summaryrefslogtreecommitdiffstats
path: root/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL2Tests/compile_shader/texture.frag
blob: c37982eb2a620550077fbc890dd56dc20738b021 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52

/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/


#ifdef GL_ES
precision mediump float;
#endif
//
// wobble.frag: Fragment shader for wobbling a texture
//
// author: Antonio Tejada
//
//

varying vec3  Position;
varying float lightIntensity;

/* Constants */

uniform sampler2D sampler2d; // value of sampler2d = 0
varying vec4 gtf_TexCoord[1];

void main (void)
{
    vec3 lightColor = vec3(texture2D(sampler2d,  vec2(gtf_TexCoord[0]))) * lightIntensity;

    vec3 ct = clamp(lightColor, 0.0, 1.0);

    gl_FragColor = vec4 (ct, 1.0);
}