diff options
Diffstat (limited to 'EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/moving/MovingData.java')
-rw-r--r-- | EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/moving/MovingData.java | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/moving/MovingData.java b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/moving/MovingData.java deleted file mode 100644 index e57a59d29..000000000 --- a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/moving/MovingData.java +++ /dev/null @@ -1,69 +0,0 @@ -package com.earth2me.essentials.anticheat.checks.moving; - -import com.earth2me.essentials.anticheat.DataItem; -import com.earth2me.essentials.anticheat.data.PreciseLocation; -import com.earth2me.essentials.anticheat.data.Statistics.Id; - - -/** - * Player specific data for the moving check group - */ -public class MovingData implements DataItem -{ - // Keep track of the violation levels of the checks - public double runflyVL; - public double nofallVL; - public double morePacketsVL; - // Count how long a player is in the air - public int jumpPhase; - // Remember how big the players last JumpAmplifier (potion effect) was - public double lastJumpAmplifier; - // Remember for a short time that the player was on ice and therefore - // should be allowed to move a bit faster - public int onIce; - // Where should a player be teleported back to when failing the check - public final PreciseLocation runflySetBackPoint = new PreciseLocation(); - // Some values for estimating movement freedom - public double vertFreedom; - public double vertVelocity; - public int vertVelocityCounter; - public double horizFreedom; - public int horizVelocityCounter; - public double horizontalBuffer; - public int bunnyhopdelay; - // Keep track of estimated fall distance to compare to real fall distance - public float fallDistance; - public float lastAddedFallDistance; - // Keep track of when "morePackets" last time checked and how much packets - // a player sent and may send before failing the check - public long morePacketsLastTime; - public int packets; - public int morePacketsBuffer = 50; - // Where to teleport the player that fails the "morepackets" check - public final PreciseLocation morePacketsSetbackPoint = new PreciseLocation(); - // When NoCheat does teleport the player, remember the target location to - // be able to distinguish "our" teleports from teleports of others - public final PreciseLocation teleportTo = new PreciseLocation(); - // For logging and convenience, make copies of the events locations - public final PreciseLocation from = new PreciseLocation(); - public final PreciseLocation to = new PreciseLocation(); - // For convenience, remember if the locations are considered "on ground" - // by NoCheat - public boolean fromOnOrInGround; - public boolean toOnOrInGround; - public Id statisticCategory = Id.MOV_RUNNING; - - public void clearRunFlyData() - { - runflySetBackPoint.reset(); - jumpPhase = 0; - fallDistance = 0; - lastAddedFallDistance = 0; - bunnyhopdelay = 0; - } - - public void clearMorePacketsData() - { - morePacketsSetbackPoint.reset(); - } -} |