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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/ArrayUtils.h" // for ArrayLength
#include "mozilla/mozalloc.h" // for operator delete, etc
#include "mozilla/MathAlgorithms.h"
#include "nsColor.h"
#include <sys/types.h> // for int32_t
#include "nsColorNames.h" // for nsColorNames
#include "nsDebug.h" // for NS_ASSERTION, etc
#include "nsStaticNameTable.h"
#include "nsString.h" // for nsAutoCString, nsString, etc
#include "nscore.h" // for nsAString, etc
using namespace mozilla;
// define an array of all color names
#define GFX_COLOR(_name, _value) #_name,
static const char* const kColorNames[] = {
#include "nsColorNameList.h"
};
#undef GFX_COLOR
// define an array of all color name values
#define GFX_COLOR(_name, _value) _value,
static const nscolor kColors[] = {
#include "nsColorNameList.h"
};
#undef GFX_COLOR
#define eColorName_COUNT (ArrayLength(kColorNames))
#define eColorName_UNKNOWN (-1)
static nsStaticCaseInsensitiveNameTable* gColorTable = nullptr;
void nsColorNames::AddRefTable(void)
{
NS_ASSERTION(!gColorTable, "pre existing array!");
if (!gColorTable) {
gColorTable =
new nsStaticCaseInsensitiveNameTable(kColorNames, eColorName_COUNT);
}
}
void nsColorNames::ReleaseTable(void)
{
if (gColorTable) {
delete gColorTable;
gColorTable = nullptr;
}
}
static int ComponentValue(const char16_t* aColorSpec, int aLen, int color, int dpc)
{
int component = 0;
int index = (color * dpc);
if (2 < dpc) {
dpc = 2;
}
while (--dpc >= 0) {
char16_t ch = ((index < aLen) ? aColorSpec[index++] : '0');
if (('0' <= ch) && (ch <= '9')) {
component = (component * 16) + (ch - '0');
} else if ((('a' <= ch) && (ch <= 'f')) ||
(('A' <= ch) && (ch <= 'F'))) {
// "ch&7" handles lower and uppercase hex alphabetics
component = (component * 16) + (ch & 7) + 9;
}
else { // not a hex digit, treat it like 0
component = (component * 16);
}
}
return component;
}
bool
NS_HexToRGBA(const nsAString& aColorSpec, nsHexColorType aType,
nscolor* aResult)
{
const char16_t* buffer = aColorSpec.BeginReading();
int nameLen = aColorSpec.Length();
bool hasAlpha = false;
if (nameLen != 3 && nameLen != 6) {
if ((nameLen != 4 && nameLen != 8) || aType == nsHexColorType::NoAlpha) {
// Improperly formatted color value
return false;
}
hasAlpha = true;
}
// Make sure the digits are legal
for (int i = 0; i < nameLen; i++) {
char16_t ch = buffer[i];
if (((ch >= '0') && (ch <= '9')) ||
((ch >= 'a') && (ch <= 'f')) ||
((ch >= 'A') && (ch <= 'F'))) {
// Legal character
continue;
}
// Whoops. Illegal character.
return false;
}
// Convert the ascii to binary
int dpc = ((nameLen <= 4) ? 1 : 2);
// Translate components from hex to binary
int r = ComponentValue(buffer, nameLen, 0, dpc);
int g = ComponentValue(buffer, nameLen, 1, dpc);
int b = ComponentValue(buffer, nameLen, 2, dpc);
int a;
if (hasAlpha) {
a = ComponentValue(buffer, nameLen, 3, dpc);
} else {
a = (dpc == 1) ? 0xf : 0xff;
}
if (dpc == 1) {
// Scale single digit component to an 8 bit value. Replicate the
// single digit to compute the new value.
r = (r << 4) | r;
g = (g << 4) | g;
b = (b << 4) | b;
a = (a << 4) | a;
}
NS_ASSERTION((r >= 0) && (r <= 255), "bad r");
NS_ASSERTION((g >= 0) && (g <= 255), "bad g");
NS_ASSERTION((b >= 0) && (b <= 255), "bad b");
NS_ASSERTION((a >= 0) && (a <= 255), "bad a");
*aResult = NS_RGBA(r, g, b, a);
return true;
}
// This implements part of the algorithm for legacy behavior described in
// http://www.whatwg.org/specs/web-apps/current-work/complete/common-microsyntaxes.html#rules-for-parsing-a-legacy-color-value
bool NS_LooseHexToRGB(const nsString& aColorSpec, nscolor* aResult)
{
if (aColorSpec.EqualsLiteral("transparent")) {
return false;
}
int nameLen = aColorSpec.Length();
const char16_t* colorSpec = aColorSpec.get();
if (nameLen > 128) {
nameLen = 128;
}
if ('#' == colorSpec[0]) {
++colorSpec;
--nameLen;
}
// digits per component
int dpc = (nameLen + 2) / 3;
int newdpc = dpc;
// Use only the rightmost 8 characters of each component.
if (newdpc > 8) {
nameLen -= newdpc - 8;
colorSpec += newdpc - 8;
newdpc = 8;
}
// And then keep trimming characters at the left until we'd trim one
// that would leave a nonzero value, but not past 2 characters per
// component.
while (newdpc > 2) {
bool haveNonzero = false;
for (int c = 0; c < 3; ++c) {
MOZ_ASSERT(c * dpc < nameLen,
"should not pass end of string while newdpc > 2");
char16_t ch = colorSpec[c * dpc];
if (('1' <= ch && ch <= '9') ||
('A' <= ch && ch <= 'F') ||
('a' <= ch && ch <= 'f')) {
haveNonzero = true;
break;
}
}
if (haveNonzero) {
break;
}
--newdpc;
--nameLen;
++colorSpec;
}
// Translate components from hex to binary
int r = ComponentValue(colorSpec, nameLen, 0, dpc);
int g = ComponentValue(colorSpec, nameLen, 1, dpc);
int b = ComponentValue(colorSpec, nameLen, 2, dpc);
NS_ASSERTION((r >= 0) && (r <= 255), "bad r");
NS_ASSERTION((g >= 0) && (g <= 255), "bad g");
NS_ASSERTION((b >= 0) && (b <= 255), "bad b");
*aResult = NS_RGB(r, g, b);
return true;
}
bool NS_ColorNameToRGB(const nsAString& aColorName, nscolor* aResult)
{
if (!gColorTable) return false;
int32_t id = gColorTable->Lookup(aColorName);
if (eColorName_UNKNOWN < id) {
NS_ASSERTION(uint32_t(id) < eColorName_COUNT,
"gColorTable->Lookup messed up");
if (aResult) {
*aResult = kColors[id];
}
return true;
}
return false;
}
// Returns kColorNames, an array of all possible color names, and sets
// *aSizeArray to the size of that array. Do NOT call free() on this array.
const char * const * NS_AllColorNames(size_t *aSizeArray)
{
*aSizeArray = ArrayLength(kColorNames);
return kColorNames;
}
// Macro to blend two colors
//
// equivalent to target = (bg*(255-fgalpha) + fg*fgalpha)/255
#define MOZ_BLEND(target, bg, fg, fgalpha) \
FAST_DIVIDE_BY_255(target, (bg)*(255-fgalpha) + (fg)*(fgalpha))
nscolor
NS_ComposeColors(nscolor aBG, nscolor aFG)
{
// This function uses colors that are non premultiplied alpha.
int r, g, b, a;
int bgAlpha = NS_GET_A(aBG);
int fgAlpha = NS_GET_A(aFG);
// Compute the final alpha of the blended color
// a = fgAlpha + bgAlpha*(255 - fgAlpha)/255;
FAST_DIVIDE_BY_255(a, bgAlpha*(255-fgAlpha));
a = fgAlpha + a;
int blendAlpha;
if (a == 0) {
// In this case the blended color is totally trasparent,
// we preserve the color information of the foreground color.
blendAlpha = 255;
} else {
blendAlpha = (fgAlpha*255)/a;
}
MOZ_BLEND(r, NS_GET_R(aBG), NS_GET_R(aFG), blendAlpha);
MOZ_BLEND(g, NS_GET_G(aBG), NS_GET_G(aFG), blendAlpha);
MOZ_BLEND(b, NS_GET_B(aBG), NS_GET_B(aFG), blendAlpha);
return NS_RGBA(r, g, b, a);
}
namespace mozilla {
static uint32_t
BlendColorComponent(uint32_t aBg, uint32_t aFg, uint32_t aFgAlpha)
{
return RoundingDivideBy255(aBg * (255 - aFgAlpha) + aFg * aFgAlpha);
}
nscolor
LinearBlendColors(nscolor aBg, nscolor aFg, uint_fast8_t aFgRatio)
{
// Common case that either pure background or pure foreground
if (aFgRatio == 0) {
return aBg;
}
if (aFgRatio == 255) {
return aFg;
}
// Common case that alpha channel is equal (usually both are opaque)
if (NS_GET_A(aBg) == NS_GET_A(aFg)) {
auto r = BlendColorComponent(NS_GET_R(aBg), NS_GET_R(aFg), aFgRatio);
auto g = BlendColorComponent(NS_GET_G(aBg), NS_GET_G(aFg), aFgRatio);
auto b = BlendColorComponent(NS_GET_B(aBg), NS_GET_B(aFg), aFgRatio);
return NS_RGBA(r, g, b, NS_GET_A(aFg));
}
constexpr float kFactor = 1.0f / 255.0f;
float p1 = kFactor * (255 - aFgRatio);
float a1 = kFactor * NS_GET_A(aBg);
float r1 = a1 * NS_GET_R(aBg);
float g1 = a1 * NS_GET_G(aBg);
float b1 = a1 * NS_GET_B(aBg);
float p2 = 1.0f - p1;
float a2 = kFactor * NS_GET_A(aFg);
float r2 = a2 * NS_GET_R(aFg);
float g2 = a2 * NS_GET_G(aFg);
float b2 = a2 * NS_GET_B(aFg);
float a = p1 * a1 + p2 * a2;
if (a == 0.0) {
return NS_RGBA(0, 0, 0, 0);
}
auto r = ClampColor((p1 * r1 + p2 * r2) / a);
auto g = ClampColor((p1 * g1 + p2 * g2) / a);
auto b = ClampColor((p1 * b1 + p2 * b2) / a);
return NS_RGBA(r, g, b, NSToIntRound(a * 255));
}
} // namespace mozilla
// Functions to convert from HSL color space to RGB color space.
// This is the algorithm described in the CSS3 specification
// helper
static float
HSL_HueToRGB(float m1, float m2, float h)
{
if (h < 0.0f)
h += 1.0f;
if (h > 1.0f)
h -= 1.0f;
if (h < (float)(1.0/6.0))
return m1 + (m2 - m1)*h*6.0f;
if (h < (float)(1.0/2.0))
return m2;
if (h < (float)(2.0/3.0))
return m1 + (m2 - m1)*((float)(2.0/3.0) - h)*6.0f;
return m1;
}
// The float parameters are all expected to be in the range 0-1
nscolor
NS_HSL2RGB(float h, float s, float l)
{
uint8_t r, g, b;
float m1, m2;
if (l <= 0.5f) {
m2 = l*(s+1);
} else {
m2 = l + s - l*s;
}
m1 = l*2 - m2;
r = uint8_t(255 * HSL_HueToRGB(m1, m2, h + 1.0f/3.0f));
g = uint8_t(255 * HSL_HueToRGB(m1, m2, h));
b = uint8_t(255 * HSL_HueToRGB(m1, m2, h - 1.0f/3.0f));
return NS_RGB(r, g, b);
}
const char*
NS_RGBToColorName(nscolor aColor)
{
for (size_t idx = 0; idx < ArrayLength(kColors); ++idx) {
if (kColors[idx] == aColor) {
return kColorNames[idx];
}
}
return nullptr;
}
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