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package com.earth2me.essentials.anticheat.checks.inventory;
import com.earth2me.essentials.anticheat.NoCheat;
import com.earth2me.essentials.anticheat.NoCheatPlayer;
import com.earth2me.essentials.anticheat.checks.Check;
import com.earth2me.essentials.anticheat.config.ConfigurationCacheStore;
import com.earth2me.essentials.anticheat.data.DataStore;
/**
* Abstract base class for Inventory checks, provides some convenience methods for access to data and config that's
* relevant to this checktype
*/
public abstract class InventoryCheck extends Check
{
private static final String id = "inventory";
public InventoryCheck(NoCheat plugin, String name)
{
super(plugin, id, name);
}
/**
* Get the "InventoryData" object that belongs to the player. Will ensure that such a object exists and if not,
* create one
*
* @param player
* @return
*/
public static InventoryData getData(NoCheatPlayer player)
{
DataStore base = player.getDataStore();
InventoryData data = base.get(id);
if (data == null)
{
data = new InventoryData();
base.set(id, data);
}
return data;
}
/**
* Get the InventoryConfig object that belongs to the world that the player currently resides in.
*
* @param player
* @return
*/
public static InventoryConfig getConfig(NoCheatPlayer player)
{
return getConfig(player.getConfigurationStore());
}
public static InventoryConfig getConfig(ConfigurationCacheStore cache)
{
InventoryConfig config = cache.get(id);
if (config == null)
{
config = new InventoryConfig(cache.getConfiguration());
cache.set(id, config);
}
return config;
}
}
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