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package com.earth2me.essentials.anticheat.checks.blockbreak;
import java.util.Locale;
import com.earth2me.essentials.anticheat.NoCheat;
import com.earth2me.essentials.anticheat.NoCheatPlayer;
import com.earth2me.essentials.anticheat.actions.ParameterName;
import com.earth2me.essentials.anticheat.checks.CheckUtil;
import com.earth2me.essentials.anticheat.data.SimpleLocation;
import com.earth2me.essentials.anticheat.data.Statistics.Id;
/**
* The DirectionCheck will find out if a player tried to interact with something that's not in his field of view.
*
*/
public class DirectionCheck extends BlockBreakCheck
{
public DirectionCheck(NoCheat plugin)
{
super(plugin, "blockbreak.direction");
}
public boolean check(final NoCheatPlayer player, final BlockBreakData data, final BlockBreakConfig ccblockbreak)
{
final SimpleLocation brokenBlock = data.brokenBlockLocation;
boolean cancel = false;
// How far "off" is the player with his aim. We calculate from the
// players eye location and view direction to the center of the target
// block. If the line of sight is more too far off, "off" will be
// bigger than 0
double off = CheckUtil.directionCheck(player, brokenBlock.x + 0.5D, brokenBlock.y + 0.5D, brokenBlock.z + 0.5D, 1D, 1D, ccblockbreak.directionPrecision);
final long time = System.currentTimeMillis();
if (off < 0.1D)
{
// Player did likely nothing wrong
// reduce violation counter to reward him
data.directionVL *= 0.9D;
}
else
{
// Player failed the check
// Increment violation counter
if (data.instaBrokenBlockLocation.equals(brokenBlock))
{
// Instabreak block failures are very common, so don't be as
// hard on people failing them
off /= 5;
}
// Add to the overall violation level of the check and add to
// statistics
data.directionVL += off;
incrementStatistics(player, Id.BB_DIRECTION, off);
// Execute whatever actions are associated with this check and the
// violation level and find out if we should cancel the event
cancel = executeActions(player, ccblockbreak.directionActions, data.directionVL);
if (cancel)
{
// if we should cancel, remember the current time too
data.directionLastViolationTime = time;
}
}
// If the player is still in penalty time, cancel the event anyway
if (data.directionLastViolationTime + ccblockbreak.directionPenaltyTime > time)
{
// A saveguard to avoid people getting stuck in penalty time
// indefinitely in case the system time of the server gets changed
if (data.directionLastViolationTime > time)
{
data.directionLastViolationTime = 0;
}
// He is in penalty time, therefore request cancelling of the event
return true;
}
return cancel;
}
@Override
public String getParameter(ParameterName wildcard, NoCheatPlayer player)
{
if (wildcard == ParameterName.VIOLATIONS)
{
return String.format(Locale.US, "%d", (int)getData(player).directionVL);
}
else
{
return super.getParameter(wildcard, player);
}
}
}
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