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#include "TestBadActor.h"
#include "IPDLUnitTests.h"
#include "mozilla/Unused.h"
namespace mozilla {
namespace _ipdltest {
void
TestBadActorParent::Main()
{
// This test is designed to test a race condition where the child sends us
// a message on an actor that we've already destroyed. The child process
// should die, and the parent process should not abort.
PTestBadActorSubParent* child = SendPTestBadActorSubConstructor();
if (!child)
fail("Sending constructor");
Unused << child->Call__delete__(child);
}
PTestBadActorSubParent*
TestBadActorParent::AllocPTestBadActorSubParent()
{
return new TestBadActorSubParent();
}
bool
TestBadActorSubParent::RecvPing()
{
fail("Shouldn't have received ping.");
return false;
}
PTestBadActorSubChild*
TestBadActorChild::AllocPTestBadActorSubChild()
{
return new TestBadActorSubChild();
}
bool
TestBadActorChild::RecvPTestBadActorSubConstructor(PTestBadActorSubChild* actor)
{
if (!actor->SendPing()) {
fail("Couldn't send ping to an actor which supposedly isn't dead yet.");
}
return true;
}
} // namespace _ipdltest
} // namespace mozilla
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