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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_LAYERS_ASYNCCANVASRENDERER_H_
#define MOZILLA_LAYERS_ASYNCCANVASRENDERER_H_
#include "LayersTypes.h"
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/Mutex.h"
#include "nsCOMPtr.h" // for nsCOMPtr
class nsICanvasRenderingContextInternal;
class nsIInputStream;
class nsIThread;
namespace mozilla {
namespace gfx {
class DataSourceSurface;
}
namespace gl {
class GLContext;
}
namespace dom {
class HTMLCanvasElement;
}
namespace layers {
class CanvasClient;
class TextureClient;
/**
* Since HTMLCanvasElement and OffscreenCanvas are not thread-safe, we create
* AsyncCanvasRenderer which is thread-safe wrapper object for communicating
* among main, worker and ImageBridgeChild threads.
*
* Each HTMLCanvasElement object is responsible for creating
* AsyncCanvasRenderer object. Once Canvas is transfered to worker,
* OffscreenCanvas will keep reference pointer of this object.
*
* Sometimes main thread needs AsyncCanvasRenderer's result, such as layers
* fallback to BasicLayerManager or calling toDataURL in Javascript. Simply call
* GetSurface() in main thread will readback the result to mSurface.
*
* If layers backend is LAYERS_CLIENT, this object will pass to ImageBridgeChild
* for submitting frames to Compositor.
*/
class AsyncCanvasRenderer final
{
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AsyncCanvasRenderer)
public:
AsyncCanvasRenderer();
void NotifyElementAboutAttributesChanged();
void NotifyElementAboutInvalidation();
void SetCanvasClient(CanvasClient* aClient);
void SetWidth(uint32_t aWidth)
{
mWidth = aWidth;
}
void SetHeight(uint32_t aHeight)
{
mHeight = aHeight;
}
void SetIsAlphaPremultiplied(bool aIsAlphaPremultiplied)
{
mIsAlphaPremultiplied = aIsAlphaPremultiplied;
}
// Active thread means the thread which spawns GLContext.
void SetActiveThread();
void ResetActiveThread();
// This will readback surface and return the surface
// in the DataSourceSurface.
// Can be called in main thread only.
already_AddRefed<gfx::DataSourceSurface> GetSurface();
// For SharedSurface_Basic case, before the frame sending to the compositor,
// we readback it to a texture client because SharedSurface_Basic cannot shared.
// We don't want to readback it again here, so just copy the content of that
// texture client here to avoid readback again.
void CopyFromTextureClient(TextureClient *aClient);
// Readback current WebGL's content and convert it to InputStream. This
// function called GetSurface implicitly and GetSurface handles only get
// called in the main thread. So this function can be called in main thread.
nsresult
GetInputStream(const char *aMimeType,
const char16_t *aEncoderOptions,
nsIInputStream **aStream);
gfx::IntSize GetSize() const
{
return gfx::IntSize(mWidth, mHeight);
}
uint64_t GetCanvasClientAsyncID() const
{
return mCanvasClientAsyncID;
}
CanvasClient* GetCanvasClient() const
{
return mCanvasClient;
}
already_AddRefed<nsIThread> GetActiveThread();
// The lifetime is controllered by HTMLCanvasElement.
// Only accessed in main thread.
dom::HTMLCanvasElement* mHTMLCanvasElement;
// Only accessed in active thread.
nsICanvasRenderingContextInternal* mContext;
// We need to keep a reference to the context around here, otherwise the
// canvas' surface texture destructor will deref and destroy it too early
// Only accessed in active thread.
RefPtr<gl::GLContext> mGLContext;
private:
virtual ~AsyncCanvasRenderer();
// Readback current WebGL's content and return it as DataSourceSurface.
already_AddRefed<gfx::DataSourceSurface> UpdateTarget();
bool mIsAlphaPremultiplied;
uint32_t mWidth;
uint32_t mHeight;
uint64_t mCanvasClientAsyncID;
// The lifetime of this pointer is controlled by OffscreenCanvas
// Can be accessed in active thread and ImageBridge thread.
// But we never accessed it at the same time on both thread. So no
// need to protect this member.
CanvasClient* mCanvasClient;
// When backend is LAYER_BASIC and SharedSurface type is Basic.
// CanvasClient will readback the GLContext to a TextureClient
// in order to send frame to compositor. To avoid readback again,
// we copy from this TextureClient to this mSurfaceForBasic directly
// by calling CopyFromTextureClient().
RefPtr<gfx::DataSourceSurface> mSurfaceForBasic;
// Protect non thread-safe objects.
Mutex mMutex;
// Can be accessed in any thread, need protect by mutex.
nsCOMPtr<nsIThread> mActiveThread;
};
} // namespace layers
} // namespace mozilla
#endif // MOZILLA_LAYERS_ASYNCCANVASRENDERER_H_
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