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package net.ess3.commands;
import org.bukkit.entity.*;
import org.bukkit.util.Vector;
import net.ess3.api.IUser;
public class Commandfireball extends EssentialsCommand
{
@Override
protected void run(final IUser user, final String commandLabel, final String[] args) throws Exception
{
Class<? extends Entity> clazz = Fireball.class;
if (args.length > 0)
{
if(args[0].equalsIgnoreCase("small"))
{
clazz = SmallFireball.class;
}
else if(args[0].equalsIgnoreCase("arrow"))
{
clazz = Arrow.class;
}
else if(args[0].equalsIgnoreCase("skull"))
{
clazz = WitherSkull.class;
}
else if(args[0].equalsIgnoreCase("egg"))
{
clazz = Egg.class;
}
else if(args[0].equalsIgnoreCase("snowball"))
{
clazz = Snowball.class;
}
else if(args[0].equalsIgnoreCase("expbottle"))
{
clazz = ThrownExpBottle.class;
}
else if(args[0].equalsIgnoreCase("large"))
{
clazz = LargeFireball.class;
}
}
final Player player = user.getPlayer();
final Vector direction = player.getEyeLocation().getDirection().multiply(2);
Projectile projectile = (Projectile)user.getPlayer().getWorld().spawn(user.getPlayer().getEyeLocation().add(direction.getX(), direction.getY(), direction.getZ()), clazz);
projectile.setShooter(user.getPlayer());
projectile.setVelocity(direction);
}
}
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