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<!DOCTYPE html>
<meta charset="utf-8">
<link rel=match href=drawimage_canvas_9_ref.html>
<style>
html, body {
margin: 0;
}
</style>
<body>
<canvas id="dest" height="100" width="100"></canvas>
<script>
var sourceWidth = 50;
var sourceHeight = 50;
var smoothingEnabled = false;
var destCanvas = document.getElementById('dest');
var sourceCanvas = document.createElement('canvas');
sourceCanvas.width = sourceWidth;
sourceCanvas.height = sourceHeight;
var sourceCtx = sourceCanvas.getContext('2d');
sourceCtx.fillStyle = "#00FFFF";
sourceCtx.fillRect(0, 0, sourceWidth, sourceHeight);
sourceCtx.fillStyle = "#000000";
sourceCtx.fillRect(5,5,40,40);
var destCtx = destCanvas.getContext('2d');
destCtx.fillStyle = "#FF0000";
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
destCtx.imageSmoothingEnabled = smoothingEnabled;
// The destination rectangle has negative width and height
// An exception is raised and nothing is drawn
try {
destCtx.drawImage(sourceCanvas, 25, 50, 50, 0, 0, -100, -100);
// It makes the test fail if the exception is not thrown
destCtx.fillStyle = "#0000FF";
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
}
catch(err) {
}
</script>
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