summaryrefslogtreecommitdiffstats
path: root/gfx/angle/src/tests/perf_tests/BufferSubData.cpp
blob: 5818d52ee98aaa48b1b26e15f1ad4007436b7cde (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BufferSubDataBenchmark:
//   Performance test for ANGLE buffer updates.
//

#include <sstream>

#include "ANGLEPerfTest.h"
#include "shader_utils.h"

using namespace angle;

namespace
{

struct BufferSubDataParams final : public RenderTestParams
{
    BufferSubDataParams()
    {
        // Common default values
        majorVersion = 2;
        minorVersion = 0;
        windowWidth = 512;
        windowHeight = 512;
        updateSize = 3000;
        bufferSize = 40000000;
        iterations   = 4;
        updateRate = 1;
    }

    std::string suffix() const override;

    GLboolean vertexNormalized;
    GLenum vertexType;
    GLint vertexComponentCount;
    unsigned int updateRate;

    // static parameters
    GLsizeiptr updateSize;
    GLsizeiptr bufferSize;
    unsigned int iterations;
};

std::ostream &operator<<(std::ostream &os, const BufferSubDataParams &params)
{
    os << params.suffix().substr(1);
    return os;
}

class BufferSubDataBenchmark : public ANGLERenderTest,
                               public ::testing::WithParamInterface<BufferSubDataParams>
{
  public:
    BufferSubDataBenchmark();

    void initializeBenchmark() override;
    void destroyBenchmark() override;
    void drawBenchmark() override;

  private:
    GLuint mProgram;
    GLuint mBuffer;
    uint8_t *mUpdateData;
    int mNumTris;
};

GLfloat *GetFloatData(GLint componentCount)
{
    static GLfloat vertices2[] =
    {
        1, 2,
        0, 0,
        2, 0,
    };

    static GLfloat vertices3[] =
    {
        1, 2, 1,
        0, 0, 1,
        2, 0, 1,
    };

    static GLfloat vertices4[] =
    {
        1, 2, 1, 3,
        0, 0, 1, 3,
        2, 0, 1, 3,
    };

    switch (componentCount)
    {
        case 2:
            return vertices2;
        case 3:
            return vertices3;
        case 4:
            return vertices4;
        default:
            return nullptr;
    }
}

template <class T>
GLsizeiptr GetNormalizedData(GLsizeiptr numElements, GLfloat *floatData, std::vector<uint8_t> *data)
{
    GLsizeiptr triDataSize = sizeof(T) * numElements;
    data->resize(triDataSize);

    T *destPtr = reinterpret_cast<T*>(data->data());

    for (GLsizeiptr dataIndex = 0; dataIndex < numElements; dataIndex++)
    {
        GLfloat scaled = floatData[dataIndex] * 0.25f;
        destPtr[dataIndex] = static_cast<T>(scaled * static_cast<GLfloat>(std::numeric_limits<T>::max()));
    }

    return triDataSize;
}

template <class T>
GLsizeiptr GetIntData(GLsizeiptr numElements, GLfloat *floatData, std::vector<uint8_t> *data)
{
    GLsizeiptr triDataSize = sizeof(T) * numElements;
    data->resize(triDataSize);

    T *destPtr = reinterpret_cast<T*>(data->data());

    for (GLsizeiptr dataIndex = 0; dataIndex < numElements; dataIndex++)
    {
        destPtr[dataIndex] = static_cast<T>(floatData[dataIndex]);
    }

    return triDataSize;
}

GLsizeiptr GetVertexData(GLenum type, GLint componentCount, GLboolean normalized, std::vector<uint8_t> *data)
{
    GLsizeiptr triDataSize = 0;
    GLfloat *floatData = GetFloatData(componentCount);

    if (type == GL_FLOAT)
    {
        triDataSize = sizeof(GLfloat) * componentCount * 3;
        data->resize(triDataSize);
        memcpy(data->data(), floatData, triDataSize);
    }
    else if (normalized == GL_TRUE)
    {
        GLsizeiptr numElements = componentCount * 3;

        switch (type)
        {
            case GL_BYTE:
                triDataSize = GetNormalizedData<GLbyte>(numElements, floatData, data);
                break;
            case GL_SHORT:
                triDataSize = GetNormalizedData<GLshort>(numElements, floatData, data);
                break;
            case GL_INT:
                triDataSize = GetNormalizedData<GLint>(numElements, floatData, data);
                break;
            case GL_UNSIGNED_BYTE:
                triDataSize = GetNormalizedData<GLubyte>(numElements, floatData, data);
                break;
            case GL_UNSIGNED_SHORT:
                triDataSize = GetNormalizedData<GLushort>(numElements, floatData, data);
                break;
            case GL_UNSIGNED_INT:
                triDataSize = GetNormalizedData<GLuint>(numElements, floatData, data);
                break;
            default:
                assert(0);
        }
    }
    else
    {
        GLsizeiptr numElements = componentCount * 3;

        switch (type)
        {
            case GL_BYTE:
                triDataSize = GetIntData<GLbyte>(numElements, floatData, data);
                break;
            case GL_SHORT:
                triDataSize = GetIntData<GLshort>(numElements, floatData, data);
                break;
            case GL_INT:
                triDataSize = GetIntData<GLint>(numElements, floatData, data);
                break;
            case GL_UNSIGNED_BYTE:
                triDataSize = GetIntData<GLubyte>(numElements, floatData, data);
                break;
            case GL_UNSIGNED_SHORT:
                triDataSize = GetIntData<GLushort>(numElements, floatData, data);
                break;
            case GL_UNSIGNED_INT:
                triDataSize = GetIntData<GLuint>(numElements, floatData, data);
                break;
            default:
                assert(0);
        }
    }

    return triDataSize;
}

std::string BufferSubDataParams::suffix() const
{
    std::stringstream strstr;

    strstr << RenderTestParams::suffix();

    if (vertexNormalized)
    {
        strstr << "_norm";
    }

    switch (vertexType)
    {
        case GL_FLOAT:
            strstr << "_float";
            break;
        case GL_INT:
            strstr << "_int";
            break;
        case GL_BYTE:
            strstr << "_byte";
            break;
        case GL_SHORT:
            strstr << "_short";
            break;
        case GL_UNSIGNED_INT:
            strstr << "_uint";
            break;
        case GL_UNSIGNED_BYTE:
            strstr << "_ubyte";
            break;
        case GL_UNSIGNED_SHORT:
            strstr << "_ushort";
            break;
        default:
            strstr << "_vunk_" << vertexType << "_";
            break;
    }

    strstr << vertexComponentCount;
    strstr << "_every" << updateRate;

    return strstr.str();
}

BufferSubDataBenchmark::BufferSubDataBenchmark()
    : ANGLERenderTest("BufferSubData", GetParam()),
      mProgram(0),
      mBuffer(0),
      mUpdateData(nullptr),
      mNumTris(0)
{
}

void BufferSubDataBenchmark::initializeBenchmark()
{
    const auto &params = GetParam();

    ASSERT_LT(1, params.vertexComponentCount);
    ASSERT_LT(0u, params.iterations);

    const std::string vs = SHADER_SOURCE
    (
        attribute vec2 vPosition;
        uniform float uScale;
        uniform float uOffset;
        void main()
        {
            gl_Position = vec4(vPosition * vec2(uScale) - vec2(uOffset), 0, 1);
        }
    );

    const std::string fs = SHADER_SOURCE
    (
        precision mediump float;
        void main()
        {
            gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
        }
    );

    mProgram = CompileProgram(vs, fs);
    ASSERT_NE(0u, mProgram);

    // Use the program object
    glUseProgram(mProgram);

    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);


    std::vector<uint8_t> zeroData(params.bufferSize);
    memset(&zeroData[0], 0, zeroData.size());

    glGenBuffers(1, &mBuffer);
    glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
    glBufferData(GL_ARRAY_BUFFER, params.bufferSize, &zeroData[0], GL_DYNAMIC_DRAW);

    glVertexAttribPointer(0, params.vertexComponentCount, params.vertexType,
                          params.vertexNormalized, 0, 0);
    glEnableVertexAttribArray(0);

    if (params.updateSize > 0)
    {
        mUpdateData = new uint8_t[params.updateSize];
    }

    std::vector<uint8_t> data;
    GLsizei triDataSize = static_cast<GLsizei>(GetVertexData(params.vertexType,
                                                             params.vertexComponentCount,
                                                             params.vertexNormalized, &data));

    mNumTris = static_cast<int>(params.updateSize / triDataSize);
    for (int i = 0, offset = 0; i < mNumTris; ++i)
    {
        memcpy(mUpdateData + offset, &data[0], triDataSize);
        offset += triDataSize;
    }

    if (params.updateSize == 0)
    {
        mNumTris = 1;
        glBufferSubData(GL_ARRAY_BUFFER, 0, data.size(), &data[0]);
    }

    // Set the viewport
    glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());

    GLfloat scale = 0.5f;
    GLfloat offset = 0.5f;

    if (params.vertexNormalized == GL_TRUE)
    {
        scale = 2.0f;
        offset = 0.5f;
    }

    glUniform1f(glGetUniformLocation(mProgram, "uScale"), scale);
    glUniform1f(glGetUniformLocation(mProgram, "uOffset"), offset);

    ASSERT_GL_NO_ERROR();
}

void BufferSubDataBenchmark::destroyBenchmark()
{
    glDeleteProgram(mProgram);
    glDeleteBuffers(1, &mBuffer);
    SafeDeleteArray(mUpdateData);
}

void BufferSubDataBenchmark::drawBenchmark()
{
    glClear(GL_COLOR_BUFFER_BIT);

    const auto &params = GetParam();

    for (unsigned int it = 0; it < params.iterations; it++)
    {
        if (params.updateSize > 0 && ((getNumStepsPerformed() % params.updateRate) == 0))
        {
            glBufferSubData(GL_ARRAY_BUFFER, 0, params.updateSize, mUpdateData);
        }

        glDrawArrays(GL_TRIANGLES, 0, 3 * mNumTris);
    }

    ASSERT_GL_NO_ERROR();
}

BufferSubDataParams BufferUpdateD3D11Params()
{
    BufferSubDataParams params;
    params.eglParameters = egl_platform::D3D11();
    params.vertexType = GL_FLOAT;
    params.vertexComponentCount = 4;
    params.vertexNormalized = GL_FALSE;
    return params;
}

BufferSubDataParams BufferUpdateD3D9Params()
{
    BufferSubDataParams params;
    params.eglParameters = egl_platform::D3D9();
    params.vertexType = GL_FLOAT;
    params.vertexComponentCount = 4;
    params.vertexNormalized = GL_FALSE;
    return params;
}

BufferSubDataParams BufferUpdateOpenGLParams()
{
    BufferSubDataParams params;
    params.eglParameters = egl_platform::OPENGL();
    params.vertexType = GL_FLOAT;
    params.vertexComponentCount = 4;
    params.vertexNormalized = GL_FALSE;
    return params;
}

TEST_P(BufferSubDataBenchmark, Run)
{
    run();
}

ANGLE_INSTANTIATE_TEST(BufferSubDataBenchmark,
                       BufferUpdateD3D11Params(), BufferUpdateD3D9Params(),
                       BufferUpdateOpenGLParams());

} // namespace