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-rw-r--r--EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InstantBowCheck.java72
1 files changed, 72 insertions, 0 deletions
diff --git a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InstantBowCheck.java b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InstantBowCheck.java
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+++ b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/inventory/InstantBowCheck.java
@@ -0,0 +1,72 @@
+package com.earth2me.essentials.anticheat.checks.inventory;
+
+import com.earth2me.essentials.anticheat.NoCheat;
+import com.earth2me.essentials.anticheat.NoCheatPlayer;
+import com.earth2me.essentials.anticheat.actions.ParameterName;
+import com.earth2me.essentials.anticheat.data.Statistics.Id;
+import java.util.Locale;
+import org.bukkit.event.entity.EntityShootBowEvent;
+
+
+/**
+ * The InstantBowCheck will find out if a player pulled the string of his bow too fast
+ */
+public class InstantBowCheck extends InventoryCheck
+{
+ public InstantBowCheck(NoCheat plugin)
+ {
+ super(plugin, "inventory.instantbow");
+ }
+
+ public boolean check(NoCheatPlayer player, EntityShootBowEvent event, InventoryData data, InventoryConfig cc)
+ {
+
+ boolean cancelled = false;
+
+ long time = System.currentTimeMillis();
+
+ // How fast will the arrow be?
+ float bowForce = event.getForce();
+
+ // Rough estimation of how long pulling the string should've taken
+ long expectedTimeWhenStringDrawn = data.lastBowInteractTime + (int)(bowForce * bowForce * 700F);
+
+ if (expectedTimeWhenStringDrawn < time)
+ {
+ // The player was slow enough, reward him by lowering the vl
+ data.instantBowVL *= 0.90D;
+ }
+ else if (data.lastBowInteractTime > time)
+ {
+ // Security check if time ran backwards, reset
+ data.lastBowInteractTime = 0;
+ }
+ else
+ {
+ // Player was too fast, increase violation level and statistics
+ int vl = ((int)(expectedTimeWhenStringDrawn - time)) / 100;
+ data.instantBowVL += vl;
+ incrementStatistics(player, Id.INV_BOW, vl);
+
+ // Execute whatever actions are associated with this check and the
+ // violation level and find out if we should cancel the event
+ cancelled = executeActions(player, cc.bowActions, data.instantBowVL);
+ }
+
+ return cancelled;
+ }
+
+ @Override
+ public String getParameter(ParameterName wildcard, NoCheatPlayer player)
+ {
+
+ if (wildcard == ParameterName.VIOLATIONS)
+ {
+ return String.format(Locale.US, "%d", getData(player).instantBowVL);
+ }
+ else
+ {
+ return super.getParameter(wildcard, player);
+ }
+ }
+}