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<!--

/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/

-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Test the WebGL premultipliedAlpha context creation flag.</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src=/resources/testharness.js></script>
<script src=/resources/testharnessreport.js></script>
<script src="../../resources/js-test-pre.js"></script>
<script src="../resources/webgl-test-utils.js"> </script>
</head>
<body>
<div id="description"></div><div id="console"></div>
<script>
"use strict";
var wtu = WebGLTestUtils;

// wtu.create3DContext(...) will set antialias to false by default
// if the antialias property is not set to true explicitly.
// To cover the antialias case, it needs to set antialias to true
// explicitly.
var tests = [
  // If premultipliedAlpha is true and antialias is false then
  // [texture]           [canvas]             [dataURL]
  // 32, 64, 128, 128 -> 64, 128, 255, 128 -> 64, 128, 255, 128
  { creationAttributes: {},
    sentColor: [32, 64, 128, 128],
    expectedColor: [64, 128, 255, 128],
    errorRange: 2,
    imageFormat: "image/png"
  },
  // If premultipliedAlpha is true and antialias is true then
  // [texture]           [canvas]             [dataURL]
  // 32, 64, 128, 128 -> 64, 128, 255, 128 -> 64, 128, 255, 128
  { creationAttributes: {antialias: true},
    sentColor: [32, 64, 128, 128],
    expectedColor: [64, 128, 255, 128],
    errorRange: 2,
    imageFormat: "image/png"
  },
  // If premultipliedAlpha is true and antialias is false then
  // [texture]           [canvas]             [texture]
  // 32, 64, 128, 128 -> 64, 128, 255, 128 -> 64, 128, 255, 128
  { creationAttributes: {},
    sentColor: [32, 64, 128, 128],
    expectedColor: [64, 128, 255, 128],
    errorRange: 2,
  },
  // If premultipliedAlpha is true and antialias is true then
  // [texture]           [canvas]             [texture]
  // 32, 64, 128, 128 -> 64, 128, 255, 128 -> 64, 128, 255, 128
  { creationAttributes: {antialias: true},
    sentColor: [32, 64, 128, 128],
    expectedColor: [64, 128, 255, 128],
    errorRange: 2,
  },
  // If premultipliedAlpha is false and antialias is false then
  // [texture]           [canvas]            [dataURL]
  // 255, 192, 128, 1 -> 255, 192, 128, 1 -> 255, 192, 128, 1
  { creationAttributes: {premultipliedAlpha: false},
    sentColor: [255, 192, 128, 1],
    expectedColor: [255, 192, 128, 1],
    errorRange: 0,
    imageFormat: "image/png"
  },
  // If premultipliedAlpha is false and antialias is true then
  // [texture]           [canvas]            [dataURL]
  // 255, 192, 128, 1 -> 255, 192, 128, 1 -> 255, 192, 128, 1
  { creationAttributes: {premultipliedAlpha: false, antialias: true},
    sentColor: [255, 192, 128, 1],
    expectedColor: [255, 192, 128, 1],
    errorRange: 0,
    imageFormat: "image/png"
  },
  // If premultipliedAlpha is false and antialias is false then
  // [texture]           [canvas]            [texture]
  // 255, 192, 128, 1 -> 255, 192, 128, 1 -> 255, 192, 128, 1
  { creationAttributes: {premultipliedAlpha: false},
    sentColor: [255, 192, 128, 1],
    expectedColor: [255, 192, 128, 1],
    errorRange: 0,
  },
  // If premultipliedAlpha is false and antialias is true then
  // [texture]           [canvas]            [texture]
  // 255, 192, 128, 1 -> 255, 192, 128, 1 -> 255, 192, 128, 1
  { creationAttributes: {premultipliedAlpha: false, antialias: true},
    sentColor: [255, 192, 128, 1],
    expectedColor: [255, 192, 128, 1],
    errorRange: 0,
  },
  // If premultipliedAlpha is false and antialias is false then
  // [texture]             [canvas]            [dataURL]
  // 255, 255, 255, 128 -> 255, 255, 255, 128 -> 128, 128, 128, 255
  { creationAttributes: {premultipliedAlpha: false},
    sentColor: [255, 255, 255, 128],
    expectedColor: [128, 128, 128, 255],
    errorRange: 2,
    imageFormat: "image/jpeg"
  },
  // If premultipliedAlpha is false and antialias is true then
  // [texture]             [canvas]            [dataURL]
  // 255, 255, 255, 128 -> 255, 255, 255, 128 -> 128, 128, 128, 255
  { creationAttributes: {premultipliedAlpha: false, antialias: true},
    sentColor: [255, 255, 255, 128],
    expectedColor: [128, 128, 128, 255],
    errorRange: 2,
    imageFormat: "image/jpeg"
  },
  // If premultipliedAlpha is true and antialias is false then
  // [texture]             [canvas]            [dataURL]
  // 128, 128, 128, 128 -> 255, 255, 255, 128 -> 128, 128, 128, 255
  { creationAttributes: {},
    sentColor: [128, 128, 128, 128],
    expectedColor: [128, 128, 128, 255],
    errorRange: 2,
    imageFormat: "image/jpeg"
  },
  // If premultipliedAlpha is true and antialias is true then
  // [texture]             [canvas]            [dataURL]
  // 128, 128, 128, 128 -> 255, 255, 255, 128 -> 128, 128, 128, 255
  { creationAttributes: {antialias: true},
    sentColor: [128, 128, 128, 128],
    expectedColor: [128, 128, 128, 255],
    errorRange: 2,
    imageFormat: "image/jpeg"
  }
];

var g_count = 0;
var gl;
var canvas;
var premultipliedAlpha;

enableJSTestPreVerboseLogging();
description("Test the WebGL premultipliedAlpha context creation flag.");
doNextTest();
function doNextTest() {
  if (g_count < tests.length) {
    var test = tests[g_count++];
    canvas = document.createElement("canvas");
    // Need to preserve drawing buffer to load it in a callback
    test.creationAttributes.preserveDrawingBuffer = true;
    gl = wtu.create3DContext(canvas, test.creationAttributes);
    var premultipliedAlpha = test.creationAttributes.premultipliedAlpha != false;
    var antialias = test.creationAttributes.antialias == true;
    debug("")
    debug("testing: premultipliedAlpha: " + premultipliedAlpha
        + ", antialias: " + antialias
        + ", imageFormat: " + test.imageFormat);

    shouldBe('gl.getContextAttributes().premultipliedAlpha', premultipliedAlpha.toString());
    shouldBeTrue('gl.getContextAttributes().preserveDrawingBuffer');

    wtu.log(gl.getContextAttributes());
    var program = wtu.setupTexturedQuad(gl);

    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
    var tex = gl.createTexture();
    wtu.fillTexture(gl, tex, 2, 2, test.sentColor, 0);
    var loc = gl.getUniformLocation(program, "tex");
    gl.uniform1i(loc, 0);
    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);

    wtu.clearAndDrawUnitQuad(gl);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from drawing.");

    var loadTexture = function() {
      debug("loadTexture called");
      var pngTex = gl.createTexture();
      // not needed as it's the default
      // gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
      gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);
      gl.bindTexture(gl.TEXTURE_2D, pngTex);
      if (test.imageFormat) {
         // create texture from image
         gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this);
      } else {
         // create texture from canvas
         gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas);
      }
      gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
      gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
      gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
      gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
      wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from creating copy.");
      wtu.clearAndDrawUnitQuad(gl);
      wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from 2nd drawing.");
      wtu.checkCanvas(
         gl, test.expectedColor,
         "should draw with " + test.expectedColor, test.errorRange);

      doNextTest();
    }

    var loadTextureError = function() {
      testFailed("Creating image from canvas failed. Image src: " + this.src);
      finishTest();
    }

    var shrinkString = function(string) {
      if (string.length < 63) {
        return string;
      }
      return string.substr(0, 30) + "..." + string.substr(string.length - 30);
    }

    if (test.imageFormat) {
      // Load canvas into string using toDataURL
      debug("Calling canvas.toDataURL('" + test.imageFormat + "')");
      var imageUrl = canvas.toDataURL(test.imageFormat);
      debug("imageUrl = '" + shrinkString(imageUrl) + "'");
      if (test.imageFormat != "image/png" &&
          (imageUrl.indexOf("data:image/png,") == 0 ||
           imageUrl.indexOf("data:image/png;") == 0)) {
        debug("Image format " + test.imageFormat + " not supported; skipping");
        setTimeout(doNextTest, 0);
      } else {
        // Load string into the texture
        debug("Waiting for image.onload");
        var input = wtu.makeImage(imageUrl, loadTexture, loadTextureError);
      }
    } else {
      // Load canvas into the texture asynchronously (to prevent unbounded stack consumption)
      debug("Waiting for setTimeout");
      setTimeout(loadTexture, 0);
    }
  } else {
    var successfullyParsed = true;
    finishTest();
  }
}

</script>

</body>
</html>