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package net.ess3.update.states;
import net.ess3.update.UpdateCheck;
import org.bukkit.entity.Player;
public class UpdateOrInstallation extends AbstractState
{
private final UpdateCheck updateCheck;
private boolean update = false;
public UpdateOrInstallation(final StateMap stateMap, final UpdateCheck updateCheck)
{
super(stateMap);
this.updateCheck = updateCheck;
}
@Override
public boolean guessAnswer()
{
if (getUpdateCheck().isEssentialsInstalled())
{
update = true;
}
return update;
}
@Override
public AbstractState getNextState()
{
return update ? getState(Changelog.class) : getState(EssentialsChat.class);
}
@Override
public void askQuestion(final Player sender)
{
sender.sendMessage("Thank you for choosing Essentials.");
sender.sendMessage("The following installation wizard will guide you through the installation of Essentials.");
sender.sendMessage("Your answers will be saved for a later update.");
sender.sendMessage("Please answer the messages with yes or no, if not otherwise stated.");
sender.sendMessage("Write bye/exit/quit if you want to exit the wizard at anytime.");
sender.sendMessage("Type ok to continue...");
}
@Override
public boolean reactOnAnswer(final String answer)
{
return answer.equalsIgnoreCase("ok") || answer.equalsIgnoreCase("k") || answer.equalsIgnoreCase("continue");
}
public UpdateCheck getUpdateCheck()
{
return updateCheck;
}
public boolean isUpdate()
{
return update;
}
}
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