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<!DOCTYPE html>
<html>
<head>
<script type="application/javascript"
src="/tests/SimpleTest/paint_listener.js"></script>
<script type="application/javascript" src="animation_utils.js"></script>
<style type="text/css">
.target {
/* The animation target needs geometry in order to qualify for OMTA */
width: 100px;
height: 100px;
background-color: white;
}
</style>
<script>
var ok = opener.ok.bind(opener);
var is = opener.is.bind(opener);
var todo = opener.todo.bind(opener);
function finish() {
var o = opener;
self.close();
o.SimpleTest.finish();
}
</script>
</head>
<body>
<div id="display"></div>
<script type="application/javascript">
"use strict";
runOMTATest(function() {
runAllAsyncAnimTests().then(function() {
finish();
});
}, finish, opener.SpecialPowers);
addAsyncAnimTest(function *() {
var [ div ] = new_div("");
var animation = div.animate(
[ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ],
{ duration: 1000, fill: 'none' });
yield waitForPaints();
advance_clock(100);
omta_is(div, "transform", { tx: 10 }, RunningOn.Compositor,
"Animation is running on compositor");
animation.effect.timing.endDelay = 1000;
yield waitForPaints();
omta_is(div, "transform", { tx: 10 }, RunningOn.Compositor,
"Animation remains on compositor when endDelay is changed");
advance_clock(1000);
yield waitForPaints();
omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
"Animation is updated on main thread");
done_div();
});
addAsyncAnimTest(function *() {
var [ div ] = new_div("");
var animation = div.animate(
[ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ],
{ duration: 1000, endDelay: -500, fill: 'none' });
yield waitForPaints();
advance_clock(400);
yield waitForPaints();
omta_is(div, "transform", { tx: 40 }, RunningOn.Compositor,
"Animation is updated on compositor " +
"duration 1000, endDelay -500, fill none, current time 400");
advance_clock(100);
yield waitForPaints();
omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
"Animation is updated on main thread " +
"duration 1000, endDelay -500, fill none, current time 500");
advance_clock(400);
yield waitForPaints();
omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
"Animation is updated on main thread " +
"duration 1000, endDelay -500, fill none, current time 900");
advance_clock(100);
yield waitForPaints();
omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
"Animation is updated on main thread " +
"duration 1000, endDelay -500, fill none, current time 1000");
done_div();
});
addAsyncAnimTest(function *() {
var [ div ] = new_div("");
var animation = div.animate(
[ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ],
{ duration: 1000, endDelay: 1000, fill: 'forwards' });
yield waitForPaints();
advance_clock(1500);
yield waitForPaints();
omta_is(div, "transform", { tx: 100 }, RunningOn.MainThread,
"The end delay is performed on the main thread");
done_div();
});
addAsyncAnimTest(function *() {
var [ div ] = new_div("");
var animation = div.animate(
[ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ],
{ duration: 1000, endDelay: -500, fill: 'forwards' });
yield waitForPaints();
advance_clock(400);
yield waitForPaints();
omta_is(div, "transform", { tx: 40 }, RunningOn.Compositor,
"Animation is updated on compositor " +
"duration 1000, endDelay -500, fill forwards, current time 400");
advance_clock(100);
yield waitForPaints();
omta_is(div, "transform", { tx: 50 }, RunningOn.MainThread,
"Animation is updated on main thread " +
"duration 1000, endDelay -500, fill forwards, current time 500");
advance_clock(400);
yield waitForPaints();
omta_is(div, "transform", { tx: 50 }, RunningOn.MainThread,
"Animation is updated on main thread " +
"duration 1000, endDelay -500, fill forwards, current time 900");
advance_clock(100);
yield waitForPaints();
omta_is(div, "transform", { tx: 50 }, RunningOn.MainThread,
"Animation is updated on main thread " +
"duration 1000, endDelay -500, fill forwards, current time 1000");
done_div();
});
</script>
</body>
</html>
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