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author | md_5 <git@md-5.net> | 2017-05-14 12:00:00 +1000 |
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committer | md_5 <git@md-5.net> | 2017-05-14 12:00:00 +1000 |
commit | 8e71956df75de034c46f441fdf4dfd8003388c90 (patch) | |
tree | a9821b5e1e73af59352502a77e5fe860ab7375d2 /mappings/bukkit-1.11.2-members.csrg | |
parent | 8df2731012bb6887630ce7ebd4c7220eabe49a07 (diff) | |
download | builddata-8e71956df75de034c46f441fdf4dfd8003388c90.tar builddata-8e71956df75de034c46f441fdf4dfd8003388c90.tar.gz builddata-8e71956df75de034c46f441fdf4dfd8003388c90.tar.lz builddata-8e71956df75de034c46f441fdf4dfd8003388c90.tar.xz builddata-8e71956df75de034c46f441fdf4dfd8003388c90.zip |
Update to Minecraft 1.12-pre2
Diffstat (limited to 'mappings/bukkit-1.11.2-members.csrg')
-rw-r--r-- | mappings/bukkit-1.11.2-members.csrg | 3257 |
1 files changed, 0 insertions, 3257 deletions
diff --git a/mappings/bukkit-1.11.2-members.csrg b/mappings/bukkit-1.11.2-members.csrg deleted file mode 100644 index 3324260..0000000 --- a/mappings/bukkit-1.11.2-members.csrg +++ /dev/null @@ -1,3257 +0,0 @@ -# (c) 2016 SpigotMC Pty. Ltd. -AttributeInstance a ()LIAttribute; getAttribute -AttributeInstance a (D)V setValue -AttributeInstance e ()D getValue -AttributeMapServer b ()Ljava/util/Set; getAttributes -AxisAlignedBB c (DDD)LAxisAlignedBB; grow -AxisAlignedBB h (D)LAxisAlignedBB; shrink -BaseBlockPosition e ZERO -BaseBlockPosition f (DDD)D distanceSquared -BaseBlockPosition p ()I getX -BaseBlockPosition q ()I getY -BaseBlockPosition r ()I getZ -BiomeBase a (ILBiomeBase;)LBiomeBase; getBiome -BiomeBase a (LEnumCreatureType;)Ljava/util/List; getMobs -BiomeBase b (I)LBiomeBase; getBiome -BiomeBase k ()F getHumidity -BiomeBase n ()F getTemperature -BiomeBase q REGISTRY_ID -BiomeBase$EnumTemperature a OCEAN -BiomeBase$EnumTemperature b COLD -BiomeBase$EnumTemperature c MEDIUM -BiomeBase$EnumTemperature d WARM -BiomeBigHills$Type a NORMAL -BiomeBigHills$Type b EXTRA_TREES -BiomeBigHills$Type c MUTATED -BiomeForest$Type a NORMAL -BiomeForest$Type b FLOWER -BiomeForest$Type c BIRCH -BiomeForest$Type d ROOFED -BiomeTaiga$Type a NORMAL -BiomeTaiga$Type b MEGA -BiomeTaiga$Type c MEGA_SPRUCE -Block A blockStateList -Block a (I)LIBlockData; fromLegacyData -Block a (ILjava/util/Random;)I getDropCount -Block a (LBlock;)I getId -Block a (LIBlockData;LEntityHuman;LWorld;LBlockPosition;)F getDamage -Block a (LIBlockData;Ljava/util/Random;I)LItem; getDropType -Block a (LItem;)LBlock; asBlock -Block a (LWorld;LBlockPosition;)Z canPlace -Block a (LWorld;LBlockPosition;LEntity;)V stepOn -Block a (LWorld;LBlockPosition;LEntity;F)V fallOn -Block a (LWorld;LBlockPosition;LEntityHuman;)V attack -Block a (LWorld;LBlockPosition;LEnumDirection;FFFILEntityLiving;)LIBlockData; getPlacedState -Block a (LWorld;LBlockPosition;LExplosion;)V wasExploded -Block a (LWorld;LBlockPosition;LIBlockData;FI)V dropNaturally -Block a (LWorld;LBlockPosition;LIBlockData;LEntityHuman;LEnumHand;LEnumDirection;FFF)Z interact -Block a (LWorld;LBlockPosition;LIBlockData;LEntityLiving;LItemStack;)V postPlace -Block b ()LBlockStateList; getStateList -Block b (I)LBlock; getById -Block b (LWorld;LBlockPosition;I)V dropExperience -Block b (LWorld;LBlockPosition;LEnumDirection;)Z canPlace -Block b (LWorld;LBlockPosition;LIBlockData;)V remove -Block b (Ljava/lang/String;)LBlock; getByName -Block b creativeTab -Block c ()Ljava/lang/String; getName -Block c (I)LIBlockData; getByCombinedId -Block c (LIBlockData;LIBlockAccess;LBlockPosition;)LIBlockData; updateState -Block c (LWorld;LBlockPosition;LIBlockData;)V onPlace -Block c blockData -Block d (LIBlockData;)I getDropData -Block d (LWorld;LBlockPosition;LIBlockData;)V postBreak -Block d name -Block e (LIBlockData;)I toLegacyData -Block g (LIBlockData;)Z isPowerSource -Block h REGISTRY -Block i REGISTRY_ID -Block j (LIBlockData;)I getCombinedId -Block k ()Z isTicking -Block l ()Z isTileEntity -Block q strength -Block r durability -Block t ()LIBlockData; getBlockData -Block t (LIBlockData;)Z isOccluding -Block u isTileEntity -Block v ()LSoundEffectType; getStepSound -Block v stepSound -Block x (LIBlockData;)Z isComplexRedstone -Block x material -Block z frictionFactor -Block$EnumRandomOffset a NONE -Block$EnumRandomOffset b XZ -Block$EnumRandomOffset c XYZ -BlockAnvil a FACING -BlockAnvil b DAMAGE -BlockBanner a FACING -BlockBanner b ROTATION -BlockBed a PART -BlockBed b OCCUPIED -BlockBed$EnumBedPart a HEAD -BlockBed$EnumBedPart b FOOT -BlockBrewingStand a HAS_BOTTLE -BlockButtonAbstract a POWERED -BlockCactus a AGE -BlockCake a BITES -BlockCarpet a COLOR -BlockCauldron a LEVEL -BlockChest a FACING -BlockChest$Type a BASIC -BlockChest$Type b TRAP -BlockChorusFlower a AGE -BlockCloth a COLOR -BlockCobbleWall a UP -BlockCobbleWall b NORTH -BlockCobbleWall c EAST -BlockCobbleWall d SOUTH -BlockCobbleWall e WEST -BlockCobbleWall f VARIANT -BlockCobbleWall$EnumCobbleVariant a NORMAL -BlockCobbleWall$EnumCobbleVariant b MOSSY -BlockCocoa a AGE -BlockCrops a (LWorld;LBlockPosition;LIBlockData;FI)V dropNaturally -BlockCrops c AGE -BlockCrops e (I)LIBlockData; setAge -BlockDaylightDetector a POWER -BlockDiodeAbstract D (LIBlockData;)Z isDiode -BlockDirectional H FACING -BlockDirt a VARIANT -BlockDirt b SNOWY -BlockDirt$EnumDirtVariant a DIRT -BlockDirt$EnumDirtVariant b COARSE_DIRT -BlockDirt$EnumDirtVariant c PODZOL -BlockDispenser a FACING -BlockDispenser b TRIGGERED -BlockDispenser c (LWorld;LBlockPosition;)V dispense -BlockDispenser c REGISTRY -BlockDoor a (LWorld;LBlockPosition;Z)V setDoor -BlockDoor a FACING -BlockDoor b OPEN -BlockDoor c HINGE -BlockDoor d POWERED -BlockDoor e HALF -BlockDoor$EnumDoorHalf a UPPER -BlockDoor$EnumDoorHalf b LOWER -BlockDoor$EnumDoorHinge a LEFT -BlockDoor$EnumDoorHinge b RIGHT -BlockDoubleStepAbstract d SEAMLESS -BlockDoubleStepAbstract e VARIANT -BlockDoubleStepAbstract$EnumStoneSlabVariant a STONE -BlockDoubleStepAbstract$EnumStoneSlabVariant b SAND -BlockDoubleStepAbstract$EnumStoneSlabVariant c WOOD -BlockDoubleStepAbstract$EnumStoneSlabVariant d COBBLESTONE -BlockDoubleStepAbstract$EnumStoneSlabVariant e BRICK -BlockDoubleStepAbstract$EnumStoneSlabVariant f SMOOTHBRICK -BlockDoubleStepAbstract$EnumStoneSlabVariant g NETHERBRICK -BlockDoubleStepAbstract$EnumStoneSlabVariant h QUARTZ -BlockDoubleStoneStepAbstract d SEAMLESS -BlockDoubleStoneStepAbstract e VARIANT -BlockDoubleStoneStepAbstract$EnumStoneSlab2Variant a RED_SANDSTONE -BlockEnderChest a FACING -BlockEnderPortalFrame a FACING -BlockEnderPortalFrame b EYE -BlockFacingHorizontal D FACING -BlockFalling f instaFall -BlockFence a NORTH -BlockFence b EAST -BlockFence c SOUTH -BlockFence d WEST -BlockFenceGate a OPEN -BlockFenceGate b POWERED -BlockFenceGate c IN_WALL -BlockFire a AGE -BlockFire b NORTH -BlockFire c EAST -BlockFire d SOUTH -BlockFire e WEST -BlockFire f UPPER -BlockFire g flameChances -BlockFloorSign b ROTATION -BlockFlowerPot a LEGACY_DATA -BlockFlowerPot b CONTENTS -BlockFlowerPot$EnumFlowerPotContents a EMPTY -BlockFlowerPot$EnumFlowerPotContents b POPPY -BlockFlowerPot$EnumFlowerPotContents c BLUE_ORCHID -BlockFlowerPot$EnumFlowerPotContents d ALLIUM -BlockFlowerPot$EnumFlowerPotContents e HOUSTONIA -BlockFlowerPot$EnumFlowerPotContents f RED_TULIP -BlockFlowerPot$EnumFlowerPotContents g ORANGE_TULIP -BlockFlowerPot$EnumFlowerPotContents h WHITE_TULIP -BlockFlowerPot$EnumFlowerPotContents i PINK_TULIP -BlockFlowerPot$EnumFlowerPotContents j OXEYE_DAISY -BlockFlowerPot$EnumFlowerPotContents k DANDELION -BlockFlowerPot$EnumFlowerPotContents l OAK_SAPLING -BlockFlowerPot$EnumFlowerPotContents m SPRUCE_SAPLING -BlockFlowerPot$EnumFlowerPotContents n BIRCH_SAPLING -BlockFlowerPot$EnumFlowerPotContents o JUNGLE_SAPLING -BlockFlowerPot$EnumFlowerPotContents p ACACIA_SAPLING -BlockFlowerPot$EnumFlowerPotContents q DARK_OAK_SAPLING -BlockFlowerPot$EnumFlowerPotContents r MUSHROOM_RED -BlockFlowerPot$EnumFlowerPotContents s MUSHROOM_BROWN -BlockFlowerPot$EnumFlowerPotContents t DEAD_BUSH -BlockFlowerPot$EnumFlowerPotContents u FERN -BlockFlowerPot$EnumFlowerPotContents v CACTUS -BlockFlowers a TYPE -BlockFlowers$EnumFlowerType a YELLOW -BlockFlowers$EnumFlowerType b RED -BlockFlowers$EnumFlowerVarient a DANDELION -BlockFlowers$EnumFlowerVarient b POPPY -BlockFlowers$EnumFlowerVarient c BLUE_ORCHID -BlockFlowers$EnumFlowerVarient d ALLIUM -BlockFlowers$EnumFlowerVarient e HOUSTONIA -BlockFlowers$EnumFlowerVarient f RED_TULIP -BlockFlowers$EnumFlowerVarient g ORANGE_TULIP -BlockFlowers$EnumFlowerVarient h WHITE_TULIP -BlockFlowers$EnumFlowerVarient i PINK_TULIP -BlockFlowers$EnumFlowerVarient j OXEYE_DAISY -BlockFlowing a (LWorld;LBlockPosition;LIBlockData;I)V flow -BlockFluids b (LWorld;LBlockPosition;)V fizz -BlockFluids b LEVEL -BlockFluids c (LWorld;LBlockPosition;LIBlockData;)V onPlace -BlockFurnace a FACING -BlockGrass a SNOWY -BlockHopper a FACING -BlockHopper b ENABLED -BlockHugeMushroom a VARIANT -BlockHugeMushroom$EnumHugeMushroomVariant a NORTH_WEST -BlockHugeMushroom$EnumHugeMushroomVariant b NORTH -BlockHugeMushroom$EnumHugeMushroomVariant c NORTH_EAST -BlockHugeMushroom$EnumHugeMushroomVariant d WEST -BlockHugeMushroom$EnumHugeMushroomVariant e CENTER -BlockHugeMushroom$EnumHugeMushroomVariant f EAST -BlockHugeMushroom$EnumHugeMushroomVariant g SOUTH_WEST -BlockHugeMushroom$EnumHugeMushroomVariant h SOUTH -BlockHugeMushroom$EnumHugeMushroomVariant i SOUTH_EAST -BlockHugeMushroom$EnumHugeMushroomVariant j STEM -BlockHugeMushroom$EnumHugeMushroomVariant k ALL_INSIDE -BlockHugeMushroom$EnumHugeMushroomVariant l ALL_OUTSIDE -BlockHugeMushroom$EnumHugeMushroomVariant m ALL_STEM -BlockJukeBox a HAS_RECORD -BlockJukeBox e (LWorld;LBlockPosition;LIBlockData;)V dropRecord -BlockJukeBox$TileEntityRecordPlayer a ()LItemStack; getRecord -BlockJukeBox$TileEntityRecordPlayer a (LItemStack;)V setRecord -BlockJukeBox$TileEntityRecordPlayer a record -BlockLadder a FACING -BlockLeaves a DECAYABLE -BlockLeaves b CHECK_DECAY -BlockLeaves1 e VARIANT -BlockLeaves2 e VARIANT -BlockLever a FACING -BlockLever b POWERED -BlockLever$EnumLeverPosition a DOWN_X -BlockLever$EnumLeverPosition b EAST -BlockLever$EnumLeverPosition c WEST -BlockLever$EnumLeverPosition d SOUTH -BlockLever$EnumLeverPosition e NORTH -BlockLever$EnumLeverPosition f UP_Z -BlockLever$EnumLeverPosition g UP_X -BlockLever$EnumLeverPosition h DOWN_Z -BlockLog1 b VARIANT -BlockLog2 b VARIANT -BlockLogAbstract a AXIS -BlockLogAbstract$EnumLogRotation a X -BlockLogAbstract$EnumLogRotation b Y -BlockLogAbstract$EnumLogRotation c Z -BlockLogAbstract$EnumLogRotation d NONE -BlockLongGrass a TYPE -BlockLongGrass$EnumTallGrassType a DEAD_BUSH -BlockLongGrass$EnumTallGrassType b GRASS -BlockLongGrass$EnumTallGrassType c FERN -BlockMinecartDetector d SHAPE -BlockMinecartDetector e POWERED -BlockMinecartTrack d SHAPE -BlockMinecartTrackAbstract$EnumTrackPosition a NORTH_SOUTH -BlockMinecartTrackAbstract$EnumTrackPosition b EAST_WEST -BlockMinecartTrackAbstract$EnumTrackPosition c ASCENDING_EAST -BlockMinecartTrackAbstract$EnumTrackPosition d ASCENDING_WEST -BlockMinecartTrackAbstract$EnumTrackPosition e ASCENDING_NORTH -BlockMinecartTrackAbstract$EnumTrackPosition f ASCENDING_SOUTH -BlockMinecartTrackAbstract$EnumTrackPosition g SOUTH_EAST -BlockMinecartTrackAbstract$EnumTrackPosition h SOUTH_WEST -BlockMinecartTrackAbstract$EnumTrackPosition i NORTH_WEST -BlockMinecartTrackAbstract$EnumTrackPosition j NORTH_EAST -BlockMonsterEggs a VARIANT -BlockMonsterEggs$EnumMonsterEggVarient a STONE -BlockMonsterEggs$EnumMonsterEggVarient b COBBLESTONE -BlockMonsterEggs$EnumMonsterEggVarient c STONEBRICK -BlockMonsterEggs$EnumMonsterEggVarient d MOSSY_STONEBRICK -BlockMonsterEggs$EnumMonsterEggVarient e CRACKED_STONEBRICK -BlockMonsterEggs$EnumMonsterEggVarient f CHISELED_STONEBRICK -BlockMycel a SNOWY -BlockNetherWart a AGE -BlockPiston B sticky -BlockPiston a EXTENDED -BlockPistonExtension a TYPE -BlockPistonExtension b SHORT -BlockPistonExtension$EnumPistonType a DEFAULT -BlockPistonExtension$EnumPistonType b STICKY -BlockPistonMoving a FACING -BlockPistonMoving b TYPE -BlockPlant a (LWorld;LBlockPosition;)Z canPlace -BlockPortal a AXIS -BlockPortal$Shape e ()V createPortal -BlockPortal$Shape f position -BlockPortal$Shape g height -BlockPortal$Shape h width -BlockPosition a ()LBlockPosition; up -BlockPosition a (J)LBlockPosition; fromLong -BlockPosition a (LEnumDirection;)LBlockPosition; shift -BlockPosition a (LEnumDirection;I)LBlockPosition; shift -BlockPosition a ZERO -BlockPosition b ()LBlockPosition; down -BlockPosition b (I)LBlockPosition; up -BlockPosition c ()LBlockPosition; north -BlockPosition c (I)LBlockPosition; down -BlockPosition d ()LBlockPosition; south -BlockPosition d (I)LBlockPosition; north -BlockPosition e ()LBlockPosition; west -BlockPosition e (I)LBlockPosition; south -BlockPosition f ()LBlockPosition; east -BlockPosition f (I)LBlockPosition; west -BlockPosition g ()J asLong -BlockPosition g (I)LBlockPosition; east -BlockPoweredRail d SHAPE -BlockPoweredRail e POWERED -BlockPressurePlateAbstract i (LIBlockData;)I getPower -BlockPressurePlateBinary d POWERED -BlockPressurePlateBinary$EnumMobType a EVERYTHING -BlockPressurePlateBinary$EnumMobType b MOBS -BlockPressurePlateWeighted d POWER -BlockPressurePlateWeighted e weight -BlockPrismarine a VARIANT -BlockPrismarine$EnumPrismarineVariant a ROUGH -BlockPrismarine$EnumPrismarineVariant b BRICKS -BlockPrismarine$EnumPrismarineVariant c DARK -BlockPumpkin a snowGolemPart -BlockPumpkin b snowGolem -BlockPumpkin c ironGolemPart -BlockPumpkin d ironGolem -BlockPumpkin e ()LShapeDetector; getDetectorSnowGolemPart -BlockPumpkin g ()LShapeDetector; getDetectorSnowGolem -BlockPumpkin h ()LShapeDetector; getDetectorIronGolemPart -BlockPumpkin i ()LShapeDetector; getDetectorIronGolem -BlockPurpurSlab$Type a DEFAULT -BlockQuartz a VARIANT -BlockQuartz$EnumQuartzVariant a DEFAULT -BlockQuartz$EnumQuartzVariant b CHISELED -BlockQuartz$EnumQuartzVariant c LINES_Y -BlockQuartz$EnumQuartzVariant d LINES_X -BlockQuartz$EnumQuartzVariant e LINES_Z -BlockRedSandstone a TYPE -BlockRedSandstone$EnumRedSandstoneVariant a DEFAULT -BlockRedSandstone$EnumRedSandstoneVariant b CHISELED -BlockRedSandstone$EnumRedSandstoneVariant c SMOOTH -BlockRedstoneComparator a POWERED -BlockRedstoneComparator b MODE -BlockRedstoneComparator$EnumComparatorMode a COMPARE -BlockRedstoneComparator$EnumComparatorMode b SUBTRACT -BlockRedstoneOre b (LWorld;LBlockPosition;)V interact -BlockRedstoneOre c (LWorld;LBlockPosition;)V playEffect -BlockRedstoneTorch B isOn -BlockRedstoneWire a (LWorld;LBlockPosition;I)I getPower -BlockRedstoneWire a NORTH -BlockRedstoneWire b EAST -BlockRedstoneWire c SOUTH -BlockRedstoneWire d WEST -BlockRedstoneWire e POWER -BlockRedstoneWire$EnumRedstoneWireConnection a UP -BlockRedstoneWire$EnumRedstoneWireConnection b SIDE -BlockRedstoneWire$EnumRedstoneWireConnection c NONE -BlockReed a AGE -BlockRepeater a LOCKED -BlockRepeater b DELAY -BlockRotatable c AXIS -BlockSand a VARIANT -BlockSand$EnumSandVariant a SAND -BlockSand$EnumSandVariant b RED_SAND -BlockSandStone a TYPE -BlockSandStone$EnumSandstoneVariant a DEFAULT -BlockSandStone$EnumSandstoneVariant b CHISELED -BlockSandStone$EnumSandstoneVariant c SMOOTH -BlockSapling a TYPE -BlockSapling c (LWorld;LBlockPosition;LIBlockData;Ljava/util/Random;)V grow -BlockSapling c STAGE -BlockSkull a FACING -BlockSkull b NODROP -BlockSmoothBrick a VARIANT -BlockSmoothBrick$EnumStonebrickType a DEFAULT -BlockSmoothBrick$EnumStonebrickType b MOSSY -BlockSmoothBrick$EnumStonebrickType c CRACKED -BlockSmoothBrick$EnumStonebrickType d CHISELED -BlockSnow a LAYERS -BlockSoil a MOISTURE -BlockSponge a WET -BlockStainedGlass a COLOR -BlockStainedGlassPane a COLOR -BlockStairs a FACING -BlockStairs b HALF -BlockStairs c SHAPE -BlockStairs$EnumHalf a TOP -BlockStairs$EnumHalf b BOTTOM -BlockStairs$EnumStairShape a STRAIGHT -BlockStairs$EnumStairShape b INNER_LEFT -BlockStairs$EnumStairShape c INNER_RIGHT -BlockStairs$EnumStairShape d OUTER_LEFT -BlockStairs$EnumStairShape e OUTER_RIGHT -BlockStateBoolean a (Ljava/lang/String;)LBlockStateBoolean; of -BlockStateDirection a (Ljava/lang/String;)LBlockStateDirection; of -BlockStateDirection a (Ljava/lang/String;Lcom/google/common/base/Predicate;)LBlockStateDirection; of -BlockStateEnum a (Ljava/lang/String;Ljava/lang/Class;)LBlockStateEnum; of -BlockStateEnum a (Ljava/lang/String;Ljava/lang/Class;[Ljava/lang/Enum;)LBlockStateEnum; of -BlockStateInteger a (Ljava/lang/String;II)LBlockStateInteger; of -BlockStateList b ()LIBlockData; getBlockData -BlockStateList c ()LBlock; getBlock -BlockStem a AGE -BlockStem c FACING -BlockStem e blockFruit -BlockStepAbstract a HALF -BlockStepAbstract$EnumSlabHalf a TOP -BlockStepAbstract$EnumSlabHalf b BOTTOM -BlockStone a VARIANT -BlockStone$EnumStoneVariant a STONE -BlockStone$EnumStoneVariant b GRANITE -BlockStone$EnumStoneVariant c GRANITE_SMOOTH -BlockStone$EnumStoneVariant d DIORITE -BlockStone$EnumStoneVariant e DIORITE_SMOOTH -BlockStone$EnumStoneVariant f ANDESITE -BlockStone$EnumStoneVariant g ANDESITE_SMOOTH -BlockTNT a EXPLODE -BlockTallPlant a VARIANT -BlockTallPlant c HALF -BlockTallPlant$EnumTallFlowerVariants a SUNFLOWER -BlockTallPlant$EnumTallFlowerVariants b SYRINGA -BlockTallPlant$EnumTallFlowerVariants c GRASS -BlockTallPlant$EnumTallFlowerVariants d FERN -BlockTallPlant$EnumTallFlowerVariants e ROSE -BlockTallPlant$EnumTallFlowerVariants f PAEONIA -BlockTallPlant$EnumTallPlantHalf a UPPER -BlockTallPlant$EnumTallPlantHalf b LOWER -BlockThin b NORTH -BlockThin c EAST -BlockThin d SOUTH -BlockThin e WEST -BlockTorch a FACING -BlockTorch c (LWorld;LBlockPosition;LIBlockData;)V onPlace -BlockTrapdoor a FACING -BlockTrapdoor b OPEN -BlockTrapdoor c HALF -BlockTrapdoor$EnumTrapdoorHalf a TOP -BlockTrapdoor$EnumTrapdoorHalf b BOTTOM -BlockTripwire a POWERED -BlockTripwire b ATTACHED -BlockTripwire c DISARMED -BlockTripwire d NORTH -BlockTripwire e EAST -BlockTripwire f SOUTH -BlockTripwire g WEST -BlockTripwireHook a FACING -BlockTripwireHook b POWERED -BlockTripwireHook c ATTACHED -BlockVine a (LEnumDirection;)LBlockStateBoolean; getDirection -BlockVine a UP -BlockVine b NORTH -BlockVine c EAST -BlockVine d SOUTH -BlockVine e WEST -BlockWallSign b FACING -BlockWood a VARIANT -BlockWood$EnumLogVariant a OAK -BlockWood$EnumLogVariant b SPRUCE -BlockWood$EnumLogVariant c BIRCH -BlockWood$EnumLogVariant d JUNGLE -BlockWood$EnumLogVariant e ACACIA -BlockWood$EnumLogVariant f DARK_OAK -BlockWoodenStep d VARIANT -Blocks A SANDSTONE -Blocks B NOTEBLOCK -Blocks C BED -Blocks D GOLDEN_RAIL -Blocks E DETECTOR_RAIL -Blocks F STICKY_PISTON -Blocks G WEB -Blocks H TALLGRASS -Blocks I DEADBUSH -Blocks J PISTON -Blocks K PISTON_HEAD -Blocks L WOOL -Blocks M PISTON_EXTENSION -Blocks N YELLOW_FLOWER -Blocks O RED_FLOWER -Blocks P BROWN_MUSHROOM -Blocks Q RED_MUSHROOM -Blocks R GOLD_BLOCK -Blocks S IRON_BLOCK -Blocks T DOUBLE_STONE_SLAB -Blocks U STONE_SLAB -Blocks V BRICK_BLOCK -Blocks W TNT -Blocks X BOOKSHELF -Blocks Y MOSSY_COBBLESTONE -Blocks Z OBSIDIAN -Blocks a (Ljava/lang/String;)LBlock; get -Blocks a AIR -Blocks aA IRON_DOOR -Blocks aB WOODEN_PRESSURE_PLATE -Blocks aC REDSTONE_ORE -Blocks aD LIT_REDSTONE_ORE -Blocks aE UNLIT_REDSTONE_TORCH -Blocks aF REDSTONE_TORCH -Blocks aG STONE_BUTTON -Blocks aH SNOW_LAYER -Blocks aI ICE -Blocks aJ SNOW -Blocks aK CACTUS -Blocks aL CLAY -Blocks aM REEDS -Blocks aN JUKEBOX -Blocks aO FENCE -Blocks aP SPRUCE_FENCE -Blocks aQ BIRCH_FENCE -Blocks aR JUNGLE_FENCE -Blocks aS DARK_OAK_FENCE -Blocks aT ACACIA_FENCE -Blocks aU PUMPKIN -Blocks aV NETHERRACK -Blocks aW SOUL_SAND -Blocks aX GLOWSTONE -Blocks aY PORTAL -Blocks aZ LIT_PUMPKIN -Blocks aa TORCH -Blocks ab FIRE -Blocks ac MOB_SPAWNER -Blocks ad OAK_STAIRS -Blocks ae CHEST -Blocks af REDSTONE_WIRE -Blocks ag DIAMOND_ORE -Blocks ah DIAMOND_BLOCK -Blocks ai CRAFTING_TABLE -Blocks aj WHEAT -Blocks ak FARMLAND -Blocks al FURNACE -Blocks am LIT_FURNACE -Blocks an STANDING_SIGN -Blocks ao WOODEN_DOOR -Blocks ap SPRUCE_DOOR -Blocks aq BIRCH_DOOR -Blocks ar JUNGLE_DOOR -Blocks as ACACIA_DOOR -Blocks at DARK_OAK_DOOR -Blocks au LADDER -Blocks av RAIL -Blocks aw STONE_STAIRS -Blocks ax WALL_SIGN -Blocks ay LEVER -Blocks az STONE_PRESSURE_PLATE -Blocks b STONE -Blocks bA NETHER_BRICK_STAIRS -Blocks bB NETHER_WART -Blocks bC ENCHANTING_TABLE -Blocks bD BREWING_STAND -Blocks bE cauldron -Blocks bF END_PORTAL -Blocks bG END_PORTAL_FRAME -Blocks bH END_STONE -Blocks bI DRAGON_EGG -Blocks bJ REDSTONE_LAMP -Blocks bK LIT_REDSTONE_LAMP -Blocks bL DOUBLE_WOODEN_SLAB -Blocks bM WOODEN_SLAB -Blocks bN COCOA -Blocks bO SANDSTONE_STAIRS -Blocks bP EMERALD_ORE -Blocks bQ ENDER_CHEST -Blocks bR TRIPWIRE_HOOK -Blocks bS TRIPWIRE -Blocks bT EMERALD_BLOCK -Blocks bU SPRUCE_STAIRS -Blocks bV BIRCH_STAIRS -Blocks bW JUNGLE_STAIRS -Blocks bX COMMAND_BLOCK -Blocks bY BEACON -Blocks bZ COBBLESTONE_WALL -Blocks ba CAKE -Blocks bb UNPOWERED_REPEATER -Blocks bc POWERED_REPEATER -Blocks bd TRAPDOOR -Blocks be MONSTER_EGG -Blocks bf STONEBRICK -Blocks bg BROWN_MUSHROOM_BLOCK -Blocks bh RED_MUSHROOM_BLOCK -Blocks bi IRON_BARS -Blocks bj GLASS_PANE -Blocks bk MELON_BLOCK -Blocks bl PUMPKIN_STEM -Blocks bm MELON_STEM -Blocks bn VINE -Blocks bo FENCE_GATE -Blocks bp SPRUCE_FENCE_GATE -Blocks bq BIRCH_FENCE_GATE -Blocks br JUNGLE_FENCE_GATE -Blocks bs DARK_OAK_FENCE_GATE -Blocks bt ACACIA_FENCE_GATE -Blocks bu BRICK_STAIRS -Blocks bv STONE_BRICK_STAIRS -Blocks bw MYCELIUM -Blocks bx WATERLILY -Blocks by NETHER_BRICK -Blocks bz NETHER_BRICK_FENCE -Blocks c GRASS -Blocks cA COAL_BLOCK -Blocks cB PACKED_ICE -Blocks cC ACACIA_STAIRS -Blocks cD DARK_OAK_STAIRS -Blocks cE SLIME -Blocks cF DOUBLE_PLANT -Blocks cG STAINED_GLASS -Blocks cH STAINED_GLASS_PANE -Blocks cI PRISMARINE -Blocks cJ SEA_LANTERN -Blocks cK STANDING_BANNER -Blocks cL WALL_BANNER -Blocks cM RED_SANDSTONE -Blocks cN RED_SANDSTONE_STAIRS -Blocks cO DOUBLE_STONE_SLAB2 -Blocks cP STONE_SLAB2 -Blocks cQ END_ROD -Blocks cR CHORUS_PLANT -Blocks cS CHORUS_FLOWER -Blocks cT PURPUR_BLOCK -Blocks cU PURPUR_PILLAR -Blocks cV PURPUR_STAIRS -Blocks cW PURPUR_DOUBLE_SLAB -Blocks cX PURPUR_SLAB -Blocks cY END_BRICKS -Blocks cZ BEETROOT -Blocks ca FLOWER_POT -Blocks cb CARROTS -Blocks cc POTATOES -Blocks cd WOODEN_BUTTON -Blocks ce SKULL -Blocks cf ANVIL -Blocks cg TRAPPED_CHEST -Blocks ch LIGHT_WEIGHTED_PRESSURE_PLATE -Blocks ci HEAVY_WEIGHTED_PRESSURE_PLATE -Blocks cj UNPOWERED_COMPARATOR -Blocks ck POWERED_COMPARATOR -Blocks cl DAYLIGHT_DETECTOR -Blocks cm DAYLIGHT_DETECTOR_INVERTED -Blocks cn REDSTONE_BLOCK -Blocks co QUARTZ_ORE -Blocks cp HOPPER -Blocks cq QUARTZ_BLOCK -Blocks cr QUARTZ_STAIRS -Blocks cs ACTIVATOR_RAIL -Blocks ct DROPPER -Blocks cu STAINED_HARDENED_CLAY -Blocks cv BARRIER -Blocks cw IRON_TRAPDOOR -Blocks cx HAY_BLOCK -Blocks cy CARPET -Blocks cz HARDENED_CLAY -Blocks d DIRT -Blocks dB STRUCTURE_BLOCK -Blocks da GRASS_PATH -Blocks db END_GATEWAY -Blocks de FROSTED_ICE -Blocks dl WHITE_SHULKER_BOX -Blocks do LIGHT_BLUE_SHULKER_BOX -Blocks e COBBLESTONE -Blocks f PLANKS -Blocks g SAPLING -Blocks h BEDROCK -Blocks i FLOWING_WATER -Blocks j WATER -Blocks k FLOWING_LAVA -Blocks l LAVA -Blocks m SAND -Blocks n GRAVEL -Blocks o GOLD_ORE -Blocks p IRON_ORE -Blocks q COAL_ORE -Blocks r LOG -Blocks s LOG2 -Blocks t LEAVES -Blocks u LEAVES2 -Blocks v SPONGE -Blocks w GLASS -Blocks x LAPIS_ORE -Blocks y LAPIS_BLOCK -Blocks z DISPENSER -BossBattle a title -BossBattle c color -BossBattle d style -BossBattle f ()F getProgress -BossBattle$BarColor a PINK -BossBattle$BarColor b BLUE -BossBattle$BarColor c RED -BossBattle$BarColor d GREEN -BossBattle$BarColor e YELLOW -BossBattle$BarColor f PURPLE -BossBattle$BarColor g WHITE -BossBattle$BarStyle a PROGRESS -BossBattle$BarStyle b NOTCHED_6 -BossBattle$BarStyle c NOTCHED_10 -BossBattle$BarStyle d NOTCHED_12 -BossBattle$BarStyle e NOTCHED_20 -BossBattleServer a (F)V setProgress -BossBattleServer a (LEntityPlayer;)V addPlayer -BossBattleServer a (LPacketPlayOutBoss$Action;)V sendUpdate -BossBattleServer a (Z)LBossBattle; setDarkenSky -BossBattleServer b (LEntityPlayer;)V removePlayer -BossBattleServer b (Z)LBossBattle; setPlayMusic -BossBattleServer c ()Ljava/util/Collection; getPlayers -BossBattleServer c (Z)LBossBattle; setCreateFog -BossBattleServer d (Z)V setVisible -BossBattleServer j visible -CancelledPacketHandleException a INSTANCE -ChatClickable$EnumClickAction a OPEN_URL -ChatClickable$EnumClickAction b OPEN_FILE -ChatClickable$EnumClickAction c RUN_COMMAND -ChatClickable$EnumClickAction d SUGGEST_COMMAND -ChatClickable$EnumClickAction e CHANGE_PAGE -ChatComponentUtils a (LICommandListener;LIChatBaseComponent;LEntity;)LIChatBaseComponent; filterForDisplay -ChatHoverable$EnumHoverAction a SHOW_TEXT -ChatHoverable$EnumHoverAction b SHOW_ACHIEVEMENT -ChatHoverable$EnumHoverAction c SHOW_ITEM -ChatHoverable$EnumHoverAction d SHOW_ENTITY -ChatModifier a ()LEnumChatFormat; getColor -ChatModifier a (LChatClickable;)LChatModifier; setChatClickable -ChatModifier a (LChatHoverable;)LChatModifier; setChatHoverable -ChatModifier a (LChatModifier;)LChatModifier; setChatModifier -ChatModifier a (LEnumChatFormat;)LChatModifier; setColor -ChatModifier a (Ljava/lang/Boolean;)LChatModifier; setBold -ChatModifier a (Ljava/lang/String;)LChatModifier; setInsertion -ChatModifier b ()Z isBold -ChatModifier b (Ljava/lang/Boolean;)LChatModifier; setItalic -ChatModifier c ()Z isItalic -ChatModifier c (Ljava/lang/Boolean;)LChatModifier; setStrikethrough -ChatModifier d ()Z isStrikethrough -ChatModifier d (Ljava/lang/Boolean;)LChatModifier; setUnderline -ChatModifier e ()Z isUnderlined -ChatModifier e (Ljava/lang/Boolean;)LChatModifier; setRandom -ChatModifier f ()Z isRandom -ChatModifier m ()LChatModifier; clone -Chunk a (LBlockPosition;)LIBlockData; getBlockData -Chunk a (LBlockPosition;LWorldChunkManager;)LBiomeBase; getBiome -Chunk a (LEnumSkyBlock;LBlockPosition;)I getBrightness -Chunk a (LIChunkProvider;LChunkGenerator;)V loadNearby -Chunk b ()V initLighting -Chunk b (J)V setLastSaved -Chunk b locX -Chunk c ()V addEntities -Chunk c locZ -Chunk d ()V removeEntities -Chunk f ()Z isEmpty -Chunk f sections -Chunk h ()[LChunkSection; getSections -Chunk i ()Z isReady -Chunk k world -Chunk l ()[B getBiomeIndex -Chunk l heightMap -Chunk n tileEntities -Chunk o entitySlices -Chunk p done -Chunk q ()LWorld; getWorld -Chunk q lit -Chunk s ()Ljava/util/Map; getTileEntities -Chunk t ()[LEntitySlice; getEntitySlices -Chunk u ()Z isDone -Chunk u lastSaved -Chunk$EnumTileEntityState a IMMEDIATE -Chunk$EnumTileEntityState b QUEUED -Chunk$EnumTileEntityState c CHECK -ChunkCoordIntPair a x -ChunkCoordIntPair b z -ChunkGenerator a (II)LChunk; getOrCreateChunk -ChunkGenerator a (LEnumCreatureType;LBlockPosition;)Ljava/util/List; getMobsFor -ChunkGenerator a (LWorld;Ljava/lang/String;LBlockPosition;Z)LBlockPosition; findNearestMapFeature -ChunkGenerator b (II)V recreateStructures -ChunkGenerator b (LChunk;II)V recreateStructures -ChunkProviderServer a (LChunk;)V unload -ChunkProviderServer b (II)LChunk; getOrLoadChunkAt -ChunkProviderServer b (LChunk;)V saveChunkNOP -ChunkProviderServer b unloadQueue -ChunkProviderServer c (LChunk;)V saveChunk -ChunkProviderServer c chunkGenerator -ChunkProviderServer d (II)Z isLoaded -ChunkProviderServer d chunkLoader -ChunkProviderServer e chunks -ChunkProviderServer f (II)LChunk; loadChunk -ChunkProviderServer f world -ChunkSection a (III)LIBlockData; getType -ChunkSection a (IIILIBlockData;)V setType -ChunkSection a yPos -ChunkSection b ()Z shouldTick -ChunkSection b nonEmptyBlockCount -ChunkSection c tickingBlockCount -ChunkSection d ()I getYPosition -ChunkSection d blockIds -ChunkSection e ()V recalcBlockCounts -ChunkSection e emittedLight -ChunkSection f skyLight -ChunkSection g ()LDataPaletteBlock; getBlocks -ChunkSection h ()LNibbleArray; getEmittedLightArray -ChunkSection i ()LNibbleArray; getSkyLightArray -CombatTracker a (LDamageSource;FF)V trackDamage -CombatTracker b ()LIChatBaseComponent; getDeathMessage -CommandAbstract b ([Ljava/lang/String;I)Z isListStart -CommandBlockListenerAbstract a (Ljava/lang/String;)V setCommand -CommandBlockListenerAbstract b (Ljava/lang/String;)V setName -CommandBlockListenerAbstract m ()Ljava/lang/String; getCommand -CommandException a ()[Ljava/lang/Object; getArgs -CommandGamemode b (LICommandListener;)Ljava/lang/String; getUsage -CommandGamemode c ()Ljava/lang/String; getCommand -CommandObjectiveExecutor$EnumCommandResult a SUCCESS_COUNT -CommandObjectiveExecutor$EnumCommandResult b AFFECTED_BLOCKS -CommandObjectiveExecutor$EnumCommandResult c AFFECTED_ENTITIES -CommandObjectiveExecutor$EnumCommandResult d AFFECTED_ITEMS -CommandObjectiveExecutor$EnumCommandResult e QUERY_RESULT -Container a (I)LSlot; getSlot -Container a (ILItemStack;)V setItem -Container a (LICrafting;)V addSlotListener -Container a (LIInventory;I)LSlot; getSlot -Container d windowId -Container e listeners -Container f dragType -ContainerBeacon a beacon -ContainerBrewingStand a brewingStand -ContainerChest a container -ContainerDispenser a items -ContainerEnchantTable a enchantSlots -ContainerEnchantTable g costs -ContainerEnchantTable j world -ContainerEnchantTable k position -ContainerFurnace a furnace -ContainerHopper a hopper -ContainerMerchant a merchant -ContainerPlayer a craftInventory -ContainerPlayer f resultInventory -ContainerPlayer i owner -ContainerWorkbench a craftInventory -ContainerWorkbench f resultInventory -ControllerMove$Operation a WAIT -ControllerMove$Operation b MOVE_TO -ControllerMove$Operation c STRAFE -ControllerMove$Operation d JUMPING -Convertable a (Ljava/lang/String;LIProgressUpdate;)Z convert -Convertable b (Ljava/lang/String;)Z isConvertable -CraftingManager a ()LCraftingManager; getInstance -CraftingManager a (LInventoryCrafting;LWorld;)LItemStack; craft -CraftingManager a (LItemStack;[Ljava/lang/Object;)LShapedRecipes; registerShapedRecipe -CraftingManager b ()Ljava/util/List; getRecipes -CraftingManager b (LItemStack;[Ljava/lang/Object;)V registerShapelessRecipe -CraftingManager b recipes -DamageSource a (LEntity;LEntity;)LDamageSource; projectile -DamageSource a (LEntityArrow;LEntity;)LDamageSource; arrow -DamageSource a (LEntityFireball;LEntity;)LDamageSource; fireball -DamageSource a (LEntityHuman;)LDamageSource; playerAttack -DamageSource a (LEntityLiving;)LDamageSource; mobAttack -DamageSource a (LExplosion;)LDamageSource; explosion -DamageSource a FIRE -DamageSource b LIGHTNING -DamageSource c ()Z isExplosion -DamageSource c (LEntityLiving;)LIChatBaseComponent; getLocalizedDeathMessage -DamageSource c BURN -DamageSource d LAVA -DamageSource e ()Z ignoresArmor -DamageSource e HOT_FLOOR -DamageSource f ()F getExhaustionCost -DamageSource f STUCK -DamageSource g ()Z ignoresInvulnerability -DamageSource g CRAMMING -DamageSource h ()Z isStarvation -DamageSource h DROWN -DamageSource i STARVE -DamageSource j ()LEntity; getEntity -DamageSource j CACTUS -DamageSource k ()LDamageSource; setIgnoreArmor -DamageSource k FALL -DamageSource l FLY_INTO_WALL -DamageSource m OUT_OF_WORLD -DamageSource n ()LDamageSource; setExplosion -DamageSource n GENERIC -DamageSource o MAGIC -DamageSource p WITHER -DamageSource q ANVIL -DamageSource r FALLING_BLOCK -DamageSource s ()Z isMagic -DamageSource s DRAGON_BREATH -DamageSource t ()LDamageSource; setMagic -DamageSource u translationIndex -DataConverterTypes a LEVEL -DataConverterTypes b PLAYER -DataConverterTypes c CHUNK -DataConverterTypes d BLOCK_ENTITY -DataConverterTypes e ENTITY -DataConverterTypes f ITEM_INSTANCE -DataConverterTypes g OPTIONS -DataConverterTypes h STRUCTURE -DataPaletteBlock a (IIILIBlockData;)V setBlock -DataPaletteBlock a ([BLNibbleArray;)LNibbleArray; exportData -DataPaletteBlock b (ILIBlockData;)V setBlockIndex -DataWatcher a (LDataWatcherObject;)Ljava/lang/Object; get -DataWatcher a (LDataWatcherObject;Ljava/lang/Object;)V register -DataWatcher b (LDataWatcherObject;)V markDirty -DataWatcher b (LDataWatcherObject;Ljava/lang/Object;)V set -DataWatcher c (LDataWatcherObject;Ljava/lang/Object;)V registerObject -DedicatedPlayerList b ()LDedicatedServer; getServer -DedicatedServer a (Ljava/lang/String;LICommandListener;)V issueCommand -DedicatedServer k LOGGER -DedicatedServer m serverCommandQueue -DedicatedServer o remoteControlCommandListener -DedicatedServer q propertyManager -DedicatedServer s generateStructures -DimensionManager a ()I getDimensionID -DimensionManager a OVERWORLD -DimensionManager b NETHER -DimensionManager c THE_END -DispenseBehaviorProjectile b ()F getPower -DragonControllerManager a (LDragonControllerPhase;)V setControllerPhase -DragonControllerManager b enderDragon -DragonControllerManager c dragonControllers -DragonControllerManager d currentDragonController -DragonControllerPhase a (I)LDragonControllerPhase; getById -Enchantment a (LItemStack;)Z canEnchant -Enchantment b ()I getMaxLevel -Enchantment b (LEnchantment;)I getId -Enchantment b enchantments -Enchantment c ()Z isTreasure -Enchantment c itemTarget -Enchantment f ()I getStartLevel -Enchantment$Rarity a COMMON -Enchantment$Rarity b UNCOMMON -Enchantment$Rarity c RARE -Enchantment$Rarity d VERY_RARE -EnchantmentManager a (LEnchantment;LItemStack;)I getEnchantmentLevel -EnchantmentManager c (LEntityLiving;)I getFireAspectEnchantmentLevel -EnchantmentManager d (LEntityLiving;)I getOxygenEnchantmentLevel -EnchantmentManager f (LEntityLiving;)I getDigSpeedEnchantmentLevel -EnchantmentProtection$DamageType a ALL -EnchantmentProtection$DamageType b FIRE -EnchantmentProtection$DamageType c FALL -EnchantmentProtection$DamageType d EXPLOSION -EnchantmentProtection$DamageType e PROJECTILE -EnchantmentSlotType a (LItem;)Z canEnchant -EnchantmentSlotType a ALL -EnchantmentSlotType b ARMOR -EnchantmentSlotType c ARMOR_FEET -EnchantmentSlotType d ARMOR_LEGS -EnchantmentSlotType e ARMOR_CHEST -EnchantmentSlotType f ARMOR_HEAD -EnchantmentSlotType g WEAPON -EnchantmentSlotType h DIGGER -EnchantmentSlotType i FISHING_ROD -EnchantmentSlotType j BREAKABLE -EnchantmentSlotType k BOW -EnchantmentSlotType l WEARABLE -Enchantments A LUCK -Enchantments B LURE -Enchantments a PROTECTION_ENVIRONMENTAL -Enchantments b PROTECTION_FIRE -Enchantments c PROTECTION_FALL -Enchantments d PROTECTION_EXPLOSIONS -Enchantments e PROTECTION_PROJECTILE -Enchantments f OXYGEN -Enchantments g WATER_WORKER -Enchantments h THORNS -Enchantments i DEPTH_STRIDER -Enchantments l DAMAGE_ALL -Enchantments m DAMAGE_UNDEAD -Enchantments n DAMAGE_ARTHROPODS -Enchantments o KNOCKBACK -Enchantments p FIRE_ASPECT -Enchantments q LOOT_BONUS_MOBS -Enchantments s DIG_SPEED -Enchantments t SILK_TOUCH -Enchantments u DURABILITY -Enchantments v LOOT_BONUS_BLOCKS -Enchantments w ARROW_DAMAGE -Enchantments x ARROW_KNOCKBACK -Enchantments y ARROW_FIRE -Enchantments z ARROW_INFINITE -Entity A positionChanged -Entity D velocityChanged -Entity F dead -Entity G width -Entity H length -Entity L fallDistance -Entity O ()I getId -Entity Q noclip -Entity R ()LDataWatcher; getDataWatcher -Entity S random -Entity T ()V die -Entity T ticksLived -Entity U inWater -Entity V noDamageTicks -Entity W ()V burnFromLava -Entity W justCreated -Entity X ()V extinguish -Entity X fireProof -Entity Y datawatcher -Entity Z ()V recalcPosition -Entity a (DDD)V enderTeleportTo -Entity a (DDDFF)V setLocation -Entity a (FF)V setSize -Entity a (LBlockPosition;FF)V setPositionRotation -Entity a (LCrashReportSystemDetails;)V appendEntityCrashDetails -Entity a (LDamageSource;F)Z damageEntity -Entity a (LEntityLightning;)V onLightningStrike -Entity a (LEnumItemSlot;LItemStack;)V setEquipment -Entity a (LEnumMoveType;DDD)V move -Entity a (LWorld;)V spawnIn -Entity aE invulnerable -Entity aH ()Ljava/lang/Iterable; getArmorItems -Entity aJ ()Z isBurning -Entity aK ()Z isPassenger -Entity aL ()Z isVehicle -Entity aM ()Z isSneaking -Entity aN ()Z isSprinting -Entity aP ()Z isInvisible -Entity aR ()I getAirTicks -Entity aU ()F getHeadRotation -Entity ac ()V checkBlockCollisions -Entity ad ()Z isSilent -Entity ae ()Z isNoGravity -Entity af ()Z playStepSound -Entity ah ()Z isFireProof -Entity ai impulse -Entity aj ()Z isInWater -Entity aj portalCooldown -Entity am dimension -Entity aq ()Z isInteractable -Entity aq uniqueID -Entity ar ()Z isCollidable -Entity as glowing -Entity at passengers -Entity au ()Z isAlive -Entity av ()Z inBlock -Entity av boundingBox -Entity ay fireTicks -Entity b (DDD)V setPosition -Entity b (DDDFF)V setPositionRotation -Entity b (FF)V setYawPitch -Entity b (IZ)V setFlag -Entity b (LDamageSource;)Z isInvulnerable -Entity bD ()I getMaxFireTicks -Entity ba ()LVec3D; getPortalOffset -Entity bb ()LEnumDirection; getPortalDirection -Entity bc ()Z isIgnoreBlockTrigger -Entity be ()Ljava/util/UUID; getUniqueID -Entity bi ()Ljava/lang/String; getCustomName -Entity bj ()Z getCustomNameVisible -Entity bl ()LEnumDirection; getDirection -Entity bo ()LAxisAlignedBB; getBoundingBox -Entity bq ()F getHeadHeight -Entity bz ()LEntity; getVehicle -Entity c (Ljava/lang/String;)V setCustomName -Entity c (Z)V setSilent -Entity d (Z)V setNoGravity -Entity e (Z)V setSneaking -Entity f (Z)V setSprinting -Entity g ()Z getSendCommandFeedback -Entity g entityCount -Entity h (Z)V setInvisible -Entity h id -Entity h_ ()Ljava/lang/String; getName -Entity i (I)V setOnFire -Entity i (LEntity;)V collide -Entity i (Z)V setInvulnerable -Entity i_ ()LIChatBaseComponent; getScoreboardDisplayName -Entity j (I)V burn -Entity j (Z)V setCustomNameVisible -Entity k (I)Z getFlag -Entity k attachedToPlayer -Entity l (I)V setAirTicks -Entity l world -Entity m (LEntity;)Z startRiding -Entity m lastX -Entity n lastY -Entity n_ ()Z hasCustomName -Entity o lastZ -Entity p ()V stopRiding -Entity p locX -Entity q locY -Entity r locZ -Entity s motX -Entity t motY -Entity u motZ -Entity v yaw -Entity w pitch -Entity x lastYaw -Entity y lastPitch -Entity z onGround -EntityAgeable a (I)V setAge -EntityAgeable a (IZ)V setAge -EntityAgeable a (LEntityAgeable;)LEntityAgeable; createChild -EntityAgeable b_ (I)V setAgeRaw -EntityAgeable l ()I getAge -EntityAnimal K ()Z isTypeNotPersistent -EntityAnimal a (LDamageSource;F)Z damageEntity -EntityAnimal a (LEntityAnimal;)Z mate -EntityAnimal b (LEntityHuman;)I getExpValue -EntityAnimal dm ()LEntityHuman; getBreedCause -EntityAnimal dn ()Z isInLove -EntityAnimal do ()V resetLove -EntityAreaEffectCloud a (F)V setRadius -EntityAreaEffectCloud a (I)V setColor -EntityAreaEffectCloud a (LEntityLiving;)V setSource -EntityAreaEffectCloud a (LEnumParticle;)V setParticle -EntityAreaEffectCloud aA radiusPerTick -EntityAreaEffectCloud av waitTime -EntityAreaEffectCloud aw reapplicationDelay -EntityAreaEffectCloud ax hasColor -EntityAreaEffectCloud ay durationOnUse -EntityAreaEffectCloud az radiusOnUse -EntityAreaEffectCloud b (F)V setRadiusOnUse -EntityAreaEffectCloud c (F)V setRadiusPerTick -EntityAreaEffectCloud e (I)V setDuration -EntityAreaEffectCloud g (I)V setWaitTime -EntityAreaEffectCloud g potionRegistry -EntityAreaEffectCloud h effects -EntityAreaEffectCloud j ()F getRadius -EntityAreaEffectCloud k ()I getColor -EntityAreaEffectCloud l ()LEnumParticle; getParticle -EntityAreaEffectCloud r ()I getDuration -EntityArmorStand a (LVector3f;)V setHeadPose -EntityArmorStand b (LVector3f;)V setBodyPose -EntityArmorStand bC headPose -EntityArmorStand bD bodyPose -EntityArmorStand bE leftArmPose -EntityArmorStand bF rightArmPose -EntityArmorStand bG leftLegPose -EntityArmorStand bH rightLegPose -EntityArmorStand c (LVector3f;)V setLeftArmPose -EntityArmorStand d (LVector3f;)V setRightArmPose -EntityArmorStand e (LVector3f;)V setLeftLegPose -EntityArmorStand f (LVector3f;)V setRightLegPose -EntityArmorStand m (Z)V setSmall -EntityArmorStand n (Z)V setArms -EntityArmorStand o ()Z isSmall -EntityArmorStand o (Z)V setBasePlate -EntityArmorStand p (Z)V setMarker -EntityArmorStand r ()Z hasArms -EntityArmorStand s ()Z hasBasePlate -EntityArmorStand t ()Z isMarker -EntityArrow a (I)V setKnockbackStrength -EntityArrow a (Z)V setCritical -EntityArrow a inGround -EntityArrow aA knockbackStrength -EntityArrow az damage -EntityArrow c fromPlayer -EntityArrow d shake -EntityArrow e shooter -EntityArrow n ()Z isCritical -EntityArrow$PickupStatus a DISALLOWED -EntityArrow$PickupStatus b ALLOWED -EntityArrow$PickupStatus c CREATIVE_ONLY -EntityBat a (Z)V setAsleep -EntityBat o ()Z isAsleep -EntityBoat a (F)V setDamage -EntityBoat a (LEntityBoat$EnumBoatType;)V setType -EntityBoat r ()LEntityBoat$EnumBoatType; getType -EntityBoat$EnumBoatType a OAK -EntityBoat$EnumBoatType b SPRUCE -EntityBoat$EnumBoatType c BIRCH -EntityBoat$EnumBoatType d JUNGLE -EntityBoat$EnumBoatType e ACACIA -EntityBoat$EnumBoatType f DARK_OAK -EntityBoat$EnumStatus a IN_WATER -EntityBoat$EnumStatus b UNDER_WATER -EntityBoat$EnumStatus c UNDER_FLOWING_WATER -EntityBoat$EnumStatus d ON_LAND -EntityBoat$EnumStatus e IN_AIR -EntityChicken dh ()Z isChickenJockey -EntityComplexPart a owner -EntityCow a (LEntityAgeable;)LEntityAgeable; createChild -EntityCreeper bx fuseTicks -EntityCreeper by maxFuseTicks -EntityCreeper bz explosionRadius -EntityCreeper dj ()Z isIgnited -EntityCreeper dl ()Z canCauseHeadDrop -EntityCreeper dm ()V setCausedHeadDrop -EntityCreeper do ()V do_ -EntityCreeper o ()Z isPowered -EntityDamageSource c (LEntityLiving;)LIChatBaseComponent; getLocalizedDeathMessage -EntityDamageSource j ()LEntity; getEntity -EntityDamageSourceIndirect w owner -EntityEnderCrystal a (LBlockPosition;)V setBeamTarget -EntityEnderCrystal a (Z)V setShowingBottom -EntityEnderCrystal j ()LBlockPosition; getBeamTarget -EntityEnderCrystal k ()Z isShowingBottom -EntityEnderDragon a PHASE -EntityEnderDragon bH currentEnderCrystal -EntityEnderDragon bu children -EntityEnderDragon da ()LDragonControllerManager; getDragonControllerManager -EntityEnderDragon e (LDamageSource;F)Z dealDamage -EntityEnderman a (LIBlockData;)V setCarried -EntityEnderman dj ()LIBlockData; getCarried -EntityEnderman$PathfinderGoalEndermanPickupBlock a enderman -EntityExperienceOrb a (I)I getOrbValue -EntityExperienceOrb e value -EntityExperienceOrb f targetPlayer -EntityExperienceOrb g targetTime -EntityFallingBlock a ticksLived -EntityFallingBlock at fallHurtAmount -EntityFallingBlock b dropItem -EntityFallingBlock c tileEntityData -EntityFallingBlock e block -EntityFallingBlock g hurtEntities -EntityFallingBlock h fallHurtMax -EntityFallingBlock l ()LIBlockData; getBlock -EntityFireball a (LDamageSource;F)Z damageEntity -EntityFireball a shooter -EntityFireball b dirX -EntityFireball c dirY -EntityFireball d dirZ -EntityFireworks a FIREWORK_ITEM -EntityFireworks c ticksFlown -EntityFireworks d expectedLifespan -EntityFishingHook a hooked -EntityFishingHook c isInGround -EntityFishingHook e owner -EntityFishingHook$HookState a FLYING -EntityFishingHook$HookState b HOOKED_IN_ENTITY -EntityFishingHook$HookState c BOBBING -EntityGhast da ()I getPower -EntityGhast$PathfinderGoalGhastAttackTarget b ghast -EntityGuardian by goalRandomStroll -EntityHanging a (LDamageSource;F)Z damageEntity -EntityHanging a (LEnumDirection;)V setDirection -EntityHanging a blockPosition -EntityHanging b direction -EntityHanging j ()V updateBoundingBox -EntityHanging k ()Z survives -EntityHanging l ()I getWidth -EntityHanging n ()I getHeight -EntityHanging q ()LBlockPosition; getBlockPosition -EntityHorse dh ()I getVariant -EntityHorse o (I)V setVariant -EntityHorseAbstract b (Ljava/util/UUID;)V setOwnerUUID -EntityHorseAbstract bB inventoryChest -EntityHorseAbstract bD jumpPower -EntityHorseAbstract bM canSlide -EntityHorseAbstract bw attributeJumpStrength -EntityHorseAbstract dC ()I getMaxDomestication -EntityHorseAbstract dp ()Z isTamed -EntityHorseAbstract dq ()Ljava/util/UUID; getOwnerUUID -EntityHorseAbstract dv ()Z hasReproduced -EntityHorseAbstract dw ()I getTemper -EntityHorseAbstract dz ()D getJumpStrength -EntityHorseAbstract m (I)V setTemper -EntityHorseAbstract q (Z)V setTamed -EntityHorseAbstract v (Z)V setStanding -EntityHorseChestedAbstract dh ()Z isCarryingChest -EntityHorseChestedAbstract p (Z)V setCarryingChest -EntityHuman a (F)V applyExhaustion -EntityHuman a (I)V levelDown -EntityHuman a (LBlockPosition;Z)V setRespawnPosition -EntityHuman a (LEntityHorseAbstract;LIInventory;)V openHorseInventory -EntityHuman a (LEntityHuman;Z)V copyTo -EntityHuman a (LIInventory;)V openContainer -EntityHuman a (LIMerchant;)V openTrade -EntityHuman a (LITileEntityContainer;)V openTileEntity -EntityHuman a (LItemStack;Z)LEntityItem; drop -EntityHuman a (LTileEntitySign;)V openSign -EntityHuman a (LWorld;LBlockPosition;Z)LBlockPosition; getBed -EntityHuman b (I)V enchantDone -EntityHuman b (LIBlockData;)Z hasBlock -EntityHuman bG sleeping -EntityHuman bH bedPosition -EntityHuman bK abilities -EntityHuman bL expLevel -EntityHuman bM expTotal -EntityHuman bN exp -EntityHuman bQ hookedFish -EntityHuman bs inventory -EntityHuman bt defaultContainer -EntityHuman bu activeContainer -EntityHuman bv foodData -EntityHuman c enderChest -EntityHuman cM ()I getScore -EntityHuman cS ()Lcom/mojang/authlib/GameProfile; getProfile -EntityHuman cU ()Z isDeeplySleeping -EntityHuman cW ()LBlockPosition; getBed -EntityHuman cX ()Z isRespawnForced -EntityHuman cZ ()I getExpToLevel -EntityHuman d sleepTicks -EntityHuman da ()LFoodMetaData; getFoodData -EntityHuman dd ()LInventoryEnderChest; getEnderChest -EntityHuman de ()LScoreboard; getScoreboard -EntityHuman f (LEntity;)V attack -EntityHuman g (I)V setScore -EntityHuman k (DDD)V checkMovement -EntityHuman m (I)V addScore -EntityHuman n (I)V giveExp -EntityHuman q ()V closeInventory -EntityHuman w ()V 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setPlayerCreated -EntityItem a (LItemStack;)V setItemStack -EntityItem d age -EntityItem e pickupDelay -EntityItem k ()LItemStack; getItemStack -EntityItemFrame a (I)V setRotation -EntityItemFrame a (IZ)V setRotation -EntityItemFrame a (LItemStack;)V setItem -EntityItemFrame a (LItemStack;Z)V setItem -EntityItemFrame r ()LItemStack; getItem -EntityItemFrame s ()I getRotation -EntityLargeFireball e yield -EntityLightning b lifeTicks -EntityLiving D (LEntity;)Z hasLineOfSight -EntityLiving a (LDamageSource;)V die -EntityLiving a (LDamageSource;F)Z damageEntity -EntityLiving a (LEntity;I)V receive -EntityLiving a (LEnumItemSlot;LItemStack;)V setSlot -EntityLiving a (LIAttribute;)LAttributeInstance; getAttributeInstance -EntityLiving a (LMobEffectList;)Z hasEffect -EntityLiving a (ZI)V dropEquipment -EntityLiving aB deathTicks -EntityLiving aI maxNoDamageTicks -EntityLiving aS killer -EntityLiving aT lastDamageByPlayerTime -EntityLiving aV ticksFarFromPlayer -EntityLiving ay hurtTicks 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-EntityLiving c (LDamageSource;F)F applyMagicModifier -EntityLiving c (LMobEffect;)V addEffect -EntityLiving cE ()V clearActiveItem -EntityLiving cG ()Z isBlocking -EntityLiving cb ()F getMaxHealth -EntityLiving ce ()LAttributeMapBase; getAttributeMap -EntityLiving cf ()LEnumMonsterType; getMonsterType -EntityLiving cg ()LItemStack; getItemInMainHand -EntityLiving ch ()LItemStack; getItemInOffHand -EntityLiving ck ()Z isFrozen -EntityLiving cr ()Z isSleeping -EntityLiving cs ()V doTick -EntityLiving cv ()F getAbsorptionHearts -EntityLiving cx ()LEnumMainHand; getMainHand -EntityLiving cy ()Z isHandRaised -EntityLiving d (LDamageSource;F)V damageEntity0 -EntityLiving d (LMobEffectList;)V removeEffect -EntityLiving e (LDamageSource;)Z applyBlockingModifier -EntityLiving f HEALTH -EntityLiving j ()V enterCombat -EntityLiving j (F)V damageArmor -EntityLiving k ()V exitCombat -EntityLiving k (F)V damageShield -EntityLiving l_ ()Z isBaby -EntityLiving n (F)V setAbsorptionHearts -EntityLlama dM ()I getVariant -EntityLlama o (I)V setVariant -EntityLlamaSpit a shooter -EntityMinecartAbstract a (F)V setDamage -EntityMinecartAbstract a (LIBlockData;)V setDisplayBlock -EntityMinecartAbstract f (I)V setDisplayBlockOffset -EntityMinecartAbstract s ()F getDamage -EntityMinecartAbstract t ()I getType -EntityMinecartAbstract w ()LIBlockData; getDisplayBlock -EntityMinecartAbstract y ()I getDisplayBlockOffset -EntityMinecartAbstract$EnumMinecartType a RIDEABLE -EntityMinecartAbstract$EnumMinecartType b CHEST -EntityMinecartAbstract$EnumMinecartType c FURNACE -EntityMinecartAbstract$EnumMinecartType d TNT -EntityMinecartAbstract$EnumMinecartType e SPAWNER -EntityMinecartAbstract$EnumMinecartType f HOPPER -EntityMinecartAbstract$EnumMinecartType g COMMAND_BLOCK -EntityMinecartCommandBlock a COMMAND -EntityMinecartCommandBlock j ()LCommandBlockListenerAbstract; getCommandBlock -EntityMinecartContainer a items -EntityMinecartHopper C ()Z isEnabled -EntityMinecartHopper g (I)V setCooldown 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-EntityPainting$EnumArt w PIGSCENE -EntityPainting$EnumArt x BURNING_SKULL -EntityPainting$EnumArt y SKELETON -EntityPainting$EnumArt z DONKEY_KONG -EntityPig dh ()Z hasSaddle -EntityPig p (Z)V setSaddle -EntityPigZombie bw angerLevel -EntityPigZombie bx soundDelay -EntityPigZombie by hurtBy -EntityPlayer C ()LEntityHuman$EnumChatVisibility; getChatFlags -EntityPlayer D ()V resetIdleTimer -EntityPlayer E ()LServerStatisticManager; getStatisticManager -EntityPlayer G ()LEntity; getSpecatorTarget -EntityPlayer J ()LIChatBaseComponent; getPlayerListName -EntityPlayer a (LContainer;)V updateInventory -EntityPlayer a (Ljava/lang/String;Ljava/lang/String;)V setResourcePack -EntityPlayer a playerConnection -EntityPlayer b server -EntityPlayer bS locale -EntityPlayer bT removeQueue -EntityPlayer c playerInteractManager -EntityPlayer cb lastHealthSent -EntityPlayer ce lastSentExp -EntityPlayer cf invulnerableTicks -EntityPlayer ck worldChangeInvuln -EntityPlayer cl containerCounter -EntityPlayer dl ()Z canPvP -EntityPlayer dm ()V nextContainerCounter -EntityPlayer e (LEntity;)V setSpectatorTarget -EntityPlayer g ping -EntityPlayer h viewingCredits -EntityPlayer j_ ()V syncInventory -EntityPlayer k_ ()V playerTick -EntityPlayer r ()V broadcastCarriedItem -EntityPlayer u ()V triggerHealthUpdate -EntityPotion a (LItemStack;)V setItem -EntityPotion l ()LItemStack; getItem -EntityPotion o ()Z isLingering -EntityProjectile a inGround -EntityProjectile at shooterName -EntityProjectile b shake -EntityProjectile d blockX -EntityProjectile e blockY -EntityProjectile f blockZ -EntityProjectile g inBlockId -EntityProjectile h shooter -EntityProjectile k ()LEntityLiving; getShooter -EntityRabbit dj ()I getRabbitType -EntityRabbit g (I)V setRabbitType -EntitySheep b (LEnumColor;)V setColor -EntitySheep bx container -EntitySheep dh ()LEnumColor; getColor -EntitySheep di ()Z isSheared -EntitySheep p (Z)V setSheared -EntityShulkerBullet a shooter -EntityShulkerBullet b target -EntitySilverfish$PathfinderGoalSilverfishWakeOthers a silverfish -EntitySlime I ()LItem; getLoot -EntitySlime a (IZ)V setSize -EntitySlime dh ()I getSize -EntitySnowman a (Z)V setHasPumpkin -EntitySnowman o ()Z hasPumpkin -EntitySpectralArrow f duration -EntitySpider a (LDifficultyDamageScaler;LGroupDataEntity;)LGroupDataEntity; prepare -EntitySpider bq ()F getHeadHeight -EntityTNTPrimed a (I)V setFuseTicks -EntityTNTPrimed a FUSE_TICKS -EntityTNTPrimed b source -EntityTNTPrimed j ()LEntityLiving; getSource -EntityTNTPrimed l ()I getFuseTicks -EntityTNTPrimed n ()V explode -EntityTameableAnimal b (Ljava/util/UUID;)V setOwnerUUID -EntityTameableAnimal by goalSit -EntityTameableAnimal dh ()Z isTamed -EntityTameableAnimal dj ()Z isSitting -EntityTameableAnimal dk ()LEntityLiving; getOwner -EntityTameableAnimal dl ()LPathfinderGoalSit; getGoalSit -EntityTameableAnimal q (Z)V setTamed -EntityTameableAnimal r (Z)V setSitting -EntityTippedArrow g potionRegistry -EntityTippedArrow h effects -EntityTracker a ()V updatePlayers -EntityTracker a (LEntity;)V track -EntityTracker a (LEntity;II)V addEntity -EntityTracker a (LEntity;IIZ)V addEntity -EntityTracker b (LEntity;)V untrackEntity -EntityTracker b (LEntity;LPacket;)V sendPacketToEntity -EntityTracker b (LEntityPlayer;)V untrackPlayer -EntityTracker b world -EntityTracker d trackedEntities -EntityTrackerEntry a (LPacket;)V broadcast -EntityTrackerEntry a (Ljava/util/List;)V track -EntityTrackerEntry b (LEntityPlayer;)V updatePlayer -EntityTrackerEntry b (LPacket;)V broadcastIncludingSelf -EntityTrackerEntry b (Ljava/util/List;)V scanPlayers -EntityTrackerEntry d (LEntityPlayer;)V clear -EntityTrackerEntry d tracker -EntityTrackerEntry h xLoc -EntityTrackerEntry i yLoc -EntityTrackerEntry j zLoc -EntityTrackerEntry k yRot -EntityTrackerEntry l xRot -EntityTrackerEntry m headYaw -EntityTrackerEntry t isMoving -EntityTrackerEntry z trackedPlayers -EntityTypes a (Ljava/lang/Class;)LMinecraftKey; getName -EntityTypes c eggInfo -EntityTypes$MonsterEggInfo d killEntityStatistic -EntityTypes$MonsterEggInfo e killedByEntityStatistic -EntityVillager bC tradingPlayer -EntityVillager bD trades -EntityVillager bH riches -EntityVillager bN inventory -EntityVillager bw village -EntityVillager bz profession -EntityVillager dh ()I getProfession -EntityVillager do ()Z do_ -EntityVillager g (I)V setProfession -EntityWitherSkull a (Z)V setCharged -EntityWitherSkull n ()Z isCharged -EntityWolf a (LEnumColor;)V setCollarColor -EntityWolf bA DATA_HEALTH -EntityWolf dr ()Z isAngry -EntityWolf ds ()LEnumColor; getCollarColor -EntityWolf s (Z)V setAngry -EntityZombie a (LDamageSource;F)Z damageEntity -EntityZombie a (LDifficultyDamageScaler;LGroupDataEntity;)LGroupDataEntity; prepare -EntityZombie q (Z)V setBaby -EntityZombieVillager a (I)V setProfession -EntityZombieVillager bw conversionTime -EntityZombieVillager dl ()I getProfession -EntityZombieVillager do ()Z isConverting -EnumAnimation a NONE -EnumAnimation b EAT -EnumAnimation c DRINK -EnumAnimation d BLOCK -EnumAnimation e BOW -EnumBannerPatternType A HALF_VERTICAL -EnumBannerPatternType B HALF_HORIZONTAL -EnumBannerPatternType C HALF_VERTICAL_MIRROR -EnumBannerPatternType D HALF_HORIZONTAL_MIRROR -EnumBannerPatternType E BORDER -EnumBannerPatternType F CURLY_BORDER -EnumBannerPatternType G CREEPER -EnumBannerPatternType H GRADIENT -EnumBannerPatternType I GRADIENT_UP -EnumBannerPatternType J BRICKS -EnumBannerPatternType K SKULL -EnumBannerPatternType L FLOWER -EnumBannerPatternType M MOJANG -EnumBannerPatternType a BASE -EnumBannerPatternType b SQUARE_BOTTOM_LEFT -EnumBannerPatternType c SQUARE_BOTTOM_RIGHT -EnumBannerPatternType d SQUARE_TOP_LEFT -EnumBannerPatternType e SQUARE_TOP_RIGHT -EnumBannerPatternType f STRIPE_BOTTOM -EnumBannerPatternType g STRIPE_TOP -EnumBannerPatternType h STRIPE_LEFT -EnumBannerPatternType i STRIPE_RIGHT -EnumBannerPatternType j STRIPE_CENTER -EnumBannerPatternType k STRIPE_MIDDLE -EnumBannerPatternType l STRIPE_DOWNRIGHT -EnumBannerPatternType m STRIPE_DOWNLEFT -EnumBannerPatternType n STRIPE_SMALL -EnumBannerPatternType o CROSS -EnumBannerPatternType p STRAIGHT_CROSS -EnumBannerPatternType q TRIANGLE_BOTTOM -EnumBannerPatternType r TRIANGLE_TOP -EnumBannerPatternType s TRIANGLES_BOTTOM -EnumBannerPatternType t TRIANGLES_TOP -EnumBannerPatternType u DIAGONAL_LEFT -EnumBannerPatternType v DIAGONAL_RIGHT -EnumBannerPatternType w DIAGONAL_LEFT_MIRROR -EnumBannerPatternType x DIAGONAL_RIGHT_MIRROR -EnumBannerPatternType y CIRCLE_MIDDLE -EnumBannerPatternType z RHOMBUS_MIDDLE -EnumBlockMirror a NONE -EnumBlockMirror b LEFT_RIGHT -EnumBlockMirror c FRONT_BACK -EnumBlockRotation a NONE -EnumBlockRotation b CLOCKWISE_90 -EnumBlockRotation c CLOCKWISE_180 -EnumBlockRotation d COUNTERCLOCKWISE_90 -EnumChatFormat a BLACK -EnumChatFormat b DARK_BLUE -EnumChatFormat c ()Z isFormat -EnumChatFormat c DARK_GREEN -EnumChatFormat d DARK_AQUA -EnumChatFormat e DARK_RED -EnumChatFormat f DARK_PURPLE -EnumChatFormat g GOLD -EnumChatFormat h GRAY -EnumChatFormat i DARK_GRAY -EnumChatFormat j BLUE -EnumChatFormat k GREEN -EnumChatFormat l AQUA -EnumChatFormat m RED -EnumChatFormat n LIGHT_PURPLE -EnumChatFormat o YELLOW -EnumChatFormat p WHITE -EnumChatFormat q OBFUSCATED -EnumChatFormat r BOLD -EnumChatFormat s STRIKETHROUGH -EnumChatFormat t UNDERLINE -EnumChatFormat u ITALIC -EnumChatFormat v RESET -EnumColor a ()I getColorIndex -EnumColor a (I)LEnumColor; fromInvColorIndex -EnumColor a WHITE -EnumColor b ()I getInvColorIndex -EnumColor b (I)LEnumColor; fromColorIndex -EnumColor b ORANGE -EnumColor c MAGENTA -EnumColor d LIGHT_BLUE -EnumColor e YELLOW -EnumColor f LIME -EnumColor g PINK -EnumColor h GRAY -EnumColor i SILVER -EnumColor j CYAN -EnumColor k PURPLE -EnumColor l BLUE -EnumColor m BROWN -EnumColor n GREEN -EnumColor o RED -EnumColor p BLACK -EnumCreatureType a MONSTER -EnumCreatureType b CREATURE -EnumCreatureType c AMBIENT -EnumCreatureType d WATER_CREATURE -EnumDifficulty a (I)LEnumDifficulty; getById -EnumDifficulty a PEACEFUL -EnumDifficulty b EASY -EnumDifficulty c NORMAL -EnumDifficulty d HARD -EnumDirection a (D)LEnumDirection; fromAngle -EnumDirection a (I)LEnumDirection; fromType1 -EnumDirection a DOWN -EnumDirection b ()I get2DRotationValue -EnumDirection b (I)LEnumDirection; fromType2 -EnumDirection b UP -EnumDirection c NORTH -EnumDirection d ()LEnumDirection; opposite -EnumDirection d SOUTH -EnumDirection e WEST -EnumDirection f EAST -EnumDirection g ()I getAdjacentX -EnumDirection h ()I getAdjacentY -EnumDirection i ()I getAdjacentZ -EnumDirection$EnumAxis a X -EnumDirection$EnumAxis b Y -EnumDirection$EnumAxis c Z -EnumDirection$EnumAxisDirection a POSITIVE -EnumDirection$EnumAxisDirection b NEGATIVE -EnumDirection$EnumDirectionLimit a HORIZONTAL -EnumDirection$EnumDirectionLimit b VERTICAL -EnumDragonRespawn a START -EnumDragonRespawn b PREPARING_TO_SUMMON_PILLARS -EnumDragonRespawn c SUMMONING_PILLARS -EnumDragonRespawn d SUMMONING_DRAGON -EnumDragonRespawn e END -EnumGamemode a ()I getId -EnumGamemode a (I)LEnumGamemode; getById -EnumGamemode a NOT_SET -EnumGamemode b SURVIVAL -EnumGamemode c CREATIVE -EnumGamemode d ()Z isCreative -EnumGamemode d ADVENTURE -EnumGamemode e SPECTATOR -EnumHand a MAIN_HAND -EnumHand b OFF_HAND -EnumHorseArmor a NONE -EnumHorseArmor b IRON -EnumHorseArmor c GOLD -EnumHorseArmor d DIAMOND -EnumInteractionResult a SUCCESS -EnumInteractionResult b PASS -EnumInteractionResult c FAIL -EnumItemRarity a COMMON -EnumItemRarity b UNCOMMON -EnumItemRarity c RARE -EnumItemRarity d EPIC -EnumItemSlot a MAINHAND -EnumItemSlot b OFFHAND -EnumItemSlot c FEET -EnumItemSlot d LEGS -EnumItemSlot e CHEST -EnumItemSlot f HEAD -EnumItemSlot$Function a HAND -EnumItemSlot$Function b ARMOR -EnumMainHand a LEFT -EnumMainHand b RIGHT -EnumMonsterType a UNDEFINED -EnumMonsterType b UNDEAD -EnumMonsterType c ARTHROPOD -EnumMonsterType d ILLAGER -EnumMoveType a SELF -EnumMoveType b PLAYER -EnumMoveType c PISTON -EnumMoveType d SHULKER_BOX -EnumMoveType e SHULKER -EnumParticle A FLAME -EnumParticle B LAVA -EnumParticle C FOOTSTEP -EnumParticle D CLOUD -EnumParticle E REDSTONE -EnumParticle F SNOWBALL -EnumParticle G SNOW_SHOVEL -EnumParticle H SLIME -EnumParticle I HEART -EnumParticle J BARRIER -EnumParticle K ITEM_CRACK -EnumParticle L BLOCK_CRACK -EnumParticle M BLOCK_DUST -EnumParticle N WATER_DROP -EnumParticle O ITEM_TAKE -EnumParticle P MOB_APPEARANCE -EnumParticle Q DRAGON_BREATH -EnumParticle R END_ROD -EnumParticle S DAMAGE_INDICATOR -EnumParticle T SWEEP_ATTACK -EnumParticle U FALLING_DUST -EnumParticle V TOTEM -EnumParticle W SPIT -EnumParticle a EXPLOSION_NORMAL -EnumParticle b EXPLOSION_LARGE -EnumParticle c EXPLOSION_HUGE -EnumParticle d FIREWORKS_SPARK -EnumParticle e WATER_BUBBLE -EnumParticle f WATER_SPLASH -EnumParticle g WATER_WAKE -EnumParticle h SUSPENDED -EnumParticle i SUSPENDED_DEPTH -EnumParticle j CRIT -EnumParticle k CRIT_MAGIC -EnumParticle l SMOKE_NORMAL -EnumParticle m SMOKE_LARGE -EnumParticle n SPELL -EnumParticle o SPELL_INSTANT -EnumParticle p SPELL_MOB -EnumParticle q SPELL_MOB_AMBIENT -EnumParticle r SPELL_WITCH -EnumParticle s DRIP_WATER -EnumParticle t DRIP_LAVA -EnumParticle u VILLAGER_ANGRY -EnumParticle v VILLAGER_HAPPY -EnumParticle w TOWN_AURA -EnumParticle x NOTE -EnumParticle y PORTAL -EnumParticle z ENCHANTMENT_TABLE -EnumPistonReaction a NORMAL -EnumPistonReaction b DESTROY -EnumPistonReaction c BLOCK -EnumPistonReaction d IGNORE -EnumProtocol a HANDSHAKING -EnumProtocol b PLAY -EnumProtocol c STATUS -EnumProtocol d LOGIN -EnumProtocolDirection a SERVERBOUND -EnumProtocolDirection b CLIENTBOUND -EnumRenderType a INVISIBLE -EnumRenderType b LIQUID -EnumRenderType c ENTITYBLOCK_ANIMATED -EnumRenderType d MODEL -EnumSkyBlock a SKY -EnumSkyBlock b BLOCK -EnumWorldBorderState a GROWING -EnumWorldBorderState b SHRINKING -EnumWorldBorderState c STATIONARY -ExpirableListEntry c ()Ljava/util/Date; getExpires -ExpirableListEntry d ()Ljava/lang/String; getReason -Explosion c ()LEntityLiving; getSource -Explosion d ()V clearBlocks -Explosion d world -Explosion e ()Ljava/util/List; getBlocks -Explosion e posX -Explosion f posY -Explosion g posZ -Explosion h source -Explosion i size -Explosion j blocks -FoodMetaData a ()I getFoodLevel -FoodMetaData a (IF)V eat -FoodMetaData a foodLevel -FoodMetaData b saturationLevel -FoodMetaData c exhaustionLevel -FoodMetaData d foodTickTimer -FoodMetaData e ()F getSaturationLevel -GameProfileBanList a (Lcom/mojang/authlib/GameProfile;)Z isBanned -GameProfileSerializer a (LNBTTagCompound;)Lcom/mojang/authlib/GameProfile; deserialize -GameProfileSerializer a (LNBTTagCompound;Lcom/mojang/authlib/GameProfile;)LNBTTagCompound; serialize -GameRules a (Ljava/lang/String;)Ljava/lang/String; get -GameRules a (Ljava/lang/String;Ljava/lang/String;)V set -GameRules b ()[Ljava/lang/String; getGameRules -GameRules b (Ljava/lang/String;)Z getBoolean -GameRules e (Ljava/lang/String;)Z contains -GameRules$EnumGameRuleType a ANY_VALUE -GameRules$EnumGameRuleType b BOOLEAN_VALUE -GameRules$EnumGameRuleType c NUMERICAL_VALUE -GenLayerSpecial$EnumGenLayerSpecial a COOL_WARM -GenLayerSpecial$EnumGenLayerSpecial b HEAT_ICE -GenLayerSpecial$EnumGenLayerSpecial c SPECIAL -GenericAttributes a maxHealth -GenericAttributes b FOLLOW_RANGE -GenericAttributes d MOVEMENT_SPEED -GenericAttributes e ATTACK_DAMAGE -IAsyncTaskHandler a (Ljava/lang/Runnable;)Lcom/google/common/util/concurrent/ListenableFuture; postToMainThread -IAsyncTaskHandler aF ()Z isMainThread -IAttribute a ()Ljava/lang/String; getName -IAttribute b ()D getDefault -IBlockAccess a (LBlockPosition;LEnumDirection;)I getBlockPower -IBlockAccess d (LBlockPosition;)Z isEmpty -IBlockAccess o (LBlockPosition;)LIBlockData; getType -IBlockAccess r (LBlockPosition;)LTileEntity; getTileEntity -IBlockData a (LIBlockState;Ljava/lang/Comparable;)LIBlockData; set -IBlockData c (LIBlockState;)Ljava/lang/Comparable; get -IBlockData v ()LBlock; getBlock -IBlockPhysics a (LWorld;LBlockPosition;LBlock;LBlockPosition;)V doPhysics -IBlockProperties a ()LMaterial; getMaterial -IChatBaseComponent a (LChatModifier;)LIChatBaseComponent; setChatModifier -IChatBaseComponent a (LIChatBaseComponent;)LIChatBaseComponent; addSibling -IChatBaseComponent b ()LChatModifier; getChatModifier -IChatBaseComponent c ()Ljava/lang/String; toPlainText -IChatBaseComponent e ()Ljava/lang/String; getText -IChunkProvider a (II)LChunk; getLoadedChunkAt -IChunkProvider c (II)LChunk; getChunkAt -IChunkProvider d ()Z unloadChunks -IChunkProvider f ()Ljava/lang/String; getName -ICommand a (Lnet/minecraft/server/MinecraftServer;LICommandListener;)Z canUse -ICommand a (Lnet/minecraft/server/MinecraftServer;LICommandListener;[Ljava/lang/String;)V execute -ICommand a (Lnet/minecraft/server/MinecraftServer;LICommandListener;[Ljava/lang/String;LBlockPosition;)Ljava/util/List; tabComplete -ICommand b 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(Lcom/mojang/authlib/GameProfile;)V removeOp -PlayerList c ()Lnet/minecraft/server/MinecraftServer; getServer -PlayerList c (LEntityPlayer;)V onPlayerJoin -PlayerList c (Lcom/mojang/authlib/GameProfile;)V removeWhitelist -PlayerList d (Lcom/mojang/authlib/GameProfile;)V addWhitelist -PlayerList e ()V tick -PlayerList e (LEntityPlayer;)V disconnect -PlayerList e (Lcom/mojang/authlib/GameProfile;)Z isWhitelisted -PlayerList e maxPlayers -PlayerList g (LEntityPlayer;)V updateClient -PlayerList g (Lcom/mojang/authlib/GameProfile;)LEntityPlayer; processLogin -PlayerList h ()LGameProfileBanList; getProfileBans -PlayerList h (Lcom/mojang/authlib/GameProfile;)Z isOp -PlayerList h server -PlayerList i ()LIpBanList; getIPBans -PlayerList i players -PlayerList j ()V savePlayers -PlayerList k ()LWhiteList; getWhitelist -PlayerList l ()[Ljava/lang/String; getWhitelisted -PlayerList m ()LOpList; getOPs -PlayerList m operators -PlayerList n whitelist -PlayerList o ()I getPlayerCount -PlayerList p ()I 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(Ljava/lang/String;)LScoreboardObjective; getObjective -Scoreboard b objectivesByCriteria -Scoreboard c ()Ljava/util/Collection; getObjectives -Scoreboard c (LScoreboardObjective;)V handleObjectiveRemoved -Scoreboard c (LScoreboardTeam;)V handleTeamRemoved -Scoreboard c (Ljava/lang/String;)Ljava/util/Map; getPlayerObjectives -Scoreboard c (Ljava/lang/String;LScoreboardObjective;)LScoreboardScore; getPlayerScoreForObjective -Scoreboard c playerScores -Scoreboard d ()Ljava/util/Collection; getPlayers -Scoreboard d (LScoreboardTeam;)V removeTeam -Scoreboard d (Ljava/lang/String;)LScoreboardTeam; getTeam -Scoreboard d (Ljava/lang/String;LScoreboardObjective;)V resetPlayerScores -Scoreboard d displaySlots -Scoreboard e ()Ljava/util/Collection; getScores -Scoreboard e (Ljava/lang/String;)LScoreboardTeam; createTeam -Scoreboard e teamsByName -Scoreboard f ()Ljava/util/Collection; getTeamNames -Scoreboard f (Ljava/lang/String;)Z removePlayerFromTeam -Scoreboard f teamsByPlayer -Scoreboard g ()Ljava/util/Collection; getTeams -Scoreboard g (Ljava/lang/String;)LScoreboardTeam; getPlayerTeam -Scoreboard h (Ljava/lang/String;)I getSlotForName -Scoreboard i (LScoreboardObjective;)Ljava/util/Collection; getScoresForObjective -Scoreboard k (LScoreboardObjective;)V unregisterObjective -ScoreboardBaseCriteria b ()Z isReadOnly -ScoreboardObjective a (Ljava/lang/String;)V setDisplayName -ScoreboardObjective b ()Ljava/lang/String; getName -ScoreboardObjective c ()LIScoreboardCriteria; getCriteria -ScoreboardObjective d ()Ljava/lang/String; getDisplayName -ScoreboardScore a ()V incrementScore -ScoreboardScore a (I)V addScore -ScoreboardScore b (I)V removeScore -ScoreboardScore c ()I getScore -ScoreboardScore c (I)V setScore -ScoreboardScore d ()LScoreboardObjective; getObjective -ScoreboardScore d playerName -ScoreboardScore e ()Ljava/lang/String; getPlayerName -ScoreboardScore e score -ScoreboardServer d (LScoreboardObjective;)Ljava/util/List; getScoreboardScorePacketsForObjective -ScoreboardTeam a (LScoreboardTeamBase$EnumNameTagVisibility;)V setNameTagVisibility -ScoreboardTeam a (LScoreboardTeamBase$EnumTeamPush;)V setCollisionRule -ScoreboardTeam a (LScoreboardTeamBase;Ljava/lang/String;)Ljava/lang/String; getPlayerDisplayName -ScoreboardTeam a (Ljava/lang/String;)V setDisplayName -ScoreboardTeam a (Z)V setAllowFriendlyFire -ScoreboardTeam b (LScoreboardTeamBase$EnumNameTagVisibility;)V setDeathMessageVisibility -ScoreboardTeam b (Ljava/lang/String;)V setPrefix -ScoreboardTeam b (Z)V setCanSeeFriendlyInvisibles -ScoreboardTeam c ()Ljava/lang/String; getDisplayName -ScoreboardTeam c (Ljava/lang/String;)V setSuffix -ScoreboardTeam e ()Ljava/lang/String; getPrefix -ScoreboardTeam f ()Ljava/lang/String; getSuffix -ScoreboardTeam h ()Z canSeeFriendlyInvisibles -ScoreboardTeam i ()LScoreboardTeamBase$EnumNameTagVisibility; getNameTagVisibility -ScoreboardTeam l ()I packOptionData -ScoreboardTeamBase a (LScoreboardTeamBase;)Z isAlly -ScoreboardTeamBase b 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exactTeleport -TileEntityFlowerPot a ()LItemStack; getContents -TileEntityFlowerPot a (LItemStack;)V setContents -TileEntityFlowerPot e ()LItem; getItem -TileEntityFlowerPot f ()I getData -TileEntityFurnace b (LItemStack;)I fuelTime -TileEntityFurnace c (LItemStack;)Z isFuel -TileEntityFurnace h items -TileEntityFurnace i burnTime -TileEntityFurnace j ticksForCurrentFuel -TileEntityFurnace k cookTime -TileEntityFurnace l cookTimeTotal -TileEntityFurnace n ()Z isBurning -TileEntityFurnace o ()V burn -TileEntityFurnace p ()Z canBurn -TileEntityHopper a (LIInventory;LIInventory;LItemStack;LEnumDirection;)LItemStack; addItem -TileEntityHopper a items -TileEntityHopper d (I)V setCooldown -TileEntityMobSpawner a ()LMobSpawnerAbstract; getSpawner -TileEntityNote a (LWorld;LBlockPosition;)V play -TileEntityNote a note -TileEntityShulkerBox$AnimationPhase a CLOSED -TileEntityShulkerBox$AnimationPhase b OPENING -TileEntityShulkerBox$AnimationPhase c OPENED -TileEntityShulkerBox$AnimationPhase d CLOSING -TileEntitySign a lines -TileEntitySign g isEditable -TileEntitySkull a ()Lcom/mojang/authlib/GameProfile; getGameProfile -TileEntitySkull a (I)V setSkullType -TileEntitySkull a (Lcom/mojang/authlib/GameProfile;)V setGameProfile -TileEntitySkull b (I)V setRotation -TileEntitySkull e ()I getSkullType -TileEntitySkull f rotation -TileEntityStructure$UsageMode a SAVE -TileEntityStructure$UsageMode b LOAD -TileEntityStructure$UsageMode c CORNER -TileEntityStructure$UsageMode d DATA -UserCache a (Ljava/lang/String;)Lcom/mojang/authlib/GameProfile; getProfile -Vec3D b (DDD)LVec3D; add -Vec3D b x -Vec3D c y -Vec3D d z -Vec3D g (LVec3D;)D distanceSquared -Vector3f a x -Vector3f b ()F getX -Vector3f b y -Vector3f c ()F getY -Vector3f c z -Vector3f d ()F getZ -WeightedRandomEnchant b enchantment -WeightedRandomEnchant c level -WhiteList a (Lcom/mojang/authlib/GameProfile;)Z isWhitelisted -World A ()LWorldChunkManager; getWorldChunkManager -World A villages -World B (LBlockPosition;)Z isRainingAt -World C methodProfiler -World D scoreboard -World E isClientSide -World F allowMonsters -World G allowAnimals -World N ()V checkSession -World O ()J getSeed -World P ()J getTime -World Q ()J getDayTime -World R ()LBlockPosition; getSpawn -World S ()LIDataManager; getDataManager -World T ()LWorldData; getWorldData -World U ()LGameRules; getGameRules -World Y ()I getHeight -World a (DDDD)Z isPlayerNearby -World a (I)LEntity; getEntity -World a (II)LChunk; getChunkAt -World a (IIIIIIZ)Z isAreaLoaded -World a (IIZ)Z isChunkLoaded -World a (LBlockPosition;)Z isValidLocation -World a (LBlockPosition;I)Z areChunksLoaded -World a (LBlockPosition;IZ)Z areChunksLoaded -World a (LBlockPosition;LBlock;Z)V update -World a (LBlockPosition;LBlockPosition;)Z areChunksLoadedBetween -World a (LBlockPosition;LBlockPosition;Z)Z areChunksLoadedBetween -World a (LBlockPosition;LIBlockData;)Z setTypeUpdate -World a (LBlockPosition;LIBlockData;I)Z setTypeAndData -World a 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getWorldBorder -World b (ILBlockPosition;I)V triggerEffect -World b (J)V setDayTime -World b (LBlockPosition;)LBiomeBase; getBiome -World b (LBlockPosition;LBlock;Z)V applyPhysics -World b (LBlockPosition;LEnumDirection;)Z isBlockFacePowered -World b (LBlockPosition;Z)Z setAir -World b (LEntity;LAxisAlignedBB;)Ljava/util/List; getEntities -World b (LEnumSkyBlock;LBlockPosition;)I getBrightness -World c (LBlockPosition;LBlock;II)V playBlockAction -World c (LBlockPosition;LEnumDirection;)I getBlockFacePower -World c tileEntityListUnload -World d ()V doTick -World d (LAxisAlignedBB;)Z containsLiquid -World d (LBlockPosition;LBlock;)V updateAdjacentComparators -World d (LEntity;)Z strikeLightning -World e ()V everyoneSleeping -World e (LBlockPosition;)Z isLoaded -World e (LEntity;)V kill -World e entityList -World f (LBlockPosition;)LChunk; getChunkAtWorldCoords -World f (LEntity;)V removeEntity -World g (LBlockPosition;)Z setAir -World g tileEntityList -World h tileEntityListTick -World i players -World k ()V tickEntities -World k (LBlockPosition;)I getLightLevel -World k entitiesById -World l (LBlockPosition;)LBlockPosition; getHighestBlockYAt -World r random -World s worldProvider -World u ()Lnet/minecraft/server/MinecraftServer; getMinecraftServer -World v chunkProvider -World w dataManager -World x (LBlockPosition;)I getBlockPower -World x worldData -World y (LBlockPosition;)Z isBlockIndirectlyPowered -World y isLoading -World z ()LIChunkProvider; getChunkProvider -World z worldMaps -WorldBorder a ()LEnumWorldBorderState; getState -WorldBorder a (D)V setSize -WorldBorder a (DDJ)V transitionSizeBetween -WorldBorder a (LChunkCoordIntPair;)Z isInBounds -WorldBorder b (D)V setDamageBuffer -WorldBorder b (I)V setWarningTime -WorldBorder c (D)V setDamageAmount -WorldBorder c (DD)V setCenter -WorldBorder c (I)V setWarningDistance -WorldBorder f ()D getCenterX -WorldBorder g ()D getCenterZ -WorldBorder h ()D getSize -WorldBorder m ()D getDamageBuffer -WorldBorder n ()D getDamageAmount -WorldBorder p ()I getWarningTime -WorldBorder q ()I getWarningDistance -WorldChunkManager a (LBlockPosition;)LBiomeBase; getBiome -WorldChunkManager a (LBlockPosition;LBiomeBase;)LBiomeBase; getBiome -WorldChunkManager a ([LBiomeBase;IIII)[LBiomeBase; getBiomes -WorldChunkManager b ([LBiomeBase;IIII)[LBiomeBase; getBiomeBlock -WorldData A ()Ljava/lang/String; getGeneratorOptions -WorldData a ()J getSeed -WorldData a (LBlockPosition;)V setSpawn -WorldData a (LEnumDifficulty;)V setDifficulty -WorldData a (LEnumGamemode;)V setGameType -WorldData a (Z)V setThundering -WorldData b (J)V setTime -WorldData b (Z)V setStorm -WorldData c (J)V setDayTime -WorldData e ()J getTime -WorldData f ()J getDayTime -WorldData f (I)V setThunderDuration -WorldData g (I)V setWeatherDuration -WorldData j ()Ljava/lang/String; getName -WorldData m ()Z isThundering -WorldData n ()I getThunderDuration -WorldData o ()Z hasStorm -WorldData p ()I getWeatherDuration -WorldData q ()LEnumGamemode; getGameType -WorldData q levelName -WorldData r ()Z shouldGenerateMapFeatures -WorldData s ()Z isHardcore -WorldData t ()LWorldType; getType -WorldData x ()LEnumDifficulty; getDifficulty -WorldData y ()Z isDifficultyLocked -WorldGenFlatInfo a layers -WorldGenFlatInfo b structures -WorldGenMineshaft$Type a NORMAL -WorldGenMineshaft$Type b MESA -WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType a OPENING -WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType b WOOD_DOOR -WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType c GRATES -WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType d IRON_DOOR -WorldGenTrees b (LWorld;Ljava/util/Random;LBlockPosition;)Z generate -WorldGenerator b (LWorld;Ljava/util/Random;LBlockPosition;)Z generate -WorldManager b world -WorldMap a (II)V flagDirty -WorldMap b centerX -WorldMap c centerZ -WorldMap d map -WorldMap e track -WorldMap f unlimitedTracking -WorldMap g scale -WorldMap h colors -WorldMap j decorations -WorldMap$WorldMapHumanTracker a trackee -WorldMap$WorldMapHumanTracker c worldMap -WorldNBTStorage c baseDir -WorldNBTStorage d playerDir -WorldNBTStorage e dataDir -WorldNBTStorage f sessionId -WorldProvider a (II)Z canSpawn -WorldProvider c ()LChunkGenerator; getChunkGenerator -WorldProvider h type -WorldProvider i ()I getSeaLevel -WorldProvider p ()LWorldBorder; getWorldBorder -WorldProvider q ()LDimensionManager; getDimensionManager -WorldServer I server -WorldServer J tracker -WorldServer K manager -WorldServer L nextTickListHash -WorldServer M nextTickList -WorldServer N entitiesByUUID -WorldServer P emptyTime -WorldServer Q portalTravelAgent -WorldServer R spawnerCreature -WorldServer a (IIIIII)Ljava/util/List; getTileEntities -WorldServer a (Ljava/util/UUID;)LEntity; getEntity -WorldServer a (ZLIProgressUpdate;)V save -WorldServer al ()Z getSpawnNPCs -WorldServer am ()Z getSpawnAnimals -WorldServer b savingDisabled -WorldServer c siegeManager -WorldServer g ()Z everyoneDeeplySleeping -WorldServer p ()LBlockPosition; getDimensionSpawn -WorldServer q ()V flushSave -WorldServer r ()LChunkProviderServer; getChunkProviderServer -WorldServer s ()V saveLevel -WorldServer v ()LEntityTracker; getTracker -WorldServer w ()LPlayerChunkMap; getPlayerChunkMap -WorldServer x ()LPortalTravelAgent; getTravelAgent -WorldSettings a (Ljava/lang/String;)LWorldSettings; setGeneratorSettings -WorldType a ()Ljava/lang/String; name -WorldType a (Ljava/lang/String;)LWorldType; getType -WorldType a types -WorldType b NORMAL -WorldType c FLAT -WorldType d ()I getVersion -WorldType d LARGE_BIOMES -WorldType e AMPLIFIED -WorldType f CUSTOMIZED -WorldType g DEBUG_ALL_BLOCK_STATES -WorldType h NORMAL_1_1 -WorldType j name -WorldType k version -net/minecraft/server/MinecraftServer B spawnAnimals -net/minecraft/server/MinecraftServer C spawnNPCs -net/minecraft/server/MinecraftServer D pvpMode -net/minecraft/server/MinecraftServer E ()Z getAllowNether -net/minecraft/server/MinecraftServer E allowFlight -net/minecraft/server/MinecraftServer F motd -net/minecraft/server/MinecraftServer G ()Ljava/lang/String; getVersion -net/minecraft/server/MinecraftServer J ()[Ljava/lang/String; getPlayers -net/minecraft/server/MinecraftServer L ()Z isDebugging -net/minecraft/server/MinecraftServer M demoMode -net/minecraft/server/MinecraftServer N ()LICommandHandler; getCommandHandler -net/minecraft/server/MinecraftServer U ()Z getSpawnMonsters -net/minecraft/server/MinecraftServer W ()LConvertable; getConvertable -net/minecraft/server/MinecraftServer X ()Ljava/lang/String; getResourcePack -net/minecraft/server/MinecraftServer Y ()Ljava/lang/String; getResourcePackHash -net/minecraft/server/MinecraftServer Z ()Z getSnooperEnabled -net/minecraft/server/MinecraftServer a (I)LWorldServer; getWorldServer -net/minecraft/server/MinecraftServer a (LEnumGamemode;)V setGamemode -net/minecraft/server/MinecraftServer a (LICommandListener;Ljava/lang/String;LBlockPosition;Z)Ljava/util/List; tabCompleteCommand -net/minecraft/server/MinecraftServer a (Z)V saveChunks -net/minecraft/server/MinecraftServer aA ()Lcom/mojang/authlib/GameProfileRepository; getGameProfileRepository -net/minecraft/server/MinecraftServer aB ()LUserCache; getUserCache -net/minecraft/server/MinecraftServer aC ()LServerPing; getServerPing -net/minecraft/server/MinecraftServer aJ ()LDataConverterManager; getDataConverterManager -net/minecraft/server/MinecraftServer aK ()Lorg/apache/logging/log4j/Logger; getLogger -net/minecraft/server/MinecraftServer a_ (Ljava/lang/String;Ljava/lang/String;)V setResourcePack -net/minecraft/server/MinecraftServer aa serverThread -net/minecraft/server/MinecraftServer ab ()Z getOnlineMode -net/minecraft/server/MinecraftServer ad ()Z getSpawnAnimals -net/minecraft/server/MinecraftServer ae ()Z getSpawnNPCs -net/minecraft/server/MinecraftServer ag ()Z getPVP -net/minecraft/server/MinecraftServer ah ()Z getAllowFlight -net/minecraft/server/MinecraftServer ai ()Z getEnableCommandBlock -net/minecraft/server/MinecraftServer aj ()Ljava/lang/String; getMotd -net/minecraft/server/MinecraftServer ak ()I getMaxBuildHeight -net/minecraft/server/MinecraftServer al ()Z isStopped -net/minecraft/server/MinecraftServer am ()LPlayerList; getPlayerList -net/minecraft/server/MinecraftServer at ()I getSpawnProtection -net/minecraft/server/MinecraftServer au ()Z getForceGamemode -net/minecraft/server/MinecraftServer ax ()I getIdleTimeout -net/minecraft/server/MinecraftServer b (I)V setPort -net/minecraft/server/MinecraftServer c methodProfiler -net/minecraft/server/MinecraftServer d (I)V setIdleTimeout -net/minecraft/server/MinecraftServer d (Z)V setOnlineMode -net/minecraft/server/MinecraftServer d worldServer -net/minecraft/server/MinecraftServer e (Ljava/lang/String;)V info -net/minecraft/server/MinecraftServer f (Ljava/lang/String;)V warning -net/minecraft/server/MinecraftServer f (Z)V setSpawnAnimals -net/minecraft/server/MinecraftServer g (Z)V setSpawnNPCs -net/minecraft/server/MinecraftServer h (Z)V setPVP -net/minecraft/server/MinecraftServer i (Z)V setAllowFlight -net/minecraft/server/MinecraftServer j ()Z init -net/minecraft/server/MinecraftServer j (Ljava/lang/String;)V setWorld -net/minecraft/server/MinecraftServer j (Z)V setForceGamemode -net/minecraft/server/MinecraftServer k LOGGER -net/minecraft/server/MinecraftServer l (Ljava/lang/String;)V setMotd -net/minecraft/server/MinecraftServer l convertable -net/minecraft/server/MinecraftServer m ()Z getGenerateStructures -net/minecraft/server/MinecraftServer n ()LEnumGamemode; getGamemode -net/minecraft/server/MinecraftServer n universe -net/minecraft/server/MinecraftServer o ()LEnumDifficulty; getDifficulty -net/minecraft/server/MinecraftServer p ()Z isHardcore -net/minecraft/server/MinecraftServer s dataConverterManager -net/minecraft/server/MinecraftServer t serverIp -net/minecraft/server/MinecraftServer u ()V stop -net/minecraft/server/MinecraftServer v ()Ljava/lang/String; getServerIp -net/minecraft/server/MinecraftServer w ()Z isRunning -net/minecraft/server/MinecraftServer w isRunning -net/minecraft/server/MinecraftServer x ()V safeShutdown -net/minecraft/server/MinecraftServer x isStopped -net/minecraft/server/MinecraftServer y ticks -net/minecraft/server/MinecraftServer z onlineMode |