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path: root/testing/web-platform/tests/2dcontext/drawing-images-to-the-canvas/drawimage_html_image_7.html
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<!DOCTYPE html>
<meta charset="utf-8">
<link rel=match href=drawimage_html_image_7_ref.html>
<style>
  html, body {
    margin: 0;
  }
</style>
<canvas id="dest" height="100" width="100"></canvas>
<script>

var sourceWidth = 100;
var sourceHeight = 100;
var smoothingEnabled = false;
var destCanvas = document.getElementById('dest');
var sourceImg = document.createElement('img');
sourceImg.src = '../2x2.png'
sourceImg.width = sourceWidth;
sourceImg.height = sourceHeight;

sourceImg.onload = function() {
  var destCtx = destCanvas.getContext('2d');
  destCtx.fillStyle = "#FF0000";
  destCtx.fillRect(0, 0,  destCanvas.width, destCanvas.height);
  destCtx.imageSmoothingEnabled = smoothingEnabled;

  // 8 arguments the destination origin is not 0,0
  // An area of 32x32 pixels of the source image will be copied to
  // an area of 32x32 pixels of the destination canvas in the position 32,32
  destCtx.drawImage(sourceImg, 0, 0, 32, 32, 32, 32, 32, 32);
}
</script>