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/*
* Copyright (c) 2016, Alliance for Open Media. All rights reserved
*
* This source code is subject to the terms of the BSD 2 Clause License and
* the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
* was not distributed with this source code in the LICENSE file, you can
* obtain it at www.aomedia.org/license/software. If the Alliance for Open
* Media Patent License 1.0 was not distributed with this source code in the
* PATENTS file, you can obtain it at www.aomedia.org/license/patent.
*/
#include <arm_neon.h>
#include "aom_dsp/inv_txfm.h"
#include "aom_ports/mem.h"
void aom_idct8x8_1_add_neon(int16_t *input, uint8_t *dest, int dest_stride) {
uint8x8_t d2u8, d3u8, d30u8, d31u8;
uint64x1_t d2u64, d3u64, d4u64, d5u64;
uint16x8_t q0u16, q9u16, q10u16, q11u16, q12u16;
int16x8_t q0s16;
uint8_t *d1, *d2;
int16_t i, a1;
int16_t out = dct_const_round_shift(input[0] * cospi_16_64);
out = dct_const_round_shift(out * cospi_16_64);
a1 = ROUND_POWER_OF_TWO(out, 5);
q0s16 = vdupq_n_s16(a1);
q0u16 = vreinterpretq_u16_s16(q0s16);
d1 = d2 = dest;
for (i = 0; i < 2; i++) {
d2u64 = vld1_u64((const uint64_t *)d1);
d1 += dest_stride;
d3u64 = vld1_u64((const uint64_t *)d1);
d1 += dest_stride;
d4u64 = vld1_u64((const uint64_t *)d1);
d1 += dest_stride;
d5u64 = vld1_u64((const uint64_t *)d1);
d1 += dest_stride;
q9u16 = vaddw_u8(q0u16, vreinterpret_u8_u64(d2u64));
q10u16 = vaddw_u8(q0u16, vreinterpret_u8_u64(d3u64));
q11u16 = vaddw_u8(q0u16, vreinterpret_u8_u64(d4u64));
q12u16 = vaddw_u8(q0u16, vreinterpret_u8_u64(d5u64));
d2u8 = vqmovun_s16(vreinterpretq_s16_u16(q9u16));
d3u8 = vqmovun_s16(vreinterpretq_s16_u16(q10u16));
d30u8 = vqmovun_s16(vreinterpretq_s16_u16(q11u16));
d31u8 = vqmovun_s16(vreinterpretq_s16_u16(q12u16));
vst1_u64((uint64_t *)d2, vreinterpret_u64_u8(d2u8));
d2 += dest_stride;
vst1_u64((uint64_t *)d2, vreinterpret_u64_u8(d3u8));
d2 += dest_stride;
vst1_u64((uint64_t *)d2, vreinterpret_u64_u8(d30u8));
d2 += dest_stride;
vst1_u64((uint64_t *)d2, vreinterpret_u64_u8(d31u8));
d2 += dest_stride;
}
return;
}
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