summaryrefslogtreecommitdiffstats
path: root/testing/web-platform/tests/2dcontext/drawing-images-to-the-canvas/drawimage_canvas_11.html
blob: e06dfc0df7e1147cf4e3c9a304b630b039f59043 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
<!DOCTYPE html>
<meta charset="utf-8">
<link rel=match href=drawimage_canvas_11_ref.html>
<style>
  html, body {
    margin: 0;
  }
</style>
<canvas id="dest" height="100" width="100"></canvas>
<script>

var sourceWidth = 50;
var sourceHeight = 50;
var smoothingEnabled = false;
var destCanvas = document.getElementById('dest');
var sourceCanvas = document.createElement('canvas');
sourceCanvas.width = sourceWidth;
sourceCanvas.height = sourceHeight;

var sourceCtx = sourceCanvas.getContext('2d');
sourceCtx.fillStyle = "#00FFFF";
sourceCtx.fillRect(0, 0, sourceWidth, sourceHeight);
sourceCtx.fillStyle = "#000000";
sourceCtx.fillRect(5,5,40,40);

var destCtx = destCanvas.getContext('2d');
destCtx.fillStyle = "#FF0000";
destCtx.fillRect(0, 0,  destCanvas.width, destCanvas.height);
destCtx.imageSmoothingEnabled = smoothingEnabled;

// The source rectangle is larger than the source canvas
// The source area is clipped to fit the source image
// and the destination are is clipped in the same proportion
destCtx.drawImage(sourceCanvas, 0, 0, 100, 100, 0, 0, 50, 50);

</script>