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// Exercise Unix domain sockets.
var CC = Components.Constructor;
const UnixServerSocket = CC("@mozilla.org/network/server-socket;1",
"nsIServerSocket",
"initWithFilename");
const ScriptableInputStream = CC("@mozilla.org/scriptableinputstream;1",
"nsIScriptableInputStream",
"init");
const IOService = Cc["@mozilla.org/network/io-service;1"]
.getService(Ci.nsIIOService);
const socketTransportService = Cc["@mozilla.org/network/socket-transport-service;1"]
.getService(Ci.nsISocketTransportService);
const threadManager = Cc["@mozilla.org/thread-manager;1"].getService();
const allPermissions = parseInt("777", 8);
function run_test()
{
// If we're on Windows, simply check for graceful failure.
if (mozinfo.os == "win") {
test_not_supported();
return;
}
add_test(test_echo);
add_test(test_name_too_long);
add_test(test_no_directory);
add_test(test_no_such_socket);
add_test(test_address_in_use);
add_test(test_file_in_way);
add_test(test_create_permission);
add_test(test_connect_permission);
add_test(test_long_socket_name);
add_test(test_keep_when_offline);
run_next_test();
}
// Check that creating a Unix domain socket fails gracefully on Windows.
function test_not_supported()
{
let socketName = do_get_tempdir();
socketName.append('socket');
do_print("creating socket: " + socketName.path);
do_check_throws_nsIException(() => new UnixServerSocket(socketName, allPermissions, -1),
"NS_ERROR_SOCKET_ADDRESS_NOT_SUPPORTED");
do_check_throws_nsIException(() => socketTransportService.createUnixDomainTransport(socketName),
"NS_ERROR_SOCKET_ADDRESS_NOT_SUPPORTED");
}
// Actually exchange data with Unix domain sockets.
function test_echo()
{
let log = '';
let socketName = do_get_tempdir();
socketName.append('socket');
// Create a server socket, listening for connections.
do_print("creating socket: " + socketName.path);
let server = new UnixServerSocket(socketName, allPermissions, -1);
server.asyncListen({
onSocketAccepted: function(aServ, aTransport) {
do_print("called test_echo's onSocketAccepted");
log += 'a';
do_check_eq(aServ, server);
let connection = aTransport;
// Check the server socket's self address.
let connectionSelfAddr = connection.getScriptableSelfAddr();
do_check_eq(connectionSelfAddr.family, Ci.nsINetAddr.FAMILY_LOCAL);
do_check_eq(connectionSelfAddr.address, socketName.path);
// The client socket is anonymous, so the server transport should
// have an empty peer address.
do_check_eq(connection.host, '');
do_check_eq(connection.port, 0);
let connectionPeerAddr = connection.getScriptablePeerAddr();
do_check_eq(connectionPeerAddr.family, Ci.nsINetAddr.FAMILY_LOCAL);
do_check_eq(connectionPeerAddr.address, '');
let serverAsyncInput = connection.openInputStream(0, 0, 0).QueryInterface(Ci.nsIAsyncInputStream);
let serverOutput = connection.openOutputStream(0, 0, 0);
serverAsyncInput.asyncWait(function (aStream) {
do_print("called test_echo's server's onInputStreamReady");
let serverScriptableInput = new ScriptableInputStream(aStream);
// Receive data from the client, and send back a response.
do_check_eq(serverScriptableInput.readBytes(17), "Mervyn Murgatroyd");
do_print("server has read message from client");
serverOutput.write("Ruthven Murgatroyd", 18);
do_print("server has written to client");
}, 0, 0, threadManager.currentThread);
},
onStopListening: function(aServ, aStatus) {
do_print("called test_echo's onStopListening");
log += 's';
do_check_eq(aServ, server);
do_check_eq(log, 'acs');
run_next_test();
}
});
// Create a client socket, and connect to the server.
let client = socketTransportService.createUnixDomainTransport(socketName);
do_check_eq(client.host, socketName.path);
do_check_eq(client.port, 0);
let clientAsyncInput = client.openInputStream(0, 0, 0).QueryInterface(Ci.nsIAsyncInputStream);
let clientInput = new ScriptableInputStream(clientAsyncInput);
let clientOutput = client.openOutputStream(0, 0, 0);
clientOutput.write("Mervyn Murgatroyd", 17);
do_print("client has written to server");
clientAsyncInput.asyncWait(function (aStream) {
do_print("called test_echo's client's onInputStreamReady");
log += 'c';
do_check_eq(aStream, clientAsyncInput);
// Now that the connection has been established, we can check the
// transport's self and peer addresses.
let clientSelfAddr = client.getScriptableSelfAddr();
do_check_eq(clientSelfAddr.family, Ci.nsINetAddr.FAMILY_LOCAL);
do_check_eq(clientSelfAddr.address, '');
do_check_eq(client.host, socketName.path); // re-check, but hey
let clientPeerAddr = client.getScriptablePeerAddr();
do_check_eq(clientPeerAddr.family, Ci.nsINetAddr.FAMILY_LOCAL);
do_check_eq(clientPeerAddr.address, socketName.path);
do_check_eq(clientInput.readBytes(18), "Ruthven Murgatroyd");
do_print("client has read message from server");
server.close();
}, 0, 0, threadManager.currentThread);
}
// Create client and server sockets using a path that's too long.
function test_name_too_long()
{
let socketName = do_get_tempdir();
// The length limits on all the systems NSPR supports are a bit past 100.
socketName.append(new Array(1000).join('x'));
// The length must be checked before we ever make any system calls --- we
// have to create the sockaddr first --- so it's unambiguous which error
// we should get here.
do_check_throws_nsIException(() => new UnixServerSocket(socketName, 0, -1),
"NS_ERROR_FILE_NAME_TOO_LONG");
// Unlike most other client socket errors, this one gets reported
// immediately, as we can't even initialize the sockaddr with the given
// name.
do_check_throws_nsIException(() => socketTransportService.createUnixDomainTransport(socketName),
"NS_ERROR_FILE_NAME_TOO_LONG");
run_next_test();
}
// Try creating a socket in a directory that doesn't exist.
function test_no_directory()
{
let socketName = do_get_tempdir();
socketName.append('directory-that-does-not-exist');
socketName.append('socket');
do_check_throws_nsIException(() => new UnixServerSocket(socketName, 0, -1),
"NS_ERROR_FILE_NOT_FOUND");
run_next_test();
}
// Try connecting to a server socket that isn't there.
function test_no_such_socket()
{
let socketName = do_get_tempdir();
socketName.append('nonexistent-socket');
let client = socketTransportService.createUnixDomainTransport(socketName);
let clientAsyncInput = client.openInputStream(0, 0, 0).QueryInterface(Ci.nsIAsyncInputStream);
clientAsyncInput.asyncWait(function (aStream) {
do_print("called test_no_such_socket's onInputStreamReady");
do_check_eq(aStream, clientAsyncInput);
// nsISocketTransport puts off actually creating sockets as long as
// possible, so the error in connecting doesn't actually show up until
// this point.
do_check_throws_nsIException(() => clientAsyncInput.available(),
"NS_ERROR_FILE_NOT_FOUND");
clientAsyncInput.close();
client.close(Cr.NS_OK);
run_next_test();
}, 0, 0, threadManager.currentThread);
}
// Creating a socket with a name that another socket is already using is an
// error.
function test_address_in_use()
{
let socketName = do_get_tempdir();
socketName.append('socket-in-use');
// Create one server socket.
let server = new UnixServerSocket(socketName, allPermissions, -1);
// Now try to create another with the same name.
do_check_throws_nsIException(() => new UnixServerSocket(socketName, allPermissions, -1),
"NS_ERROR_SOCKET_ADDRESS_IN_USE");
run_next_test();
}
// Creating a socket with a name that is already a file is an error.
function test_file_in_way()
{
let socketName = do_get_tempdir();
socketName.append('file_in_way');
// Create a file with the given name.
socketName.create(Ci.nsIFile.NORMAL_FILE_TYPE, allPermissions);
// Try to create a socket with the same name.
do_check_throws_nsIException(() => new UnixServerSocket(socketName, allPermissions, -1),
"NS_ERROR_SOCKET_ADDRESS_IN_USE");
// Try to create a socket under a name that uses that as a parent directory.
socketName.append('socket');
do_check_throws_nsIException(() => new UnixServerSocket(socketName, 0, -1),
"NS_ERROR_FILE_NOT_DIRECTORY");
run_next_test();
}
// It is not permitted to create a socket in a directory which we are not
// permitted to execute, or create files in.
function test_create_permission()
{
let dirName = do_get_tempdir();
dirName.append('unfriendly');
let socketName = dirName.clone();
socketName.append('socket');
// The test harness has difficulty cleaning things up if we don't make
// everything writable before we're done.
try {
// Create a directory which we are not permitted to search.
dirName.create(Ci.nsIFile.DIRECTORY_TYPE, 0);
// Try to create a socket in that directory. Because Linux returns EACCES
// when a 'connect' fails because of a local firewall rule,
// nsIServerSocket returns NS_ERROR_CONNECTION_REFUSED in this case.
do_check_throws_nsIException(() => new UnixServerSocket(socketName, allPermissions, -1),
"NS_ERROR_CONNECTION_REFUSED");
// Grant read and execute permission, but not write permission on the directory.
dirName.permissions = parseInt("0555", 8);
// This should also fail; we need write permission.
do_check_throws_nsIException(() => new UnixServerSocket(socketName, allPermissions, -1),
"NS_ERROR_CONNECTION_REFUSED");
} finally {
// Make the directory writable, so the test harness can clean it up.
dirName.permissions = allPermissions;
}
// This should succeed, since we now have all the permissions on the
// directory we could want.
do_check_instanceof(new UnixServerSocket(socketName, allPermissions, -1),
Ci.nsIServerSocket);
run_next_test();
}
// To connect to a Unix domain socket, we need search permission on the
// directories containing it, and some kind of permission or other on the
// socket itself.
function test_connect_permission()
{
// This test involves a lot of callbacks, but they're written out so that
// the actual control flow proceeds from top to bottom.
let log = '';
// Create a directory which we are permitted to search - at first.
let dirName = do_get_tempdir();
dirName.append('inhospitable');
dirName.create(Ci.nsIFile.DIRECTORY_TYPE, allPermissions);
let socketName = dirName.clone();
socketName.append('socket');
// Create a server socket in that directory, listening for connections,
// and accessible.
let server = new UnixServerSocket(socketName, allPermissions, -1);
server.asyncListen({ onSocketAccepted: socketAccepted, onStopListening: stopListening });
// Make the directory unsearchable.
dirName.permissions = 0;
let client3;
let client1 = socketTransportService.createUnixDomainTransport(socketName);
let client1AsyncInput = client1.openInputStream(0, 0, 0).QueryInterface(Ci.nsIAsyncInputStream);
client1AsyncInput.asyncWait(function (aStream) {
do_print("called test_connect_permission's client1's onInputStreamReady");
log += '1';
// nsISocketTransport puts off actually creating sockets as long as
// possible, so the error doesn't actually show up until this point.
do_check_throws_nsIException(() => client1AsyncInput.available(),
"NS_ERROR_CONNECTION_REFUSED");
client1AsyncInput.close();
client1.close(Cr.NS_OK);
// Make the directory searchable, but make the socket inaccessible.
dirName.permissions = allPermissions;
socketName.permissions = 0;
let client2 = socketTransportService.createUnixDomainTransport(socketName);
let client2AsyncInput = client2.openInputStream(0, 0, 0).QueryInterface(Ci.nsIAsyncInputStream);
client2AsyncInput.asyncWait(function (aStream) {
do_print("called test_connect_permission's client2's onInputStreamReady");
log += '2';
do_check_throws_nsIException(() => client2AsyncInput.available(),
"NS_ERROR_CONNECTION_REFUSED");
client2AsyncInput.close();
client2.close(Cr.NS_OK);
// Now make everything accessible, and try one last time.
socketName.permissions = allPermissions;
client3 = socketTransportService.createUnixDomainTransport(socketName);
let client3Output = client3.openOutputStream(0, 0, 0);
client3Output.write("Hanratty", 8);
let client3AsyncInput = client3.openInputStream(0, 0, 0).QueryInterface(Ci.nsIAsyncInputStream);
client3AsyncInput.asyncWait(client3InputStreamReady, 0, 0, threadManager.currentThread);
}, 0, 0, threadManager.currentThread);
}, 0, 0, threadManager.currentThread);
function socketAccepted(aServ, aTransport) {
do_print("called test_connect_permission's onSocketAccepted");
log += 'a';
let serverInput = aTransport.openInputStream(0, 0, 0).QueryInterface(Ci.nsIAsyncInputStream);
let serverOutput = aTransport.openOutputStream(0, 0, 0);
serverInput.asyncWait(function (aStream) {
do_print("called test_connect_permission's socketAccepted's onInputStreamReady");
log += 'i';
// Receive data from the client, and send back a response.
let serverScriptableInput = new ScriptableInputStream(serverInput);
do_check_eq(serverScriptableInput.readBytes(8), "Hanratty");
serverOutput.write("Ferlingatti", 11);
}, 0, 0, threadManager.currentThread);
}
function client3InputStreamReady(aStream) {
do_print("called client3's onInputStreamReady");
log += '3';
let client3Input = new ScriptableInputStream(aStream);
do_check_eq(client3Input.readBytes(11), "Ferlingatti");
client3.close(Cr.NS_OK);
server.close();
}
function stopListening(aServ, aStatus) {
do_print("called test_connect_permission's server's stopListening");
log += 's';
do_check_eq(log, '12ai3s');
run_next_test();
}
}
// Creating a socket with a long filename doesn't crash.
function test_long_socket_name()
{
let socketName = do_get_tempdir();
socketName.append(new Array(10000).join('long'));
// Try to create a server socket with the long name.
do_check_throws_nsIException(() => new UnixServerSocket(socketName, allPermissions, -1),
"NS_ERROR_FILE_NAME_TOO_LONG");
// Try to connect to a socket with the long name.
do_check_throws_nsIException(() => socketTransportService.createUnixDomainTransport(socketName),
"NS_ERROR_FILE_NAME_TOO_LONG");
run_next_test();
}
// Going offline should not shut down Unix domain sockets.
function test_keep_when_offline()
{
let log = '';
let socketName = do_get_tempdir();
socketName.append('keep-when-offline');
// Create a listening socket.
let listener = new UnixServerSocket(socketName, allPermissions, -1);
listener.asyncListen({ onSocketAccepted: onAccepted, onStopListening: onStopListening });
// Connect a client socket to the listening socket.
let client = socketTransportService.createUnixDomainTransport(socketName);
let clientOutput = client.openOutputStream(0, 0, 0);
let clientInput = client.openInputStream(0, 0, 0);
clientInput.asyncWait(clientReady, 0, 0, threadManager.currentThread);
let clientScriptableInput = new ScriptableInputStream(clientInput);
let server, serverInput, serverScriptableInput, serverOutput;
// How many times has the server invited the client to go first?
let count = 0;
// The server accepted connection callback.
function onAccepted(aListener, aServer) {
do_print("test_keep_when_offline: onAccepted called");
log += 'a';
do_check_eq(aListener, listener);
server = aServer;
// Prepare to receive messages from the client.
serverInput = server.openInputStream(0, 0, 0);
serverInput.asyncWait(serverReady, 0, 0, threadManager.currentThread);
serverScriptableInput = new ScriptableInputStream(serverInput);
// Start a conversation with the client.
serverOutput = server.openOutputStream(0, 0, 0);
serverOutput.write("After you, Alphonse!", 20);
count++;
}
// The client has seen its end of the socket close.
function clientReady(aStream) {
log += 'c';
do_print("test_keep_when_offline: clientReady called: " + log);
do_check_eq(aStream, clientInput);
// If the connection has been closed, end the conversation and stop listening.
let available;
try {
available = clientInput.available();
} catch (ex) {
do_check_instanceof(ex, Ci.nsIException);
do_check_eq(ex.result, Cr.NS_BASE_STREAM_CLOSED);
do_print("client received end-of-stream; closing client output stream");
log += ')';
client.close(Cr.NS_OK);
// Now both output streams have been closed, and both input streams
// have received the close notification. Stop listening for
// connections.
listener.close();
}
if (available) {
// Check the message from the server.
do_check_eq(clientScriptableInput.readBytes(20), "After you, Alphonse!");
// Write our response to the server.
clientOutput.write("No, after you, Gaston!", 22);
// Ask to be called again, when more input arrives.
clientInput.asyncWait(clientReady, 0, 0, threadManager.currentThread);
}
}
function serverReady(aStream) {
log += 's';
do_print("test_keep_when_offline: serverReady called: " + log);
do_check_eq(aStream, serverInput);
// Check the message from the client.
do_check_eq(serverScriptableInput.readBytes(22), "No, after you, Gaston!");
// This should not shut things down: Unix domain sockets should
// remain open in offline mode.
if (count == 5) {
IOService.offline = true;
log += 'o';
}
if (count < 10) {
// Insist.
serverOutput.write("After you, Alphonse!", 20);
count++;
// As long as the input stream is open, always ask to be called again
// when more input arrives.
serverInput.asyncWait(serverReady, 0, 0, threadManager.currentThread);
} else if (count == 10) {
// After sending ten times and receiving ten replies, we're not
// going to send any more. Close the server's output stream; the
// client's input stream should see this.
do_print("closing server transport");
server.close(Cr.NS_OK);
log += '(';
}
}
// We have stopped listening.
function onStopListening(aServ, aStatus) {
do_print("test_keep_when_offline: onStopListening called");
log += 'L';
do_check_eq(log, 'acscscscscsocscscscscs(c)L');
do_check_eq(aServ, listener);
do_check_eq(aStatus, Cr.NS_BINDING_ABORTED);
run_next_test();
}
}
|