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|
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/ContentClient.h"
#include "BasicLayers.h" // for BasicLayerManager
#include "gfxContext.h" // for gfxContext, etc
#include "gfxPlatform.h" // for gfxPlatform
#include "gfxEnv.h" // for gfxEnv
#include "gfxPrefs.h" // for gfxPrefs
#include "gfxPoint.h" // for IntSize, gfxPoint
#include "gfxUtils.h" // for gfxUtils
#include "ipc/ShadowLayers.h" // for ShadowLayerForwarder
#include "mozilla/ArrayUtils.h" // for ArrayLength
#include "mozilla/Maybe.h"
#include "mozilla/gfx/2D.h" // for DrawTarget, Factory
#include "mozilla/gfx/BasePoint.h" // for BasePoint
#include "mozilla/gfx/BaseSize.h" // for BaseSize
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/gfx/Types.h"
#include "mozilla/layers/CompositorBridgeChild.h" // for CompositorBridgeChild
#include "mozilla/layers/LayerManagerComposite.h"
#include "mozilla/layers/LayersMessages.h" // for ThebesBufferData
#include "mozilla/layers/LayersTypes.h"
#include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc
#include "nsISupportsImpl.h" // for gfxContext::Release, etc
#include "nsIWidget.h" // for nsIWidget
#include "nsLayoutUtils.h"
#ifdef XP_WIN
#include "gfxWindowsPlatform.h"
#endif
#ifdef MOZ_WIDGET_GTK
#include "gfxPlatformGtk.h"
#endif
#include "ReadbackLayer.h"
#include <vector>
using namespace std;
namespace mozilla {
using namespace gfx;
namespace layers {
static TextureFlags TextureFlagsForRotatedContentBufferFlags(uint32_t aBufferFlags)
{
TextureFlags result = TextureFlags::NO_FLAGS;
if (aBufferFlags & RotatedContentBuffer::BUFFER_COMPONENT_ALPHA) {
result |= TextureFlags::COMPONENT_ALPHA;
}
return result;
}
/* static */ already_AddRefed<ContentClient>
ContentClient::CreateContentClient(CompositableForwarder* aForwarder)
{
LayersBackend backend = aForwarder->GetCompositorBackendType();
if (backend != LayersBackend::LAYERS_OPENGL &&
backend != LayersBackend::LAYERS_D3D9 &&
backend != LayersBackend::LAYERS_D3D11 &&
backend != LayersBackend::LAYERS_BASIC) {
return nullptr;
}
bool useDoubleBuffering = false;
#ifdef XP_WIN
if (backend == LayersBackend::LAYERS_D3D11) {
useDoubleBuffering = gfxWindowsPlatform::GetPlatform()->IsDirect2DBackend();
} else
#endif
#ifdef MOZ_WIDGET_GTK
// We can't use double buffering when using image content with
// Xrender support on Linux, as ContentHostDoubleBuffered is not
// suited for direct uploads to the server.
if (!gfxPlatformGtk::GetPlatform()->UseImageOffscreenSurfaces() ||
!gfxVars::UseXRender())
#endif
{
useDoubleBuffering = (LayerManagerComposite::SupportsDirectTexturing() &&
backend != LayersBackend::LAYERS_D3D9) ||
backend == LayersBackend::LAYERS_BASIC;
}
if (useDoubleBuffering || gfxEnv::ForceDoubleBuffering()) {
return MakeAndAddRef<ContentClientDoubleBuffered>(aForwarder);
}
return MakeAndAddRef<ContentClientSingleBuffered>(aForwarder);
}
void
ContentClient::EndPaint(nsTArray<ReadbackProcessor::Update>* aReadbackUpdates)
{
}
void
ContentClient::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
aStream << aPrefix;
aStream << nsPrintfCString("ContentClient (0x%p)", this).get();
if (profiler_feature_active("displaylistdump")) {
nsAutoCString pfx(aPrefix);
pfx += " ";
Dump(aStream, pfx.get(), false);
}
}
// We pass a null pointer for the ContentClient Forwarder argument, which means
// this client will not have a ContentHost on the other side.
ContentClientBasic::ContentClientBasic(gfx::BackendType aBackend)
: ContentClient(nullptr)
, RotatedContentBuffer(ContainsVisibleBounds)
, mBackend(aBackend)
{}
void
ContentClientBasic::CreateBuffer(ContentType aType,
const IntRect& aRect,
uint32_t aFlags,
RefPtr<gfx::DrawTarget>* aBlackDT,
RefPtr<gfx::DrawTarget>* aWhiteDT)
{
MOZ_ASSERT(!(aFlags & BUFFER_COMPONENT_ALPHA));
if (aFlags & BUFFER_COMPONENT_ALPHA) {
gfxDevCrash(LogReason::AlphaWithBasicClient) << "Asking basic content client for component alpha";
}
IntSize size(aRect.width, aRect.height);
#ifdef XP_WIN
if (mBackend == BackendType::CAIRO &&
(aType == gfxContentType::COLOR || aType == gfxContentType::COLOR_ALPHA)) {
RefPtr<gfxASurface> surf =
new gfxWindowsSurface(size, aType == gfxContentType::COLOR ? gfxImageFormat::X8R8G8B8_UINT32 :
gfxImageFormat::A8R8G8B8_UINT32);
*aBlackDT = gfxPlatform::GetPlatform()->CreateDrawTargetForSurface(surf, size);
if (*aBlackDT) {
return;
}
}
#endif
*aBlackDT = gfxPlatform::GetPlatform()->CreateDrawTargetForBackend(
mBackend, size,
gfxPlatform::GetPlatform()->Optimal2DFormatForContent(aType));
}
void
ContentClientRemoteBuffer::DestroyBuffers()
{
if (!mTextureClient) {
return;
}
mOldTextures.AppendElement(mTextureClient);
mTextureClient = nullptr;
if (mTextureClientOnWhite) {
mOldTextures.AppendElement(mTextureClientOnWhite);
mTextureClientOnWhite = nullptr;
}
DestroyFrontBuffer();
}
class RemoteBufferReadbackProcessor : public TextureReadbackSink
{
public:
RemoteBufferReadbackProcessor(nsTArray<ReadbackProcessor::Update>* aReadbackUpdates,
const IntRect& aBufferRect, const nsIntPoint& aBufferRotation)
: mReadbackUpdates(*aReadbackUpdates)
, mBufferRect(aBufferRect)
, mBufferRotation(aBufferRotation)
{
for (uint32_t i = 0; i < mReadbackUpdates.Length(); ++i) {
mLayerRefs.push_back(mReadbackUpdates[i].mLayer);
}
}
virtual void ProcessReadback(gfx::DataSourceSurface *aSourceSurface)
{
SourceRotatedBuffer rotBuffer(aSourceSurface, nullptr, mBufferRect, mBufferRotation);
for (uint32_t i = 0; i < mReadbackUpdates.Length(); ++i) {
ReadbackProcessor::Update& update = mReadbackUpdates[i];
nsIntPoint offset = update.mLayer->GetBackgroundLayerOffset();
ReadbackSink* sink = update.mLayer->GetSink();
if (!sink) {
continue;
}
if (!aSourceSurface) {
sink->SetUnknown(update.mSequenceCounter);
continue;
}
RefPtr<DrawTarget> dt =
sink->BeginUpdate(update.mUpdateRect + offset, update.mSequenceCounter);
if (!dt) {
continue;
}
dt->SetTransform(Matrix::Translation(offset.x, offset.y));
rotBuffer.DrawBufferWithRotation(dt, RotatedBuffer::BUFFER_BLACK);
update.mLayer->GetSink()->EndUpdate(update.mUpdateRect + offset);
}
}
private:
nsTArray<ReadbackProcessor::Update> mReadbackUpdates;
// This array is used to keep the layers alive until the callback.
vector<RefPtr<Layer>> mLayerRefs;
IntRect mBufferRect;
nsIntPoint mBufferRotation;
};
void
ContentClientRemoteBuffer::BeginPaint()
{
EnsureBackBufferIfFrontBuffer();
// XXX: So we might not have a TextureClient yet.. because it will
// only be created by CreateBuffer.. which will deliver a locked surface!.
if (mTextureClient) {
SetBufferProvider(mTextureClient);
}
if (mTextureClientOnWhite) {
SetBufferProviderOnWhite(mTextureClientOnWhite);
}
}
void
ContentClientRemoteBuffer::EndPaint(nsTArray<ReadbackProcessor::Update>* aReadbackUpdates)
{
MOZ_ASSERT(!mTextureClientOnWhite || !aReadbackUpdates || aReadbackUpdates->Length() == 0);
// XXX: We might still not have a texture client if PaintThebes
// decided we didn't need one yet because the region to draw was empty.
SetBufferProvider(nullptr);
SetBufferProviderOnWhite(nullptr);
for (unsigned i = 0; i< mOldTextures.Length(); ++i) {
if (mOldTextures[i]->IsLocked()) {
mOldTextures[i]->Unlock();
}
}
mOldTextures.Clear();
if (mTextureClient && mTextureClient->IsLocked()) {
if (aReadbackUpdates->Length() > 0) {
RefPtr<TextureReadbackSink> readbackSink = new RemoteBufferReadbackProcessor(aReadbackUpdates, mBufferRect, mBufferRotation);
mTextureClient->SetReadbackSink(readbackSink);
}
mTextureClient->Unlock();
mTextureClient->SyncWithObject(mForwarder->GetSyncObject());
}
if (mTextureClientOnWhite && mTextureClientOnWhite->IsLocked()) {
mTextureClientOnWhite->Unlock();
mTextureClientOnWhite->SyncWithObject(mForwarder->GetSyncObject());
}
ContentClientRemote::EndPaint(aReadbackUpdates);
}
void
ContentClientRemoteBuffer::BuildTextureClients(SurfaceFormat aFormat,
const IntRect& aRect,
uint32_t aFlags)
{
// If we hit this assertion, then it might be due to an empty transaction
// followed by a real transaction. Our buffers should be created (but not
// painted in the empty transaction) and then painted (but not created) in the
// real transaction. That is kind of fragile, and this assert will catch
// circumstances where we screw that up, e.g., by unnecessarily recreating our
// buffers.
MOZ_ASSERT(!mIsNewBuffer,
"Bad! Did we create a buffer twice without painting?");
mIsNewBuffer = true;
DestroyBuffers();
mSurfaceFormat = aFormat;
mSize = IntSize(aRect.width, aRect.height);
mTextureFlags = TextureFlagsForRotatedContentBufferFlags(aFlags);
if (aFlags & BUFFER_COMPONENT_ALPHA) {
mTextureFlags |= TextureFlags::COMPONENT_ALPHA;
}
CreateBackBuffer(mBufferRect);
}
void
ContentClientRemoteBuffer::CreateBackBuffer(const IntRect& aBufferRect)
{
// gfx::BackendType::NONE means fallback to the content backend
TextureAllocationFlags textureAllocFlags
= (mTextureFlags & TextureFlags::COMPONENT_ALPHA) ?
TextureAllocationFlags::ALLOC_CLEAR_BUFFER_BLACK :
TextureAllocationFlags::ALLOC_CLEAR_BUFFER;
mTextureClient = CreateTextureClientForDrawing(
mSurfaceFormat, mSize, BackendSelector::Content,
mTextureFlags | ExtraTextureFlags(),
textureAllocFlags
);
if (!mTextureClient || !AddTextureClient(mTextureClient)) {
AbortTextureClientCreation();
return;
}
if (mTextureFlags & TextureFlags::COMPONENT_ALPHA) {
mTextureClientOnWhite = mTextureClient->CreateSimilar(
mForwarder->GetCompositorBackendType(),
mTextureFlags | ExtraTextureFlags(),
TextureAllocationFlags::ALLOC_CLEAR_BUFFER_WHITE
);
if (!mTextureClientOnWhite || !AddTextureClient(mTextureClientOnWhite)) {
AbortTextureClientCreation();
return;
}
}
}
void
ContentClientRemoteBuffer::CreateBuffer(ContentType aType,
const IntRect& aRect,
uint32_t aFlags,
RefPtr<gfx::DrawTarget>* aBlackDT,
RefPtr<gfx::DrawTarget>* aWhiteDT)
{
BuildTextureClients(gfxPlatform::GetPlatform()->Optimal2DFormatForContent(aType), aRect, aFlags);
if (!mTextureClient) {
return;
}
// We just created the textures and we are about to get their draw targets
// so we have to lock them here.
DebugOnly<bool> locked = mTextureClient->Lock(OpenMode::OPEN_READ_WRITE);
MOZ_ASSERT(locked, "Could not lock the TextureClient");
*aBlackDT = mTextureClient->BorrowDrawTarget();
if (aFlags & BUFFER_COMPONENT_ALPHA) {
locked = mTextureClientOnWhite->Lock(OpenMode::OPEN_READ_WRITE);
MOZ_ASSERT(locked, "Could not lock the second TextureClient for component alpha");
*aWhiteDT = mTextureClientOnWhite->BorrowDrawTarget();
}
}
nsIntRegion
ContentClientRemoteBuffer::GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
const nsIntRegion& aVisibleRegion,
bool aDidSelfCopy)
{
nsIntRegion updatedRegion;
if (mIsNewBuffer || aDidSelfCopy) {
// A buffer reallocation clears both buffers. The front buffer has all the
// content by now, but the back buffer is still clear. Here, in effect, we
// are saying to copy all of the pixels of the front buffer to the back.
// Also when we self-copied in the buffer, the buffer space
// changes and some changed buffer content isn't reflected in the
// draw or invalidate region (on purpose!). When this happens, we
// need to read back the entire buffer too.
updatedRegion = aVisibleRegion.GetBounds();
mIsNewBuffer = false;
} else {
updatedRegion = aRegionToDraw;
}
NS_ASSERTION(BufferRect().Contains(aRegionToDraw.GetBounds()),
"Update outside of buffer rect!");
MOZ_ASSERT(mTextureClient, "should have a back buffer by now");
return updatedRegion;
}
void
ContentClientRemoteBuffer::Updated(const nsIntRegion& aRegionToDraw,
const nsIntRegion& aVisibleRegion,
bool aDidSelfCopy)
{
nsIntRegion updatedRegion = GetUpdatedRegion(aRegionToDraw,
aVisibleRegion,
aDidSelfCopy);
MOZ_ASSERT(mTextureClient);
if (mTextureClientOnWhite) {
mForwarder->UseComponentAlphaTextures(this, mTextureClient,
mTextureClientOnWhite);
} else {
AutoTArray<CompositableForwarder::TimedTextureClient,1> textures;
CompositableForwarder::TimedTextureClient* t = textures.AppendElement();
t->mTextureClient = mTextureClient;
IntSize size = mTextureClient->GetSize();
t->mPictureRect = nsIntRect(0, 0, size.width, size.height);
GetForwarder()->UseTextures(this, textures);
}
mForwarder->UpdateTextureRegion(this,
ThebesBufferData(BufferRect(),
BufferRotation()),
updatedRegion);
}
void
ContentClientRemoteBuffer::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
{
mFrontAndBackBufferDiffer = true;
}
void
ContentClientRemoteBuffer::Dump(std::stringstream& aStream,
const char* aPrefix,
bool aDumpHtml, TextureDumpMode aCompress)
{
// TODO We should combine the OnWhite/OnBlack here an just output a single image.
if (!aDumpHtml) {
aStream << "\n" << aPrefix << "Surface: ";
}
CompositableClient::DumpTextureClient(aStream, mTextureClient, aCompress);
}
void
ContentClientDoubleBuffered::Dump(std::stringstream& aStream,
const char* aPrefix,
bool aDumpHtml, TextureDumpMode aCompress)
{
// TODO We should combine the OnWhite/OnBlack here an just output a single image.
if (!aDumpHtml) {
aStream << "\n" << aPrefix << "Surface: ";
}
CompositableClient::DumpTextureClient(aStream, mFrontClient, aCompress);
}
void
ContentClientDoubleBuffered::DestroyFrontBuffer()
{
if (mFrontClient) {
mOldTextures.AppendElement(mFrontClient);
mFrontClient = nullptr;
}
if (mFrontClientOnWhite) {
mOldTextures.AppendElement(mFrontClientOnWhite);
mFrontClientOnWhite = nullptr;
}
}
void
ContentClientDoubleBuffered::Updated(const nsIntRegion& aRegionToDraw,
const nsIntRegion& aVisibleRegion,
bool aDidSelfCopy)
{
ContentClientRemoteBuffer::Updated(aRegionToDraw, aVisibleRegion, aDidSelfCopy);
}
void
ContentClientDoubleBuffered::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
{
mFrontUpdatedRegion = aFrontUpdatedRegion;
RefPtr<TextureClient> oldBack = mTextureClient;
mTextureClient = mFrontClient;
mFrontClient = oldBack;
oldBack = mTextureClientOnWhite;
mTextureClientOnWhite = mFrontClientOnWhite;
mFrontClientOnWhite = oldBack;
IntRect oldBufferRect = mBufferRect;
mBufferRect = mFrontBufferRect;
mFrontBufferRect = oldBufferRect;
nsIntPoint oldBufferRotation = mBufferRotation;
mBufferRotation = mFrontBufferRotation;
mFrontBufferRotation = oldBufferRotation;
MOZ_ASSERT(mFrontClient);
ContentClientRemoteBuffer::SwapBuffers(aFrontUpdatedRegion);
}
void
ContentClientDoubleBuffered::BeginPaint()
{
ContentClientRemoteBuffer::BeginPaint();
mIsNewBuffer = false;
if (!mFrontAndBackBufferDiffer) {
return;
}
if (mDidSelfCopy) {
// We can't easily draw our front buffer into us, since we're going to be
// copying stuff around anyway it's easiest if we just move our situation
// to non-rotated while we're at it. If this situation occurs we'll have
// hit a self-copy path in PaintThebes before as well anyway.
mBufferRect.MoveTo(mFrontBufferRect.TopLeft());
mBufferRotation = nsIntPoint();
return;
}
mBufferRect = mFrontBufferRect;
mBufferRotation = mFrontBufferRotation;
}
// Sync front/back buffers content
// After executing, the new back buffer has the same (interesting) pixels as
// the new front buffer, and mValidRegion et al. are correct wrt the new
// back buffer (i.e. as they were for the old back buffer)
void
ContentClientDoubleBuffered::FinalizeFrame(const nsIntRegion& aRegionToDraw)
{
if (mTextureClient) {
DebugOnly<bool> locked = mTextureClient->Lock(OpenMode::OPEN_READ_WRITE);
MOZ_ASSERT(locked);
}
if (mTextureClientOnWhite) {
DebugOnly<bool> locked = mTextureClientOnWhite->Lock(OpenMode::OPEN_READ_WRITE);
MOZ_ASSERT(locked);
}
if (!mFrontAndBackBufferDiffer) {
MOZ_ASSERT(!mDidSelfCopy, "If we have to copy the world, then our buffers are different, right?");
return;
}
MOZ_ASSERT(mFrontClient);
if (!mFrontClient) {
return;
}
MOZ_LAYERS_LOG(("BasicShadowableThebes(%p): reading back <x=%d,y=%d,w=%d,h=%d>",
this,
mFrontUpdatedRegion.GetBounds().x,
mFrontUpdatedRegion.GetBounds().y,
mFrontUpdatedRegion.GetBounds().width,
mFrontUpdatedRegion.GetBounds().height));
mFrontAndBackBufferDiffer = false;
nsIntRegion updateRegion = mFrontUpdatedRegion;
if (mDidSelfCopy) {
mDidSelfCopy = false;
updateRegion = mBufferRect;
}
// No point in sync'ing what we are going to draw over anyway. And if there is
// nothing to sync at all, there is nothing to do and we can go home early.
updateRegion.Sub(updateRegion, aRegionToDraw);
if (updateRegion.IsEmpty()) {
return;
}
// We need to ensure that we lock these two buffers in the same
// order as the compositor to prevent deadlocks.
TextureClientAutoLock frontLock(mFrontClient, OpenMode::OPEN_READ_ONLY);
if (!frontLock.Succeeded()) {
return;
}
Maybe<TextureClientAutoLock> frontOnWhiteLock;
if (mFrontClientOnWhite) {
frontOnWhiteLock.emplace(mFrontClientOnWhite, OpenMode::OPEN_READ_ONLY);
if (!frontOnWhiteLock->Succeeded()) {
return;
}
}
// Restrict the DrawTargets and frontBuffer to a scope to make
// sure there is no more external references to the DrawTargets
// when we Unlock the TextureClients.
gfx::DrawTarget* dt = mFrontClient->BorrowDrawTarget();
gfx::DrawTarget* dtw = mFrontClientOnWhite ? mFrontClientOnWhite->BorrowDrawTarget() : nullptr;
if (dt && dt->IsValid()) {
RefPtr<SourceSurface> surf = dt->Snapshot();
RefPtr<SourceSurface> surfOnWhite = dtw ? dtw->Snapshot() : nullptr;
SourceRotatedBuffer frontBuffer(surf,
surfOnWhite,
mFrontBufferRect,
mFrontBufferRotation);
UpdateDestinationFrom(frontBuffer, updateRegion);
} else {
// We know this can happen, but we want to track it somewhat, in case it leads
// to other problems.
gfxCriticalNote << "Invalid draw target(s) " << hexa(dt) << " and " << hexa(dtw);
}
}
void
ContentClientDoubleBuffered::EnsureBackBufferIfFrontBuffer()
{
if (!mTextureClient && mFrontClient) {
CreateBackBuffer(mFrontBufferRect);
mBufferRect = mFrontBufferRect;
mBufferRotation = mFrontBufferRotation;
}
}
void
ContentClientDoubleBuffered::UpdateDestinationFrom(const RotatedBuffer& aSource,
const nsIntRegion& aUpdateRegion)
{
DrawIterator iter;
while (DrawTarget* destDT =
BorrowDrawTargetForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_BLACK, &iter)) {
bool isClippingCheap = IsClippingCheap(destDT, iter.mDrawRegion);
if (isClippingCheap) {
gfxUtils::ClipToRegion(destDT, iter.mDrawRegion);
}
aSource.DrawBufferWithRotation(destDT, BUFFER_BLACK, 1.0, CompositionOp::OP_SOURCE);
if (isClippingCheap) {
destDT->PopClip();
}
// Flush the destination before the sources become inaccessible (Unlock).
destDT->Flush();
ReturnDrawTargetToBuffer(destDT);
}
if (aSource.HaveBufferOnWhite()) {
MOZ_ASSERT(HaveBufferOnWhite());
DrawIterator whiteIter;
while (DrawTarget* destDT =
BorrowDrawTargetForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_WHITE, &whiteIter)) {
bool isClippingCheap = IsClippingCheap(destDT, whiteIter.mDrawRegion);
if (isClippingCheap) {
gfxUtils::ClipToRegion(destDT, whiteIter.mDrawRegion);
}
aSource.DrawBufferWithRotation(destDT, BUFFER_WHITE, 1.0, CompositionOp::OP_SOURCE);
if (isClippingCheap) {
destDT->PopClip();
}
// Flush the destination before the sources become inaccessible (Unlock).
destDT->Flush();
ReturnDrawTargetToBuffer(destDT);
}
}
}
void
ContentClientSingleBuffered::FinalizeFrame(const nsIntRegion& aRegionToDraw)
{
if (mTextureClient) {
DebugOnly<bool> locked = mTextureClient->Lock(OpenMode::OPEN_READ_WRITE);
MOZ_ASSERT(locked);
}
if (mTextureClientOnWhite) {
DebugOnly<bool> locked = mTextureClientOnWhite->Lock(OpenMode::OPEN_READ_WRITE);
MOZ_ASSERT(locked);
}
}
} // namespace layers
} // namespace mozilla
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