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/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SharedSurfaceANGLE.h"
#include <d3d11.h>
#include "GLContextEGL.h"
#include "GLLibraryEGL.h"
#include "mozilla/gfx/DeviceManagerDx.h"
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
namespace mozilla {
namespace gl {
// Returns `EGL_NO_SURFACE` (`0`) on error.
static EGLSurface
CreatePBufferSurface(GLLibraryEGL* egl,
EGLDisplay display,
EGLConfig config,
const gfx::IntSize& size)
{
auto width = size.width;
auto height = size.height;
EGLint attribs[] = {
LOCAL_EGL_WIDTH, width,
LOCAL_EGL_HEIGHT, height,
LOCAL_EGL_NONE
};
DebugOnly<EGLint> preCallErr = egl->fGetError();
MOZ_ASSERT(preCallErr == LOCAL_EGL_SUCCESS);
EGLSurface surface = egl->fCreatePbufferSurface(display, config, attribs);
EGLint err = egl->fGetError();
if (err != LOCAL_EGL_SUCCESS)
return 0;
return surface;
}
/*static*/ UniquePtr<SharedSurface_ANGLEShareHandle>
SharedSurface_ANGLEShareHandle::Create(GLContext* gl, EGLConfig config,
const gfx::IntSize& size, bool hasAlpha)
{
GLLibraryEGL* egl = &sEGLLibrary;
MOZ_ASSERT(egl);
MOZ_ASSERT(egl->IsExtensionSupported(
GLLibraryEGL::ANGLE_surface_d3d_texture_2d_share_handle));
MOZ_ASSERT(config);
EGLDisplay display = egl->Display();
EGLSurface pbuffer = CreatePBufferSurface(egl, display, config, size);
if (!pbuffer)
return nullptr;
// Declare everything before 'goto's.
HANDLE shareHandle = nullptr;
bool ok = egl->fQuerySurfacePointerANGLE(display,
pbuffer,
LOCAL_EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
&shareHandle);
if (!ok) {
egl->fDestroySurface(egl->Display(), pbuffer);
return nullptr;
}
void* opaqueKeyedMutex = nullptr;
egl->fQuerySurfacePointerANGLE(display,
pbuffer,
LOCAL_EGL_DXGI_KEYED_MUTEX_ANGLE,
&opaqueKeyedMutex);
RefPtr<IDXGIKeyedMutex> keyedMutex = static_cast<IDXGIKeyedMutex*>(opaqueKeyedMutex);
typedef SharedSurface_ANGLEShareHandle ptrT;
UniquePtr<ptrT> ret( new ptrT(gl, egl, size, hasAlpha, pbuffer, shareHandle,
keyedMutex) );
return Move(ret);
}
EGLDisplay
SharedSurface_ANGLEShareHandle::Display()
{
return mEGL->Display();
}
SharedSurface_ANGLEShareHandle::SharedSurface_ANGLEShareHandle(GLContext* gl,
GLLibraryEGL* egl,
const gfx::IntSize& size,
bool hasAlpha,
EGLSurface pbuffer,
HANDLE shareHandle,
const RefPtr<IDXGIKeyedMutex>& keyedMutex)
: SharedSurface(SharedSurfaceType::EGLSurfaceANGLE,
AttachmentType::Screen,
gl,
size,
hasAlpha,
true)
, mEGL(egl)
, mPBuffer(pbuffer)
, mShareHandle(shareHandle)
, mKeyedMutex(keyedMutex)
{
}
SharedSurface_ANGLEShareHandle::~SharedSurface_ANGLEShareHandle()
{
mEGL->fDestroySurface(Display(), mPBuffer);
}
void
SharedSurface_ANGLEShareHandle::LockProdImpl()
{
GLContextEGL::Cast(mGL)->SetEGLSurfaceOverride(mPBuffer);
}
void
SharedSurface_ANGLEShareHandle::UnlockProdImpl()
{
}
void
SharedSurface_ANGLEShareHandle::ProducerAcquireImpl()
{
if (mKeyedMutex) {
HRESULT hr = mKeyedMutex->AcquireSync(0, 10000);
if (hr == WAIT_TIMEOUT) {
MOZ_CRASH("GFX: ANGLE share handle timeout");
}
}
}
void
SharedSurface_ANGLEShareHandle::ProducerReleaseImpl()
{
if (mKeyedMutex) {
// XXX: ReleaseSync() has an implicit flush of the D3D commands
// whether we need Flush() or not depends on the ANGLE semantics.
// For now, we'll just do it
mGL->fFlush();
mKeyedMutex->ReleaseSync(0);
return;
}
mGL->fFinish();
}
void
SharedSurface_ANGLEShareHandle::ProducerReadAcquireImpl()
{
ProducerAcquireImpl();
}
void
SharedSurface_ANGLEShareHandle::ProducerReadReleaseImpl()
{
if (mKeyedMutex) {
mKeyedMutex->ReleaseSync(0);
return;
}
}
bool
SharedSurface_ANGLEShareHandle::ToSurfaceDescriptor(layers::SurfaceDescriptor* const out_descriptor)
{
gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::B8G8R8A8
: gfx::SurfaceFormat::B8G8R8X8;
*out_descriptor = layers::SurfaceDescriptorD3D10((WindowsHandle)mShareHandle, format,
mSize);
return true;
}
class ScopedLockTexture final
{
public:
explicit ScopedLockTexture(ID3D11Texture2D* texture, bool* succeeded)
: mIsLocked(false)
, mTexture(texture)
{
MOZ_ASSERT(NS_IsMainThread(), "Must be on the main thread to use d3d11 immediate context");
MOZ_ASSERT(mTexture);
MOZ_ASSERT(succeeded);
*succeeded = false;
HRESULT hr;
mTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mMutex));
if (mMutex) {
hr = mMutex->AcquireSync(0, 10000);
if (hr == WAIT_TIMEOUT) {
MOZ_CRASH("GFX: ANGLE scoped lock timeout");
}
if (FAILED(hr)) {
NS_WARNING("Failed to lock the texture");
return;
}
}
RefPtr<ID3D11Device> device =
gfx::DeviceManagerDx::Get()->GetContentDevice();
if (!device) {
return;
}
device->GetImmediateContext(getter_AddRefs(mDeviceContext));
mTexture->GetDesc(&mDesc);
mDesc.BindFlags = 0;
mDesc.Usage = D3D11_USAGE_STAGING;
mDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
mDesc.MiscFlags = 0;
hr = device->CreateTexture2D(&mDesc, nullptr, getter_AddRefs(mCopiedTexture));
if (FAILED(hr)) {
return;
}
mDeviceContext->CopyResource(mCopiedTexture, mTexture);
hr = mDeviceContext->Map(mCopiedTexture, 0, D3D11_MAP_READ, 0, &mSubresource);
if (FAILED(hr)) {
return;
}
*succeeded = true;
mIsLocked = true;
}
~ScopedLockTexture()
{
mDeviceContext->Unmap(mCopiedTexture, 0);
if (mMutex) {
HRESULT hr = mMutex->ReleaseSync(0);
if (FAILED(hr)) {
NS_WARNING("Failed to unlock the texture");
}
}
mIsLocked = false;
}
bool mIsLocked;
RefPtr<ID3D11Texture2D> mTexture;
RefPtr<ID3D11Texture2D> mCopiedTexture;
RefPtr<IDXGIKeyedMutex> mMutex;
RefPtr<ID3D11DeviceContext> mDeviceContext;
D3D11_TEXTURE2D_DESC mDesc;
D3D11_MAPPED_SUBRESOURCE mSubresource;
};
bool
SharedSurface_ANGLEShareHandle::ReadbackBySharedHandle(gfx::DataSourceSurface* out_surface)
{
MOZ_ASSERT(out_surface);
RefPtr<ID3D11Device> device =
gfx::DeviceManagerDx::Get()->GetContentDevice();
if (!device) {
return false;
}
RefPtr<ID3D11Texture2D> tex;
HRESULT hr = device->OpenSharedResource(mShareHandle,
__uuidof(ID3D11Texture2D),
(void**)(ID3D11Texture2D**)getter_AddRefs(tex));
if (FAILED(hr)) {
return false;
}
bool succeeded = false;
ScopedLockTexture scopedLock(tex, &succeeded);
if (!succeeded) {
return false;
}
const uint8_t* data = reinterpret_cast<uint8_t*>(scopedLock.mSubresource.pData);
uint32_t srcStride = scopedLock.mSubresource.RowPitch;
gfx::DataSourceSurface::ScopedMap map(out_surface, gfx::DataSourceSurface::WRITE);
if (!map.IsMapped()) {
return false;
}
if (map.GetStride() == srcStride) {
memcpy(map.GetData(), data, out_surface->GetSize().height * map.GetStride());
} else {
const uint8_t bytesPerPixel = BytesPerPixel(out_surface->GetFormat());
for (int32_t i = 0; i < out_surface->GetSize().height; i++) {
memcpy(map.GetData() + i * map.GetStride(),
data + i * srcStride,
bytesPerPixel * out_surface->GetSize().width);
}
}
DXGI_FORMAT srcFormat = scopedLock.mDesc.Format;
MOZ_ASSERT(srcFormat == DXGI_FORMAT_B8G8R8A8_UNORM ||
srcFormat == DXGI_FORMAT_B8G8R8X8_UNORM ||
srcFormat == DXGI_FORMAT_R8G8B8A8_UNORM);
bool isSrcRGB = srcFormat == DXGI_FORMAT_R8G8B8A8_UNORM;
gfx::SurfaceFormat destFormat = out_surface->GetFormat();
MOZ_ASSERT(destFormat == gfx::SurfaceFormat::R8G8B8X8 ||
destFormat == gfx::SurfaceFormat::R8G8B8A8 ||
destFormat == gfx::SurfaceFormat::B8G8R8X8 ||
destFormat == gfx::SurfaceFormat::B8G8R8A8);
bool isDestRGB = destFormat == gfx::SurfaceFormat::R8G8B8X8 ||
destFormat == gfx::SurfaceFormat::R8G8B8A8;
if (isSrcRGB != isDestRGB) {
SwapRAndBComponents(out_surface);
}
return true;
}
////////////////////////////////////////////////////////////////////////////////
// Factory
/*static*/ UniquePtr<SurfaceFactory_ANGLEShareHandle>
SurfaceFactory_ANGLEShareHandle::Create(GLContext* gl, const SurfaceCaps& caps,
const RefPtr<layers::LayersIPCChannel>& allocator,
const layers::TextureFlags& flags)
{
GLLibraryEGL* egl = &sEGLLibrary;
if (!egl)
return nullptr;
auto ext = GLLibraryEGL::ANGLE_surface_d3d_texture_2d_share_handle;
if (!egl->IsExtensionSupported(ext))
return nullptr;
EGLConfig config = GLContextEGL::Cast(gl)->mConfig;
typedef SurfaceFactory_ANGLEShareHandle ptrT;
UniquePtr<ptrT> ret( new ptrT(gl, caps, allocator, flags, egl, config) );
return Move(ret);
}
SurfaceFactory_ANGLEShareHandle::SurfaceFactory_ANGLEShareHandle(GLContext* gl,
const SurfaceCaps& caps,
const RefPtr<layers::LayersIPCChannel>& allocator,
const layers::TextureFlags& flags,
GLLibraryEGL* egl,
EGLConfig config)
: SurfaceFactory(SharedSurfaceType::EGLSurfaceANGLE, gl, caps, allocator, flags)
, mProdGL(gl)
, mEGL(egl)
, mConfig(config)
{ }
} /* namespace gl */
} /* namespace mozilla */
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