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authorKHobbits <rob@khobbits.co.uk>2011-08-11 02:59:40 +0100
committerKHobbits <rob@khobbits.co.uk>2011-08-11 02:59:40 +0100
commit1e7bf9a46c8ba914675211cb354e5b755e7a628f (patch)
tree2b6fdcd25eff5a5c7c02fb623d7a9fb245bb1202
parent19595c5847ac6d60bfa15bb9bc34c3de3d9e85fd (diff)
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Removing hole in floor, tp cop-out.
This should force the code to find an suitable tp location. - Not sure how well this will effect performance, but wanted to test it.
-rw-r--r--Essentials/src/com/earth2me/essentials/Util.java7
1 files changed, 6 insertions, 1 deletions
diff --git a/Essentials/src/com/earth2me/essentials/Util.java b/Essentials/src/com/earth2me/essentials/Util.java
index 6e772a252..2f06f96d7 100644
--- a/Essentials/src/com/earth2me/essentials/Util.java
+++ b/Essentials/src/com/earth2me/essentials/Util.java
@@ -227,12 +227,17 @@ public class Util
int y = loc.getBlockY();
int z = loc.getBlockZ();
+ if (isBlockAboveAir(world, x, y, z) && (y < 125))
+ {
+ y += 2;
+ }
+
while (isBlockAboveAir(world, x, y, z))
{
y -= 1;
if (y < 0)
{
- throw new Exception(Util.i18n("holeInFloor"));
+ break;
}
}