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-rw-r--r--EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockbreak/NoswingCheck.java61
1 files changed, 61 insertions, 0 deletions
diff --git a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockbreak/NoswingCheck.java b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockbreak/NoswingCheck.java
new file mode 100644
index 000000000..af53c419f
--- /dev/null
+++ b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockbreak/NoswingCheck.java
@@ -0,0 +1,61 @@
+package com.earth2me.essentials.anticheat.checks.blockbreak;
+
+import java.util.Locale;
+import com.earth2me.essentials.anticheat.NoCheat;
+import com.earth2me.essentials.anticheat.NoCheatPlayer;
+import com.earth2me.essentials.anticheat.actions.ParameterName;
+import com.earth2me.essentials.anticheat.data.Statistics.Id;
+
+
+/**
+ * We require that the player moves his arm between blockbreaks, this is what gets checked here.
+ *
+ */
+public class NoswingCheck extends BlockBreakCheck
+{
+ public NoswingCheck(NoCheat plugin)
+ {
+ super(plugin, "blockbreak.noswing");
+ }
+
+ public boolean check(NoCheatPlayer player, BlockBreakData data, BlockBreakConfig cc)
+ {
+
+ boolean cancel = false;
+
+ // did he swing his arm before
+ if (data.armswung)
+ {
+ // "consume" the flag
+ data.armswung = false;
+ // reward with lowering of the violation level
+ data.noswingVL *= 0.90D;
+ }
+ else
+ {
+ // he failed, increase vl and statistics
+ data.noswingVL += 1;
+ incrementStatistics(player, Id.BB_NOSWING, 1);
+
+ // Execute whatever actions are associated with this check and the
+ // violation level and find out if we should cancel the event
+ cancel = executeActions(player, cc.noswingActions, data.noswingVL);
+ }
+
+ return cancel;
+ }
+
+ @Override
+ public String getParameter(ParameterName wildcard, NoCheatPlayer player)
+ {
+
+ if (wildcard == ParameterName.VIOLATIONS)
+ {
+ return String.format(Locale.US, "%d", (int)getData(player).noswingVL);
+ }
+ else
+ {
+ return super.getParameter(wildcard, player);
+ }
+ }
+}