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/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GLUploadHelpers_h_
#define GLUploadHelpers_h_
#include "GLDefs.h"
#include "mozilla/gfx/Types.h"
#include "nsPoint.h"
#include "nsRegionFwd.h"
namespace mozilla {
namespace gfx {
class DataSourceSurface;
} // namespace gfx
namespace gl {
class GLContext;
/**
* Uploads image data to an OpenGL texture, initializing the texture
* first if necessary.
*
* \param gl The GL Context to use.
* \param aData Start of image data of surface to upload.
* Corresponds to the first pixel of the texture.
* \param aStride The image data's stride.
* \param aFormat The image data's format.
* \param aDstRegion Region of the texture to upload.
* \param aTexture The OpenGL texture to use. Must refer to a valid texture.
* \param aSize The full size of the texture.
* \param aOutUploadSize If set, the number of bytes the texture requires will
* be returned here.
* \param aNeedInit Indicates whether a new texture must be allocated.
* \param aTextureUnit The texture unit used temporarily to upload the surface.
* This may be overridden, so clients should not rely on
* the aTexture being bound to aTextureUnit after this call,
* or even on aTextureUnit being active.
* \param aTextureTarget The texture target to use.
* \return Surface format of this texture.
*/
gfx::SurfaceFormat
UploadImageDataToTexture(GLContext* gl,
unsigned char* aData,
int32_t aStride,
gfx::SurfaceFormat aFormat,
const nsIntRegion& aDstRegion,
GLuint aTexture,
const gfx::IntSize& aSize,
size_t* aOutUploadSize = nullptr,
bool aNeedInit = false,
GLenum aTextureUnit = LOCAL_GL_TEXTURE0,
GLenum aTextureTarget = LOCAL_GL_TEXTURE_2D);
/**
* Convenience wrapper around UploadImageDataToTexture for
* gfx::DataSourceSurface's.
*
* \param aSurface The surface from which to upload image data.
* \param aSrcPoint Offset into aSurface where this texture's data begins.
*/
gfx::SurfaceFormat
UploadSurfaceToTexture(GLContext* gl,
gfx::DataSourceSurface* aSurface,
const nsIntRegion& aDstRegion,
GLuint aTexture,
const gfx::IntSize& aSize,
size_t* aOutUploadSize = nullptr,
bool aNeedInit = false,
const gfx::IntPoint& aSrcPoint = gfx::IntPoint(0, 0),
GLenum aTextureUnit = LOCAL_GL_TEXTURE0,
GLenum aTextureTarget = LOCAL_GL_TEXTURE_2D);
bool CanUploadSubTextures(GLContext* gl);
bool CanUploadNonPowerOfTwo(GLContext* gl);
} // namespace gl
} // namespace mozilla
#endif
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