summaryrefslogtreecommitdiffstats
path: root/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/rendering/many-draw-calls.html
blob: c1542f4fa9fa4472655ef25b1d73c0dbbe43f646 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
<!--

/*
** Copyright (c) 2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/

-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src=/resources/testharness.js></script>
<script src=/resources/testharnessreport.js></script>
<script src="../../resources/js-test-pre.js"></script>
<script src="../resources/webgl-test-utils.js"></script>
</head>
<body>
<script id="vshader" type="x-shader/x-vertex">
uniform mat4 transformMatrix;
uniform vec3 positionOffset;
attribute vec2 aPosition;
void main() {
  gl_Position = transformMatrix * vec4(aPosition, 0.0, 1.0) + vec4(positionOffset, 0.0);
}
</script>
<script id="fshader" type="x-shader/x-fragment">
void main() {
  gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}
</script>
<div id="description"></div>
<canvas id="canvas" width="256" height="256"></canvas>
<div id="console"></div>
<script>
"use strict";
enableJSTestPreVerboseLogging();
description("Test many draw calls and uniform updates per frame");

debug('Regression test for Chromium <a href="http://crbug.com/320724">Issue 320724</a> and <a href="http://crbug.com/322726">Issue 322726</a>');
debug('');

var contextWasLost = false;

var wtu = WebGLTestUtils;
var canvas = document.getElementById('canvas');
var gl = wtu.create3DContext(canvas);
canvas.addEventListener('webglcontextlost', function(event) { contextWasLost = true; }, false);
var program = wtu.setupProgram(gl, ["vshader", "fshader"], [ "aPosition" ]);
if (!program) {
  testFailed("failed to create test program");
}

gl.useProgram(program);
var vertexObject = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
gl.enableVertexAttribArray(0);

// Initialize vertices
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
   -1.0,  1.0,
    1.0, -1.0,
    1.0,  1.0,
   -1.0,  1.0,
   -1.0, -1.0,
    1.0, -1.0 ]), gl.STATIC_DRAW);
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);

gl.clearColor(0.3, 0.3, 0.3, 1.0);

// Initialize uniforms
var transformLoc = gl.getUniformLocation(program, 'transformMatrix');
var offsetLoc = gl.getUniformLocation(program, 'positionOffset');

// This many draw calls appear to be necessary to trigger the original bug reliably.
var tilesPerSide = 100;
var numDrawsThisFrame = 0;

var doNextDraw = function() {
  // Sometimes, the original bug can't be caught cooperatively, and it
  // causes the entire tab to hang irrevocably.
  if (contextWasLost) {
    testFailed("WebGL context was lost while running the test");
    finishTest();
    return;
  }

  var totalDraws = tilesPerSide * tilesPerSide;
  if (numDrawsThisFrame >= totalDraws) {
    testPassed("All draw calls completed successfully");
    finishTest();
    return;
  }

  numDrawsThisFrame += tilesPerSide;

  gl.clear(gl.COLOR_BUFFER_BIT);

  var transformMatrix = new Float32Array(16);
  transformMatrix[15] = 1.0;
  var scaleFactor = 1.0 / tilesPerSide;
  transformMatrix[0] = scaleFactor;
  transformMatrix[5] = scaleFactor;
  transformMatrix[10] = scaleFactor;

  var offset = new Float32Array(3);

  var drawsDoneThisFrame = 0;
  for (var yy = 0; yy < tilesPerSide; ++yy) {
    for (var xx = 0; xx < tilesPerSide; ++xx) {
      if (drawsDoneThisFrame >= numDrawsThisFrame)
        break;

      gl.uniformMatrix4fv(transformLoc, false, transformMatrix);

      offset[0] = 2.0 * ((0.5 + xx) / tilesPerSide) - 1.0;
      offset[1] = 2.0 * ((0.5 + yy) / tilesPerSide) - 1.0;
      gl.uniform3f(offsetLoc, offset[0], offset[1], offset[2]);

      gl.drawArrays(gl.TRIANGLES, 0, 6);
      ++drawsDoneThisFrame;
    }

    if (drawsDoneThisFrame >= numDrawsThisFrame)
      break;
  }

  var iterations = numDrawsThisFrame / tilesPerSide;
  if (iterations % 10 === 0) {
    // Needed to avoid test timeout within the harness on some slower platforms
    testPassed("Completed " + iterations + " iterations");
  }

  wtu.requestAnimFrame(doNextDraw);
}

wtu.requestAnimFrame(doNextDraw);
var successfullyParsed = true;
</script>
</body>
</html>