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<!--

/*
** Copyright (c) 2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/

-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Driver Bug - Array of structs with int or bool in first position</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src=/resources/testharness.js></script>
<script src=/resources/testharnessreport.js></script>
<script src="../../../resources/js-test-pre.js"></script>
<script src="../../resources/webgl-test-utils.js"></script>
</head>

<body>
<canvas id="example" style="border: none;" width="788" height="256"></canvas>
<div id="description"></div>
<div id="console"></div>

<script id="shader-vs" type="x-shader/x-vertex">
attribute vec2 pos;
void main(void) {
  gl_Position = vec4(pos, 0.0, 1.0);
}
</script>

<script id="shader-fs-int" type="x-shader/x-fragment">
precision mediump float;
struct Light {
  int unused;
  vec3 color;
};
const int numLights = 1;
void main() {
  Light lights[numLights];
  lights[0].color = vec3(0.0, 0.5, 0.0);

  vec3 result = vec3(0.0, 0.0, 0.0);
  for (int i=0; i<numLights; i++) {
    result += lights[i].color;
  }
  gl_FragColor = vec4(result.rgb, 1.0);
}
</script>

<script id="shader-fs-bool" type="x-shader/x-fragment">
precision mediump float;
struct Light {
  bool unused;
  vec3 color;
};
const int numLights = 1;
void main() {
  Light lights[numLights];
  lights[0].color = vec3(0.0, 0.5, 0.0);

  vec3 result = vec3(0.0, 0.0, 0.0);
  for (int i=0; i<numLights; i++) {
    result += lights[i].color;
  }
  gl_FragColor = vec4(result.rgb, 1.0);
}
</script>

<script id="shader-fs-bool-read" type="x-shader/x-fragment">
precision mediump float;
struct Light {
  bool useLight;
  vec3 color;
};
const int numLights = 1;
void main() {
  Light lights[numLights];
  lights[0].color = vec3(0.0, 0.5, 0.0);
  lights[0].useLight = true;

  vec3 result = vec3(0.0, 0.0, 0.0);
  for (int i=0; i<numLights; i++) {
    Light light = lights[i];
    if (light.useLight) {
      result += light.color;
    }
  }
  gl_FragColor = vec4(result.rgb, 1.0);
}
</script>

<script>
"use strict";

function test() {
  description();
  debug(
    "This test checks accessing an array of structs, where the struct " +
    "definition has an int or bool in the first position. " +
    "This test has has failed in OS X on some NVIDIA cards, " +
    "such as the NVIDIA GeForce GT 650M. If things are working " +
    "correctly, then there will be a series of 50% green squares.")
  debug("");

  var wtu = WebGLTestUtils;
  var canvas = document.getElementById("example");
  var gl = wtu.create3DContext(canvas);

  var testNum = 0;
  var border = 10; // border between test squares for visibility
  var squareSize = 256;
  var expectedColor = [0, 127, 0, 255]; // 50% green

  function subTest(message, fragmentShader) {
    debug(message);
    var startX = (squareSize + border) * testNum;
    var program = wtu.setupProgram(
      gl, ["shader-vs", fragmentShader], ["pos"], null, true);
    gl.viewport(startX, 0, squareSize, squareSize);
    wtu.drawUnitQuad(gl);
    wtu.checkCanvasRect(
      gl, startX, 0, squareSize, squareSize,
      expectedColor, "square should be 50% green", 1);
    debug("");
    testNum++;
  }

  if (!gl) {
    testFailed("context does not exist");
  } else {
    wtu.setupUnitQuad(gl);
    subTest("Test unused int in first struct position.", "shader-fs-int");
    subTest("Test unused bool in first struct position.", "shader-fs-bool");
    subTest("Test used bool in first struct position.", "shader-fs-bool-read");
  }
}

test();
var successfullyParsed = true;
</script>
<script src="../../../resources/js-test-post.js"></script>
</body>
</html>