1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
|
/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
// ArgGenerators contains argument generators for WebGL functions.
// The argument generators are used for running random tests against the WebGL
// functions.
//
// ArgGenerators is an object consisting of functionName : argGen -properties.
//
// functionName is a WebGL context function name and the argGen is an argument
// generator object that encapsulates the requirements to run
// randomly generated tests on the WebGL function.
//
// An argGen object has the following methods:
// - setup -- set up state for testing the GL function, returns values
// that need cleanup in teardown. Run once before entering a
// test loop.
// - teardown -- do cleanup on setup's return values after testing is complete
// - generate -- generate a valid set of random arguments for the GL function
// - returnValueCleanup -- do cleanup on value returned by the tested GL function
// - cleanup -- do cleanup on generated arguments from generate
// - checkArgValidity -- check if passed args are valid. Has a call signature
// that matches generate's return value. Returns true
// if args are valid, false if not.
//
// Example test loop that demonstrates how the function args and return
// values flow together:
//
// var setupArgs = argGen.setup();
// for (var i=0; i<numberOfTests; i++) {
// var generatedArgs = argGen.generate.apply(argGen, setupArgs);
// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs);
// var rv = call the GL function with generatedArgs;
// argGen.returnValueCleanup(rv);
// argGen.cleanup.apply(argGen, generatedArgs);
// }
// argGen.teardown.apply(argGen, setupArgs);
//
ArgGenerators = {
// GL functions in alphabetical order
// A
activeTexture : {
generate : function() { return [textureUnit.random()]; },
checkArgValidity : function(t) { return textureUnit.has(t); },
teardown : function() { GL.activeTexture(GL.TEXTURE0); }
},
attachShader : {
generate : function() {
var p = GL.createProgram();
var sh = GL.createShader(shaderType.random());
return [p, sh];
},
checkArgValidity : function(p, sh) {
return GL.isProgram(p) && GL.isShader(sh) && !GL.getAttachedShaders(p).has(sh);
},
cleanup : function(p, sh) {
try {GL.detachShader(p,sh);} catch(e) {}
try {GL.deleteProgram(p);} catch(e) {}
try {GL.deleteShader(sh);} catch(e) {}
}
}
};
|