_EGG
Items cQ MAGMA_CUBE_SPAWN_EGG
Items cR MOOSHROOM_SPAWN_EGG
Items cS MULE_SPAWN_EGG
Items cT OCELOT_SPAWN_EGG
Items cU PARROT_SPAWN_EGG
Items cV PIG_SPAWN_EGG
Items cW PHANTOM_SPAWN_EGG
Items cX POLAR_BEAR_SPAWN_EGG
Items cY PUFFERFISH_SPAWN_EGG
Items cZ RABBIT_SPAWN_EGG
Items ca MUTTON
Items cb COOKED_MUTTON
Items cc RABBIT
Items cd COOKED_RABBIT
Items ce RABBIT_STEW
Items cf RABBIT_FOOT
Items cg RABBIT_HIDE
Items ch ROTTEN_FLESH
Items ci ENDER_PEARL
Items cj BLAZE_ROD
Items ck GHAST_TEAR
Items cl GOLD_NUGGET
Items cm NETHER_WART
Items cn POTION
Items co SPLASH_POTION
Items cp LINGERING_POTION
Items cq GLASS_BOTTLE
Items cr DRAGON_BREATH
Items cs SPIDER_EYE
Items ct FERMENTED_SPIDER_EYE
Items cu BLAZE_POWDER
Items cv MAGMA_CREAM
Items cw ENDER_EYE
Items cx GLISTERING_MELON_SLICE
Items cy BAT_SPAWN_EGG
Items cz BLAZE_SPAWN_EGG
Items d IRON_AXE
Items dA EMERALD
Items dB ITEM_FRAME
Items dC CARROT
Items dD POTATO
Items dE BAKED_POTATO
Items dF POISONOUS_POTATO
Items dG MAP
Items dH GOLDEN_CARROT
Items dI SKELETON_SKULL
Items dJ WITHER_SKELETON_SKULL
Items dK PLAYER_HEAD
Items dL CREEPER_HEAD
Items dM ZOMBIE_HEAD
Items dN DRAGON_HEAD
Items dO CARROT_ON_A_STICK
Items dP NETHER_STAR
Items dQ PUMPKIN_PIE
Items dR FIREWORK_ROCKET
Items dS FIREWORK_STAR
Items dT ENCHANTED_BOOK
Items dU NETHER_BRICK
Items dV QUARTZ
Items dW TNT_MINECART
Items dX HOPPER_MINECART
Items dY ARMOR_STAND
Items dZ IRON_HORSE_ARMOR
Items da SALMON_SPAWN_EGG
Items db SHEEP_SPAWN_EGG
Items dc SHULKER_SPAWN_EGG
Items dd SILVERFISH_SPAWN_EGG
Items de SKELETON_SPAWN_EGG
Items df SKELETON_HORSE_SPAWN_EGG
Items dg SLIME_SPAWN_EGG
Items dh SPIDER_SPAWN_EGG
Items di SQUID_SPAWN_EGG
Items dj STRAY_SPAWN_EGG
Items dk TROPICAL_FISH_SPAWN_EGG
Items dl TURTLE_SPAWN_EGG
Items dm VEX_SPAWN_EGG
Items dn VILLAGER_SPAWN_EGG
Items do VINDICATOR_SPAWN_EGG
Items dp WITCH_SPAWN_EGG
Items dq WITHER_SKELETON_SPAWN_EGG
Items dr WOLF_SPAWN_EGG
Items ds ZOMBIE_SPAWN_EGG
Items dt ZOMBIE_HORSE_SPAWN_EGG
Items du ZOMBIE_PIGMAN_SPAWN_EGG
Items dv ZOMBIE_VILLAGER_SPAWN_EGG
Items dw EXPERIENCE_BOTTLE
Items dx FIRE_CHARGE
Items dy WRITABLE_BOOK
Items dz WRITTEN_BOOK
Items e FLINT_AND_STEEL
Items eA GRAY_BANNER
Items eB LIGHT_GRAY_BANNER
Items eC CYAN_BANNER
Items eD PURPLE_BANNER
Items eE BLUE_BANNER
Items eF BROWN_BANNER
Items eG GREEN_BANNER
Items eH RED_BANNER
Items eI BLACK_BANNER
Items eJ END_CRYSTAL
Items eK SHIELD
Items eL ELYTRA
Items eM CHORUS_FRUIT
Items eN POPPED_CHORUS_FRUIT
Items eO BEETROOT_SEEDS
Items eP BEETROOT
Items eQ BEETROOT_SOUP
Items eR TOTEM_OF_UNDYING
Items eS SHULKER_SHELL
Items eT IRON_NUGGET
Items eU KNOWLEDGE_BOOK
Items eV SCUTE
Items eW DEBUG_STICK
Items eX TRIDENT
Items eY PHANTOM_MEMBRANE
Items eZ NAUTILUS_SHELL
Items ea GOLDEN_HORSE_ARMOR
Items eb DIAMOND_HORSE_ARMOR
Items ec LEAD
Items ed NAME_TAG
Items ee COMMAND_BLOCK_MINECART
Items ef MUSIC_DISC_13
Items eg MUSIC_DISC_CAT
Items eh MUSIC_DISC_BLOCKS
Items ei MUSIC_DISC_CHIRP
Items ej MUSIC_DISC_FAR
Items ek MUSIC_DISC_MALL
Items el MUSIC_DISC_MELLOHI
Items em MUSIC_DISC_STAL
Items en MUSIC_DISC_STRAD
Items eo MUSIC_DISC_WARD
Items ep MUSIC_DISC_11
Items eq MUSIC_DISC_WAIT
Items er PRISMARINE_SHARD
Items es PRISMARINE_CRYSTALS
Items et WHITE_BANNER
Items eu ORANGE_BANNER
Items ev MAGENTA_BANNER
Items ew LIGHT_BLUE_BANNER
Items ex YELLOW_BANNER
Items ey LIME_BANNER
Items ez PINK_BANNER
Items f APPLE
Items fa HEART_OF_THE_SEA
Items g BOW
Items h ARROW
Items i SPECTRAL_ARROW
Items j TIPPED_ARROW
Items k COAL
Items l CHARCOAL
Items m DIAMOND
Items n IRON_INGOT
Items o GOLD_INGOT
Items p IRON_SWORD
Items q WOODEN_SWORD
Items r WOODEN_SHOVEL
Items s WOODEN_PICKAXE
Items t WOODEN_AXE
Items u STONE_SWORD
Items v STONE_SHOVEL
Items w STONE_PICKAXE
Items x STONE_AXE
Items y DIAMOND_SWORD
Items z DIAMOND_SHOVEL
JsonList a ()[Ljava/lang/String; getEntries
JsonList a (LJsonListEntry;)V add
JsonList b ()Z isEnabled
JsonList b (Ljava/lang/Object;)LJsonListEntry; get
JsonList c (Ljava/lang/Object;)V remove
JsonList d ()Z isEmpty
JsonList f ()V save
JsonList g ()V load
JsonListEntry f ()Z hasExpired
JsonListEntry g ()Ljava/lang/Object; getKey
LayerIsland a INSTANCE
LoginListener a networkManager
LoginListener b (LIChatBaseComponent;)V disconnect
LoginListener d random
LoginListener f server
LoginListener k loginKey
LoginListener$EnumProtocolState a HELLO
LoginListener$EnumProtocolState b KEY
LoginListener$EnumProtocolState c AUTHENTICATING
LoginListener$EnumProtocolState d NEGOTIATING
LoginListener$EnumProtocolState e READY_TO_ACCEPT
LoginListener$EnumProtocolState f DELAY_ACCEPT
LoginListener$EnumProtocolState g ACCEPTED
LootTableInfo$Builder a ()LLootTableInfo; build
LootTableInfo$Builder a (F)LLootTableInfo$Builder; luck
LootTableInfo$Builder a (LBlockPosition;)LLootTableInfo$Builder; position
LootTableInfo$Builder a (LDamageSource;)LLootTableInfo$Builder; damageSource
LootTableInfo$Builder a (LEntity;)LLootTableInfo$Builder; entity
LootTableInfo$Builder a (LEntityHuman;)LLootTableInfo$Builder; killer
LootTableInfo$EntityTarget a THIS
LootTableInfo$EntityTarget b KILLER
LootTableInfo$EntityTarget c KILLER_PLAYER
LootTableRegistry a (LMinecraftKey;)LLootTable; getLootTable
MapIcon a ()B getType
MapIcon a type
MapIcon b x
MapIcon c ()B getX
MapIcon c y
MapIcon d ()B getY
MapIcon d rotation
MapIcon e ()B getRotation
MapIcon$Type A RED_X
MapIcon$Type a PLAYER
MapIcon$Type b FRAME
MapIcon$Type c RED_MARKER
MapIcon$Type d BLUE_MARKER
MapIcon$Type e TARGET_X
MapIcon$Type f TARGET_POINT
MapIcon$Type g PLAYER_OFF_MAP
MapIcon$Type h PLAYER_OFF_LIMITS
MapIcon$Type i MANSION
MapIcon$Type j MONUMENT
MapIcon$Type k BANNER_WHITE
MapIcon$Type l BANNER_ORANGE
MapIcon$Type m BANNER_MAGENTA
MapIcon$Type n BANNER_LIGHT_BLUE
MapIcon$Type o BANNER_YELLOW
MapIcon$Type p BANNER_LIME
MapIcon$Type q BANNER_PINK
MapIcon$Type r BANNER_GRAY
MapIcon$Type s BANNER_LIGHT_GRAY
MapIcon$Type t BANNER_CYAN
MapIcon$Type u BANNER_PURPLE
MapIcon$Type v BANNER_BLUE
MapIcon$Type w BANNER_BROWN
MapIcon$Type x BANNER_GREEN
MapIcon$Type y BANNER_RED
MapIcon$Type z BANNER_BLACK
Material A SHATTERABLE
Material B ICE
Material C CACTUS
Material D STONE
Material E ORE
Material F SNOW_BLOCK
Material G HEAVY
Material H BANNER
Material I PISTON
Material J CORAL
Material K PUMPKIN
Material L DRAGON_EGG
Material M CAKE
Material Q canBurn
Material a ()Z isLiquid
Material a AIR
Material b ()Z isBuildable
Material b STRUCTURE_VOID
Material c ()Z isSolid
Material c PORTAL
Material d ()Z isBurnable
Material d WOOL
Material e ()Z isReplaceable
Material e PLANT
Material f WATER_PLANT
Material g ()Z isAlwaysDestroyable
Material g REPLACEABLE_PLANT
Material h ()LEnumPistonReaction; getPushReaction
Material h REPLACEABLE_WATER_PLANT
Material i WATER
Material j BUBBLE_COLUMN
Material k LAVA
Material l PACKED_ICE
Material m FIRE
Material n ORIENTABLE
Material o WEB
Material p BUILDABLE_GLASS
Material q CLAY
Material r EARTH
Material s GRASS
Material t SNOW_LAYER
Material u SAND
Material v SPONGE
Material w WOOD
Material x CLOTH
Material y TNT
Material z LEAVES
MaterialMapColor ab rgb
MathHelper a (D)F sqrt
MathHelper a (F)F sin
MathHelper a (III)I clamp
MathHelper a (Ljava/util/Random;II)I nextInt
MathHelper b (F)F cos
MathHelper c (D)I floor
MerchantRecipe a ()LItemStack; getBuyItem1
MerchantRecipe a buyingItem1
MerchantRecipe b ()LItemStack; getBuyItem2
MerchantRecipe b buyingItem2
MerchantRecipe c ()Z hasSecondItem
MerchantRecipe c sellingItem
MerchantRecipe d ()LItemStack; getBuyItem3
MerchantRecipe d uses
MerchantRecipe e maxUses
MerchantRecipe f rewardExp
MerchantRecipe g ()V increaseUses
MinecraftEncryption a (ILjava/lang/String;Ljava/security/Key;)Ljavax/crypto/Cipher; a
MinecraftEncryption a (ILjava/security/Key;)Ljavax/crypto/Cipher; a
MinecraftEncryption a (Ljava/lang/String;Ljava/security/PublicKey;Ljavax/crypto/SecretKey;)[B a
MinecraftEncryption a (Ljava/security/PrivateKey;[B)Ljavax/crypto/SecretKey; a
MinecraftKey a ()Ljava/lang/String; getKey
MobEffect a ()LMobEffectList; getMobEffect
MobEffect a (LEntityLiving;)Z tick
MobEffect b ()I getDuration
MobEffect c ()I getAmplifier
MobEffect c duration
MobEffect d ()Z isAmbient
MobEffect d amplification
MobEffect e ()Z isShowParticles
MobEffect e splash
MobEffect f ambient
MobEffectList a ()Z isInstant
MobEffectList a (I)LMobEffectList; fromId
MobEffectList a (LEntity;LEntity;LEntityLiving;ID)V applyInstantEffect
MobEffectList a (LEntityLiving;I)V tick
MobEffectList a (LMobEffectList;)I getId
MobEffectList f durationModifier
MobEffectList i ()I getColor
MobEffects A UNLUCK
MobEffects B SLOW_FALLING
MobEffects C CONDUIT_POWER
MobEffects D DOLPHINS_GRACE
MobEffects a FASTER_MOVEMENT
MobEffects b SLOWER_MOVEMENT
MobEffects c FASTER_DIG
MobEffects d SLOWER_DIG
MobEffects e INCREASE_DAMAGE
MobEffects f HEAL
MobEffects g HARM
MobEffects h JUMP
MobEffects i CONFUSION
MobEffects j REGENERATION
MobEffects k RESISTANCE
MobEffects l FIRE_RESISTANCE
MobEffects m WATER_BREATHING
MobEffects n INVISIBILITY
MobEffects o BLINDNESS
MobEffects p NIGHT_VISION
MobEffects q HUNGER
MobEffects r WEAKNESS
MobEffects s POISON
MobEffects t WITHER
MobEffects u HEALTH_BOOST
MobEffects v ABSORBTION
MobEffects w SATURATION
MobEffects x GLOWING
MobEffects y LEVITATION
MobEffects z LUCK
MobSpawnerAbstract a (LEntityTypes;)V setMobName
MobSpawnerAbstract b spawnDelay
MobSpawnerAbstract c mobs
MobSpawnerAbstract d spawnData
MobSpawnerAbstract g ()LMinecraftKey; getMobName
MobSpawnerAbstract g minSpawnDelay
MobSpawnerAbstract h maxSpawnDelay
MobSpawnerAbstract i spawnCount
MobSpawnerAbstract k maxNearbyEntities
MobSpawnerAbstract l requiredPlayerRange
MobSpawnerAbstract m spawnRange
MojangsonParser a (Ljava/lang/String;)LNBTTagCompound; parse
MovingObjectPosition a type
MovingObjectPosition b direction
MovingObjectPosition c pos
MovingObjectPosition d entity
MovingObjectPosition$EnumMovingObjectType a MISS
MovingObjectPosition$EnumMovingObjectType b BLOCK
MovingObjectPosition$EnumMovingObjectType c ENTITY
NBTBase a ()B getTypeId
NBTBase a (B)LNBTBase; createTag
NBTBase a (Ljava/io/DataInput;ILNBTReadLimiter;)V load
NBTBase a (Ljava/io/DataOutput;)V write
NBTBase b ()LNBTBase; clone
NBTBase isEmpty ()Z isEmpty
NBTList b (ILNBTBase;)LNBTBase; set
NBTList d (I)LNBTBase; get
NBTNumber h ()D asDouble
NBTTagByte f data
NBTTagByteArray f data
NBTTagCompound a (Ljava/lang/String;B)V setByte
NBTTagCompound a (Ljava/lang/String;D)V setDouble
NBTTagCompound a (Ljava/lang/String;F)V setFloat
NBTTagCompound a (Ljava/lang/String;J)V setLong
NBTTagCompound a (Ljava/lang/String;LNBTBase;)V set
NBTTagCompound a (Ljava/lang/String;Ljava/lang/String;)V setString
NBTTagCompound a (Ljava/lang/String;S)V setShort
NBTTagCompound a (Ljava/lang/String;Z)V setBoolean
NBTTagCompound a (Ljava/lang/String;[B)V setByteArray
NBTTagCompound a (Ljava/lang/String;[I)V setIntArray
NBTTagCompound b (Ljava/lang/String;I)V setInt
NBTTagCompound c ()Ljava/util/Set; getKeys
NBTTagCompound c (Ljava/lang/String;)LNBTBase; get
NBTTagCompound c (Ljava/lang/String;I)Z hasKeyOfType
NBTTagCompound d (Ljava/lang/String;I)LNBTTagList; getList
NBTTagCompound e (Ljava/lang/String;)Z hasKey
NBTTagCompound f ()LNBTTagCompound; clone
NBTTagCompound f (Ljava/lang/String;)B getByte
NBTTagCompound g (Ljava/lang/String;)S getShort
NBTTagCompound h (Ljava/lang/String;)I getInt
NBTTagCompound h map
NBTTagCompound i (Ljava/lang/String;)J getLong
NBTTagCompound j (Ljava/lang/String;)F getFloat
NBTTagCompound k (Ljava/lang/String;)D getDouble
NBTTagCompound l (Ljava/lang/String;)Ljava/lang/String; getString
NBTTagCompound m (Ljava/lang/String;)[B getByteArray
NBTTagCompound n (Ljava/lang/String;)[I getIntArray
NBTTagCompound p (Ljava/lang/String;)LNBTTagCompound; getCompound
NBTTagCompound q (Ljava/lang/String;)Z getBoolean
NBTTagCompound r (Ljava/lang/String;)V remove
NBTTagDouble f data
NBTTagFloat f data
NBTTagInt f data
NBTTagIntArray f data
NBTTagList a (I)LNBTBase; remove
NBTTagList a (LNBTBase;)Z add
NBTTagList e (I)LNBTTagCompound; getCompound
NBTTagList g list
NBTTagList h type
NBTTagList m (I)Ljava/lang/String; getString
NBTTagList size ()I size
NBTTagLong f data
NBTTagShort f data
NBTTagString f data
NetworkManager a (I)V setCompressionLevel
NetworkManager a (LEnumProtocol;)V setProtocol
NetworkManager a (LIChatBaseComponent;)V close
NetworkManager a (LPacket;)V sendPacket
NetworkManager a (LPacket;Lio/netty/util/concurrent/GenericFutureListener;)V sendPacket
NetworkManager a (LPacketListener;)V setPacketListener
NetworkManager b ()Ljava/net/SocketAddress; getSocketAddress
NetworkManager c ()Z isLocal
NetworkManager g ()Z isConnected
NetworkManager k ()V stopReading
NetworkManager k channel
NetworkManager l ()V handleDisconnection
NibbleArray a ()[B asBytes
PacketHandshakingInSetProtocol b hostname
PacketHandshakingInSetProtocol c port
PacketLoginInEncryptionBegin a (Ljava/security/PrivateKey;)Ljavax/crypto/SecretKey; a
PacketPlayInAbilities c ()Z isFlying
PacketPlayInAdvancements$Status a OPENED_TAB
PacketPlayInAdvancements$Status b CLOSED_SCREEN
PacketPlayInBlockDig$EnumPlayerDigType a START_DESTROY_BLOCK
PacketPlayInBlockDig$EnumPlayerDigType b ABORT_DESTROY_BLOCK
PacketPlayInBlockDig$EnumPlayerDigType c STOP_DESTROY_BLOCK
PacketPlayInBlockDig$EnumPlayerDigType d DROP_ALL_ITEMS
PacketPlayInBlockDig$EnumPlayerDigType e DROP_ITEM
PacketPlayInBlockDig$EnumPlayerDigType f RELEASE_USE_ITEM
PacketPlayInBlockDig$EnumPlayerDigType g SWAP_HELD_ITEMS
PacketPlayInClientCommand$EnumClientCommand a PERFORM_RESPAWN
PacketPlayInClientCommand$EnumClientCommand b REQUEST_STATS
PacketPlayInCloseWindow a id
PacketPlayInCustomPayload b tag
PacketPlayInCustomPayload c data
PacketPlayInEntityAction b animation
PacketPlayInEntityAction$EnumPlayerAction a START_SNEAKING
PacketPlayInEntityAction$EnumPlayerAction b STOP_SNEAKING
PacketPlayInEntityAction$EnumPlayerAction c STOP_SLEEPING
PacketPlayInEntityAction$EnumPlayerAction d START_SPRINTING
PacketPlayInEntityAction$EnumPlayerAction e STOP_SPRINTING
PacketPlayInEntityAction$EnumPlayerAction f START_RIDING_JUMP
PacketPlayInEntityAction$EnumPlayerAction g STOP_RIDING_JUMP
PacketPlayInEntityAction$EnumPlayerAction h OPEN_INVENTORY
PacketPlayInEntityAction$EnumPlayerAction i START_FALL_FLYING
PacketPlayInFlying a x
PacketPlayInFlying b y
PacketPlayInFlying c z
PacketPlayInFlying d yaw
PacketPlayInFlying e pitch
PacketPlayInFlying g hasPos
PacketPlayInFlying h hasLook
PacketPlayInHeldItemSlot a itemInHandIndex
PacketPlayInRecipeDisplayed$Status a SHOWN
PacketPlayInRecipeDisplayed$Status b SETTINGS
PacketPlayInResourcePackStatus a status
PacketPlayInResourcePackStatus$EnumResourcePackStatus a SUCCESSFULLY_LOADED
PacketPlayInResourcePackStatus$EnumResourcePackStatus b DECLINED
PacketPlayInResourcePackStatus$EnumResourcePackStatus c FAILED_DOWNLOAD
PacketPlayInResourcePackStatus$EnumResourcePackStatus d ACCEPTED
PacketPlayInSetCreativeSlot a slot
PacketPlayInSetCreativeSlot c ()LItemStack; getItemStack
PacketPlayInSettings g ()LEnumMainHand; getMainHand
PacketPlayInUseEntity b action
PacketPlayInUseEntity$EnumEntityUseAction a INTERACT
PacketPlayInUseEntity$EnumEntityUseAction b ATTACK
PacketPlayInUseEntity$EnumEntityUseAction c INTERACT_AT
PacketPlayInVehicleMove b ()D getX
PacketPlayInVehicleMove c ()D getY
PacketPlayInVehicleMove d ()D getZ
PacketPlayInVehicleMove e ()F getYaw
PacketPlayInVehicleMove f ()F getPitch
PacketPlayInWindowClick b slot
PacketPlayInWindowClick c button
PacketPlayInWindowClick e item
PacketPlayInWindowClick f shift
PacketPlayOutBlockChange b block
PacketPlayOutBoss$Action a ADD
PacketPlayOutBoss$Action b REMOVE
PacketPlayOutBoss$Action c UPDATE_PCT
PacketPlayOutBoss$Action d UPDATE_NAME
PacketPlayOutBoss$Action e UPDATE_STYLE
PacketPlayOutBoss$Action f UPDATE_PROPERTIES
PacketPlayOutCombatEvent$EnumCombatEventType a ENTER_COMBAT
PacketPlayOutCombatEvent$EnumCombatEventType b END_COMBAT
PacketPlayOutCombatEvent$EnumCombatEventType c ENTITY_DIED
PacketPlayOutPlayerInfo$EnumPlayerInfoAction a ADD_PLAYER
PacketPlayOutPlayerInfo$EnumPlayerInfoAction b UPDATE_GAME_MODE
PacketPlayOutPlayerInfo$EnumPlayerInfoAction c UPDATE_LATENCY
PacketPlayOutPlayerInfo$EnumPlayerInfoAction d UPDATE_DISPLAY_NAME
PacketPlayOutPlayerInfo$EnumPlayerInfoAction e REMOVE_PLAYER
PacketPlayOutPlayerListHeaderFooter a header
PacketPlayOutPlayerListHeaderFooter b footer
PacketPlayOutPosition$EnumPlayerTeleportFlags a X
PacketPlayOutPosition$EnumPlayerTeleportFlags b Y
PacketPlayOutPosition$EnumPlayerTeleportFlags c Z
PacketPlayOutPosition$EnumPlayerTeleportFlags d Y_ROT
PacketPlayOutPosition$EnumPlayerTeleportFlags e X_ROT
PacketPlayOutRecipes$Action a INIT
PacketPlayOutRecipes$Action b ADD
PacketPlayOutRecipes$Action c REMOVE
PacketPlayOutSpawnPosition a position
PacketPlayOutTitle$EnumTitleAction a TITLE
PacketPlayOutTitle$EnumTitleAction b SUBTITLE
PacketPlayOutTitle$EnumTitleAction c ACTIONBAR
PacketPlayOutTitle$EnumTitleAction d TIMES
PacketPlayOutTitle$EnumTitleAction e CLEAR
PacketPlayOutTitle$EnumTitleAction f RESET
PacketPlayOutWorldBorder$EnumWorldBorderAction a SET_SIZE
PacketPlayOutWorldBorder$EnumWorldBorderAction b LERP_SIZE
PacketPlayOutWorldBorder$EnumWorldBorderAction c SET_CENTER
PacketPlayOutWorldBorder$EnumWorldBorderAction d INITIALIZE
PacketPlayOutWorldBorder$EnumWorldBorderAction e SET_WARNING_TIME
PacketPlayOutWorldBorder$EnumWorldBorderAction f SET_WARNING_BLOCKS
PacketStatusListener b minecraftServer
PacketStatusListener c networkManager
PathMode a LAND
PathMode b WATER
PathMode c AIR
PathType a BLOCKED
PathType b OPEN
PathType c WALKABLE
PathType d TRAPDOOR
PathType e FENCE
PathType f LAVA
PathType g WATER
PathType h WATER_BORDER
PathType i RAIL
PathType j DANGER_FIRE
PathType k DAMAGE_FIRE
PathType l DANGER_CACTUS
PathType m DAMAGE_CACTUS
PathType n DANGER_OTHER
PathType o DAMAGE_OTHER
PathType p DOOR_OPEN
PathType q DOOR_WOOD_CLOSED
PathType r DOOR_IRON_CLOSED
PathType s BREACH
PathfinderGoalBoat a GO_TO_BOAT
PathfinderGoalBoat b GO_IN_BOAT_DIRECTION
PathfinderGoalBreed a animal
PathfinderGoalBreed c partner
PathfinderGoalRandomStroll b (I)V setTimeBetweenMovement
PathfinderGoalSelector a ()V doTick
PathfinderGoalSit a (Z)V setSitting
PathfinderGoalSit a entity
PathfinderGoalSit b willSit
PathfinderGoalTame a entity
PathfinderGoalTempt h target
PersistentBase a id
PersistentBase e ()Ljava/lang/String; getId
PersistentCollection a (LDimensionManager;Ljava/util/function/Function;Ljava/lang/String;)LPersistentBase; get
PersistentVillage a ()V tick
PersistentVillage a (LBlockPosition;I)LVillage; getClosestVillage
PersistentVillage a world
PersistentVillage b ()Ljava/util/List; getVillages
PersistentVillage d villages
PersistentVillage e time
PistonExtendsChecker c ()Ljava/util/List; getMovedBlocks
PistonExtendsChecker d ()Ljava/util/List; getBrokenBlocks
PlayerAbilities a isInvulnerable
PlayerAbilities b isFlying
PlayerAbilities c canFly
PlayerAbilities d canInstantlyBuild
PlayerAbilities e mayBuild
PlayerAbilities f flySpeed
PlayerAbilities g walkSpeed
PlayerChunk b playerChunkMap
PlayerChunk c (LEntityPlayer;)V sendChunk
PlayerChunk d location
PlayerChunk e dirtyBlocks
PlayerChunk f chunk
PlayerChunk g dirtyCount
PlayerChunk j done
PlayerChunkMap a ()LWorldServer; getWorld
PlayerChunkMap a (LBlockPosition;)V flagDirty
PlayerChunkMap a (LEntityPlayer;)V addPlayer
PlayerChunkMap b (I)I getFurthestViewableBlock
PlayerChunkMap b (II)LPlayerChunk; getChunk
PlayerChunkMap b (LEntityPlayer;)V removePlayer
PlayerChunkMap c ()V flush
PlayerChunkMap c (LEntityPlayer;)V movePlayer
PlayerChunkMap c world
PlayerChunkMap d managedPlayers
PlayerConnection F receivedMovePackets
PlayerConnection G processedMovePackets
PlayerConnection a (LPacket;)V sendPacket
PlayerConnection a networkManager
PlayerConnection b ()V syncPosition
PlayerConnection b (LIChatBaseComponent;)V disconnect
PlayerConnection b player
PlayerConnection c (Ljava/lang/String;)V handleCommand
PlayerConnection c LOGGER
PlayerConnection d minecraftServer
PlayerConnection i chatThrottle
PlayerConnection y teleportPos
PlayerConnection z teleportAwait
PlayerConnectionUtils a (LPacket;LPacketListener;LIAsyncTaskHandler;)V ensureMainThread
PlayerInteractManager a (LEnumGamemode;)V setGameMode
PlayerInteractManager a world
PlayerInteractManager b ()LEnumGamemode;
PlayerInteractManager b ()LEnumGamemode; getGameMode
PlayerInteractManager b (LBlockPosition;)Z breakBlock
PlayerInteractManager b player
PlayerInteractManager c gamemode
PlayerInteractManager d ()Z isCreative
PlayerInteractManager e lastDigTick
PlayerInteractManager g currentTick
PlayerInventory a items
PlayerInventory b armor
PlayerInventory c extraSlots
PlayerInventory d (LItemStack;)I firstPartial
PlayerInventory d itemInHandIndex
PlayerInventory e (LItemStack;)Z pickup
PlayerInventory e player
PlayerInventory g (LItemStack;)V setCarried
PlayerInventory g carried
PlayerInventory i ()LItemStack; getItemInHand
PlayerInventory j ()I getHotbarSize
PlayerInventory k ()I getFirstEmptySlotIndex
PlayerInventory s ()LItemStack; getCarried
PlayerList a ()V reloadWhitelist
PlayerList a (LEntity;LDimensionManager;LWorldServer;LWorldServer;)V changeWorld
PlayerList a (LEntityHuman;)LServerStatisticManager; getStatisticManager
PlayerList a (LEntityHuman;DDDDLDimensionManager;LPacket;)V sendPacketNearby
PlayerList a (LEntityPlayer;LDimensionManager;Z)LEntityPlayer; moveToWorld
PlayerList a (LIChatBaseComponent;)V sendMessage
PlayerList a (LIChatBaseComponent;Z)V sendMessage
PlayerList a (LPacket;)V sendAll
PlayerList a (LScoreboardServer;LEntityPlayer;)V sendScoreboard
PlayerList a (LWorldServer;)V setPlayerFileData
PlayerList a (Lcom/mojang/authlib/GameProfile;)V addOp
PlayerList a (Ljava/lang/String;)LEntityPlayer; getPlayer
PlayerList a (Ljava/net/SocketAddress;Lcom/mojang/authlib/GameProfile;)LIChatBaseComponent; attemptLogin
PlayerList a (Z)V setHasWhitelist
PlayerList b (LEntityPlayer;)V savePlayerFile
PlayerList b (Lcom/mojang/authlib/GameProfile;)V removeOp
PlayerList c ()Lnet/minecraft/server/MinecraftServer; getServer
PlayerList c (LEntityPlayer;)V onPlayerJoin
PlayerList e ()V tick
PlayerList e (LEntityPlayer;)V disconnect
PlayerList e (Lcom/mojang/authlib/GameProfile;)Z isWhitelisted
PlayerList e maxPlayers
PlayerList g (LEntityPlayer;)V updateClient
PlayerList g (Lcom/mojang/authlib/GameProfile;)LEntityPlayer; processLogin
PlayerList h ()LGameProfileBanList; getProfileBans
PlayerList h (Lcom/mojang/authlib/GameProfile;)Z isOp
PlayerList h server
PlayerList i ()LIpBanList; getIPBans
PlayerList i players
PlayerList j ()V savePlayers
PlayerList k ()LWhiteList; getWhitelist
PlayerList l ()[Ljava/lang/String; getWhitelisted
PlayerList m ()LOpList; getOPs
PlayerList m operators
PlayerList n whitelist
PlayerList o ()I getPlayerCount
PlayerList p ()I getMaxPlayers
PlayerList q ()[Ljava/lang/String; getSeenPlayers
PlayerList q playerFileData
PlayerList r ()Z getHasWhitelist
PlayerList r hasWhitelist
PlayerList w ()V reload
PortalTravelAgent b world
PotionUtil a (LItemStack;)Ljava/util/List; getEffects
Potions a EMPTY
PropertyManager a (Ljava/lang/String;I)I getInt
PropertyManager a (Ljava/lang/String;J)J getLong
PropertyManager a (Ljava/lang/String;Ljava/lang/Object;)V setProperty
PropertyManager a (Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String; getString
PropertyManager a (Ljava/lang/String;Z)Z getBoolean
PropertyManager b ()V savePropertiesFile
PropertyManager b properties
PropertyManager c file
RecipeItemStack d choices
RecipeItemStack f ()V buildChoices
RegionFile f (II)I getOffset
RegionFileCache d (Ljava/io/File;II)Ljava/io/DataInputStream; read
RegionFileCache e (Ljava/io/File;II)Ljava/io/DataOutputStream; write
RegistryBlockID a (I)Ljava/lang/Object; fromId
RegistryBlockID a (Ljava/lang/Object;)I getId
RegistryID a (I)Ljava/lang/Object; fromId
RegistryID a (Ljava/lang/Object;)I getId
RemoteControlCommandListener d ()V clearMessages
RemoteControlCommandListener e ()Ljava/lang/String; getMessages
RemoteStatusListener$RemoteStatusChallenge b time
RemoteStatusListener$RemoteStatusChallenge c token
RemoteStatusListener$RemoteStatusChallenge d identity
ResourcePackLoader$Position a TOP
ResourcePackLoader$Position b BOTTOM
ResourcePackSourceFolder b file
Scoreboard a (I)LScoreboardObjective; getObjectiveForSlot
Scoreboard a (ILScoreboardObjective;)V setDisplaySlot
Scoreboard a (LIScoreboardCriteria;Ljava/lang/String;Ljava/util/function/Consumer;)V getObjectivesForCriteria
Scoreboard a (LScoreboardObjective;)V handleObjectiveAdded
Scoreboard a (LScoreboardScore;)V handleScoreChanged
Scoreboard a (LScoreboardTeam;)V handleTeamAdded
Scoreboard a (Ljava/lang/String;)V handlePlayerRemoved
Scoreboard a (Ljava/lang/String;LIScoreboardCriteria;LIChatBaseComponent;LIScoreboardCriteria$EnumScoreboardHealthDisplay;)LScoreboardObjective; registerObjective
Scoreboard a (Ljava/lang/String;LScoreboardTeam;)Z addPlayerToTeam
Scoreboard a objectivesByName
Scoreboard b (I)Ljava/lang/String; getSlotName
Scoreboard b (LScoreboardObjective;)V handleObjectiveChanged
Scoreboard b (LScoreboardTeam;)V handleTeamChanged
Scoreboard b (Ljava/lang/String;LScoreboardTeam;)V removePlayerFromTeam
Scoreboard b objectivesByCriteria
Scoreboard c ()Ljava/util/Collection; getObjectives
Scoreboard c (LScoreboardObjective;)V handleObjectiveRemoved
Scoreboard c (LScoreboardTeam;)V handleTeamRemoved
Scoreboard c (Ljava/lang/String;LScoreboardObjective;)LScoreboardScore; getPlayerScoreForObjective
Scoreboard c playerScores
Scoreboard d (LScoreboardTeam;)V removeTeam
Scoreboard d (Ljava/lang/String;)LScoreboardObjective; getObjective
Scoreboard d (Ljava/lang/String;LScoreboardObjective;)V resetPlayerScores
Scoreboard d displaySlots
Scoreboard e ()Ljava/util/Collection; getPlayers
Scoreboard e (Ljava/lang/String;)Ljava/util/Map; getPlayerObjectives
Scoreboard e teamsByName
Scoreboard f (Ljava/lang/String;)LScoreboardTeam; getTeam
Scoreboard f teamsByPlayer
Scoreboard g ()Ljava/util/Collection; getTeams
Scoreboard g (Ljava/lang/String;)LScoreboardTeam; createTeam
Scoreboard h (Ljava/lang/String;)Z removePlayerFromTeam
Scoreboard i (LScoreboardObjective;)Ljava/util/Collection; getScoresForObjective
Scoreboard i (Ljava/lang/String;)LScoreboardTeam; getPlayerTeam
Scoreboard j (LScoreboardObjective;)V unregisterObjective
Scoreboard j (Ljava/lang/String;)I getSlotForName
ScoreboardObjective a (LIChatBaseComponent;)V setDisplayName
ScoreboardObjective b ()Ljava/lang/String; getName
ScoreboardObjective c ()LIScoreboardCriteria; getCriteria
ScoreboardObjective d ()LIChatBaseComponent; getDisplayName
ScoreboardObjective d displayName
ScoreboardScore a ()V incrementScore
ScoreboardScore a (I)V addScore
ScoreboardScore b ()I getScore
ScoreboardScore c (I)V setScore
ScoreboardScore d ()LScoreboardObjective; getObjective
ScoreboardScore d playerName
ScoreboardScore e ()Ljava/lang/String; getPlayerName
ScoreboardScore e score
ScoreboardServer d (LScoreboardObjective;)Ljava/util/List; getScoreboardScorePacketsForObjective
ScoreboardServer$Action a CHANGE
ScoreboardServer$Action b REMOVE
ScoreboardTeam a (LEnumChatFormat;)V setColor
ScoreboardTeam a (LIChatBaseComponent;)V setDisplayName
ScoreboardTeam a (LScoreboardTeamBase$EnumNameTagVisibility;)V setNameTagVisibility
ScoreboardTeam a (LScoreboardTeamBase$EnumTeamPush;)V setCollisionRule
ScoreboardTeam a (Z)V setAllowFriendlyFire
ScoreboardTeam b (LIChatBaseComponent;)V setPrefix
ScoreboardTeam b (LScoreboardTeamBase$EnumNameTagVisibility;)V setDeathMessageVisibility
ScoreboardTeam b (Z)V setCanSeeFriendlyInvisibles
ScoreboardTeam c ()LIChatBaseComponent; getDisplayName
ScoreboardTeam c (LIChatBaseComponent;)V setSuffix
ScoreboardTeam e ()LIChatBaseComponent; getPrefix
ScoreboardTeam f ()LIChatBaseComponent; getSuffix
ScoreboardTeam i ()Z canSeeFriendlyInvisibles
ScoreboardTeam j ()LScoreboardTeamBase$EnumNameTagVisibility; getNameTagVisibility
ScoreboardTeam m ()I packOptionData
ScoreboardTeamBase a (LScoreboardTeamBase;)Z isAlly
ScoreboardTeamBase b ()Ljava/lang/String; getName
ScoreboardTeamBase d (LIChatBaseComponent;)LIChatBaseComponent; getFormattedName
ScoreboardTeamBase g ()Ljava/util/Collection; getPlayerNameSet
ScoreboardTeamBase h ()Z allowFriendlyFire
ScoreboardTeamBase k ()LScoreboardTeamBase$EnumNameTagVisibility; getDeathMessageVisibility
ScoreboardTeamBase l ()LScoreboardTeamBase$EnumTeamPush; getCollisionRule
ScoreboardTeamBase n ()LEnumChatFormat; getColor
ScoreboardTeamBase$EnumNameTagVisibility a ALWAYS
ScoreboardTeamBase$EnumNameTagVisibility b NEVER
ScoreboardTeamBase$EnumNameTagVisibility c HIDE_FOR_OTHER_TEAMS
ScoreboardTeamBase$EnumNameTagVisibility d HIDE_FOR_OWN_TEAM
ScoreboardTeamBase$EnumTeamPush a ALWAYS
ScoreboardTeamBase$EnumTeamPush b NEVER
ScoreboardTeamBase$EnumTeamPush c PUSH_OTHER_TEAMS
ScoreboardTeamBase$EnumTeamPush d PUSH_OWN_TEAM
ServerCommand a command
ServerCommand b source
ServerPing a (LIChatBaseComponent;)V setMOTD
ServerPing a (LServerPing$ServerData;)V setServerInfo
ServerPing a (LServerPing$ServerPingPlayerSample;)V setPlayerSample
ServerPing a (Ljava/lang/String;)V setFavicon
ServerPing c ()LServerPing$ServerData; getServerData
ServerPing$ServerData b ()I getProtocolVersion
ShapeDetector$ShapeDetectorCollection b ()LEnumDirection; getFacing
ShapeDetectorBlock d ()LBlockPosition; getPosition
ShapedRecipes a width
ShapedRecipes b height
ShapedRecipes c items
ShapedRecipes d result
ShapedRecipes e key
ShapedRecipes f group
ShapelessRecipes a key
ShapelessRecipes b group
ShapelessRecipes c result
ShapelessRecipes d ingredients
SharedConstants a (C)Z isAllowedChatCharacter
SharedConstants c allowedCharacters
Slot a ()I getMaxStackSize
Slot a (LEntityHuman;)Z isAllowed
Slot a (LItemStack;)Z isAllowed
Slot a index
Slot b (LItemStack;)I getMaxStackSize
Slot d ()LItemStack; getItem
Slot d (LItemStack;)V set
Slot d inventory
Slot e ()Z hasItem
Slot e rawSlotIndex
SoundCategory a MASTER
SoundCategory b MUSIC
SoundCategory c RECORDS
SoundCategory d WEATHER
SoundCategory e BLOCKS
SoundCategory f HOSTILE
SoundCategory g NEUTRAL
SoundCategory h PLAYERS
SoundCategory i AMBIENT
SoundCategory j VOICE
SoundEffects A ENTITY_ARMOR_STAND_PLACE
SoundEffects B ENTITY_ARROW_HIT
SoundEffects C ENTITY_ARROW_HIT_PLAYER
SoundEffects D ENTITY_ARROW_SHOOT
SoundEffects E ITEM_AXE_STRIP
SoundEffects F ENTITY_BAT_AMBIENT
SoundEffects G ENTITY_BAT_DEATH
SoundEffects H ENTITY_BAT_HURT
SoundEffects I ENTITY_BAT_LOOP
SoundEffects J ENTITY_BAT_TAKEOFF
SoundEffects K BLOCK_BEACON_ACTIVATE
SoundEffects L BLOCK_BEACON_AMBIENT
SoundEffects M BLOCK_BEACON_DEACTIVATE
SoundEffects N BLOCK_BEACON_POWER_SELECT
SoundEffects O ENTITY_BLAZE_AMBIENT
SoundEffects P ENTITY_BLAZE_BURN
SoundEffects Q ENTITY_BLAZE_DEATH
SoundEffects R ENTITY_BLAZE_HURT
SoundEffects S ENTITY_BLAZE_SHOOT
SoundEffects T ENTITY_BOAT_PADDLE_LAND
SoundEffects U ENTITY_BOAT_PADDLE_WATER
SoundEffects V ENTITY_FISHING_BOBBER_RETRIEVE
SoundEffects W ENTITY_FISHING_BOBBER_SPLASH
SoundEffects X ENTITY_FISHING_BOBBER_THROW
SoundEffects Y ITEM_BOTTLE_EMPTY
SoundEffects Z ITEM_BOTTLE_FILL
SoundEffects a AMBIENT_CAVE
SoundEffects aA ENTITY_CHICKEN_STEP
SoundEffects aB BLOCK_CHORUS_FLOWER_DEATH
SoundEffects aC BLOCK_CHORUS_FLOWER_GROW
SoundEffects aD ITEM_CHORUS_FRUIT_TELEPORT
SoundEffects aE BLOCK_WOOL_BREAK
SoundEffects aF BLOCK_WOOL_FALL
SoundEffects aG BLOCK_WOOL_HIT
SoundEffects aH BLOCK_WOOL_PLACE
SoundEffects aI BLOCK_WOOL_STEP
SoundEffects aJ ENTITY_COD_AMBIENT
SoundEffects aK ENTITY_COD_DEATH
SoundEffects aL ENTITY_COD_FLOP
SoundEffects aM ENTITY_COD_HURT
SoundEffects aN BLOCK_COMPARATOR_CLICK
SoundEffects aO BLOCK_CONDUIT_ACTIVATE
SoundEffects aP BLOCK_CONDUIT_AMBIENT
SoundEffects aQ BLOCK_CONDUIT_AMBIENT_SHORT
SoundEffects aR BLOCK_CONDUIT_ATTACK_TARGET
SoundEffects aS BLOCK_CONDUIT_DEACTIVATE
SoundEffects aT ENTITY_COW_AMBIENT
SoundEffects aU ENTITY_COW_DEATH
SoundEffects aV ENTITY_COW_HURT
SoundEffects aW ENTITY_COW_MILK
SoundEffects aX ENTITY_COW_STEP
SoundEffects aY ENTITY_CREEPER_DEATH
SoundEffects aZ ENTITY_CREEPER_HURT
SoundEffects aa ITEM_BOTTLE_FILL_DRAGONBREATH
SoundEffects ab BLOCK_BREWING_STAND_BREW
SoundEffects ac BLOCK_BUBBLE_COLUMN_BUBBLE_POP
SoundEffects ad BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT
SoundEffects ae BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE
SoundEffects af BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
SoundEffects ag BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE
SoundEffects ah ITEM_BUCKET_EMPTY
SoundEffects ai ITEM_BUCKET_EMPTY_FISH
SoundEffects aj ITEM_BUCKET_EMPTY_LAVA
SoundEffects ak ITEM_BUCKET_FILL
SoundEffects al ITEM_BUCKET_FILL_FISH
SoundEffects am ITEM_BUCKET_FILL_LAVA
SoundEffects an ENTITY_CAT_AMBIENT
SoundEffects ao ENTITY_CAT_DEATH
SoundEffects ap ENTITY_CAT_HISS
SoundEffects aq ENTITY_CAT_HURT
SoundEffects ar ENTITY_CAT_PURR
SoundEffects as ENTITY_CAT_PURREOW
SoundEffects at BLOCK_CHEST_CLOSE
SoundEffects au BLOCK_CHEST_LOCKED
SoundEffects av BLOCK_CHEST_OPEN
SoundEffects aw ENTITY_CHICKEN_AMBIENT
SoundEffects ax ENTITY_CHICKEN_DEATH
SoundEffects ay ENTITY_CHICKEN_EGG
SoundEffects az ENTITY_CHICKEN_HURT
SoundEffects b AMBIENT_UNDERWATER_ENTER
SoundEffects bA ENTITY_DROWNED_STEP
SoundEffects bB ENTITY_DROWNED_SWIM
SoundEffects bC ENTITY_EGG_THROW
SoundEffects bD ENTITY_ELDER_GUARDIAN_AMBIENT
SoundEffects bE ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
SoundEffects bF ENTITY_ELDER_GUARDIAN_CURSE
SoundEffects bG ENTITY_ELDER_GUARDIAN_DEATH
SoundEffects bH ENTITY_ELDER_GUARDIAN_DEATH_LAND
SoundEffects bI ENTITY_ELDER_GUARDIAN_FLOP
SoundEffects bJ ENTITY_ELDER_GUARDIAN_HURT
SoundEffects bK ENTITY_ELDER_GUARDIAN_HURT_LAND
SoundEffects bL ITEM_ELYTRA_FLYING
SoundEffects bM BLOCK_ENCHANTMENT_TABLE_USE
SoundEffects bN BLOCK_ENDER_CHEST_CLOSE
SoundEffects bO BLOCK_ENDER_CHEST_OPEN
SoundEffects bP ENTITY_ENDER_DRAGON_AMBIENT
SoundEffects bQ ENTITY_ENDER_DRAGON_DEATH
SoundEffects bR ENTITY_DRAGON_FIREBALL_EXPLODE
SoundEffects bS ENTITY_ENDER_DRAGON_FLAP
SoundEffects bT ENTITY_ENDER_DRAGON_GROWL
SoundEffects bU ENTITY_ENDER_DRAGON_HURT
SoundEffects bV ENTITY_ENDER_DRAGON_SHOOT
SoundEffects bW ENTITY_ENDER_EYE_DEATH
SoundEffects bX ENTITY_ENDER_EYE_LAUNCH
SoundEffects bY ENTITY_ENDERMAN_AMBIENT
SoundEffects bZ ENTITY_ENDERMAN_DEATH
SoundEffects ba ENTITY_CREEPER_PRIMED
SoundEffects bb BLOCK_DISPENSER_DISPENSE
SoundEffects bc BLOCK_DISPENSER_FAIL
SoundEffects bd BLOCK_DISPENSER_LAUNCH
SoundEffects be ENTITY_DOLPHIN_AMBIENT
SoundEffects bf ENTITY_DOLPHIN_AMBIENT_WATER
SoundEffects bg ENTITY_DOLPHIN_ATTACK
SoundEffects bh ENTITY_DOLPHIN_DEATH
SoundEffects bi ENTITY_DOLPHIN_EAT
SoundEffects bj ENTITY_DOLPHIN_HURT
SoundEffects bk ENTITY_DOLPHIN_JUMP
SoundEffects bl ENTITY_DOLPHIN_PLAY
SoundEffects bm ENTITY_DOLPHIN_SPLASH
SoundEffects bn ENTITY_DOLPHIN_SWIM
SoundEffects bo ENTITY_DONKEY_AMBIENT
SoundEffects bp ENTITY_DONKEY_ANGRY
SoundEffects bq ENTITY_DONKEY_CHEST
SoundEffects br ENTITY_DONKEY_DEATH
SoundEffects bs ENTITY_DONKEY_HURT
SoundEffects bt ENTITY_DROWNED_AMBIENT
SoundEffects bu ENTITY_DROWNED_AMBIENT_WATER
SoundEffects bv ENTITY_DROWNED_DEATH
SoundEffects bw ENTITY_DROWNED_DEATH_WATER
SoundEffects bx ENTITY_DROWNED_HURT
SoundEffects by ENTITY_DROWNED_HURT_WATER
SoundEffects bz ENTITY_DROWNED_SHOOT
SoundEffects c AMBIENT_UNDERWATER_EXIT
SoundEffects cA ENTITY_FIREWORK_ROCKET_BLAST_FAR
SoundEffects cB ENTITY_FIREWORK_ROCKET_LARGE_BLAST
SoundEffects cC ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR
SoundEffects cD ENTITY_FIREWORK_ROCKET_LAUNCH
SoundEffects cE ENTITY_FIREWORK_ROCKET_SHOOT
SoundEffects cF ENTITY_FIREWORK_ROCKET_TWINKLE
SoundEffects cG ENTITY_FIREWORK_ROCKET_TWINKLE_FAR
SoundEffects cH BLOCK_FIRE_AMBIENT
SoundEffects cI BLOCK_FIRE_EXTINGUISH
SoundEffects cJ ENTITY_FISH_SWIM
SoundEffects cK ITEM_FLINTANDSTEEL_USE
SoundEffects cL BLOCK_FURNACE_FIRE_CRACKLE
SoundEffects cM ENTITY_GENERIC_BIG_FALL
SoundEffects cN ENTITY_GENERIC_BURN
SoundEffects cO ENTITY_GENERIC_DEATH
SoundEffects cP ENTITY_GENERIC_DRINK
SoundEffects cQ ENTITY_GENERIC_EAT
SoundEffects cR ENTITY_GENERIC_EXPLODE
SoundEffects cS ENTITY_GENERIC_EXTINGUISH_FIRE
SoundEffects cT ENTITY_GENERIC_HURT
SoundEffects cU ENTITY_GENERIC_SMALL_FALL
SoundEffects cV ENTITY_GENERIC_SPLASH
SoundEffects cW ENTITY_GENERIC_SWIM
SoundEffects cX ENTITY_GHAST_AMBIENT
SoundEffects cY ENTITY_GHAST_DEATH
SoundEffects cZ ENTITY_GHAST_HURT
SoundEffects ca ENTITY_ENDERMAN_HURT
SoundEffects cb ENTITY_ENDERMAN_SCREAM
SoundEffects cc ENTITY_ENDERMAN_STARE
SoundEffects cd ENTITY_ENDERMAN_TELEPORT
SoundEffects ce ENTITY_ENDERMITE_AMBIENT
SoundEffects cf ENTITY_ENDERMITE_DEATH
SoundEffects cg ENTITY_ENDERMITE_HURT
SoundEffects ch ENTITY_ENDERMITE_STEP
SoundEffects ci ENTITY_ENDER_PEARL_THROW
SoundEffects cj BLOCK_END_GATEWAY_SPAWN
SoundEffects ck BLOCK_END_PORTAL_FRAME_FILL
SoundEffects cl BLOCK_END_PORTAL_SPAWN
SoundEffects cm ENTITY_EVOKER_AMBIENT
SoundEffects cn ENTITY_EVOKER_CAST_SPELL
SoundEffects co ENTITY_EVOKER_DEATH
SoundEffects cp ENTITY_EVOKER_FANGS_ATTACK
SoundEffects cq ENTITY_EVOKER_HURT
SoundEffects cr ENTITY_EVOKER_PREPARE_ATTACK
SoundEffects cs ENTITY_EVOKER_PREPARE_SUMMON
SoundEffects ct ENTITY_EVOKER_PREPARE_WOLOLO
SoundEffects cu ENTITY_EXPERIENCE_BOTTLE_THROW
SoundEffects cv ENTITY_EXPERIENCE_ORB_PICKUP
SoundEffects cw BLOCK_FENCE_GATE_CLOSE
SoundEffects cx BLOCK_FENCE_GATE_OPEN
SoundEffects cy ITEM_FIRECHARGE_USE
SoundEffects cz ENTITY_FIREWORK_ROCKET_BLAST
SoundEffects d AMBIENT_UNDERWATER_LOOP
SoundEffects dA BLOCK_GRAVEL_PLACE
SoundEffects dB BLOCK_GRAVEL_STEP
SoundEffects dC ENTITY_GUARDIAN_AMBIENT
SoundEffects dD ENTITY_GUARDIAN_AMBIENT_LAND
SoundEffects dE ENTITY_GUARDIAN_ATTACK
SoundEffects dF ENTITY_GUARDIAN_DEATH
SoundEffects dG ENTITY_GUARDIAN_DEATH_LAND
SoundEffects dH ENTITY_GUARDIAN_FLOP
SoundEffects dI ENTITY_GUARDIAN_HURT
SoundEffects dJ ENTITY_GUARDIAN_HURT_LAND
SoundEffects dK ITEM_HOE_TILL
SoundEffects dL ENTITY_HORSE_AMBIENT
SoundEffects dM ENTITY_HORSE_ANGRY
SoundEffects dN ENTITY_HORSE_ARMOR
SoundEffects dO ENTITY_HORSE_BREATHE
SoundEffects dP ENTITY_HORSE_DEATH
SoundEffects dQ ENTITY_HORSE_EAT
SoundEffects dR ENTITY_HORSE_GALLOP
SoundEffects dS ENTITY_HORSE_HURT
SoundEffects dT ENTITY_HORSE_JUMP
SoundEffects dU ENTITY_HORSE_LAND
SoundEffects dV ENTITY_HORSE_SADDLE
SoundEffects dW ENTITY_HORSE_STEP
SoundEffects dX ENTITY_HORSE_STEP_WOOD
SoundEffects dY ENTITY_HOSTILE_BIG_FALL
SoundEffects dZ ENTITY_HOSTILE_DEATH
SoundEffects da ENTITY_GHAST_SCREAM
SoundEffects db ENTITY_GHAST_SHOOT
SoundEffects dc ENTITY_GHAST_WARN
SoundEffects dd BLOCK_GLASS_BREAK
SoundEffects de BLOCK_GLASS_FALL
SoundEffects df BLOCK_GLASS_HIT
SoundEffects dg BLOCK_GLASS_PLACE
SoundEffects dh BLOCK_GLASS_STEP
SoundEffects di BLOCK_GRASS_BREAK
SoundEffects dj BLOCK_GRASS_FALL
SoundEffects dk BLOCK_GRASS_HIT
SoundEffects dl BLOCK_GRASS_PLACE
SoundEffects dm BLOCK_GRASS_STEP
SoundEffects dn BLOCK_WET_GRASS_BREAK
SoundEffects do BLOCK_WET_GRASS_FALL
SoundEffects dp BLOCK_WET_GRASS_HIT
SoundEffects dq BLOCK_WET_GRASS_PLACE
SoundEffects dr BLOCK_WET_GRASS_STEP
SoundEffects ds BLOCK_CORAL_BLOCK_BREAK
SoundEffects dt BLOCK_CORAL_BLOCK_FALL
SoundEffects du BLOCK_CORAL_BLOCK_HIT
SoundEffects dv BLOCK_CORAL_BLOCK_PLACE
SoundEffects dw BLOCK_CORAL_BLOCK_STEP
SoundEffects dx BLOCK_GRAVEL_BREAK
SoundEffects dy BLOCK_GRAVEL_FALL
SoundEffects dz BLOCK_GRAVEL_HIT
SoundEffects e AMBIENT_UNDERWATER_LOOP_ADDITIONS
SoundEffects eA ENTITY_ITEM_FRAME_PLACE
SoundEffects eB ENTITY_ITEM_FRAME_REMOVE_ITEM
SoundEffects eC ENTITY_ITEM_FRAME_ROTATE_ITEM
SoundEffects eD ENTITY_ITEM_BREAK
SoundEffects eE ENTITY_ITEM_PICKUP
SoundEffects eF BLOCK_LADDER_BREAK
SoundEffects eG BLOCK_LADDER_FALL
SoundEffects eH BLOCK_LADDER_HIT
SoundEffects eI BLOCK_LADDER_PLACE
SoundEffects eJ BLOCK_LADDER_STEP
SoundEffects eK BLOCK_LAVA_AMBIENT
SoundEffects eL BLOCK_LAVA_EXTINGUISH
SoundEffects eM BLOCK_LAVA_POP
SoundEffects eN ENTITY_LEASH_KNOT_BREAK
SoundEffects eO ENTITY_LEASH_KNOT_PLACE
SoundEffects eP BLOCK_LEVER_CLICK
SoundEffects eQ ENTITY_LIGHTNING_BOLT_IMPACT
SoundEffects eR ENTITY_LIGHTNING_BOLT_THUNDER
SoundEffects eS ENTITY_LINGERING_POTION_THROW
SoundEffects eT ENTITY_LLAMA_AMBIENT
SoundEffects eU ENTITY_LLAMA_ANGRY
SoundEffects eV ENTITY_LLAMA_CHEST
SoundEffects eW ENTITY_LLAMA_DEATH
SoundEffects eX ENTITY_LLAMA_EAT
SoundEffects eY ENTITY_LLAMA_HURT
SoundEffects eZ ENTITY_LLAMA_SPIT
SoundEffects ea ENTITY_HOSTILE_HURT
SoundEffects eb ENTITY_HOSTILE_SMALL_FALL
SoundEffects ec ENTITY_HOSTILE_SPLASH
SoundEffects ed ENTITY_HOSTILE_SWIM
SoundEffects ee ENTITY_HUSK_AMBIENT
SoundEffects ef ENTITY_HUSK_CONVERTED_TO_ZOMBIE
SoundEffects eg ENTITY_HUSK_DEATH
SoundEffects eh ENTITY_HUSK_HURT
SoundEffects ei ENTITY_HUSK_STEP
SoundEffects ej ENTITY_ILLUSIONER_AMBIENT
SoundEffects ek ENTITY_ILLUSIONER_CAST_SPELL
SoundEffects el ENTITY_ILLUSIONER_DEATH
SoundEffects em ENTITY_ILLUSIONER_HURT
SoundEffects en ENTITY_ILLUSIONER_MIRROR_MOVE
SoundEffects eo ENTITY_ILLUSIONER_PREPARE_BLINDNESS
SoundEffects ep ENTITY_ILLUSIONER_PREPARE_MIRROR
SoundEffects eq BLOCK_IRON_DOOR_CLOSE
SoundEffects er BLOCK_IRON_DOOR_OPEN
SoundEffects es ENTITY_IRON_GOLEM_ATTACK
SoundEffects et ENTITY_IRON_GOLEM_DEATH
SoundEffects eu ENTITY_IRON_GOLEM_HURT
SoundEffects ev ENTITY_IRON_GOLEM_STEP
SoundEffects ew BLOCK_IRON_TRAPDOOR_CLOSE
SoundEffects ex BLOCK_IRON_TRAPDOOR_OPEN
SoundEffects ey ENTITY_ITEM_FRAME_ADD_ITEM
SoundEffects ez ENTITY_ITEM_FRAME_BREAK
SoundEffects f AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
SoundEffects fA MUSIC_NETHER
SoundEffects fB MUSIC_UNDER_WATER
SoundEffects fC BLOCK_NOTE_BLOCK_BASEDRUM
SoundEffects fD BLOCK_NOTE_BLOCK_BASS
SoundEffects fE BLOCK_NOTE_BLOCK_BELL
SoundEffects fF BLOCK_NOTE_BLOCK_CHIME
SoundEffects fG BLOCK_NOTE_BLOCK_FLUTE
SoundEffects fH BLOCK_NOTE_BLOCK_GUITAR
SoundEffects fI BLOCK_NOTE_BLOCK_HARP
SoundEffects fJ BLOCK_NOTE_BLOCK_HAT
SoundEffects fK BLOCK_NOTE_BLOCK_PLING
SoundEffects fL BLOCK_NOTE_BLOCK_SNARE
SoundEffects fM BLOCK_NOTE_BLOCK_XYLOPHONE
SoundEffects fN ENTITY_PAINTING_BREAK
SoundEffects fO ENTITY_PAINTING_PLACE
SoundEffects fP ENTITY_PARROT_AMBIENT
SoundEffects fQ ENTITY_PARROT_DEATH
SoundEffects fR ENTITY_PARROT_EAT
SoundEffects fS ENTITY_PARROT_FLY
SoundEffects fT ENTITY_PARROT_HURT
SoundEffects fU ENTITY_PARROT_IMITATE_BLAZE
SoundEffects fV ENTITY_PARROT_IMITATE_CREEPER
SoundEffects fW ENTITY_PARROT_IMITATE_DROWNED
SoundEffects fX ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
SoundEffects fY ENTITY_PARROT_IMITATE_ENDER_DRAGON
SoundEffects fZ ENTITY_PARROT_IMITATE_ENDERMAN
SoundEffects fa ENTITY_LLAMA_STEP
SoundEffects fb ENTITY_LLAMA_SWAG
SoundEffects fc ENTITY_MAGMA_CUBE_DEATH
SoundEffects fd ENTITY_MAGMA_CUBE_HURT
SoundEffects fe ENTITY_MAGMA_CUBE_JUMP
SoundEffects ff ENTITY_MAGMA_CUBE_SQUISH
SoundEffects fg BLOCK_METAL_BREAK
SoundEffects fh BLOCK_METAL_FALL
SoundEffects fi BLOCK_METAL_HIT
SoundEffects fj BLOCK_METAL_PLACE
SoundEffects fk BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF
SoundEffects fl BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
SoundEffects fm BLOCK_METAL_STEP
SoundEffects fn ENTITY_MINECART_INSIDE
SoundEffects fo ENTITY_MINECART_RIDING
SoundEffects fp ENTITY_MOOSHROOM_SHEAR
SoundEffects fq ENTITY_MULE_AMBIENT
SoundEffects fr ENTITY_MULE_CHEST
SoundEffects fs ENTITY_MULE_DEATH
SoundEffects ft ENTITY_MULE_HURT
SoundEffects fu MUSIC_CREATIVE
SoundEffects fv MUSIC_CREDITS
SoundEffects fw MUSIC_DRAGON
SoundEffects fx MUSIC_END
SoundEffects fy MUSIC_GAME
SoundEffects fz MUSIC_MENU
SoundEffects g AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
SoundEffects gA ENTITY_PHANTOM_DEATH
SoundEffects gB ENTITY_PHANTOM_FLAP
SoundEffects gC ENTITY_PHANTOM_HURT
SoundEffects gD ENTITY_PHANTOM_SWOOP
SoundEffects gE ENTITY_PIG_AMBIENT
SoundEffects gF ENTITY_PIG_DEATH
SoundEffects gG ENTITY_PIG_HURT
SoundEffects gH ENTITY_PIG_SADDLE
SoundEffects gI ENTITY_PIG_STEP
SoundEffects gJ BLOCK_PISTON_CONTRACT
SoundEffects gK BLOCK_PISTON_EXTEND
SoundEffects gL ENTITY_PLAYER_ATTACK_CRIT
SoundEffects gM ENTITY_PLAYER_ATTACK_KNOCKBACK
SoundEffects gN ENTITY_PLAYER_ATTACK_NODAMAGE
SoundEffects gO ENTITY_PLAYER_ATTACK_STRONG
SoundEffects gP ENTITY_PLAYER_ATTACK_SWEEP
SoundEffects gQ ENTITY_PLAYER_ATTACK_WEAK
SoundEffects gR ENTITY_PLAYER_BIG_FALL
SoundEffects gS ENTITY_PLAYER_BREATH
SoundEffects gT ENTITY_PLAYER_BURP
SoundEffects gU ENTITY_PLAYER_DEATH
SoundEffects gV ENTITY_PLAYER_HURT
SoundEffects gW ENTITY_PLAYER_HURT_DROWN
SoundEffects gX ENTITY_PLAYER_HURT_ON_FIRE
SoundEffects gY ENTITY_PLAYER_LEVELUP
SoundEffects gZ ENTITY_PLAYER_SMALL_FALL
SoundEffects ga ENTITY_PARROT_IMITATE_ENDERMITE
SoundEffects gb ENTITY_PARROT_IMITATE_EVOKER
SoundEffects gc ENTITY_PARROT_IMITATE_GHAST
SoundEffects gd ENTITY_PARROT_IMITATE_HUSK
SoundEffects ge ENTITY_PARROT_IMITATE_ILLUSIONER
SoundEffects gf ENTITY_PARROT_IMITATE_MAGMA_CUBE
SoundEffects gg ENTITY_PARROT_IMITATE_PHANTOM
SoundEffects gh ENTITY_PARROT_IMITATE_POLAR_BEAR
SoundEffects gi ENTITY_PARROT_IMITATE_SHULKER
SoundEffects gj ENTITY_PARROT_IMITATE_SILVERFISH
SoundEffects gk ENTITY_PARROT_IMITATE_SKELETON
SoundEffects gl ENTITY_PARROT_IMITATE_SLIME
SoundEffects gm ENTITY_PARROT_IMITATE_SPIDER
SoundEffects gn ENTITY_PARROT_IMITATE_STRAY
SoundEffects go ENTITY_PARROT_IMITATE_VEX
SoundEffects gp ENTITY_PARROT_IMITATE_VINDICATOR
SoundEffects gq ENTITY_PARROT_IMITATE_WITCH
SoundEffects gr ENTITY_PARROT_IMITATE_WITHER
SoundEffects gs ENTITY_PARROT_IMITATE_WITHER_SKELETON
SoundEffects gt ENTITY_PARROT_IMITATE_WOLF
SoundEffects gu ENTITY_PARROT_IMITATE_ZOMBIE
SoundEffects gv ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN
SoundEffects gw ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
SoundEffects gx ENTITY_PARROT_STEP
SoundEffects gy ENTITY_PHANTOM_AMBIENT
SoundEffects gz ENTITY_PHANTOM_BITE
SoundEffects h BLOCK_ANVIL_BREAK
SoundEffects hA MUSIC_DISC_13
SoundEffects hB MUSIC_DISC_BLOCKS
SoundEffects hC MUSIC_DISC_CAT
SoundEffects hD MUSIC_DISC_CHIRP
SoundEffects hE MUSIC_DISC_FAR
SoundEffects hF MUSIC_DISC_MALL
SoundEffects hG MUSIC_DISC_MELLOHI
SoundEffects hH MUSIC_DISC_STAL
SoundEffects hI MUSIC_DISC_STRAD
SoundEffects hJ MUSIC_DISC_WAIT
SoundEffects hK MUSIC_DISC_WARD
SoundEffects hL BLOCK_REDSTONE_TORCH_BURNOUT
SoundEffects hM ENTITY_SALMON_AMBIENT
SoundEffects hN ENTITY_SALMON_DEATH
SoundEffects hO ENTITY_SALMON_FLOP
SoundEffects hP ENTITY_SALMON_HURT
SoundEffects hQ BLOCK_SAND_BREAK
SoundEffects hR BLOCK_SAND_FALL
SoundEffects hS BLOCK_SAND_HIT
SoundEffects hT BLOCK_SAND_PLACE
SoundEffects hU BLOCK_SAND_STEP
SoundEffects hV ENTITY_SHEEP_AMBIENT
SoundEffects hW ENTITY_SHEEP_DEATH
SoundEffects hX ENTITY_SHEEP_HURT
SoundEffects hY ENTITY_SHEEP_SHEAR
SoundEffects hZ ENTITY_SHEEP_STEP
SoundEffects ha ENTITY_PLAYER_SPLASH
SoundEffects hb ENTITY_PLAYER_SPLASH_HIGH_SPEED
SoundEffects hc ENTITY_PLAYER_SWIM
SoundEffects hd ENTITY_POLAR_BEAR_AMBIENT
SoundEffects he ENTITY_POLAR_BEAR_AMBIENT_BABY
SoundEffects hf ENTITY_POLAR_BEAR_DEATH
SoundEffects hg ENTITY_POLAR_BEAR_HURT
SoundEffects hh ENTITY_POLAR_BEAR_STEP
SoundEffects hi ENTITY_POLAR_BEAR_WARNING
SoundEffects hj BLOCK_PORTAL_AMBIENT
SoundEffects hk BLOCK_PORTAL_TRAVEL
SoundEffects hl BLOCK_PORTAL_TRIGGER
SoundEffects hm ENTITY_PUFFER_FISH_AMBIENT
SoundEffects hn ENTITY_PUFFER_FISH_BLOW_OUT
SoundEffects ho ENTITY_PUFFER_FISH_BLOW_UP
SoundEffects hp ENTITY_PUFFER_FISH_DEATH
SoundEffects hq ENTITY_PUFFER_FISH_FLOP
SoundEffects hr ENTITY_PUFFER_FISH_HURT
SoundEffects hs ENTITY_PUFFER_FISH_STING
SoundEffects ht BLOCK_PUMPKIN_CARVE
SoundEffects hu ENTITY_RABBIT_AMBIENT
SoundEffects hv ENTITY_RABBIT_ATTACK
SoundEffects hw ENTITY_RABBIT_DEATH
SoundEffects hx ENTITY_RABBIT_HURT
SoundEffects hy ENTITY_RABBIT_JUMP
SoundEffects hz MUSIC_DISC_11
SoundEffects i BLOCK_ANVIL_DESTROY
SoundEffects iA ENTITY_SKELETON_HORSE_GALLOP_WATER
SoundEffects iB ENTITY_SKELETON_HORSE_JUMP_WATER
SoundEffects iC ENTITY_SKELETON_HORSE_STEP_WATER
SoundEffects iD ENTITY_SKELETON_HURT
SoundEffects iE ENTITY_SKELETON_SHOOT
SoundEffects iF ENTITY_SKELETON_STEP
SoundEffects iG ENTITY_SLIME_ATTACK
SoundEffects iH ENTITY_SLIME_DEATH
SoundEffects iI ENTITY_SLIME_HURT
SoundEffects iJ ENTITY_SLIME_JUMP
SoundEffects iK ENTITY_SLIME_SQUISH
SoundEffects iL BLOCK_SLIME_BLOCK_BREAK
SoundEffects iM BLOCK_SLIME_BLOCK_FALL
SoundEffects iN BLOCK_SLIME_BLOCK_HIT
SoundEffects iO BLOCK_SLIME_BLOCK_PLACE
SoundEffects iP BLOCK_SLIME_BLOCK_STEP
SoundEffects iQ ENTITY_MAGMA_CUBE_DEATH_SMALL
SoundEffects iR ENTITY_MAGMA_CUBE_HURT_SMALL
SoundEffects iS ENTITY_MAGMA_CUBE_SQUISH_SMALL
SoundEffects iT ENTITY_SLIME_DEATH_SMALL
SoundEffects iU ENTITY_SLIME_HURT_SMALL
SoundEffects iV ENTITY_SLIME_JUMP_SMALL
SoundEffects iW ENTITY_SLIME_SQUISH_SMALL
SoundEffects iX ENTITY_SNOWBALL_THROW
SoundEffects iY BLOCK_SNOW_BREAK
SoundEffects iZ BLOCK_SNOW_FALL
SoundEffects ia ITEM_SHIELD_BLOCK
SoundEffects ib ITEM_SHIELD_BREAK
SoundEffects ic ITEM_SHOVEL_FLATTEN
SoundEffects id ENTITY_SHULKER_AMBIENT
SoundEffects ie BLOCK_SHULKER_BOX_CLOSE
SoundEffects if BLOCK_SHULKER_BOX_OPEN
SoundEffects ig ENTITY_SHULKER_BULLET_HIT
SoundEffects ih ENTITY_SHULKER_BULLET_HURT
SoundEffects ii ENTITY_SHULKER_CLOSE
SoundEffects ij ENTITY_SHULKER_DEATH
SoundEffects ik ENTITY_SHULKER_HURT
SoundEffects il ENTITY_SHULKER_HURT_CLOSED
SoundEffects im ENTITY_SHULKER_OPEN
SoundEffects in ENTITY_SHULKER_SHOOT
SoundEffects io ENTITY_SHULKER_TELEPORT
SoundEffects ip ENTITY_SILVERFISH_AMBIENT
SoundEffects iq ENTITY_SILVERFISH_DEATH
SoundEffects ir ENTITY_SILVERFISH_HURT
SoundEffects is ENTITY_SILVERFISH_STEP
SoundEffects it ENTITY_SKELETON_AMBIENT
SoundEffects iu ENTITY_SKELETON_DEATH
SoundEffects iv ENTITY_SKELETON_HORSE_AMBIENT
SoundEffects iw ENTITY_SKELETON_HORSE_DEATH
SoundEffects ix ENTITY_SKELETON_HORSE_HURT
SoundEffects iy ENTITY_SKELETON_HORSE_SWIM
SoundEffects iz ENTITY_SKELETON_HORSE_AMBIENT_WATER
SoundEffects j BLOCK_ANVIL_FALL
SoundEffects jA ENTITY_STRAY_AMBIENT
SoundEffects jB ENTITY_STRAY_DEATH
SoundEffects jC ENTITY_STRAY_HURT
SoundEffects jD ENTITY_STRAY_STEP
SoundEffects jE ENCHANT_THORNS_HIT
SoundEffects jF ENTITY_TNT_PRIMED
SoundEffects jG ITEM_TOTEM_USE
SoundEffects jH ITEM_TRIDENT_HIT
SoundEffects jI ITEM_TRIDENT_HIT_GROUND
SoundEffects jJ ITEM_TRIDENT_RETURN
SoundEffects jK ITEM_TRIDENT_RIPTIDE_1
SoundEffects jL ITEM_TRIDENT_RIPTIDE_2
SoundEffects jM ITEM_TRIDENT_RIPTIDE_3
SoundEffects jN ITEM_TRIDENT_THROW
SoundEffects jO ITEM_TRIDENT_THUNDER
SoundEffects jP BLOCK_TRIPWIRE_ATTACH
SoundEffects jQ BLOCK_TRIPWIRE_CLICK_OFF
SoundEffects jR BLOCK_TRIPWIRE_CLICK_ON
SoundEffects jS BLOCK_TRIPWIRE_DETACH
SoundEffects jT ENTITY_TROPICAL_FISH_AMBIENT
SoundEffects jU ENTITY_TROPICAL_FISH_DEATH
SoundEffects jV ENTITY_TROPICAL_FISH_FLOP
SoundEffects jW ENTITY_TROPICAL_FISH_HURT
SoundEffects jX ENTITY_TURTLE_AMBIENT_LAND
SoundEffects jY ENTITY_TURTLE_DEATH
SoundEffects jZ ENTITY_TURTLE_DEATH_BABY
SoundEffects ja ENTITY_SNOW_GOLEM_AMBIENT
SoundEffects jb ENTITY_SNOW_GOLEM_DEATH
SoundEffects jc ENTITY_SNOW_GOLEM_HURT
SoundEffects jd ENTITY_SNOW_GOLEM_SHOOT
SoundEffects je BLOCK_SNOW_HIT
SoundEffects jf BLOCK_SNOW_PLACE
SoundEffects jg BLOCK_SNOW_STEP
SoundEffects jh ENTITY_SPIDER_AMBIENT
SoundEffects ji ENTITY_SPIDER_DEATH
SoundEffects jj ENTITY_SPIDER_HURT
SoundEffects jk ENTITY_SPIDER_STEP
SoundEffects jl ENTITY_SPLASH_POTION_BREAK
SoundEffects jm ENTITY_SPLASH_POTION_THROW
SoundEffects jn ENTITY_SQUID_AMBIENT
SoundEffects jo ENTITY_SQUID_DEATH
SoundEffects jp ENTITY_SQUID_HURT
SoundEffects jq ENTITY_SQUID_SQUIRT
SoundEffects jr BLOCK_STONE_BREAK
SoundEffects js BLOCK_STONE_BUTTON_CLICK_OFF
SoundEffects jt BLOCK_STONE_BUTTON_CLICK_ON
SoundEffects ju BLOCK_STONE_FALL
SoundEffects jv BLOCK_STONE_HIT
SoundEffects jw BLOCK_STONE_PLACE
SoundEffects jx BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF
SoundEffects jy BLOCK_STONE_PRESSURE_PLATE_CLICK_ON
SoundEffects jz BLOCK_STONE_STEP
SoundEffects k BLOCK_ANVIL_HIT
SoundEffects kA BLOCK_LILY_PAD_PLACE
SoundEffects kB BLOCK_WATER_AMBIENT
SoundEffects kC WEATHER_RAIN
SoundEffects kD WEATHER_RAIN_ABOVE
SoundEffects kE ENTITY_WITCH_AMBIENT
SoundEffects kF ENTITY_WITCH_DEATH
SoundEffects kG ENTITY_WITCH_DRINK
SoundEffects kH ENTITY_WITCH_HURT
SoundEffects kI ENTITY_WITCH_THROW
SoundEffects kJ ENTITY_WITHER_AMBIENT
SoundEffects kK ENTITY_WITHER_BREAK_BLOCK
SoundEffects kL ENTITY_WITHER_DEATH
SoundEffects kM ENTITY_WITHER_HURT
SoundEffects kN ENTITY_WITHER_SHOOT
SoundEffects kO ENTITY_WITHER_SKELETON_AMBIENT
SoundEffects kP ENTITY_WITHER_SKELETON_DEATH
SoundEffects kQ ENTITY_WITHER_SKELETON_HURT
SoundEffects kR ENTITY_WITHER_SKELETON_STEP
SoundEffects kS ENTITY_WITHER_SPAWN
SoundEffects kT ENTITY_WOLF_AMBIENT
SoundEffects kU ENTITY_WOLF_DEATH
SoundEffects kV ENTITY_WOLF_GROWL
SoundEffects kW ENTITY_WOLF_HOWL
SoundEffects kX ENTITY_WOLF_HURT
SoundEffects kY ENTITY_WOLF_PANT
SoundEffects kZ ENTITY_WOLF_SHAKE
SoundEffects ka ENTITY_TURTLE_EGG_BREAK
SoundEffects kb ENTITY_TURTLE_EGG_CRACK
SoundEffects kc ENTITY_TURTLE_EGG_HATCH
SoundEffects kd ENTITY_TURTLE_HURT
SoundEffects ke ENTITY_TURTLE_HURT_BABY
SoundEffects kf ENTITY_TURTLE_LAY_EGG
SoundEffects kg ENTITY_TURTLE_SHAMBLE
SoundEffects kh ENTITY_TURTLE_SHAMBLE_BABY
SoundEffects ki ENTITY_TURTLE_SWIM
SoundEffects kj UI_BUTTON_CLICK
SoundEffects kk UI_TOAST_CHALLENGE_COMPLETE
SoundEffects kl UI_TOAST_IN
SoundEffects km UI_TOAST_OUT
SoundEffects kn ENTITY_VEX_AMBIENT
SoundEffects ko ENTITY_VEX_CHARGE
SoundEffects kp ENTITY_VEX_DEATH
SoundEffects kq ENTITY_VEX_HURT
SoundEffects kr ENTITY_VILLAGER_AMBIENT
SoundEffects ks ENTITY_VILLAGER_DEATH
SoundEffects kt ENTITY_VILLAGER_HURT
SoundEffects ku ENTITY_VILLAGER_NO
SoundEffects kv ENTITY_VILLAGER_TRADE
SoundEffects kw ENTITY_VILLAGER_YES
SoundEffects kx ENTITY_VINDICATOR_AMBIENT
SoundEffects ky ENTITY_VINDICATOR_DEATH
SoundEffects kz ENTITY_VINDICATOR_HURT
SoundEffects l BLOCK_ANVIL_LAND
SoundEffects lA ENTITY_ZOMBIE_INFECT
SoundEffects lB ENTITY_ZOMBIE_PIGMAN_AMBIENT
SoundEffects lC ENTITY_ZOMBIE_PIGMAN_ANGRY
SoundEffects lD ENTITY_ZOMBIE_PIGMAN_DEATH
SoundEffects lE ENTITY_ZOMBIE_PIGMAN_HURT
SoundEffects lF ENTITY_ZOMBIE_STEP
SoundEffects lG ENTITY_ZOMBIE_VILLAGER_AMBIENT
SoundEffects lH ENTITY_ZOMBIE_VILLAGER_CONVERTED
SoundEffects lI ENTITY_ZOMBIE_VILLAGER_CURE
SoundEffects lJ ENTITY_ZOMBIE_VILLAGER_DEATH
SoundEffects lK ENTITY_ZOMBIE_VILLAGER_HURT
SoundEffects lL ENTITY_ZOMBIE_VILLAGER_STEP
SoundEffects la ENTITY_WOLF_STEP
SoundEffects lb ENTITY_WOLF_WHINE
SoundEffects lc BLOCK_WOODEN_DOOR_CLOSE
SoundEffects ld BLOCK_WOODEN_DOOR_OPEN
SoundEffects le BLOCK_WOODEN_TRAPDOOR_CLOSE
SoundEffects lf BLOCK_WOODEN_TRAPDOOR_OPEN
SoundEffects lg BLOCK_WOOD_BREAK
SoundEffects lh BLOCK_WOODEN_BUTTON_CLICK_OFF
SoundEffects li BLOCK_WOODEN_BUTTON_CLICK_ON
SoundEffects lj BLOCK_WOOD_FALL
SoundEffects lk BLOCK_WOOD_HIT
SoundEffects ll BLOCK_WOOD_PLACE
SoundEffects lm BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF
SoundEffects ln BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON
SoundEffects lo BLOCK_WOOD_STEP
SoundEffects lp ENTITY_ZOMBIE_AMBIENT
SoundEffects lq ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR
SoundEffects lr ENTITY_ZOMBIE_ATTACK_IRON_DOOR
SoundEffects ls ENTITY_ZOMBIE_BREAK_WOODEN_DOOR
SoundEffects lt ENTITY_ZOMBIE_CONVERTED_TO_DROWNED
SoundEffects lu ENTITY_ZOMBIE_DEATH
SoundEffects lv ENTITY_ZOMBIE_DESTROY_EGG
SoundEffects lw ENTITY_ZOMBIE_HORSE_AMBIENT
SoundEffects lx ENTITY_ZOMBIE_HORSE_DEATH
SoundEffects ly ENTITY_ZOMBIE_HORSE_HURT
SoundEffects lz ENTITY_ZOMBIE_HURT
SoundEffects m BLOCK_ANVIL_PLACE
SoundEffects n BLOCK_ANVIL_STEP
SoundEffects o BLOCK_ANVIL_USE
SoundEffects p ITEM_ARMOR_EQUIP_CHAIN
SoundEffects q ITEM_ARMOR_EQUIP_DIAMOND
SoundEffects r ITEM_ARMOR_EQUIP_ELYTRA
SoundEffects s ITEM_ARMOR_EQUIP_GENERIC
SoundEffects t ITEM_ARMOR_EQUIP_GOLD
SoundEffects u ITEM_ARMOR_EQUIP_IRON
SoundEffects v ITEM_ARMOR_EQUIP_LEATHER
SoundEffects w ITEM_ARMOR_EQUIP_TURTLE
SoundEffects x ENTITY_ARMOR_STAND_BREAK
SoundEffects y ENTITY_ARMOR_STAND_FALL
SoundEffects z ENTITY_ARMOR_STAND_HIT
SpawnerCreature a (LWorld;II)LBlockPosition; getRandomPosition
StatisticList A AVIATE_ONE_CM
StatisticList B SWIM_ONE_CM
StatisticList C JUMP
StatisticList D DROP
StatisticList E DAMAGE_DEALT
StatisticList F DAMAGE_DEALT_ABSORBED
StatisticList G DAMAGE_DEALT_RESISTED
StatisticList H DAMAGE_TAKEN
StatisticList I DAMAGE_BLOCKED_BY_SHIELD
StatisticList J DAMAGE_ABSORBED
StatisticList K DAMAGE_RESISTED
StatisticList L DEATHS
StatisticList M MOB_KILLS
StatisticList N ANIMALS_BRED
StatisticList O PLAYER_KILLS
StatisticList P FISH_CAUGHT
StatisticList Q TALKED_TO_VILLAGER
StatisticList R TRADED_WITH_VILLAGER
StatisticList S EAT_CAKE_SLICE
StatisticList T FILL_CAULDRON
StatisticList U USE_CAULDRON
StatisticList V CLEAN_ARMOR
StatisticList W CLEAN_BANNER
StatisticList X CLEAN_SHULKER_BOX
StatisticList Y INTERACT_WITH_BREWINGSTAND
StatisticList Z INTERACT_WITH_BEACON
StatisticList a BLOCK_MINED
StatisticList aa INSPECT_DROPPER
StatisticList ab INSPECT_HOPPER
StatisticList ac INSPECT_DISPENSER
StatisticList ad PLAY_NOTEBLOCK
StatisticList ae TUNE_NOTEBLOCK
StatisticList af POT_FLOWER
StatisticList ag TRIGGER_TRAPPED_CHEST
StatisticList ah OPEN_ENDERCHEST
StatisticList ai ENCHANT_ITEM
StatisticList aj PLAY_RECORD
StatisticList ak INTERACT_WITH_FURNACE
StatisticList al INTERACT_WITH_CRAFTING_TABLE
StatisticList am OPEN_CHEST
StatisticList an SLEEP_IN_BED
StatisticList ao OPEN_SHULKER_BOX
StatisticList b ITEM_CRAFTED
StatisticList c ITEM_USED
StatisticList d ITEM_BROKEN
StatisticList e ITEM_PICKED_UP
StatisticList f ITEM_DROPPED
StatisticList g ENTITY_KILLED
StatisticList h ENTITY_KILLED_BY
StatisticList i CUSTOM
StatisticList j LEAVE_GAME
StatisticList k PLAY_ONE_MINUTE
StatisticList l TIME_SINCE_DEATH
StatisticList m TIME_SINCE_REST
StatisticList n SNEAK_TIME
StatisticList o WALK_ONE_CM
StatisticList p CROUCH_ONE_CM
StatisticList q SPRINT_ONE_CM
StatisticList r WALK_ON_WATER_ONE_CM
StatisticList s FALL_ONE_CM
StatisticList t CLIMB_ONE_CM
StatisticList u FLY_ONE_CM
StatisticList v WALK_UNDER_WATER_ONE_CM
StatisticList w MINECART_ONE_CM
StatisticList x BOAT_ONE_CM
StatisticList y PIG_ONE_CM
StatisticList z HORSE_ONE_CM
StatisticManager a (LEntityHuman;LStatistic;I)V setStatistic
StatisticManager a (LStatistic;)I getStatisticValue
StructureGenerator a (LWorld;LChunkGenerator;LBlockPosition;IZ)LBlockPosition; getNearestGeneratedFeature
SystemUtils$IdentityHashingStrategy a INSTANCE
SystemUtils$OS a LINUX
SystemUtils$OS b SOLARIS
SystemUtils$OS c WINDOWS
SystemUtils$OS d OSX
SystemUtils$OS e UNKNOWN
Tag a (Ljava/lang/Object;)Z isTagged
TagsBlock A LEAVES
TagsBlock B TRAPDOORS
TagsBlock C FLOWER_POTS
TagsBlock D ENDERMAN_HOLDABLE
TagsBlock E ICE
TagsBlock F VALID_SPAWN
TagsBlock G IMPERMEABLE
TagsBlock H UNDERWATER_BONEMEALS
TagsBlock I CORAL_BLOCKS
TagsBlock J WALL_CORALS
TagsBlock K CORAL_PLANTS
TagsBlock L CORALS
TagsBlock a WOOL
TagsBlock b PLANKS
TagsBlock c STONE_BRICKS
TagsBlock d WOODEN_BUTTONS
TagsBlock e BUTTONS
TagsBlock f CARPETS
TagsBlock g WOODEN_DOORS
TagsBlock h WOODEN_STAIRS
TagsBlock i WOODEN_SLABS
TagsBlock j WOODEN_PRESSURE_PLATES
TagsBlock k WOODEN_TRAPDOORS
TagsBlock l DOORS
TagsBlock m SAPLINGS
TagsBlock n LOGS
TagsBlock o DARK_OAK_LOGS
TagsBlock p OAK_LOGS
TagsBlock q BIRCH_LOGS
TagsBlock r ACACIA_LOGS
TagsBlock s JUNGLE_LOGS
TagsBlock t SPRUCE_LOGS
TagsBlock u BANNERS
TagsBlock v SAND
TagsBlock w STAIRS
TagsBlock x SLABS
TagsBlock y ANVIL
TagsBlock z RAILS
TagsFluid a WATER
TagsFluid b LAVA
TagsItem A LEAVES
TagsItem B TRAPDOORS
TagsItem C BOATS
TagsItem D FISHES
TagsItem a WOOL
TagsItem b PLANKS
TagsItem c STONE_BRICKS
TagsItem d WOODEN_BUTTONS
TagsItem e BUTTONS
TagsItem f CARPETS
TagsItem g WOODEN_DOORS
TagsItem h WOODEN_STAIRS
TagsItem i WOODEN_SLABS
TagsItem j WOODEN_PRESSURE_PLATES
TagsItem k WOODEN_TRAPDOORS
TagsItem l DOORS
TagsItem m SAPLINGS
TagsItem n LOGS
TagsItem o DARK_OAK_LOGS
TagsItem p OAK_LOGS
TagsItem q BIRCH_LOGS
TagsItem r ACACIA_LOGS
TagsItem s JUNGLE_LOGS
TagsItem t SPRUCE_LOGS
TagsItem u BANNERS
TagsItem v SAND
TagsItem w STAIRS
TagsItem x SLABS
TagsItem y ANVIL
TagsItem z RAILS
TextureType a SOLID
TextureType b CUTOUT_MIPPED
TextureType c CUTOUT
TextureType d TRANSLUCENT
TickListPriority a EXTREMELY_HIGH
TickListPriority b VERY_HIGH
TickListPriority c HIGH
TickListPriority d NORMAL
TickListPriority e LOW
TickListPriority f VERY_LOW
TickListPriority g EXTREMELY_LOW
TickListServer d nextTickListHash
TickListServer e nextTickList
TileEntity A ()V invalidateBlockCache
TileEntity B ()Z isFilteredNBT
TileEntity F ()LWorld; getWorld
TileEntity Z_ ()LPacketPlayOutTileEntityData; getUpdatePacket
TileEntity a (LBlockPosition;)V setPosition
TileEntity a (LNBTTagCompound;)LNBTTagCompound; save
TileEntity a (LWorld;)V setWorld
TileEntity b (LNBTTagCompound;)V load
TileEntity c (LNBTTagCompound;)LTileEntity; create
TileEntity c_ world
TileEntity d_ position
TileEntity g ()V update
TileEntity u ()Z hasWorld
TileEntity v ()LBlockPosition; getPosition
TileEntity w ()LIBlockData; getBlock
TileEntityBanner e color
TileEntityBanner f patterns
TileEntityBeacon a (LIChatBaseComponent;)V setCustomName
TileEntityBeacon k levels
TileEntityBeacon l primaryEffect
TileEntityBeacon m secondaryEffect
TileEntityBeacon n inventorySlot
TileEntityBed a color
TileEntityBrewingStand a (LIChatBaseComponent;)V setCustomName
TileEntityBrewingStand g items
TileEntityBrewingStand h brewTime
TileEntityBrewingStand l fuelLevel
TileEntityChest j items
TileEntityCommand c ()LCommandBlockListenerAbstract; getCommandBlock
TileEntityCommand$Type a SEQUENCE
TileEntityCommand$Type b AUTO
TileEntityCommand$Type c REDSTONE
TileEntityDispenser a (LItemStack;)I addItem
TileEntityDispenser e items
TileEntityDispenser l ()Ljava/lang/String; getContainerName
TileEntityEnchantTable a (LIChatBaseComponent;)V setCustomName
TileEntityEndGateway g exitPortal
TileEntityEndGateway h exactTeleport
TileEntityFurnace a (LIChatBaseComponent;)V setCustomName
TileEntityFurnace a (LItemStack;)Z isFuel
TileEntityFurnace b (LIRecipe;)Z canBurn
TileEntityFurnace b (LItemStack;)I fuelTime
TileEntityFurnace c (LIRecipe;)V burn
TileEntityFurnace g items
TileEntityFurnace h burnTime
TileEntityFurnace i ticksForCurrentFuel
TileEntityFurnace j cookTime
TileEntityFurnace k cookTimeTotal
TileEntityFurnace r ()Z isBurning
TileEntityHopper a (LIInventory;LIInventory;LItemStack;LEnumDirection;)LItemStack; addItem
TileEntityHopper d (I)V setCooldown
TileEntityHopper e items
TileEntityJukeBox a (LItemStack;)V setRecord
TileEntityJukeBox c ()LItemStack; getRecord
TileEntityLootable a (LIChatBaseComponent;)V setCustomName
TileEntityLootable a (LMinecraftKey;J)V setLootTable
TileEntityMobSpawner c ()LMobSpawnerAbstract; getSpawner
TileEntityShulkerBox$AnimationPhase a CLOSED
TileEntityShulkerBox$AnimationPhase b OPENING
TileEntityShulkerBox$AnimationPhase c OPENED
TileEntityShulkerBox$AnimationPhase d CLOSING
TileEntitySign a lines
TileEntitySign f isEditable
TileEntitySkull a (Lcom/mojang/authlib/GameProfile;)V setGameProfile
TileEntitySkull c ()Lcom/mojang/authlib/GameProfile; getGameProfile
TileEntitySkull d ()Z shouldDrop
TileEntitySkull g drop
TileEntityStructure a (LBlockPropertyStructureMode;)V setUsageMode
TileEntityStructure a (LEntityLiving;)V setAuthor
TileEntityStructure a (Ljava/lang/String;)V setStructureName
TileEntityStructure a structureName
TileEntityStructure c ()Ljava/lang/String; getStructureName
TileEntityStructure e author
TileEntityStructure f metadata
TileEntityStructure g relativePosition
TileEntityStructure h size
TileEntityStructure i mirror
TileEntityStructure j rotation
TileEntityStructure k ()LBlockPropertyStructureMode; getUsageMode
TileEntityStructure k usageMode
TileEntityStructure l ignoreEntities
TileEntityStructure m powered
TileEntityStructure n showAir
TileEntityStructure o showBoundingBox
TileEntityStructure p integrity
TileEntityStructure q seed
TileEntityStructure$UpdateType a UPDATE_DATA
TileEntityStructure$UpdateType b SAVE_AREA
TileEntityStructure$UpdateType c LOAD_AREA
TileEntityStructure$UpdateType d SCAN_AREA
TileEntityTypes a FURNACE
TileEntityTypes b CHEST
TileEntityTypes c TRAPPED_CHEST
TileEntityTypes d ENDER_CHEST
TileEntityTypes e JUKEBOX
TileEntityTypes f DISPENSER
TileEntityTypes g DROPPER
TileEntityTypes h SIGN
TileEntityTypes i MOB_SPAWNER
TileEntityTypes j PISTON
TileEntityTypes k BREWING_STAND
TileEntityTypes l ENCHANTING_TABLE
TileEntityTypes m END_PORTAL
TileEntityTypes n BEACON
TileEntityTypes o SKULL
TileEntityTypes p DAYLIGHT_DETECTOR
TileEntityTypes q HOPPER
TileEntityTypes r COMPARATOR
TileEntityTypes s BANNER
TileEntityTypes t STRUCTURE_BLOCK
TileEntityTypes u END_GATEWAY
TileEntityTypes v COMMAND_BLOCK
TileEntityTypes w SHULKER_BOX
TileEntityTypes x BED
TileEntityTypes y CONDUIT
UserCache a (Ljava/lang/String;)Lcom/mojang/authlib/GameProfile; getProfile
Vec3D b (DDD)LVec3D; add
Vec3D b x
Vec3D c y
Vec3D d z
Vec3D g (LVec3D;)D distanceSquared
Vector3f a x
Vector3f b ()F getX
Vector3f b y
Vector3f c ()F getY
Vector3f c z
Vector3f d ()F getZ
WeightedRandomEnchant b enchantment
WeightedRandomEnchant c level
WhiteList a (Lcom/mojang/authlib/GameProfile;)Z isWhitelisted
World A methodProfiler
World B isClientSide
World C allowMonsters
World D allowAnimals
World G ()LScoreboard; getScoreboard
World I worldMaps
World U ()V checkSession
World V ()J getTime
World W ()J getDayTime
World X ()LGameRules; getGameRules
World Z ()Z isRaining
World a (DDDD)Z isPlayerNearby
World a (I)LEntity; getEntity
World a (LBlockPosition;LBlock;II)V playBlockAction
World a (LBlockPosition;LIBlockData;)Z setTypeUpdate
World a (LBlockPosition;LIBlockData;LIBlockData;I)V notify
World a (LBlockPosition;LTileEntity;)V setTileEntity
World a (LEntity;B)V broadcastEntityEffect
World a (LEntity;DDDFZ)LExplosion; explode
World a (LEntity;DDDFZZ)LExplosion; createExplosion
World a (LEntity;LAxisAlignedBB;Ljava/util/function/Predicate;)Ljava/util/List; getEntities
World a (LEntity;LDamageSource;DDDFZZ)LExplosion; createExplosion
World a (LEntity;Z)V entityJoinedWorld
World a (LEntityHuman;LBlockPosition;LEnumDirection;)Z douseFire
World a (LIWorldAccess;)V addIWorldAccess
World a (LVec3D;LVec3D;)LMovingObjectPosition; rayTrace
World a (LVec3D;LVec3D;LFluidCollisionOption;)LMovingObjectPosition; rayTrace
World a (LVec3D;LVec3D;LFluidCollisionOption;ZZ)LMovingObjectPosition; rayTrace
World a (Ljava/util/function/BooleanSupplier;)V doTick
World a (ZZ)V setSpawnFlags
World aa ()I getHeight
World b (ILBlockPosition;I)V triggerEffect
World b (J)V setDayTime
World b (LBlockPosition;LBlock;)V applyPhysics
World b (LBlockPosition;LEnumDirection;)Z isBlockFacePowered
World c (II)LChunk; getChunkAt
World c (LBlockPosition;LBlock;)V updateAdjacentComparators
World c (LBlockPosition;LEnumDirection;)I getBlockFacePower
World d (LEntity;)Z strikeLightning
World d tileEntityListUnload
World e (LEntity;)V kill
World f (LEntity;)V removeEntity
World f entityList
World g (LBlockPosition;)Z setAir
World h tileEntityList
World i tileEntityListTick
World j (LBlockPosition;)Z isValidLocation
World j players
World k_ ()V everyoneSleeping
World l (LBlockPosition;)LChunk; getChunkAtWorldCoords
World l entitiesById
World o_ ()V tickEntities
World s (LBlockPosition;)I getBlockPower
World s random
World t (LBlockPosition;)Z isBlockIndirectlyPowered
World t worldProvider
World w (LBlockPosition;)Z isRainingAt
World w chunkProvider
World x dataManager
World y worldData
World z ()Lnet/minecraft/server/MinecraftServer; getMinecraftServer
World z villages
WorldBorder a (D)V setSize
WorldBorder a (DDJ)V transitionSizeBetween
WorldBorder a (LChunkCoordIntPair;)Z isInBounds
WorldBorder b (D)V setDamageBuffer
WorldBorder b (I)V setWarningTime
WorldBorder c (D)V setDamageAmount
WorldBorder c (DD)V setCenter
WorldBorder c (I)V setWarningDistance
WorldBorder f ()D getCenterX
WorldBorder g ()D getCenterZ
WorldBorder h ()D getSize
WorldBorder m ()D getDamageBuffer
WorldBorder n ()D getDamageAmount
WorldBorder p ()I getWarningTime
WorldBorder q ()I getWarningDistance
WorldChunkManager a (IIII)[LBiomeBase; getBiomes
WorldChunkManager a (LBlockPosition;LBiomeBase;)LBiomeBase; getBiome
WorldChunkManager b (IIII)[LBiomeBase; getBiomeBlock
WorldData A ()LNBTTagCompound; getGeneratorOptions
WorldData a ()J getSeed
WorldData a (J)V setTime
WorldData a (LBlockPosition;)V setSpawn
WorldData a (LEnumDifficulty;)V setDifficulty
WorldData a (LEnumGamemode;)V setGameType
WorldData a (Z)V setThundering
WorldData b (J)V setDayTime
WorldData b (Z)V setStorm
WorldData e ()J getTime
WorldData e (I)V setThunderDuration
WorldData f ()J getDayTime
WorldData f (I)V setWeatherDuration
WorldData j ()Ljava/lang/String; getName
WorldData m ()Z isThundering
WorldData n ()I getThunderDuration
WorldData o ()Z hasStorm
WorldData p ()I getWeatherDuration
WorldData q ()LEnumGamemode; getGameType
WorldData r ()Z shouldGenerateMapFeatures
WorldData s ()Z isHardcore
WorldData t ()LWorldType; getType
WorldData u levelName
WorldData x ()LEnumDifficulty; getDifficulty
WorldData y ()Z isDifficultyLocked
WorldGenFeatureOceanRuin$Temperature a WARM
WorldGenFeatureOceanRuin$Temperature b COLD
WorldGenMineshaft$Type a NORMAL
WorldGenMineshaft$Type b MESA
WorldGenStage$Decoration a RAW_GENERATION
WorldGenStage$Decoration b LOCAL_MODIFICATIONS
WorldGenStage$Decoration c UNDERGROUND_STRUCTURES
WorldGenStage$Decoration d SURFACE_STRUCTURES
WorldGenStage$Decoration e UNDERGROUND_ORES
WorldGenStage$Decoration f UNDERGROUND_DECORATION
WorldGenStage$Decoration g VEGETAL_DECORATION
WorldGenStage$Decoration h TOP_LAYER_MODIFICATION
WorldGenStage$Features a AIR
WorldGenStage$Features b LIQUID
WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType a OPENING
WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType b WOOD_DOOR
WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType c GRATES
WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType d IRON_DOOR
WorldGenVillagePieces$Material a OAK
WorldGenVillagePieces$Material b SANDSTONE
WorldGenVillagePieces$Material c ACACIA
WorldGenVillagePieces$Material d SPRUCE
WorldGenerator a (LGeneratorAccess;LChunkGenerator;Ljava/util/Random;LBlockPosition;LWorldGenFeatureConfiguration;)Z generate
WorldManager b world
WorldMap a (II)V flagDirty
WorldMap a centerX
WorldMap b centerZ
WorldMap c map
WorldMap d track
WorldMap e unlimitedTracking
WorldMap f scale
WorldMap g colors
WorldMap i decorations
WorldMap$WorldMapHumanTracker a trackee
WorldMap$WorldMapHumanTracker c worldMap
WorldNBTStorage c baseDir
WorldNBTStorage d playerDir
WorldNBTStorage e sessionId
WorldProvider f ()Z isNether
WorldProvider j ()LWorldBorder; getWorldBorder
WorldProvider n ()LChunkGenerator; getChunkGenerator
WorldProvider q ()LDimensionManager; getDimensionManager
WorldServer A ()LEntityTracker; getTracker
WorldServer B ()LPlayerChunkMap; getPlayerChunkMap
WorldServer C ()LPortalTravelAgent; getTravelAgent
WorldServer F server
WorldServer G tracker
WorldServer H manager
WorldServer I entitiesByUUID
WorldServer K emptyTime
WorldServer L portalTravelAgent
WorldServer M spawnerCreature
WorldServer N nextTickListBlock
WorldServer O nextTickListFluid
WorldServer a (Ljava/util/UUID;)LEntity; getEntity
WorldServer a (ZLIProgressUpdate;)V save
WorldServer ak ()Z getSpawnNPCs
WorldServer al ()Z getSpawnAnimals
WorldServer b savingDisabled
WorldServer c siegeManager
WorldServer j ()Z everyoneDeeplySleeping
WorldServer t ()LBlockPosition; getDimensionSpawn
WorldServer u ()V flushSave
WorldServer v ()LChunkProviderServer; getChunkProviderServer
WorldSettings a (Lcom/google/gson/JsonElement;)LWorldSettings; setGeneratorSettings
WorldType a ()Ljava/lang/String; name
WorldType a (Ljava/lang/String;)LWorldType; getType
WorldType a types
WorldType b NORMAL
WorldType c FLAT
WorldType d LARGE_BIOMES
WorldType e ()I getVersion
WorldType e AMPLIFIED
WorldType f CUSTOMIZED
WorldType h DEBUG_ALL_BLOCK_STATES
WorldType i NORMAL_1_1
WorldType k name
WorldType m version
net/minecraft/server/MinecraftServer A ()[Ljava/lang/String; getPlayers
net/minecraft/server/MinecraftServer A spawnAnimals
net/minecraft/server/MinecraftServer B spawnNPCs
net/minecraft/server/MinecraftServer C ()Z isDebugging
net/minecraft/server/MinecraftServer C pvpMode
net/minecraft/server/MinecraftServer D allowFlight
net/minecraft/server/MinecraftServer E motd
net/minecraft/server/MinecraftServer I ()Ljava/lang/String; getWorld
net/minecraft/server/MinecraftServer K ()Z getSpawnMonsters
net/minecraft/server/MinecraftServer L demoMode
net/minecraft/server/MinecraftServer M ()LConvertable; getConvertable
net/minecraft/server/MinecraftServer N ()Ljava/lang/String; getResourcePack
net/minecraft/server/MinecraftServer O ()Ljava/lang/String; getResourcePackHash
net/minecraft/server/MinecraftServer P ()Z getSnooperEnabled
net/minecraft/server/MinecraftServer R ()Z getOnlineMode
net/minecraft/server/MinecraftServer T ()Z getSpawnAnimals
net/minecraft/server/MinecraftServer U ()Z getSpawnNPCs
net/minecraft/server/MinecraftServer W ()Z getPVP
net/minecraft/server/MinecraftServer X ()Z getAllowFlight
net/minecraft/server/MinecraftServer Y ()Z getEnableCommandBlock
net/minecraft/server/MinecraftServer Z ()Ljava/lang/String; getMotd
net/minecraft/server/MinecraftServer Z serverThread
net/minecraft/server/MinecraftServer a (I)V setPort
net/minecraft/server/MinecraftServer a (LDimensionManager;)LWorldServer; getWorldServer
net/minecraft/server/MinecraftServer a (LEnumGamemode;)V setGamemode
net/minecraft/server/MinecraftServer a (Ljava/lang/String;)V convertWorld
net/minecraft/server/MinecraftServer a (Z)V saveChunks
net/minecraft/server/MinecraftServer aA ()LAdvancementDataWorld; getAdvancementData
net/minecraft/server/MinecraftServer aB ()LCustomFunctionData; getFunctionData
net/minecraft/server/MinecraftServer aC ()V reload
net/minecraft/server/MinecraftServer aD ()LIReloadableResourceManager; getResourceManager
net/minecraft/server/MinecraftServer aE ()LResourcePackRepository; getResourcePackRepository
net/minecraft/server/MinecraftServer aI ()LCommandDispatcher; getCommandDispatcher
net/minecraft/server/MinecraftServer aJ ()LCommandListenerWrapper; getServerCommandListener
net/minecraft/server/MinecraftServer aK ()LCraftingManager; getCraftingManager
net/minecraft/server/MinecraftServer aL ()LTagRegistry; getTagRegistry
net/minecraft/server/MinecraftServer aM ()LScoreboardServer; getScoreboard
net/minecraft/server/MinecraftServer aN ()LLootTableRegistry; getLootTableRegistry
net/minecraft/server/MinecraftServer aO ()LGameRules; getGameRules
net/minecraft/server/MinecraftServer aS ()Lorg/apache/logging/log4j/Logger; getLogger
net/minecraft/server/MinecraftServer a_ (Ljava/lang/String;Ljava/lang/String;)V setResourcePack
net/minecraft/server/MinecraftServer aa ()I getMaxBuildHeight
net/minecraft/server/MinecraftServer ab ()Z isStopped
net/minecraft/server/MinecraftServer ac ()LPlayerList; getPlayerList
net/minecraft/server/MinecraftServer ad resourcePackRepository
net/minecraft/server/MinecraftServer ae ()LServerConnection; getServerConnection
net/minecraft/server/MinecraftServer ae resourcePackFolder
net/minecraft/server/MinecraftServer af commandDispatcher
net/minecraft/server/MinecraftServer al ()I getSpawnProtection
net/minecraft/server/MinecraftServer am ()Z getForceGamemode
net/minecraft/server/MinecraftServer ao ()I getIdleTimeout
net/minecraft/server/MinecraftServer ao forceUpgrade
net/minecraft/server/MinecraftServer aq ()Lcom/mojang/authlib/GameProfileRepository; getGameProfileRepository
net/minecraft/server/MinecraftServer ar ()LUserCache; getUserCache
net/minecraft/server/MinecraftServer as ()LServerPing; getServerPing
net/minecraft/server/MinecraftServer b (Z)V setForceUpgrade
net/minecraft/server/MinecraftServer b methodProfiler
net/minecraft/server/MinecraftServer c (I)V setIdleTimeout
net/minecraft/server/MinecraftServer d ()Z init
net/minecraft/server/MinecraftServer d (Ljava/lang/String;)V info
net/minecraft/server/MinecraftServer e (Ljava/lang/String;)V warning
net/minecraft/server/MinecraftServer e (Z)V setOnlineMode
net/minecraft/server/MinecraftServer f ()Z getGenerateStructures
net/minecraft/server/MinecraftServer g ()LEnumGamemode; getGamemode
net/minecraft/server/MinecraftServer g (Z)V setSpawnAnimals
net/minecraft/server/MinecraftServer g LOGGER
net/minecraft/server/MinecraftServer h ()LEnumDifficulty; getDifficulty
net/minecraft/server/MinecraftServer h (Z)V setSpawnNPCs
net/minecraft/server/MinecraftServer h convertable
net/minecraft/server/MinecraftServer h_ ()V stop
net/minecraft/server/MinecraftServer i ()Z isHardcore
net/minecraft/server/MinecraftServer i (Ljava/lang/String;)V setWorld
net/minecraft/server/MinecraftServer i (Z)V setPVP
net/minecraft/server/MinecraftServer j (Z)V setAllowFlight
net/minecraft/server/MinecraftServer j universe
net/minecraft/server/MinecraftServer k (Ljava/lang/String;)V setMotd
net/minecraft/server/MinecraftServer k (Z)V setForceGamemode
net/minecraft/server/MinecraftServer n ()Ljava/lang/String; getServerIp
net/minecraft/server/MinecraftServer o ()Z isRunning
net/minecraft/server/MinecraftServer o dataConverterManager
net/minecraft/server/MinecraftServer p ()V safeShutdown
net/minecraft/server/MinecraftServer p serverIp
net/minecraft/server/MinecraftServer r worldServer
net/minecraft/server/MinecraftServer t isRunning
net/minecraft/server/MinecraftServer u ()Z getAllowNether
net/minecraft/server/MinecraftServer u isStopped
net/minecraft/server/MinecraftServer v ticks
net/minecraft/server/MinecraftServer w ()Ljava/lang/Iterable; getWorlds
net/minecraft/server/MinecraftServer x ()Ljava/lang/String; getVersion
net/minecraft/server/MinecraftServer y onlineMode