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-rw-r--r--EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/fight/DirectionCheck.java120
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diff --git a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/fight/DirectionCheck.java b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/fight/DirectionCheck.java
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+++ b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/fight/DirectionCheck.java
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+package com.earth2me.essentials.anticheat.checks.fight;
+
+import com.earth2me.essentials.anticheat.NoCheat;
+import com.earth2me.essentials.anticheat.NoCheatPlayer;
+import com.earth2me.essentials.anticheat.actions.ParameterName;
+import com.earth2me.essentials.anticheat.checks.CheckUtil;
+import com.earth2me.essentials.anticheat.config.Permissions;
+import com.earth2me.essentials.anticheat.data.Statistics.Id;
+import java.util.Locale;
+import net.minecraft.server.Entity;
+import net.minecraft.server.EntityComplex;
+import net.minecraft.server.EntityComplexPart;
+
+
+/**
+ * The DirectionCheck will find out if a player tried to interact with something that's not in his field of view.
+ *
+ */
+public class DirectionCheck extends FightCheck
+{
+ public DirectionCheck(NoCheat plugin)
+ {
+ super(plugin, "fight.direction", Permissions.FIGHT_DIRECTION);
+ }
+
+ public boolean check(NoCheatPlayer player, FightData data, FightConfig cc)
+ {
+
+ boolean cancel = false;
+
+ final long time = System.currentTimeMillis();
+
+ // Get the damagee (entity that got hit)
+ Entity entity = data.damagee;
+
+ // Safeguard, if entity is complex, this check will fail
+ // due to giant and hard to define hitboxes
+ if (entity instanceof EntityComplex || entity instanceof EntityComplexPart)
+ {
+ return false;
+ }
+
+ // Find out how wide the entity is
+ final float width = entity.length > entity.width ? entity.length : entity.width;
+ // entity.height is broken and will always be 0, therefore
+ // calculate height instead based on boundingBox
+ final double height = entity.boundingBox.e - entity.boundingBox.b;
+
+ // How far "off" is the player with his aim. We calculate from the
+ // players eye location and view direction to the center of the target
+ // entity. If the line of sight is more too far off, "off" will be
+ // bigger than 0
+ final double off = CheckUtil.directionCheck(player, entity.locX, entity.locY + (height / 2D), entity.locZ, width, height, cc.directionPrecision);
+
+ if (off < 0.1D)
+ {
+ // Player did probably nothing wrong
+ // reduce violation counter to reward him
+ data.directionVL *= 0.80D;
+ }
+ else
+ {
+ // Player failed the check
+ // Increment violation counter and statistics, but only if there
+ // wasn't serious lag
+ if (!plugin.skipCheck())
+ {
+ double sqrt = Math.sqrt(off);
+ data.directionVL += sqrt;
+ incrementStatistics(player, Id.FI_DIRECTION, sqrt);
+ }
+
+ // Execute whatever actions are associated with this check and the
+ // violation level and find out if we should cancel the event
+ cancel = executeActions(player, cc.directionActions, data.directionVL);
+
+ if (cancel)
+ {
+ // if we should cancel, remember the current time too
+ data.directionLastViolationTime = time;
+ }
+ }
+
+ // If the player is still in penalty time, cancel the event anyway
+ if (data.directionLastViolationTime + cc.directionPenaltyTime > time)
+ {
+ // A safeguard to avoid people getting stuck in penalty time
+ // indefinitely in case the system time of the server gets changed
+ if (data.directionLastViolationTime > time)
+ {
+ data.directionLastViolationTime = 0;
+ }
+
+ // He is in penalty time, therefore request cancelling of the event
+ return true;
+ }
+
+ return cancel;
+ }
+
+ @Override
+ public boolean isEnabled(FightConfig cc)
+ {
+ return cc.directionCheck;
+ }
+
+ @Override
+ public String getParameter(ParameterName wildcard, NoCheatPlayer player)
+ {
+
+ if (wildcard == ParameterName.VIOLATIONS)
+ {
+ return String.format(Locale.US, "%d", (int)getData(player).directionVL);
+ }
+ else
+ {
+ return super.getParameter(wildcard, player);
+ }
+ }
+}