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function getFileStream(filename)
{
// Get the location of this sjs file, and then use that to figure out where
// to find where our other files are.
var self = Components.classes["@mozilla.org/file/local;1"]
.createInstance(Components.interfaces.nsILocalFile);
self.initWithPath(getState("__LOCATION__"));
var file = self.parent;
file.append(filename);
dump(file.path + "\n");
var fileStream = Components.classes['@mozilla.org/network/file-input-stream;1']
.createInstance(Components.interfaces.nsIFileInputStream);
fileStream.init(file, 1, 0, false);
return fileStream;
}
var gTimer;
function handleRequest(request, response)
{
response.processAsync();
response.setStatusLine(request.httpVersion, 200, "OK");
response.setHeader("Content-Type", "image/gif", false);
var firststream = getFileStream("threeframes-start.gif");
response.bodyOutputStream.writeFrom(firststream, firststream.available())
firststream.close();
gTimer = Components.classes["@mozilla.org/timer;1"].createInstance(Components.interfaces.nsITimer);
gTimer.initWithCallback(function()
{
var secondstream = getFileStream("threeframes-end.gif");
response.bodyOutputStream.writeFrom(secondstream, secondstream.available())
secondstream.close();
response.finish();
// This time needs to be longer than the animation timer in
// threeframes-start.gif. That's specified as 100ms; just use 5 seconds as
// a reasonable upper bound. Since this is just a crashtest, timeouts
// aren't a big deal.
}, 5 * 1000 /* milliseconds */, Components.interfaces.nsITimer.TYPE_ONE_SHOT);
}
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