diff options
Diffstat (limited to 'EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/fight/GodmodeCheck.java')
-rw-r--r-- | EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/fight/GodmodeCheck.java | 151 |
1 files changed, 0 insertions, 151 deletions
diff --git a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/fight/GodmodeCheck.java b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/fight/GodmodeCheck.java deleted file mode 100644 index cd0fd6aaa..000000000 --- a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/fight/GodmodeCheck.java +++ /dev/null @@ -1,151 +0,0 @@ -package com.earth2me.essentials.anticheat.checks.fight; - -import com.earth2me.essentials.anticheat.NoCheat; -import com.earth2me.essentials.anticheat.NoCheatPlayer; -import com.earth2me.essentials.anticheat.actions.ParameterName; -import com.earth2me.essentials.anticheat.config.Permissions; -import com.earth2me.essentials.anticheat.data.Statistics; -import java.util.Locale; -import net.minecraft.server.EntityPlayer; -import org.bukkit.Bukkit; -import org.bukkit.craftbukkit.entity.CraftPlayer; - - -/** - * The Godmode Check will find out if a player tried to stay invulnerable after being hit or after dying - * - */ -public class GodmodeCheck extends FightCheck -{ - public GodmodeCheck(NoCheat plugin) - { - super(plugin, "fight.godmode", Permissions.FIGHT_GODMODE); - } - - @Override - public boolean check(NoCheatPlayer player, FightData data, FightConfig cc) - { - - boolean cancelled = false; - - long time = System.currentTimeMillis(); - - // Check at most once a second - if (data.godmodeLastDamageTime + 1000L < time) - { - data.godmodeLastDamageTime = time; - - // How old is the player now? - int age = player.getTicksLived(); - // How much older did he get? - int ageDiff = Math.max(0, age - data.godmodeLastAge); - // Is he invulnerable? - int nodamageTicks = player.getPlayer().getNoDamageTicks(); - - if (nodamageTicks > 0 && ageDiff < 15) - { - // He is invulnerable and didn't age fast enough, that costs - // some points - data.godmodeBuffer -= (15 - ageDiff); - - // Still points left? - if (data.godmodeBuffer <= 0) - { - // No, that means VL and statistics increased - data.godmodeVL -= data.godmodeBuffer; - incrementStatistics(player, Statistics.Id.FI_GODMODE, -data.godmodeBuffer); - - // Execute whatever actions are associated with this check and the - // violation level and find out if we should cancel the event - cancelled = executeActions(player, cc.godmodeActions, data.godmodeVL); - } - } - else - { - // Give some new points, once a second - data.godmodeBuffer += 15; - data.godmodeVL *= 0.95; - } - - if (data.godmodeBuffer < 0) - { - // Can't have less than 0 - data.godmodeBuffer = 0; - } - else if (data.godmodeBuffer > 30) - { - // And 30 is enough for simple lag situations - data.godmodeBuffer = 30; - } - - // Start age counting from a new time - data.godmodeLastAge = age; - } - - return cancelled; - } - - @Override - public boolean isEnabled(FightConfig cc) - { - return cc.godmodeCheck; - } - - @Override - public String getParameter(ParameterName wildcard, NoCheatPlayer player) - { - - if (wildcard == ParameterName.VIOLATIONS) - { - return String.format(Locale.US, "%d", (int)getData(player).godmodeVL); - } - else - { - return super.getParameter(wildcard, player); - } - } - - /** - * If a player apparently died, make sure he really dies after some time if he didn't already, by setting up a - * Bukkit task - * - * @param player The player - */ - public void death(CraftPlayer player) - { - // First check if the player is really dead (e.g. another plugin could - // have just fired an artificial event) - if (player.getHealth() <= 0 && player.isDead()) - { - try - { - final EntityPlayer entity = player.getHandle(); - - // Schedule a task to be executed in roughly 1.5 seconds - Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() - { - public void run() - { - try - { - // Check again if the player should be dead, and - // if the game didn't mark him as dead - if (entity.getHealth() <= 0 && !entity.dead) - { - // Artifically "kill" him - entity.deathTicks = 19; - entity.a(true); - } - } - catch (Exception e) - { - } - } - }, 30); - } - catch (Exception e) - { - } - } - } -} |