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package com.earth2me.essentials.anticheat.data;
import org.bukkit.Location;
import org.bukkit.block.Block;
/**
* To avoid constantly creating and referencing "Location" objects, which in turn reference a whole lot of other
* unnecessary stuff, rather use our own "Location" object which is easily reusable.
*
*/
public final class SimpleLocation
{
public int x;
public int y;
public int z;
public SimpleLocation()
{
reset();
}
@Override
public final boolean equals(Object object)
{
if (!(object instanceof SimpleLocation))
{
return false;
}
SimpleLocation simpleLocation = (SimpleLocation)object;
if (!isSet() && !simpleLocation.isSet())
{
return true;
}
else if (!isSet() || !simpleLocation.isSet())
{
return false;
}
return simpleLocation.x == x && simpleLocation.y == y && simpleLocation.z == z;
}
@Override
public final int hashCode()
{
return x * 1000000 + y * 1000 + z;
}
public final void set(Block block)
{
x = block.getX();
y = block.getY();
z = block.getZ();
}
public final void setLocation(Location location)
{
x = location.getBlockX();
y = location.getBlockY();
z = location.getBlockZ();
}
public final boolean isSet()
{
return x != Integer.MAX_VALUE;
}
public final void reset()
{
x = Integer.MAX_VALUE;
y = Integer.MAX_VALUE;
z = Integer.MAX_VALUE;
}
}
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