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-rw-r--r--EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockplace/ReachCheck.java75
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diff --git a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockplace/ReachCheck.java b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockplace/ReachCheck.java
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+++ b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockplace/ReachCheck.java
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+package com.earth2me.essentials.anticheat.checks.blockplace;
+
+import com.earth2me.essentials.anticheat.NoCheat;
+import com.earth2me.essentials.anticheat.NoCheatPlayer;
+import com.earth2me.essentials.anticheat.actions.ParameterName;
+import com.earth2me.essentials.anticheat.checks.CheckUtil;
+import com.earth2me.essentials.anticheat.data.SimpleLocation;
+import com.earth2me.essentials.anticheat.data.Statistics.Id;
+import java.util.Locale;
+
+
+/**
+ * The reach check will find out if a player interacts with something that's too far away
+ *
+ */
+public class ReachCheck extends BlockPlaceCheck
+{
+ public ReachCheck(NoCheat plugin)
+ {
+ super(plugin, "blockplace.reach");
+ }
+
+ public boolean check(NoCheatPlayer player, BlockPlaceData data, BlockPlaceConfig cc)
+ {
+
+ boolean cancel = false;
+
+ final SimpleLocation placedAgainstBlock = data.blockPlacedAgainst;
+
+ // Distance is calculated from eye location to center of targeted block
+ // If the player is further away from his target than allowed, the
+ // difference will be assigned to "distance"
+ final double distance = CheckUtil.reachCheck(player, placedAgainstBlock.x + 0.5D, placedAgainstBlock.y + 0.5D, placedAgainstBlock.z + 0.5D, player.isCreative() ? cc.reachDistance + 2 : cc.reachDistance);
+
+ if (distance <= 0D)
+ {
+ // Player passed the check, reward him
+ data.reachVL *= 0.9D;
+ }
+ else
+ {
+ // He failed, increment violation level and statistics
+ data.reachVL += distance;
+ incrementStatistics(player, Id.BP_REACH, distance);
+
+ // Remember how much further than allowed he tried to reach for
+ // logging, if necessary
+ data.reachdistance = distance;
+
+ // Execute whatever actions are associated with this check and the
+ // violation level and find out if we should cancel the event
+ cancel = executeActions(player, cc.reachActions, data.reachVL);
+ }
+
+ return cancel;
+ }
+
+ @Override
+ public String getParameter(ParameterName wildcard, NoCheatPlayer player)
+ {
+
+ if (wildcard == ParameterName.VIOLATIONS)
+ {
+ return String.format(Locale.US, "%d", (int)getData(player).reachVL);
+ }
+ else if (wildcard == ParameterName.REACHDISTANCE)
+ {
+ return String.format(Locale.US, "%.2f", getData(player).reachdistance);
+ }
+ else
+ {
+ return super.getParameter(wildcard, player);
+ }
+ }
+}