summaryrefslogtreecommitdiffstats
path: root/testing/web-platform/tests/2dcontext/drawing-paths-to-the-canvas/drawFocusIfNeeded_001.html
blob: 6daf32a2af9375cbb8e86a0d7210ad6a32fc752e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
<!DOCTYPE html>
<html>
  <head>
    <title>drawFocusIfNeeded()</title>
    <script src="/resources/testharness.js"></script>
    <script src="/resources/testharnessreport.js"></script>
    <link rel="author" title="W3C">
    <link rel="help" href="http://www.w3.org/TR/2dcontext/#dom-context-2d-drawFocusIfNeeded">
  </head>
  <body>
    <h1>Description</h1>
    <p>This test uses drawFocusIfNeeded to draw a focus ring in the canvas, then compare the ImageData before and after the invocation of the method to check that the focus ring was actually drawn.</p>
    <div>
      <p>Before:</p>
      <canvas height=100 width=100 id='original'>
      </canvas>
      <p>After:</p>
      <canvas height=100 width=100 id=canvas>
        <label><a href='http://www.w3.org' id='element'>Focus</a></label>
      </canvas>
    </div>
    <script>
      test(function() {
          var canvas = document.getElementById('canvas');
          var context = canvas.getContext('2d');
          var element = document.getElementById('element');
          element.focus();
          context.fillStyle = 'white';
          context.fillRect(0, 0, 100, 100);
          context.beginPath();
          context.strokeStyle = 'black';
          context.rect(10, 10, 80, 80);
          context.stroke();
          context.save();
          var refImage = context.getImageData(0, 0, 100, 100);

          assert_equals(40000, refImage.data.length, "ImageData.data.length is 40000");

          var original = document.getElementById('original');
          var o_context = original.getContext('2d');
          o_context.fillStyle = 'white';
          o_context.fillRect(0, 0, 100, 100);
          o_context.putImageData(refImage, 0, 0, 0, 0, 100, 100);

          context.rect(5, 5, 90, 90);
          context.drawFocusIfNeeded(element);

          var ringImage = context.getImageData(0, 0, 100, 100);
          assert_equals(40000, ringImage.data.length, "ImageData.data.length is 40000");

          // make sure refImage and ringImage are different
          var length = 40000;
          var index = length;
          var identical = true;
          while (--index > 0) {
            if (refImage.data[index] != ringImage.data[index]) identical = false;
          }

          assert_false(identical, "The focus ring must appear in the canvas");


      }, 'drawFocusIfNeeded draws a focus ring.');
    </script>
    <div id="log"></div>
  </body>
</html>