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-rw-r--r--EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockbreak/BlockBreakData.java29
1 files changed, 0 insertions, 29 deletions
diff --git a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockbreak/BlockBreakData.java b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockbreak/BlockBreakData.java
deleted file mode 100644
index dcf39adfc..000000000
--- a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockbreak/BlockBreakData.java
+++ /dev/null
@@ -1,29 +0,0 @@
-package com.earth2me.essentials.anticheat.checks.blockbreak;
-
-import com.earth2me.essentials.anticheat.DataItem;
-import com.earth2me.essentials.anticheat.data.SimpleLocation;
-
-
-/**
- * Player specific data for the blockbreak checks
- *
- */
-public class BlockBreakData implements DataItem
-{
- // Keep track of violation levels for the three checks
- public double reachVL = 0.0D;
- public double directionVL = 0.0D;
- public double noswingVL = 0.0D;
- // Used for the penalty time feature of the direction check
- public long directionLastViolationTime = 0;
- // Have a nicer/simpler way to work with block locations instead of
- // Bukkits own "Location" class
- public final SimpleLocation instaBrokenBlockLocation = new SimpleLocation();
- public final SimpleLocation brokenBlockLocation = new SimpleLocation();
- public final SimpleLocation lastDamagedBlock = new SimpleLocation();
- // indicate if the player swung his arm since he got checked last time
- public boolean armswung = true;
- // For logging, remember the reachDistance that was calculated in the
- // reach check
- public double reachDistance;
-}