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path: root/testing/web-platform/tests/2dcontext/drawing-images-to-the-canvas/drawimage_canvas_5.html
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<!DOCTYPE html>
<meta charset="utf-8">
<link rel=match href=drawimage_canvas_5_ref.html>
<style>
  html, body {
    margin: 0;
  }
</style>
<canvas id="dest" height="100" width="100"></canvas>
<script>

var sourceWidth = 50;
var sourceHeight = 50;
var smoothingEnabled = false;
var destCanvas = document.getElementById('dest');
var sourceCanvas = document.createElement('canvas');
sourceCanvas.width = sourceWidth;
sourceCanvas.height = sourceHeight;

var sourceCtx = sourceCanvas.getContext('2d');
sourceCtx.fillStyle = "#00FFFF";
sourceCtx.fillRect(0, 0, sourceWidth, sourceHeight);
sourceCtx.fillStyle = "#000000";
sourceCtx.fillRect(5,5,40,40);

var destCtx = destCanvas.getContext('2d');
destCtx.fillStyle = "#FF0000";
destCtx.fillRect(0, 0,  destCanvas.width, destCanvas.height);
destCtx.imageSmoothingEnabled = smoothingEnabled;

// The source canvas will copied to the 50,50 position of the destination canvas
// over an area of 50x25 pixels
// The copied image will be distorted along the x axis
destCtx.drawImage(sourceCanvas, 50, 50, 50, 20);

</script>