summaryrefslogtreecommitdiffstats
path: root/gfx/gl/GLBlitHelper.h
blob: 31d6a2f5b14da60f65717c93751586f750c1d713 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=4 et sw=4 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef GLBLITHELPER_H_
#define GLBLITHELPER_H_

#include "GLContextTypes.h"
#include "GLConsts.h"
#include "nsSize.h"
#include "mozilla/Attributes.h"
#include "mozilla/gfx/Point.h"

namespace mozilla {

namespace layers {
class Image;
class PlanarYCbCrImage;
class GrallocImage;
class SurfaceTextureImage;
class MacIOSurfaceImage;
class EGLImageImage;
} // namespace layers

namespace gl {

class GLContext;

/** Buffer blitting helper */
class GLBlitHelper final
{
    enum Channel
    {
        Channel_Y = 0,
        Channel_Cb,
        Channel_Cr,
        Channel_Max,
    };

    /**
     * BlitTex2D is used to copy blit the content of a GL_TEXTURE_2D object,
     * BlitTexRect is used to copy blit the content of a GL_TEXTURE_RECT object,
     * The difference between BlitTex2D and BlitTexRect is the texture type, which affect
     * the fragment shader a bit.
     *
     * ConvertGralloc is used to color convert copy blit the GrallocImage into a
     * normal RGB texture by egl_image_external extension
     * ConvertPlnarYcbCr is used to color convert copy blit the PlanarYCbCrImage
     * into a normal RGB texture by create textures of each color channel, and
     * convert it in GPU.
     * Convert type is created for canvas.
     */
    enum BlitType
    {
        BlitTex2D,
        BlitTexRect,
        ConvertGralloc,
        ConvertPlanarYCbCr,
        ConvertSurfaceTexture,
        ConvertEGLImage,
        ConvertMacIOSurfaceImage
    };
    // The GLContext is the sole owner of the GLBlitHelper.
    GLContext* mGL;

    GLuint mTexBlit_Buffer;
    GLuint mTexBlit_VertShader;
    GLuint mTex2DBlit_FragShader;
    GLuint mTex2DRectBlit_FragShader;
    GLuint mTex2DBlit_Program;
    GLuint mTex2DRectBlit_Program;

    GLint mYFlipLoc;

    GLint mTextureTransformLoc;

    // Data for image blit path
    GLuint mTexExternalBlit_FragShader;
    GLuint mTexYUVPlanarBlit_FragShader;
    GLuint mTexNV12PlanarBlit_FragShader;
    GLuint mTexExternalBlit_Program;
    GLuint mTexYUVPlanarBlit_Program;
    GLuint mTexNV12PlanarBlit_Program;
    GLuint mFBO;
    GLuint mSrcTexY;
    GLuint mSrcTexCb;
    GLuint mSrcTexCr;
    GLuint mSrcTexEGL;
    GLint mYTexScaleLoc;
    GLint mCbCrTexScaleLoc;
    GLint mYuvColorMatrixLoc;
    int mTexWidth;
    int mTexHeight;

    // Cache some uniform values
    float mCurYScale;
    float mCurCbCrScale;

    void UseBlitProgram();
    void SetBlitFramebufferForDestTexture(GLuint aTexture);

    bool UseTexQuadProgram(BlitType target, const gfx::IntSize& srcSize);
    bool InitTexQuadProgram(BlitType target = BlitTex2D);
    void DeleteTexBlitProgram();
    void BindAndUploadYUVTexture(Channel which, uint32_t width, uint32_t height, void* data, bool allocation);
    void BindAndUploadEGLImage(EGLImage image, GLuint target);

    bool BlitPlanarYCbCrImage(layers::PlanarYCbCrImage* yuvImage);
#ifdef MOZ_WIDGET_ANDROID
    // Blit onto the current FB.
    bool BlitSurfaceTextureImage(layers::SurfaceTextureImage* stImage);
    bool BlitEGLImageImage(layers::EGLImageImage* eglImage);
#endif
#ifdef XP_MACOSX
    bool BlitMacIOSurfaceImage(layers::MacIOSurfaceImage* ioImage);
#endif

    explicit GLBlitHelper(GLContext* gl);

    friend class GLContext;

public:
    ~GLBlitHelper();

    // If you don't have |srcFormats| for the 2nd definition,
    // then you'll need the framebuffer_blit extensions to use
    // the first BlitFramebufferToFramebuffer.
    void BlitFramebufferToFramebuffer(GLuint srcFB, GLuint destFB,
                                      const gfx::IntSize& srcSize,
                                      const gfx::IntSize& destSize,
                                      bool internalFBs = false);
    void BlitFramebufferToFramebuffer(GLuint srcFB, GLuint destFB,
                                      const gfx::IntSize& srcSize,
                                      const gfx::IntSize& destSize,
                                      const GLFormats& srcFormats,
                                      bool internalFBs = false);
    void BlitTextureToFramebuffer(GLuint srcTex, GLuint destFB,
                                  const gfx::IntSize& srcSize,
                                  const gfx::IntSize& destSize,
                                  GLenum srcTarget = LOCAL_GL_TEXTURE_2D,
                                  bool internalFBs = false);
    void DrawBlitTextureToFramebuffer(GLuint srcTex, GLuint destFB,
                                      const gfx::IntSize& srcSize,
                                      const gfx::IntSize& destSize,
                                      GLenum srcTarget = LOCAL_GL_TEXTURE_2D,
                                      bool internalFBs = false);
    void BlitFramebufferToTexture(GLuint srcFB, GLuint destTex,
                                  const gfx::IntSize& srcSize,
                                  const gfx::IntSize& destSize,
                                  GLenum destTarget = LOCAL_GL_TEXTURE_2D,
                                  bool internalFBs = false);
    void BlitTextureToTexture(GLuint srcTex, GLuint destTex,
                              const gfx::IntSize& srcSize,
                              const gfx::IntSize& destSize,
                              GLenum srcTarget = LOCAL_GL_TEXTURE_2D,
                              GLenum destTarget = LOCAL_GL_TEXTURE_2D);
    bool BlitImageToFramebuffer(layers::Image* srcImage, const gfx::IntSize& destSize,
                                GLuint destFB, OriginPos destOrigin);
    bool BlitImageToTexture(layers::Image* srcImage, const gfx::IntSize& destSize,
                            GLuint destTex, GLenum destTarget, OriginPos destOrigin);
};

} // namespace gl
} // namespace mozilla

#endif // GLBLITHELPER_H_