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# DO NOT EDIT! This is a auto-generated temporary list for Stylo testing
== boxshadow-basic.html boxshadow-basic.html
== boxshadow-blur.html boxshadow-blur.html
== boxshadow-blur.html boxshadow-blur.html
random == boxshadow-blur-2.html boxshadow-blur-2.html
# fixedpoint division in blur code makes this fail
random == boxshadow-blur-2.html boxshadow-blur-2.html
# fixedpoint division in blur code makes this fail
== boxshadow-multiple.html boxshadow-multiple.html
== boxshadow-spread.html boxshadow-spread.html
== tableboxshadow-basic.html tableboxshadow-basic.html
== tableboxshadow-trshadow.html tableboxshadow-trshadow.html
== tableboxshadow-tdshadow.html tableboxshadow-tdshadow.html
== boxshadow-rounding.html boxshadow-rounding.html
fails-if(Android||B2G||Mulet) == boxshadow-button.html boxshadow-button.html
# Initial mulet triage: parity with B2G/B2G Desktop
fails-if(Android||B2G||Mulet) == boxshadow-fileupload.html boxshadow-fileupload.html
# Initial mulet triage: parity with B2G/B2G Desktop
== boxshadow-inner-basic.html boxshadow-inner-basic.html
random-if(layersGPUAccelerated) == boxshadow-mixed.html boxshadow-mixed.html
random-if(d2d) fuzzy-if(B2G,12,18) == boxshadow-rounded-spread.html boxshadow-rounded-spread.html
skip-if((B2G&&browserIsRemote)||Mulet) fuzzy-if(skiaContent,1,50) HTTP(..) == boxshadow-dynamic.xul boxshadow-dynamic.xul
# Initial mulet triage: parity with B2G/B2G Desktop
random-if(d2d) == boxshadow-onecorner.html boxshadow-onecorner.html
skip random-if(d2d) == boxshadow-twocorners.html boxshadow-twocorners.html
random-if(d2d) == boxshadow-threecorners.html boxshadow-threecorners.html
skip == boxshadow-skiprect.html boxshadow-skiprect.html
== boxshadow-opacity.html boxshadow-opacity.html
== boxshadow-color-rounding.html boxshadow-color-rounding.html
== boxshadow-color-rounding-middle.html boxshadow-color-rounding-middle.html
fuzzy-if(OSX==1010,1,24) fuzzy-if(d2d,16,568) == boxshadow-large-border-radius.html boxshadow-large-border-radius.html
# Bug 1209649
fuzzy-if(d2d,2,1080) == boxshadow-border-radius-int.html boxshadow-border-radius-int.html
== boxshadow-inset-neg-spread.html boxshadow-inset-neg-spread.html
== boxshadow-inset-neg-spread2.html boxshadow-inset-neg-spread2.html
== boxshadow-rotated.html boxshadow-rotated.html
# Bug 1211264
== boxshadow-inset-large-border-radius.html boxshadow-inset-large-border-radius.html
# fuzzy due to blur going inside, but as long as it's essentially black instead of a light gray its ok.
== boxshadow-inset-large-offset.html boxshadow-inset-large-offset.html
== overflow-not-scrollable-1.html overflow-not-scrollable-1.html
== overflow-not-scrollable-1.html overflow-not-scrollable-1.html
== overflow-not-scrollable-2.html overflow-not-scrollable-2.html
fails-if(B2G||Mulet) == 611574-1.html 611574-1.html
# Initial mulet triage: parity with B2G/B2G Desktop
skip fails-if(B2G||Mulet) == 611574-2.html 611574-2.html
# Initial mulet triage: parity with B2G/B2G Desktop
fuzzy-if(winWidget,5,30) fuzzy-if(skiaContent,16,10) == fieldset.html fieldset.html
# minor anti-aliasing problem on Windows
fails fuzzy-if(winWidget,5,30) fuzzy-if(skiaContent,16,10) == fieldset-inset.html fieldset-inset.html
# minor anti-aliasing problem on Windows
== 1178575.html 1178575.html
== 1178575-2.html 1178575-2.html
== 1212823-1.html 1212823-1.html
== boxshadow-large-offset.html boxshadow-large-offset.html
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