summaryrefslogtreecommitdiffstats
path: root/gfx/layers/client/TextureClient.h
blob: d28f37cf5f1b6d11eb252edf1e90e37fd035a39a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
//  * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZILLA_GFX_TEXTURECLIENT_H
#define MOZILLA_GFX_TEXTURECLIENT_H

#include <stddef.h>                     // for size_t
#include <stdint.h>                     // for uint32_t, uint8_t, uint64_t
#include "GLTextureImage.h"             // for TextureImage
#include "ImageTypes.h"                 // for StereoMode
#include "mozilla/Assertions.h"         // for MOZ_ASSERT, etc
#include "mozilla/Attributes.h"         // for override
#include "mozilla/DebugOnly.h"
#include "mozilla/RefPtr.h"             // for RefPtr, RefCounted
#include "mozilla/gfx/2D.h"             // for DrawTarget
#include "mozilla/gfx/Point.h"          // for IntSize
#include "mozilla/gfx/Types.h"          // for SurfaceFormat
#include "mozilla/ipc/Shmem.h"          // for Shmem
#include "mozilla/layers/AtomicRefCountedWithFinalize.h"
#include "mozilla/layers/CompositorTypes.h"  // for TextureFlags, etc
#include "mozilla/layers/ISurfaceAllocator.h"
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/layers/LayersSurfaces.h"  // for SurfaceDescriptor
#include "mozilla/mozalloc.h"           // for operator delete
#include "mozilla/gfx/CriticalSection.h"
#include "nsCOMPtr.h"                   // for already_AddRefed
#include "nsISupportsImpl.h"            // for TextureImage::AddRef, etc
#include "GfxTexturesReporter.h"
#include "pratom.h"
#include "nsThreadUtils.h"

class gfxImageSurface;

namespace mozilla {

// When defined, we track which pool the tile came from and test for
// any inconsistencies.  This can be defined in release build as well.
#ifdef DEBUG
#define GFX_DEBUG_TRACK_CLIENTS_IN_POOL 1
#endif

namespace layers {

class AsyncTransactionWaiter;
class BufferTextureData;
class CompositableForwarder;
class KnowsCompositor;
class LayersIPCChannel;
class CompositableClient;
struct PlanarYCbCrData;
class Image;
class PTextureChild;
class TextureChild;
class TextureData;
class GPUVideoTextureData;
struct RawTextureBuffer;
class RawYCbCrTextureBuffer;
class TextureClient;
class ITextureClientRecycleAllocator;
#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
class TextureClientPool;
#endif
class TextureForwarder;
class KeepAlive;

/**
 * TextureClient is the abstraction that allows us to share data between the
 * content and the compositor side.
 */

enum TextureAllocationFlags {
  ALLOC_DEFAULT = 0,
  ALLOC_CLEAR_BUFFER = 1 << 1,  // Clear the buffer to whatever is best for the draw target
  ALLOC_CLEAR_BUFFER_WHITE = 1 << 2,  // explicit all white
  ALLOC_CLEAR_BUFFER_BLACK = 1 << 3,  // explicit all black
  ALLOC_DISALLOW_BUFFERTEXTURECLIENT = 1 << 4,

  // Allocate the texture for out-of-band content updates. This is mostly for
  // TextureClientD3D11, which may otherwise choose D3D10 or non-KeyedMutex
  // surfaces when used on the main thread.
  ALLOC_FOR_OUT_OF_BAND_CONTENT = 1 << 5,

  // Disable any cross-device synchronization. This is also for TextureClientD3D11,
  // and creates a texture without KeyedMutex.
  ALLOC_MANUAL_SYNCHRONIZATION = 1 << 6,

  // The texture is going to be updated using UpdateFromSurface and needs to support
  // that call.
  ALLOC_UPDATE_FROM_SURFACE = 1 << 7,
};

#ifdef XP_WIN
typedef void* SyncHandle;
#else
typedef uintptr_t SyncHandle;
#endif // XP_WIN

class SyncObject : public RefCounted<SyncObject>
{
public:
  MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SyncObject)
  virtual ~SyncObject() { }

  static already_AddRefed<SyncObject> CreateSyncObject(SyncHandle aHandle);

  enum class SyncType {
    D3D11,
  };

  virtual SyncType GetSyncType() = 0;
  virtual void FinalizeFrame() = 0;
  virtual bool IsSyncObjectValid() = 0;

protected:
  SyncObject() { }
};

/**
 * This class may be used to asynchronously receive an update when the content
 * drawn to this texture client is available for reading in CPU memory. This
 * can only be used on texture clients that support draw target creation.
 */
class TextureReadbackSink
{
  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureReadbackSink)
public:
  /**
   * Callback function to implement in order to receive a DataSourceSurface
   * containing the data read back from the texture client. This will always
   * be called on the main thread, and this may not hold on to the
   * DataSourceSurface beyond the execution of this function.
   */
  virtual void ProcessReadback(gfx::DataSourceSurface *aSourceSurface) = 0;

protected:
  virtual ~TextureReadbackSink() {}
};

enum class BackendSelector
{
  Content,
  Canvas
};

/// Temporary object providing direct access to a Texture's memory.
///
/// see TextureClient::CanExposeMappedData() and TextureClient::BorrowMappedData().
struct MappedTextureData
{
  uint8_t* data;
  gfx::IntSize size;
  int32_t stride;
  gfx::SurfaceFormat format;
};

struct MappedYCbCrChannelData
{
  uint8_t* data;
  gfx::IntSize size;
  int32_t stride;
  int32_t skip;

  bool CopyInto(MappedYCbCrChannelData& aDst);
};

struct MappedYCbCrTextureData {
  MappedYCbCrChannelData y;
  MappedYCbCrChannelData cb;
  MappedYCbCrChannelData cr;
  // Sad but because of how SharedPlanarYCbCrData is used we have to expose this for now.
  uint8_t* metadata;
  StereoMode stereoMode;

  bool CopyInto(MappedYCbCrTextureData& aDst)
  {
    return y.CopyInto(aDst.y)
        && cb.CopyInto(aDst.cb)
        && cr.CopyInto(aDst.cr);
  }
};

class ReadLockDescriptor;

// A class to help implement copy-on-write semantics for shared textures.
//
// A TextureClient/Host pair can opt into using a ReadLock by calling
// TextureClient::EnableReadLock. This will equip the TextureClient with a
// ReadLock object that will be automatically ReadLock()'ed by the texture itself
// when it is written into (see TextureClient::Unlock).
// A TextureReadLock's counter starts at 1 and is expected to be equal to 1 when the
// lock is destroyed. See ShmemTextureReadLock for explanations about why we use
// 1 instead of 0 as the initial state.
// TextureReadLock is mostly internally managed by the TextureClient/Host pair,
// and the compositable only has to forward it during updates. If an update message
// contains a null_t lock, it means that the texture was not written into on the
// content side, and there is no synchronization required on the compositor side
// (or it means that the texture pair did not opt into using ReadLocks).
// On the compositor side, the TextureHost can receive a ReadLock during a
// transaction, and will both ReadUnlock() it and drop it as soon as the shared
// data is available again for writing (the texture upload is done, or the compositor
// not reading the texture anymore). The lock is dropped to make sure it is
// ReadUnlock()'ed only once.
class TextureReadLock {
protected:
  virtual ~TextureReadLock() {}

public:
  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureReadLock)

  virtual int32_t ReadLock() = 0;
  virtual int32_t ReadUnlock() = 0;
  virtual int32_t GetReadCount() = 0;
  virtual bool IsValid() const = 0;

  static already_AddRefed<TextureReadLock>
  Create(LayersIPCChannel* aAllocator);

  static already_AddRefed<TextureReadLock>
  Deserialize(const ReadLockDescriptor& aDescriptor, ISurfaceAllocator* aAllocator);

  virtual bool Serialize(ReadLockDescriptor& aOutput) = 0;

  enum LockType {
    TYPE_MEMORY,
    TYPE_SHMEM
  };
  virtual LockType GetType() = 0;

protected:
  NS_DECL_OWNINGTHREAD
};

#ifdef XP_WIN
class D3D11TextureData;
#endif

class TextureData {
public:
  struct Info {
    gfx::IntSize size;
    gfx::SurfaceFormat format;
    bool hasIntermediateBuffer;
    bool hasSynchronization;
    bool supportsMoz2D;
    bool canExposeMappedData;

    Info()
    : format(gfx::SurfaceFormat::UNKNOWN)
    , hasIntermediateBuffer(false)
    , hasSynchronization(false)
    , supportsMoz2D(false)
    , canExposeMappedData(false)
    {}
  };

  TextureData() { MOZ_COUNT_CTOR(TextureData); }

  virtual ~TextureData() { MOZ_COUNT_DTOR(TextureData); }

  virtual void FillInfo(TextureData::Info& aInfo) const = 0;

  virtual bool Lock(OpenMode aMode) = 0;

  virtual void Unlock() = 0;

  virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() { return nullptr; }

  virtual bool BorrowMappedData(MappedTextureData&) { return false; }

  virtual bool BorrowMappedYCbCrData(MappedYCbCrTextureData&) { return false; }

  virtual void Deallocate(LayersIPCChannel* aAllocator) = 0;

  /// Depending on the texture's flags either Deallocate or Forget is called.
  virtual void Forget(LayersIPCChannel* aAllocator) {}

  virtual bool Serialize(SurfaceDescriptor& aDescriptor) = 0;

  virtual TextureData*
  CreateSimilar(LayersIPCChannel* aAllocator,
                LayersBackend aLayersBackend,
                TextureFlags aFlags = TextureFlags::DEFAULT,
                TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const { return nullptr; }

  virtual bool UpdateFromSurface(gfx::SourceSurface* aSurface) { return false; };

  virtual bool ReadBack(TextureReadbackSink* aReadbackSink) { return false; }

  virtual void SyncWithObject(SyncObject* aFence) {};

  virtual TextureFlags GetTextureFlags() const { return TextureFlags::NO_FLAGS; }

#ifdef XP_WIN
  virtual D3D11TextureData* AsD3D11TextureData() {
    return nullptr;
  }
#endif

  virtual BufferTextureData* AsBufferTextureData() { return nullptr; }

  virtual GPUVideoTextureData* AsGPUVideoTextureData() { return nullptr; }
};

/**
 * TextureClient is a thin abstraction over texture data that need to be shared
 * between the content process and the compositor process. It is the
 * content-side half of a TextureClient/TextureHost pair. A corresponding
 * TextureHost lives on the compositor-side.
 *
 * TextureClient's primary purpose is to present texture data in a way that is
 * understood by the IPC system. There are two ways to use it:
 * - Use it to serialize image data that is not IPC-friendly (most likely
 * involving a copy into shared memory)
 * - preallocate it and paint directly into it, which avoids copy but requires
 * the painting code to be aware of TextureClient (or at least the underlying
 * shared memory).
 *
 * There is always one and only one TextureClient per TextureHost, and the
 * TextureClient/Host pair only owns one buffer of image data through its
 * lifetime. This means that the lifetime of the underlying shared data
 * matches the lifetime of the TextureClient/Host pair. It also means
 * TextureClient/Host do not implement double buffering, which is the
 * responsibility of the compositable (which would use two Texture pairs).
 * In order to send several different buffers to the compositor side, use
 * several TextureClients.
 */
class TextureClient
  : public AtomicRefCountedWithFinalize<TextureClient>
{
public:
  explicit TextureClient(TextureData* aData, TextureFlags aFlags, LayersIPCChannel* aAllocator);

  virtual ~TextureClient();

  static already_AddRefed<TextureClient>
  CreateWithData(TextureData* aData, TextureFlags aFlags, LayersIPCChannel* aAllocator);

  // Creates and allocates a TextureClient usable with Moz2D.
  static already_AddRefed<TextureClient>
  CreateForDrawing(KnowsCompositor* aAllocator,
                   gfx::SurfaceFormat aFormat,
                   gfx::IntSize aSize,
                   BackendSelector aSelector,
                   TextureFlags aTextureFlags,
                   TextureAllocationFlags flags = ALLOC_DEFAULT);

  static already_AddRefed<TextureClient>
  CreateFromSurface(KnowsCompositor* aAllocator,
                    gfx::SourceSurface* aSurface,
                    BackendSelector aSelector,
                    TextureFlags aTextureFlags,
                    TextureAllocationFlags aAllocFlags);

  // Creates and allocates a TextureClient supporting the YCbCr format.
  static already_AddRefed<TextureClient>
  CreateForYCbCr(KnowsCompositor* aAllocator,
                 gfx::IntSize aYSize,
                 gfx::IntSize aCbCrSize,
                 StereoMode aStereoMode,
                 YUVColorSpace aYUVColorSpace,
                 TextureFlags aTextureFlags);

  // Creates and allocates a TextureClient (can be accessed through raw
  // pointers).
  static already_AddRefed<TextureClient>
  CreateForRawBufferAccess(KnowsCompositor* aAllocator,
                           gfx::SurfaceFormat aFormat,
                           gfx::IntSize aSize,
                           gfx::BackendType aMoz2dBackend,
                           TextureFlags aTextureFlags,
                           TextureAllocationFlags flags = ALLOC_DEFAULT);

  // Creates and allocates a TextureClient (can beaccessed through raw
  // pointers) with a certain buffer size. It's unfortunate that we need this.
  // providing format and sizes could let us do more optimization.
  static already_AddRefed<TextureClient>
  CreateForYCbCrWithBufferSize(KnowsCompositor* aAllocator,
                               size_t aSize,
                               YUVColorSpace aYUVColorSpace,
                               TextureFlags aTextureFlags);

  // Creates and allocates a TextureClient of the same type.
  already_AddRefed<TextureClient>
  CreateSimilar(LayersBackend aLayersBackend = LayersBackend::LAYERS_NONE,
                TextureFlags aFlags = TextureFlags::DEFAULT,
                TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const;

  /**
   * Locks the shared data, allowing the caller to get access to it.
   *
   * Please always lock/unlock when accessing the shared data.
   * If Lock() returns false, you should not attempt to access the shared data.
   */
  bool Lock(OpenMode aMode);

  void Unlock();

  bool IsLocked() const { return mIsLocked; }

  gfx::IntSize GetSize() const { return mInfo.size; }

  gfx::SurfaceFormat GetFormat() const { return mInfo.format; }

  /**
   * Returns true if this texture has a synchronization mechanism (mutex, fence, etc.).
   * Textures that do not implement synchronization should be immutable or should
   * use immediate uploads (see TextureFlags in CompositorTypes.h)
   * Even if a texture does not implement synchronization, Lock and Unlock need
   * to be used appropriately since the latter are also there to map/numap data.
   */
  bool HasSynchronization() const { return mInfo.hasSynchronization; }

  /**
   * Indicates whether the TextureClient implementation is backed by an
   * in-memory buffer. The consequence of this is that locking the
   * TextureClient does not contend with locking the texture on the host side.
   */
  bool HasIntermediateBuffer() const { return mInfo.hasIntermediateBuffer; }

  bool CanExposeDrawTarget() const { return mInfo.supportsMoz2D; }

  bool CanExposeMappedData() const { return mInfo.canExposeMappedData; }

  /**
   * Returns a DrawTarget to draw into the TextureClient.
   * This function should never be called when not on the main thread!
   *
   * This must never be called on a TextureClient that is not sucessfully locked.
   * When called several times within one Lock/Unlock pair, this method should
   * return the same DrawTarget.
   * The DrawTarget is automatically flushed by the TextureClient when the latter
   * is unlocked, and the DrawTarget that will be returned within the next
   * lock/unlock pair may or may not be the same object.
   * Do not keep references to the DrawTarget outside of the lock/unlock pair.
   *
   * This is typically used as follows:
   *
   * if (!texture->Lock(OpenMode::OPEN_READ_WRITE)) {
   *   return false;
   * }
   * {
   *   // Restrict this code's scope to ensure all references to dt are gone
   *   // when Unlock is called.
   *   DrawTarget* dt = texture->BorrowDrawTarget();
   *   // use the draw target ...
   * }
   * texture->Unlock();
   *
   */
  gfx::DrawTarget* BorrowDrawTarget();

  /**
   * Similar to BorrowDrawTarget but provides direct access to the texture's bits
   * instead of a DrawTarget.
   */
  bool BorrowMappedData(MappedTextureData&);
  bool BorrowMappedYCbCrData(MappedYCbCrTextureData&);

  /**
   * This function can be used to update the contents of the TextureClient
   * off the main thread.
   */
  void UpdateFromSurface(gfx::SourceSurface* aSurface);

  /**
   * This method is strictly for debugging. It causes locking and
   * needless copies.
   */
  already_AddRefed<gfx::DataSourceSurface> GetAsSurface();

  virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);

  /**
   * Copies a rectangle from this texture client to a position in aTarget.
   * It is assumed that the necessary locks are in place; so this should at
   * least have a read lock and aTarget should at least have a write lock.
   */
  bool CopyToTextureClient(TextureClient* aTarget,
                           const gfx::IntRect* aRect,
                           const gfx::IntPoint* aPoint);

  /**
   * Allocate and deallocate a TextureChild actor.
   *
   * TextureChild is an implementation detail of TextureClient that is not
   * exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor
   * are for use with the managing IPDL protocols only (so that they can
   * implement AllocPextureChild and DeallocPTextureChild).
   */
  static PTextureChild* CreateIPDLActor();
  static bool DestroyIPDLActor(PTextureChild* actor);

  /**
   * Get the TextureClient corresponding to the actor passed in parameter.
   */
  static already_AddRefed<TextureClient> AsTextureClient(PTextureChild* actor);

  /**
   * TextureFlags contain important information about various aspects
   * of the texture, like how its liferime is managed, and how it
   * should be displayed.
   * See TextureFlags in CompositorTypes.h.
   */
  TextureFlags GetFlags() const { return mFlags; }

  bool HasFlags(TextureFlags aFlags) const
  {
    return (mFlags & aFlags) == aFlags;
  }

  void AddFlags(TextureFlags aFlags);

  void RemoveFlags(TextureFlags aFlags);

  // Must not be called when TextureClient is in use by CompositableClient.
  void RecycleTexture(TextureFlags aFlags);

  /**
   * After being shared with the compositor side, an immutable texture is never
   * modified, it can only be read. It is safe to not Lock/Unlock immutable
   * textures.
   */
  bool IsImmutable() const { return !!(mFlags & TextureFlags::IMMUTABLE); }

  void MarkImmutable() { AddFlags(TextureFlags::IMMUTABLE); }

  bool IsSharedWithCompositor() const;

  /**
   * If this method returns false users of TextureClient are not allowed
   * to access the shared data.
   */
  bool IsValid() const { return !!mData; }

  /**
   * Called when TextureClient is added to CompositableClient.
   */
  void SetAddedToCompositableClient();

  /**
   * If this method retuns false, TextureClient is already added to CompositableClient,
   * since its creation or recycling.
   */
  bool IsAddedToCompositableClient() const { return mAddedToCompositableClient; }

  /**
  * Create and init the TextureChild/Parent IPDL actor pair
  * with a CompositableForwarder.
  *
  * Should be called only once per TextureClient.
  * The TextureClient must not be locked when calling this method.
  */
  bool InitIPDLActor(CompositableForwarder* aForwarder);

  /**
   * Create and init the TextureChild/Parent IPDL actor pair
   * with a TextureForwarder.
   *
   * Should be called only once per TextureClient.
   * The TextureClient must not be locked when calling this method.
   */
  bool InitIPDLActor(KnowsCompositor* aForwarder);

  /**
   * Return a pointer to the IPDLActor.
   *
   * This is to be used with IPDL messages only. Do not store the returned
   * pointer.
   */
  PTextureChild* GetIPDLActor();

  /**
   * Triggers the destruction of the shared data and the corresponding TextureHost.
   *
   * If the texture flags contain TextureFlags::DEALLOCATE_CLIENT, the destruction
   * will be synchronously coordinated with the compositor side, otherwise it
   * will be done asynchronously.
   * If sync is true, the destruction will be synchronous regardless of the
   * texture's flags (bad for performance, use with care).
   */
  void Destroy(bool sync = false);

  /**
   * Track how much of this texture is wasted.
   * For example we might allocate a 256x256 tile but only use 10x10.
   */
  void SetWaste(int aWasteArea) {
    mWasteTracker.Update(aWasteArea, BytesPerPixel(GetFormat()));
  }

  /**
   * This sets the readback sink that this texture is to use. This will
   * receive the data for this texture as soon as it becomes available after
   * texture unlock.
   */
  virtual void SetReadbackSink(TextureReadbackSink* aReadbackSink) {
    mReadbackSink = aReadbackSink;
  }

  void SyncWithObject(SyncObject* aFence) { mData->SyncWithObject(aFence); }

  LayersIPCChannel* GetAllocator() { return mAllocator; }

  ITextureClientRecycleAllocator* GetRecycleAllocator() { return mRecycleAllocator; }
  void SetRecycleAllocator(ITextureClientRecycleAllocator* aAllocator);

  /// If you add new code that uses this method, you are probably doing something wrong.
  TextureData* GetInternalData() { return mData; }
  const TextureData* GetInternalData() const { return mData; }

  uint64_t GetSerial() const { return mSerial; }

  void CancelWaitForRecycle();

  /**
   * Set last transaction id of CompositableForwarder.
   * 
   * Called when TextureClient has TextureFlags::RECYCLE flag.
   * When CompositableForwarder forwards the TextureClient with
   * TextureFlags::RECYCLE, it holds TextureClient's ref until host side
   * releases it. The host side sends TextureClient release message.
   * The id is used to check if the message is for the last TextureClient
   * forwarding.
   */
  void SetLastFwdTransactionId(uint64_t aTransactionId)
  {
    MOZ_ASSERT(mFwdTransactionId <= aTransactionId);
    mFwdTransactionId = aTransactionId;
  }

  uint64_t GetLastFwdTransactionId() { return mFwdTransactionId; }

  void EnableReadLock();

  TextureReadLock* GetReadLock() { return mReadLock; }

  bool IsReadLocked() const;

  void SerializeReadLock(ReadLockDescriptor& aDescriptor);

private:
  static void TextureClientRecycleCallback(TextureClient* aClient, void* aClosure);
 
  // Internal helpers for creating texture clients using the actual forwarder instead
  // of KnowsCompositor. TextureClientPool uses these to let it cache texture clients
  // per-process instead of per ShadowLayerForwarder, but everyone else should
  // use the public functions instead.
  friend class TextureClientPool;
  static already_AddRefed<TextureClient>
  CreateForDrawing(TextureForwarder* aAllocator,
                   gfx::SurfaceFormat aFormat,
                   gfx::IntSize aSize,
                   LayersBackend aLayersBackend,
                   int32_t aMaxTextureSize,
                   BackendSelector aSelector,
                   TextureFlags aTextureFlags,
                   TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT);
  
  static already_AddRefed<TextureClient>
  CreateForRawBufferAccess(LayersIPCChannel* aAllocator,
                           gfx::SurfaceFormat aFormat,
                           gfx::IntSize aSize,
                           gfx::BackendType aMoz2dBackend,
                           LayersBackend aLayersBackend,
                           TextureFlags aTextureFlags,
                           TextureAllocationFlags flags = ALLOC_DEFAULT);

  /**
   * Called once, during the destruction of the Texture, on the thread in which
   * texture's reference count reaches 0 (could be any thread).
   *
   * Here goes the shut-down code that uses virtual methods.
   * Must only be called by Release().
   */
  void Finalize() {}

  friend class AtomicRefCountedWithFinalize<TextureClient>;
protected:
  /**
   * Should only be called *once* per texture, in TextureClient::InitIPDLActor.
   * Some texture implementations rely on the fact that the descriptor will be
   * deserialized.
   * Calling ToSurfaceDescriptor again after it has already returned true,
   * or never constructing a TextureHost with aDescriptor may result in a memory
   * leak (see TextureClientD3D9 for example).
   */
  bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor);

  void LockActor() const;
  void UnlockActor() const;

  TextureData::Info mInfo;

  RefPtr<LayersIPCChannel> mAllocator;
  RefPtr<TextureChild> mActor;
  RefPtr<ITextureClientRecycleAllocator> mRecycleAllocator;
  RefPtr<TextureReadLock> mReadLock;

  TextureData* mData;
  RefPtr<gfx::DrawTarget> mBorrowedDrawTarget;

  TextureFlags mFlags;

  gl::GfxTextureWasteTracker mWasteTracker;

  OpenMode mOpenMode;
#ifdef DEBUG
  uint32_t mExpectedDtRefs;
#endif
  bool mIsLocked;
  // This member tracks that the texture was written into until the update
  // is sent to the compositor. We need this remember to lock mReadLock on
  // behalf of the compositor just before sending the notification.
  bool mUpdated;

  // Used when TextureClient is recycled with TextureFlags::RECYCLE flag.
  bool mAddedToCompositableClient;

  bool mWorkaroundAnnoyingSharedSurfaceLifetimeIssues;
  bool mWorkaroundAnnoyingSharedSurfaceOwnershipIssues;

  RefPtr<TextureReadbackSink> mReadbackSink;

  uint64_t mFwdTransactionId;

  // Serial id of TextureClient. It is unique in current process.
  const uint64_t mSerial;
  // Used to assign serial ids of TextureClient.
  static mozilla::Atomic<uint64_t> sSerialCounter;

  friend class TextureChild;
  friend void TestTextureClientSurface(TextureClient*, gfxImageSurface*);
  friend void TestTextureClientYCbCr(TextureClient*, PlanarYCbCrData&);

#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
public:
  // Pointer to the pool this tile came from.
  TextureClientPool* mPoolTracker;
#endif
};

/**
 * Task that releases TextureClient pointer on a specified thread.
 */
class TextureClientReleaseTask : public Runnable
{
public:
    explicit TextureClientReleaseTask(TextureClient* aClient)
        : mTextureClient(aClient) {
    }

    NS_IMETHOD Run() override
    {
        mTextureClient = nullptr;
        return NS_OK;
    }

private:
    RefPtr<TextureClient> mTextureClient;
};

// Automatically lock and unlock a texture. Since texture locking is fallible,
// Succeeded() must be checked on the guard object before proceeding.
class MOZ_RAII TextureClientAutoLock
{
  MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER;

public:
  TextureClientAutoLock(TextureClient* aTexture, OpenMode aMode
                        MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
   : mTexture(aTexture),
     mSucceeded(false)
  {
    MOZ_GUARD_OBJECT_NOTIFIER_INIT;

    mSucceeded = mTexture->Lock(aMode);
#ifdef DEBUG
    mChecked = false;
#endif
  }
  ~TextureClientAutoLock() {
    MOZ_ASSERT(mChecked);
    if (mSucceeded) {
      mTexture->Unlock();
    }
  }

  bool Succeeded() {
#ifdef DEBUG
    mChecked = true;
#endif
    return mSucceeded;
  }

private:
  TextureClient* mTexture;
#ifdef DEBUG
  bool mChecked;
#endif
  bool mSucceeded;
};

class KeepAlive
{
public:
  virtual ~KeepAlive() {}
};

template<typename T>
class TKeepAlive : public KeepAlive
{
public:
  explicit TKeepAlive(T* aData) : mData(aData) {}
protected:
  RefPtr<T> mData;
};

/// Convenience function to set the content of ycbcr texture.
bool UpdateYCbCrTextureClient(TextureClient* aTexture, const PlanarYCbCrData& aData);

} // namespace layers
} // namespace mozilla

#endif