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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/SingleTiledContentClient.h"
#include "ClientTiledPaintedLayer.h"
namespace mozilla {
namespace layers {
SingleTiledContentClient::SingleTiledContentClient(ClientTiledPaintedLayer& aPaintedLayer,
ClientLayerManager* aManager)
: TiledContentClient(aManager, "Single")
{
MOZ_COUNT_CTOR(SingleTiledContentClient);
mTiledBuffer = new ClientSingleTiledLayerBuffer(aPaintedLayer, *this, aManager);
}
void
SingleTiledContentClient::ClearCachedResources()
{
CompositableClient::ClearCachedResources();
mTiledBuffer->DiscardBuffers();
}
void
SingleTiledContentClient::UpdatedBuffer(TiledBufferType aType)
{
mForwarder->UseTiledLayerBuffer(this, mTiledBuffer->GetSurfaceDescriptorTiles());
mTiledBuffer->ClearPaintedRegion();
}
/* static */ bool
SingleTiledContentClient::ClientSupportsLayerSize(const gfx::IntSize& aSize, ClientLayerManager* aManager)
{
int32_t maxTextureSize = aManager->GetMaxTextureSize();
return aSize.width <= maxTextureSize && aSize.height <= maxTextureSize;
}
ClientSingleTiledLayerBuffer::ClientSingleTiledLayerBuffer(ClientTiledPaintedLayer& aPaintedLayer,
CompositableClient& aCompositableClient,
ClientLayerManager* aManager)
: ClientTiledLayerBuffer(aPaintedLayer, aCompositableClient)
, mWasLastPaintProgressive(false)
, mFormat(gfx::SurfaceFormat::UNKNOWN)
{
}
void
ClientSingleTiledLayerBuffer::ReleaseTiles()
{
if (!mTile.IsPlaceholderTile()) {
mTile.DiscardBuffers();
}
mTile.SetTextureAllocator(nullptr);
}
void
ClientSingleTiledLayerBuffer::DiscardBuffers()
{
if (!mTile.IsPlaceholderTile()) {
mTile.DiscardFrontBuffer();
mTile.DiscardBackBuffer();
}
}
SurfaceDescriptorTiles
ClientSingleTiledLayerBuffer::GetSurfaceDescriptorTiles()
{
InfallibleTArray<TileDescriptor> tiles;
TileDescriptor tileDesc = mTile.GetTileDescriptor();
tiles.AppendElement(tileDesc);
mTile.mUpdateRect = gfx::IntRect();
return SurfaceDescriptorTiles(mValidRegion,
tiles,
mTilingOrigin,
mSize,
0, 0, 1, 1,
1.0,
mFrameResolution.xScale,
mFrameResolution.yScale,
mWasLastPaintProgressive);
}
already_AddRefed<TextureClient>
ClientSingleTiledLayerBuffer::GetTextureClient()
{
MOZ_ASSERT(mFormat != gfx::SurfaceFormat::UNKNOWN);
return mCompositableClient.CreateTextureClientForDrawing(
gfx::ImageFormatToSurfaceFormat(mFormat), mSize, BackendSelector::Content,
TextureFlags::DISALLOW_BIGIMAGE | TextureFlags::IMMEDIATE_UPLOAD);
}
void
ClientSingleTiledLayerBuffer::PaintThebes(const nsIntRegion& aNewValidRegion,
const nsIntRegion& aPaintRegion,
const nsIntRegion& aDirtyRegion,
LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData,
bool aIsProgressive)
{
mWasLastPaintProgressive = aIsProgressive;
// Compare layer valid region size to current backbuffer size, discard if not matching.
gfx::IntSize size = aNewValidRegion.GetBounds().Size();
gfx::IntPoint origin = aNewValidRegion.GetBounds().TopLeft();
nsIntRegion paintRegion = aPaintRegion;
RefPtr<TextureClient> discardedFrontBuffer = nullptr;
RefPtr<TextureClient> discardedFrontBufferOnWhite = nullptr;
nsIntRegion discardedValidRegion;
if (mSize != size ||
mTilingOrigin != origin) {
discardedFrontBuffer = mTile.mFrontBuffer;
discardedFrontBufferOnWhite = mTile.mFrontBufferOnWhite;
discardedValidRegion = mValidRegion;
TILING_LOG("TILING %p: Single-tile valid region changed. Discarding buffers.\n", &mPaintedLayer)
;
ResetPaintedAndValidState();
mSize = size;
mTilingOrigin = origin;
paintRegion = aNewValidRegion;
}
SurfaceMode mode;
gfxContentType content = GetContentType(&mode);
mFormat = gfxPlatform::GetPlatform()->OptimalFormatForContent(content);
if (mTile.IsPlaceholderTile()) {
mTile.SetTextureAllocator(this);
}
// The dirty region relative to the top-left of the tile.
nsIntRegion tileDirtyRegion = paintRegion.MovedBy(-mTilingOrigin);
nsIntRegion extraPainted;
RefPtr<TextureClient> backBufferOnWhite;
RefPtr<TextureClient> backBuffer =
mTile.GetBackBuffer(mCompositableClient,
tileDirtyRegion,
content, mode,
extraPainted,
&backBufferOnWhite);
mTile.mUpdateRect = tileDirtyRegion.GetBounds().Union(extraPainted.GetBounds());
extraPainted.MoveBy(mTilingOrigin);
extraPainted.And(extraPainted, aNewValidRegion);
mPaintedRegion.OrWith(paintRegion);
mPaintedRegion.OrWith(extraPainted);
if (!backBuffer) {
return;
}
RefPtr<gfx::DrawTarget> dt = backBuffer->BorrowDrawTarget();
RefPtr<gfx::DrawTarget> dtOnWhite;
if (backBufferOnWhite) {
dtOnWhite = backBufferOnWhite->BorrowDrawTarget();
}
if (mode != SurfaceMode::SURFACE_OPAQUE) {
for (auto iter = tileDirtyRegion.RectIter(); !iter.Done(); iter.Next()) {
const gfx::IntRect& rect = iter.Get();
if (dtOnWhite) {
dt->FillRect(gfx::Rect(rect.x, rect.y, rect.width, rect.height),
gfx::ColorPattern(gfx::Color(0.0, 0.0, 0.0, 1.0)));
dtOnWhite->FillRect(gfx::Rect(rect.x, rect.y, rect.width, rect.height),
gfx::ColorPattern(gfx::Color(1.0, 1.0, 1.0, 1.0)));
} else {
dt->ClearRect(gfx::Rect(rect.x, rect.y, rect.width, rect.height));
}
}
}
// If the old frontbuffer was discarded then attempt to copy what we
// can from it to the new backbuffer.
if (discardedFrontBuffer) {
nsIntRegion copyableRegion;
copyableRegion.And(aNewValidRegion, discardedValidRegion);
copyableRegion.SubOut(aDirtyRegion);
if (!copyableRegion.IsEmpty()) {
TextureClientAutoLock frontLock(discardedFrontBuffer,
OpenMode::OPEN_READ);
if (frontLock.Succeeded()) {
for (auto iter = copyableRegion.RectIter(); !iter.Done(); iter.Next()) {
const gfx::IntRect rect = iter.Get() - discardedValidRegion.GetBounds().TopLeft();
const gfx::IntPoint dest = iter.Get().TopLeft() - mTilingOrigin;
discardedFrontBuffer->CopyToTextureClient(backBuffer, &rect, &dest);
}
}
if (discardedFrontBufferOnWhite && backBufferOnWhite) {
TextureClientAutoLock frontOnWhiteLock(discardedFrontBufferOnWhite,
OpenMode::OPEN_READ);
if (frontOnWhiteLock.Succeeded()) {
for (auto iter = copyableRegion.RectIter(); !iter.Done(); iter.Next()) {
const gfx::IntRect rect = iter.Get() - discardedValidRegion.GetBounds().TopLeft();
const gfx::IntPoint dest = iter.Get().TopLeft() - mTilingOrigin;
discardedFrontBufferOnWhite->CopyToTextureClient(backBufferOnWhite,
&rect, &dest);
}
}
}
TILING_LOG("TILING %p: Region copied from discarded frontbuffer %s\n", &mPaintedLayer, Stringify(copyableRegion).c_str());
// We don't need to repaint valid content that was just copied.
paintRegion.SubOut(copyableRegion);
}
}
if (dtOnWhite) {
dt = gfx::Factory::CreateDualDrawTarget(dt, dtOnWhite);
dtOnWhite = nullptr;
}
{
RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(dt);
if (!ctx) {
gfxDevCrash(gfx::LogReason::InvalidContext) << "SingleTiledContextClient context problem " << gfx::hexa(dt);
return;
}
ctx->SetMatrix(ctx->CurrentMatrix().Translate(-mTilingOrigin.x, -mTilingOrigin.y));
aCallback(&mPaintedLayer, ctx, paintRegion, paintRegion, DrawRegionClip::DRAW, nsIntRegion(), aCallbackData);
}
// Mark the area we just drew into the back buffer as invalid in the front buffer as they're
// now out of sync.
mTile.mInvalidFront.OrWith(tileDirtyRegion);
// The new buffer is now validated, remove the dirty region from it.
mTile.mInvalidBack.SubOut(tileDirtyRegion);
dt = nullptr;
mTile.Flip();
UnlockTile(mTile);
if (backBuffer->HasIntermediateBuffer()) {
// If our new buffer has an internal buffer, we don't want to keep another
// TextureClient around unnecessarily, so discard the back-buffer.
mTile.DiscardBackBuffer();
}
mValidRegion = aNewValidRegion;
mLastPaintSurfaceMode = mode;
mLastPaintContentType = content;
}
} // namespace layers
} // namespace mozilla
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