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<!DOCTYPE html>
<html>
<head>
  <script type="application/javascript"
    src="/tests/SimpleTest/EventUtils.js"></script>
  <script type="application/javascript"
    src="/tests/SimpleTest/paint_listener.js"></script>
  <script type="application/javascript"
    src="animation_utils.js"></script>
  <style type="text/css">
    @keyframes anim {
      0% { transform: translateX(0px) }
      100% { transform: translateX(100px) }
    }
    .target {
      /* The animation target needs geometry in order to qualify for OMTA */
      width: 100px;
      height: 100px;
      background-color: white;
    }
  </style>
  <script>
    var is = opener.is.bind(opener);
    var ok = opener.ok.bind(opener);
    var todo = opener.todo.bind(opener);
    function finish() {
      var o = opener;
      self.close();
      o.SimpleTest.finish();
    }
  </script>
</head>
<body>
<div id="display"></div>
<script type="application/javascript">
window.onload = function () {
  // To avoid the effect that newly created element's styles are
  // not updated immediately, we need to add an element without
  // animation properties first.
  var [ div ] = new_div("");
  div.setAttribute("id", "bug1228137");

  waitForPaints().then(function() {
    var initialRect = div.getBoundingClientRect();

    // Now we can set animation properties.
    div.style.animation = "anim 100s linear forwards";

    div.addEventListener("mousemove", function(event) {
      is(event.target.id, "bug1228137",
         "The target of the animation should receive the mouse move event " +
         "on the position of the animation's effect end.");
      done_div();
      finish();
    }, false);

    var animation = div.getAnimations()[0];
    animation.finish();

    // Mouse over where the animation is positioned at finished state.
    // We can't use synthesizeMouse here since synthesizeMouse causes
    // layout flush. We need to check the position without explicit flushes.
    synthesizeMouseAtPoint(initialRect.left + initialRect.width / 2 + 100,
                           initialRect.top + initialRect.height / 2,
                           { type: "mousemove" }, window);
  });
};
</script>
</body>
</html>