summaryrefslogtreecommitdiffstats
path: root/toolkit/content/widgets/spinner.js
blob: 208ab1931bb22fb4ec69f9fdb4d45e727d66edc5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

"use strict";

/*
 * The spinner is responsible for displaying the items, and does
 * not care what the values represent. The setValue function is called
 * when it detects a change in value triggered by scroll event.
 * Supports scrolling, clicking on up or down, clicking on item, and
 * dragging.
 */

function Spinner(props, context) {
  this.context = context;
  this._init(props);
}

{
  const debug = 0 ? console.log.bind(console, "[spinner]") : function() {};

  const ITEM_HEIGHT = 2.5,
        VIEWPORT_SIZE = 7,
        VIEWPORT_COUNT = 5,
        SCROLL_TIMEOUT = 100;

  Spinner.prototype = {
    /**
     * Initializes a spinner. Set the default states and properties, cache
     * element references, create the HTML markup, and add event listeners.
     *
     * @param  {Object} props [Properties passed in from parent]
     *         {
     *           {Function} setValue: Takes a value and set the state to
     *             the parent component.
     *           {Function} getDisplayString: Takes a value, and output it
     *             as localized strings.
     *           {Number} viewportSize [optional]: Number of items in a
     *             viewport.
     *           {Boolean} hideButtons [optional]: Hide up & down buttons
     *           {Number} rootFontSize [optional]: Used to support zoom in/out
     *         }
     */
    _init(props) {
      const { setValue, getDisplayString, hideButtons, rootFontSize = 10 } = props;

      const spinnerTemplate = document.getElementById("spinner-template");
      const spinnerElement = document.importNode(spinnerTemplate.content, true);

      // Make sure viewportSize is an odd number because we want to have the selected
      // item in the center. If it's an even number, use the default size instead.
      const viewportSize = props.viewportSize % 2 ? props.viewportSize : VIEWPORT_SIZE;

      this.state = {
        items: [],
        isScrolling: false
      };
      this.props = {
        setValue, getDisplayString, viewportSize, rootFontSize,
        // We can assume that the viewportSize is an odd number. Calculate how many
        // items we need to insert on top of the spinner so that the selected is at
        // the center. Ex: if viewportSize is 5, we need 2 items on top.
        viewportTopOffset: (viewportSize - 1) / 2
      };
      this.elements = {
        container: spinnerElement.querySelector(".spinner-container"),
        spinner: spinnerElement.querySelector(".spinner"),
        up: spinnerElement.querySelector(".up"),
        down: spinnerElement.querySelector(".down"),
        itemsViewElements: []
      };

      this.elements.spinner.style.height = (ITEM_HEIGHT * viewportSize) + "rem";

      if (hideButtons) {
        this.elements.container.classList.add("hide-buttons");
      }

      this.context.appendChild(spinnerElement);
      this._attachEventListeners();
    },

    /**
     * Only the parent component calls setState on the spinner.
     * It checks if the items have changed and updates the spinner.
     * If only the value has changed, smooth scrolls to the new value.
     *
     * @param {Object} newState [The new spinner state]
     *        {
     *          {Number/String} value: The centered value
     *          {Array} items: The list of items for display
     *          {Boolean} isInfiniteScroll: Whether or not the spinner should
     *            have infinite scroll capability
     *          {Boolean} isValueSet: true if user has selected a value
     *        }
     */
    setState(newState) {
      const { spinner } = this.elements;
      const { value, items } = this.state;
      const { value: newValue, items: newItems, isValueSet, isInvalid } = newState;

      if (this._isArrayDiff(newItems, items)) {
        this.state = Object.assign(this.state, newState);
        this._updateItems();
        this._scrollTo(newValue, true);
      } else if (newValue != value) {
        this.state = Object.assign(this.state, newState);
        this._smoothScrollTo(newValue);
      }

      if (isValueSet) {
        if (isInvalid) {
          this._removeSelection();
        } else {
          this._updateSelection();
        }
      }
    },

    /**
     * Whenever scroll event is detected:
     * - Update the index state
     * - If a smooth scroll has reached its destination, set [isScrolling] state
     *   to false
     * - If the value has changed, update the [value] state and call [setValue]
     * - If infinite scrolling is on, reset the scrolling position if necessary
     */
    _onScroll() {
      const { items, itemsView, isInfiniteScroll } = this.state;
      const { viewportSize, viewportTopOffset } = this.props;
      const { spinner, itemsViewElements } = this.elements;

      this.state.index = this._getIndexByOffset(spinner.scrollTop);

      const value = itemsView[this.state.index + viewportTopOffset].value;

      // Check if smooth scrolling has reached its destination.
      // This prevents input box jump when input box changes values.
      if (this.state.value == value && this.state.isScrolling) {
        this.state.isScrolling = false;
      }

      // Call setValue if value has changed, and is not smooth scrolling
      if (this.state.value != value && !this.state.isScrolling) {
        this.state.value = value;
        this.props.setValue(value);
      }

      // Do infinite scroll when items length is bigger or equal to viewport
      // and isInfiniteScroll is not false.
      if (items.length >= viewportSize && isInfiniteScroll) {
        // If the scroll position is near the top or bottom, jump back to the middle
        // so user can keep scrolling up or down.
        if (this.state.index < viewportSize ||
            this.state.index > itemsView.length - viewportSize) {
          this._scrollTo(this.state.value, true);
        }
      }

      // Use a timer to detect if a scroll event has not fired within some time
      // (defined in SCROLL_TIMEOUT). This is required because we need to hide
      // highlight and hover state when user is scrolling.
      clearTimeout(this.state.scrollTimer);
      this.elements.spinner.classList.add("scrolling");
      this.state.scrollTimer = setTimeout(() => {
        this.elements.spinner.classList.remove("scrolling");
        this.elements.spinner.dispatchEvent(new CustomEvent("ScrollStop"));
      }, SCROLL_TIMEOUT);
    },

    /**
     * Updates the spinner items to the current states.
     */
    _updateItems() {
      const { viewportSize, viewportTopOffset } = this.props;
      const { items, isInfiniteScroll } = this.state;

      // Prepends null elements so the selected value is centered in spinner
      let itemsView = new Array(viewportTopOffset).fill({}).concat(items);

      if (items.length >= viewportSize && isInfiniteScroll) {
        // To achieve infinite scroll, we move the scroll position back to the
        // center when it is near the top or bottom. The scroll momentum could
        // be lost in the process, so to minimize that, we need at least 2 sets
        // of items to act as buffer: one for the top and one for the bottom.
        // But if the number of items is small ( < viewportSize * viewport count)
        // we should add more sets.
        let count = Math.ceil(viewportSize * VIEWPORT_COUNT / items.length) * 2;
        for (let i = 0; i < count; i += 1) {
          itemsView.push(...items);
        }
      }

      // Reuse existing DOM nodes when possible. Create or remove
      // nodes based on how big itemsView is.
      this._prepareNodes(itemsView.length, this.elements.spinner);
      // Once DOM nodes are ready, set display strings using textContent
      this._setDisplayStringAndClass(itemsView, this.elements.itemsViewElements);

      this.state.itemsView = itemsView;
    },

    /**
     * Make sure the number or child elements is the same as length
     * and keep the elements' references for updating textContent
     *
     * @param {Number} length [The number of child elements]
     * @param {DOMElement} parent [The parent element reference]
     */
    _prepareNodes(length, parent) {
      const diff = length - parent.childElementCount;

      if (!diff) {
        return;
      }

      if (diff > 0) {
        // Add more elements if length is greater than current
        let frag = document.createDocumentFragment();

        // Remove margin bottom on the last element before appending
        if (parent.lastChild) {
          parent.lastChild.style.marginBottom = "";
        }

        for (let i = 0; i < diff; i++) {
          let el = document.createElement("div");
          frag.appendChild(el);
          this.elements.itemsViewElements.push(el);
        }
        parent.appendChild(frag);
      } else if (diff < 0) {
        // Remove elements if length is less than current
        for (let i = 0; i < Math.abs(diff); i++) {
          parent.removeChild(parent.lastChild);
        }
        this.elements.itemsViewElements.splice(diff);
      }

      parent.lastChild.style.marginBottom =
        (ITEM_HEIGHT * this.props.viewportTopOffset) + "rem";
    },

    /**
     * Set the display string and class name to the elements.
     *
     * @param {Array<Object>} items
     *        [{
     *          {Number/String} value: The value in its original form
     *          {Boolean} enabled: Whether or not the item is enabled
     *        }]
     * @param {Array<DOMElement>} elements
     */
    _setDisplayStringAndClass(items, elements) {
      const { getDisplayString } = this.props;

      items.forEach((item, index) => {
        elements[index].textContent =
          item.value != undefined ? getDisplayString(item.value) : "";
        elements[index].className = item.enabled ? "" : "disabled";
      });
    },

    /**
     * Attach event listeners to the spinner and buttons.
     */
    _attachEventListeners() {
      const { spinner } = this.elements;

      spinner.addEventListener("scroll", this, { passive: true });
      document.addEventListener("mouseup", this, { passive: true });
      document.addEventListener("mousedown", this);
    },

    /**
     * Handle events
     * @param  {DOMEvent} event
     */
    handleEvent(event) {
      const { mouseState = {}, index, itemsView } = this.state;
      const { viewportTopOffset, setValue } = this.props;
      const { spinner, up, down } = this.elements;

      switch (event.type) {
        case "scroll": {
          this._onScroll();
          break;
        }
        case "mousedown": {
          // Use preventDefault to keep focus on input boxes
          event.preventDefault();
          event.target.setCapture();
          this.state.mouseState = {
            down: true,
            layerX: event.layerX,
            layerY: event.layerY
          };
          if (event.target == up) {
            // An "active" class is needed to simulate :active pseudo-class
            // because element is not focused.
            event.target.classList.add("active");
            this._smoothScrollToIndex(index + 1);
          }
          if (event.target == down) {
            event.target.classList.add("active");
            this._smoothScrollToIndex(index - 1);
          }
          if (event.target.parentNode == spinner) {
            // Listen to dragging events
            spinner.addEventListener("mousemove", this, { passive: true });
            spinner.addEventListener("mouseleave", this, { passive: true });
          }
          break;
        }
        case "mouseup": {
          this.state.mouseState.down = false;
          if (event.target == up || event.target == down) {
            event.target.classList.remove("active");
          }
          if (event.target.parentNode == spinner) {
            // Check if user clicks or drags, scroll to the item if clicked,
            // otherwise get the current index and smooth scroll there.
            if (event.layerX == mouseState.layerX && event.layerY == mouseState.layerY) {
              const newIndex = this._getIndexByOffset(event.target.offsetTop) - viewportTopOffset;
              if (index == newIndex) {
                // Set value manually if the clicked element is already centered.
                // This happens when the picker first opens, and user pick the
                // default value.
                setValue(itemsView[index + viewportTopOffset].value);
              } else {
                this._smoothScrollToIndex(newIndex);
              }
            } else {
              this._smoothScrollToIndex(this._getIndexByOffset(spinner.scrollTop));
            }
            // Stop listening to dragging
            spinner.removeEventListener("mousemove", this, { passive: true });
            spinner.removeEventListener("mouseleave", this, { passive: true });
          }
          break;
        }
        case "mouseleave": {
          if (event.target == spinner) {
            // Stop listening to drag event if mouse is out of the spinner
            this._smoothScrollToIndex(this._getIndexByOffset(spinner.scrollTop));
            spinner.removeEventListener("mousemove", this, { passive: true });
            spinner.removeEventListener("mouseleave", this, { passive: true });
          }
          break;
        }
        case "mousemove": {
          // Change spinner position on drag
          spinner.scrollTop -= event.movementY;
          break;
        }
      }
    },

    /**
     * Find the index by offset
     * @param {Number} offset: Offset value in pixel.
     * @return {Number}  Index number
     */
    _getIndexByOffset(offset) {
      return Math.round(offset / (ITEM_HEIGHT * this.props.rootFontSize));
    },

    /**
     * Find the index of a value that is the closest to the current position.
     * If centering is true, find the index closest to the center.
     *
     * @param {Number/String} value: The value to find
     * @param {Boolean} centering: Whether or not to find the value closest to center
     * @return {Number} index of the value, returns -1 if value is not found
     */
    _getScrollIndex(value, centering) {
      const { itemsView } = this.state;
      const { viewportTopOffset } = this.props;

      // If index doesn't exist, or centering is true, start from the middle point
      let currentIndex = centering || (this.state.index == undefined) ?
                         Math.round((itemsView.length - viewportTopOffset) / 2) :
                         this.state.index;
      let closestIndex = itemsView.length;
      let indexes = [];
      let diff = closestIndex;
      let isValueFound = false;

      // Find indexes of items match the value
      itemsView.forEach((item, index) => {
        if (item.value == value) {
          indexes.push(index);
        }
      });

      // Find the index closest to currentIndex
      indexes.forEach(index => {
        let d = Math.abs(index - currentIndex);
        if (d < diff) {
          diff = d;
          closestIndex = index;
          isValueFound = true;
        }
      });

      return isValueFound ? (closestIndex - viewportTopOffset) : -1;
    },

    /**
     * Scroll to a value.
     *
     * @param  {Number/String} value: Value to scroll to
     * @param  {Boolean} centering: Whether or not to scroll to center location
     */
    _scrollTo(value, centering) {
      const index = this._getScrollIndex(value, centering);
      // Do nothing if the value is not found
      if (index > -1) {
        this.state.index = index;
        this.elements.spinner.scrollTop = this.state.index * ITEM_HEIGHT * this.props.rootFontSize;
      }
    },

    /**
     * Smooth scroll to a value.
     *
     * @param  {Number/String} value: Value to scroll to
     */
    _smoothScrollTo(value) {
      const index = this._getScrollIndex(value);
      // Do nothing if the value is not found
      if (index > -1) {
        this.state.index = index;
        this._smoothScrollToIndex(this.state.index);
      }
    },

    /**
     * Smooth scroll to a value based on the index
     *
     * @param  {Number} index: Index number
     */
    _smoothScrollToIndex(index) {
      const element = this.elements.spinner.children[index];
      if (element) {
        // Set the isScrolling flag before smooth scrolling begins
        // and remove it when it has reached the destination.
        // This prevents input box jump when input box changes values
        this.state.isScrolling = true;
        element.scrollIntoView({
          behavior: "smooth", block: "start"
        });
      }
    },

    /**
     * Update the selection state.
     */
    _updateSelection() {
      const { itemsViewElements, selected } = this.elements;
      const { itemsView, index } = this.state;
      const { viewportTopOffset } = this.props;
      const currentItemIndex = index + viewportTopOffset;

      if (selected && selected != itemsViewElements[currentItemIndex]) {
        this._removeSelection();
      }

      this.elements.selected = itemsViewElements[currentItemIndex];
      if (itemsView[currentItemIndex] && itemsView[currentItemIndex].enabled) {
        this.elements.selected.classList.add("selection");
      }
    },

    /**
     * Remove selection if selected exists and different from current
     */
    _removeSelection() {
      const { selected } = this.elements;
      if (selected) {
        selected.classList.remove("selection");
      }
    },

    /**
     * Compares arrays of objects. It assumes the structure is an array of
     * objects, and objects in a and b have the same number of properties.
     *
     * @param  {Array<Object>} a
     * @param  {Array<Object>} b
     * @return {Boolean}  Returns true if a and b are different
     */
    _isArrayDiff(a, b) {
      // Check reference first, exit early if reference is the same.
      if (a == b) {
        return false;
      }

      if (a.length != b.length) {
        return true;
      }

      for (let i = 0; i < a.length; i++) {
        for (let prop in a[i]) {
          if (a[i][prop] != b[i][prop]) {
            return true;
          }
        }
      }
      return false;
    }
  };
}